VimpNativesAudio
@vimp-mp/types 2.0.1ts
interface VimpNativesAudioMembers
_enableDragRaceStationaryWarningSounds
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_enableDragRaceStationaryWarningSounds(vehicle: number, enable: boolean): void_forceVehicleEngineSynth
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_forceVehicleEngineSynth(vehicle: number, force: boolean): voidactivateAudioSlowmoMode
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activateAudioSlowmoMode(mode: string): voidaddEntityToAudioMixGroup
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addEntityToAudioMixGroup(entity: number, groupname: string, p2: number): voidaddLineToConversation
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addLineToConversation(index: number, p1: string, p2: string, p3: number, p4: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean, p9: number, p10: boolean, p11: boolean, p12: boolean): voidaddPedToConversation
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addPedToConversation(index: number, ped: number, p2: string): voidaudioIsMusicPlaying
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audioIsMusicPlaying(): booleanaudioIsScriptedMusicPlaying
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audioIsScriptedMusicPlaying(): booleanblipSiren
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blipSiren(vehicle: number): voidblockAllSpeechFromPed
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blockAllSpeechFromPed(ped: number, p1: boolean, p2: boolean): voidblockDeathJingle
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blockDeathJingle(toggle: boolean): voidblockSpeechContextGroup
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blockSpeechContextGroup(p0: string, p1: number): voidcancelAllPoliceReports
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cancelAllPoliceReports(): voidcancelMusicEvent
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cancelMusicEvent(eventname: string): booleancanVehicleReceiveCbRadio
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canVehicleReceiveCbRadio(vehicle: number): booleanclearAllBrokenGlass
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clearAllBrokenGlass(): voidclearAmbientZoneListState
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clearAmbientZoneListState(ambientzone: string, p1: boolean): voidclearAmbientZoneState
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clearAmbientZoneState(zonename: string, p1: boolean): voidclearCustomRadioTrackList
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clearCustomRadioTrackList(radiostation: string): voidcreateNewScriptedConversation
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createNewScriptedConversation(): voiddeactivateAudioSlowmoMode
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deactivateAudioSlowmoMode(mode: string): voiddisablePedPainAudio
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disablePedPainAudio(ped: number, toggle: boolean): voiddistantCopCarSirens
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distantCopCarSirens(value: boolean): voiddoesContextExistForThisPed
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doesContextExistForThisPed(ped: number, speechname: string, p2: boolean): booleandoesPlayerVehHaveRadio
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doesPlayerVehHaveRadio(): booleanenableStallWarningSounds
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enableStallWarningSounds(vehicle: number, toggle: boolean): voidenableStuntJumpAudio
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enableStuntJumpAudio(): voidenableVehicleExhaustPops
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enableVehicleExhaustPops(vehicle: number, toggle: boolean): voidenableVehicleFanbeltDamage
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enableVehicleFanbeltDamage(vehicle: number, toggle: boolean): voidfindRadioStationIndex
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findRadioStationIndex(stationnamehash: number): numberforceMusicTrackList
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forceMusicTrackList(radiostation: string, tracklistname: string, milliseconds: number): voidforcePedPanicWalla
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forcePedPanicWalla(): voidforceUseAudioGameObject
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forceUseAudioGameObject(vehicle: number, audioname: string): voidfreezeMicrophone
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freezeMicrophone(): voidfreezeRadioStation
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freezeRadioStation(radiostation: string): voidgetAmbientVoiceNameHash
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getAmbientVoiceNameHash(ped: number): numbergetAudibleMusicTrackTextId
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getAudibleMusicTrackTextId(): numbergetCurrentScriptedConversationLine
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getCurrentScriptedConversationLine(): numbergetCurrentTrackPlayTime
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getCurrentTrackPlayTime(radiostationname: string): numbergetCurrentTrackSoundName
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getCurrentTrackSoundName(radiostationname: string): numbergetCurrentTvShowPlayTime
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getCurrentTvShowPlayTime(): numbergetIsPreloadedConversationReady
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getIsPreloadedConversationReady(): booleangetMusicPlaytime
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getMusicPlaytime(): numbergetMusicVolSlider
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getMusicVolSlider(): numbergetNetworkIdFromSoundId
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getNetworkIdFromSoundId(soundid: number): numbergetNextAudibleBeat
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getNextAudibleBeat(): { out1: number; out2: number; out3: number; return: boolean }getNumUnlockedRadioStations
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getNumUnlockedRadioStations(): numbergetPlayerRadioStationGenre
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getPlayerRadioStationGenre(): numbergetPlayerRadioStationIndex
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getPlayerRadioStationIndex(): numbergetPlayerRadioStationName
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getPlayerRadioStationName(): stringgetRadioStationName
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getRadioStationName(radiostation: number): stringgetSoundId
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getSoundId(): numbergetSoundIdFromNetworkId
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getSoundIdFromNetworkId(netid: number): numbergetStreamPlayTime
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getStreamPlayTime(): numbergetVariationChosenForScriptedLine
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getVariationChosenForScriptedLine(): { p0: number; return: number }getVehicleDefaultHorn
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getVehicleDefaultHorn(vehicle: number): numbergetVehicleDefaultHornIgnoreMods
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getVehicleDefaultHornIgnoreMods(vehicle: number): numbergetVehicleHornSoundIndex
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getVehicleHornSoundIndex(vehicle: number): numberhasLoadedMpDataSet
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hasLoadedMpDataSet(): booleanhasLoadedSpDataSet
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hasLoadedSpDataSet(): booleanhasSoundFinished
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hasSoundFinished(soundid: number): booleanhintAmbientAudioBank
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hintAmbientAudioBank(audiobank: string, p1: boolean, p2: number): booleanhintMissionAudioBank
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hintMissionAudioBank(audiobank: string, p1: boolean, p2: number): booleanhintScriptAudioBank
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hintScriptAudioBank(audiobank: string, p1: boolean, p2: number): booleaninitSynchSceneAudioWithEntity
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initSynchSceneAudioWithEntity(audioevent: string, entity: number): voidinitSynchSceneAudioWithPosition
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initSynchSceneAudioWithPosition(audioevent: string, x: number, y: number, z: number): voidinterruptConversation
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interruptConversation(ped: number, voiceline: string, speaker: string): voidinterruptConversationAndPause
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interruptConversationAndPause(ped: number, p1: string, speaker: string): voidisAlarmPlaying
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isAlarmPlaying(alarmname: string): booleanisAmbientSpeechDisabled
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isAmbientSpeechDisabled(ped: number): booleanisAmbientSpeechPlaying
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isAmbientSpeechPlaying(ped: number): booleanisAmbientZoneEnabled
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isAmbientZoneEnabled(ambientzone: string): booleanisAnimalVocalizationPlaying
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isAnimalVocalizationPlaying(pedhandle: number): booleanisAnyPositionalSpeechPlaying
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isAnyPositionalSpeechPlaying(): booleanisAnySpeechPlaying
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isAnySpeechPlaying(ped: number): booleanisAudioSceneActive
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isAudioSceneActive(scene: string): booleanisGameInControlOfMusic
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isGameInControlOfMusic(): booleanisHornActive
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isHornActive(vehicle: number): booleanisMissionCompletePlaying
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isMissionCompletePlaying(): booleanisMissionCompleteReadyForUi
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isMissionCompleteReadyForUi(): booleanisMissionNewsStoryUnlocked
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isMissionNewsStoryUnlocked(newsstory: number): booleanisMobileInterferenceActive
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isMobileInterferenceActive(): booleanisMobilePhoneCallOngoing
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isMobilePhoneCallOngoing(): booleanisMobilePhoneRadioActive
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isMobilePhoneRadioActive(): booleanisMusicOneshotPlaying
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isMusicOneshotPlaying(): booleanisPedInCurrentConversation
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isPedInCurrentConversation(ped: number): booleanisPedRingtonePlaying
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isPedRingtonePlaying(ped: number): booleanisPlayerVehRadioEnable
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isPlayerVehRadioEnable(): booleanisRadioFadedOut
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isRadioFadedOut(): booleanisRadioRetuning
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isRadioRetuning(): booleanisRadioStationFavourited
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isRadioStationFavourited(radiostation: string): booleanisScriptedConversationLoaded
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isScriptedConversationLoaded(): booleanisScriptedConversationOngoing
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isScriptedConversationOngoing(): booleanisScriptedSpeechPlaying
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isScriptedSpeechPlaying(p0: number): booleanisStreamPlaying
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isStreamPlaying(): booleanisVehicleAudiblyDamaged
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isVehicleAudiblyDamaged(vehicle: number): booleanisVehicleRadioOn
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isVehicleRadioOn(vehicle: number): booleanlinkStaticEmitterToEntity
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linkStaticEmitterToEntity(emittername: string, entity: number): voidloadStream
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loadStream(streamname: string, soundset: string): booleanloadStreamWithStartOffset
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loadStreamWithStartOffset(streamname: string, startoffset: number, soundset: string): booleanlockRadioStation
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lockRadioStation(radiostationname: string, toggle: boolean): voidlockRadioStationTrackList
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lockRadioStationTrackList(radiostation: string, tracklistname: string): voidoverrideMicrophoneSettings
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overrideMicrophoneSettings(hash: number, toggle: boolean): voidoverridePlayerGroundMaterial
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overridePlayerGroundMaterial(hash: number, toggle: boolean): voidoverrideTrevorRage
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overrideTrevorRage(voiceeffect: string): voidoverrideUnderwaterStream
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overrideUnderwaterStream(p0: string, p1: boolean): voidoverrideVehHorn
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overrideVehHorn(vehicle: number, override: boolean, hornhash: number): voidpauseScriptedConversation
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pauseScriptedConversation(p0: boolean): voidplayAmbientSpeechFromPositionNative
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playAmbientSpeechFromPositionNative(speechname: string, voicename: string, x: number, y: number, z: number, speechparam: string): voidplayAnimalVocalization
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playAnimalVocalization(pedhandle: number, p1: number, speechname: string): voidplayDeferredSoundFrontend
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playDeferredSoundFrontend(soundname: string, soundsetname: string): voidplayEndCreditsMusic
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playEndCreditsMusic(play: boolean): voidplayMissionCompleteAudio
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playMissionCompleteAudio(audioname: string): voidplayPain
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playPain(ped: number, painid: number, p1: number, p3: number): voidplayPedAmbientSpeechAndCloneNative
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playPedAmbientSpeechAndCloneNative(ped: number, speechname: string, speechparam: string, p3: number): voidplayPedAmbientSpeechNative
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playPedAmbientSpeechNative(ped: number, speechname: string, speechparam: string, p3: number): voidplayPedAmbientSpeechWithVoiceNative
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playPedAmbientSpeechWithVoiceNative(ped: number, speechname: string, voicename: string, speechparam: string, p4: boolean): voidplayPedRingtone
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playPedRingtone(ringtonename: string, ped: number, p2: boolean): voidplayPoliceReport
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playPoliceReport(name: string, p1: number): numberplaySound
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playSound(soundid: number, audioname: string, audioref: string, p3: boolean, p4: number, p5: boolean): voidplaySoundFromCoord
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playSoundFromCoord(soundid: number, audioname: string, x: number, y: number, z: number, audioref: string, isnetwork: boolean, range: number, p8: boolean): voidplaySoundFromEntity
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playSoundFromEntity(soundid: number, audioname: string, entity: number, audioref: string, isnetwork: boolean, p5: number): voidplaySoundFromEntityHash
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playSoundFromEntityHash(soundid: number, model: number, entity: number, soundsethash: number, p4: number, p5: number): voidplaySoundFrontend
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playSoundFrontend(soundid: number, audioname: string, audioref: string, p3: boolean): voidplayStreamFromObject
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playStreamFromObject(object: number): voidplayStreamFromPed
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playStreamFromPed(ped: number): voidplayStreamFromPosition
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playStreamFromPosition(x: number, y: number, z: number): voidplayStreamFromVehicle
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playStreamFromVehicle(vehicle: number): voidplayStreamFrontend
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playStreamFrontend(): voidplaySynchronizedAudioEvent
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playSynchronizedAudioEvent(sceneid: number): booleanplayVehicleDoorCloseSound
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playVehicleDoorCloseSound(vehicle: number, doorid: number): voidplayVehicleDoorOpenSound
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playVehicleDoorOpenSound(vehicle: number, doorid: number): voidpreloadScriptConversation
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preloadScriptConversation(p0: boolean, p1: boolean, p2: boolean, p3: boolean): voidpreloadScriptPhoneConversation
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preloadScriptPhoneConversation(p0: boolean, p1: boolean): voidpreloadVehicleAudioBank
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preloadVehicleAudioBank(vehiclemodel: number): voidprepareAlarm
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prepareAlarm(alarmname: string): booleanprepareMusicEvent
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prepareMusicEvent(eventname: string): booleanprepareSynchronizedAudioEvent
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prepareSynchronizedAudioEvent(audioevent: string, p1: number): booleanprepareSynchronizedAudioEventForScene
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prepareSynchronizedAudioEventForScene(sceneid: number, audioevent: string): booleanrecordBrokenGlass
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recordBrokenGlass(x: number, y: number, z: number, radius: number): voidrefreshClosestOceanShoreline
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refreshClosestOceanShoreline(): voidregisterScriptWithAudio
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registerScriptWithAudio(p0: number): voidreleaseAmbientAudioBank
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releaseAmbientAudioBank(): voidreleaseMissionAudioBank
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releaseMissionAudioBank(): voidreleaseNamedScriptAudioBank
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releaseNamedScriptAudioBank(audiobank: string): voidreleaseScriptAudioBank
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releaseScriptAudioBank(): voidreleaseSoundId
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releaseSoundId(soundid: number): voidreleaseWeaponAudio
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releaseWeaponAudio(): voidremoveEntityFromAudioMixGroup
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removeEntityFromAudioMixGroup(entity: number, p1: number): voidremoveIndividualPortalSettingsOverride
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removeIndividualPortalSettingsOverride(interiornamehash: number, roomindex: number, doorindex: number): voidremovePortalSettingsOverride
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removePortalSettingsOverride(p0: string): voidrequestAmbientAudioBank
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requestAmbientAudioBank(audiobank: string, p1: boolean, p2: number): booleanrequestMissionAudioBank
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requestMissionAudioBank(audiobank: string, p1: boolean, p2: number): booleanrequestScriptAudioBank
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requestScriptAudioBank(audiobank: string, p1: boolean, p2: number): booleanrequestTennisBanks
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requestTennisBanks(ped: number): voidresetPedAudioFlags
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resetPedAudioFlags(ped: number): voidresetTrevorRage
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resetTrevorRage(): voidresetVehicleStartupRevSound
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resetVehicleStartupRevSound(vehicle: number): voidrestartScriptedConversation
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restartScriptedConversation(): voidscriptOverridesWindElevation
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scriptOverridesWindElevation(p0: boolean, p1: number): voidsetAggressiveHorns
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setAggressiveHorns(toggle: boolean): voidsetAmbientVoiceName
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setAmbientVoiceName(ped: number, name: string): voidsetAmbientVoiceNameHash
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setAmbientVoiceNameHash(ped: number, hash: number): voidsetAmbientZoneListState
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setAmbientZoneListState(ambientzone: string, p1: boolean, p2: boolean): voidsetAmbientZoneListStatePersistent
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setAmbientZoneListStatePersistent(ambientzone: string, p1: boolean, p2: boolean): voidsetAmbientZoneState
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setAmbientZoneState(zonename: string, p1: boolean, p2: boolean): voidsetAmbientZoneStatePersistent
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setAmbientZoneStatePersistent(ambientzone: string, p1: boolean, p2: boolean): voidsetAnimalMood
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setAnimalMood(animal: number, mood: number): voidsetAudioFlag
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setAudioFlag(flagname: string, toggle: boolean): voidsetAudioSceneVariable
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setAudioSceneVariable(scene: string, variable: string, value: number): voidsetAudioScriptCleanupTime
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setAudioScriptCleanupTime(time: number): voidsetAudioSpecialEffectMode
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setAudioSpecialEffectMode(mode: number): voidsetAudioVehiclePriority
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setAudioVehiclePriority(vehicle: number, p1: number): voidsetConversationAudioControlledByAnim
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setConversationAudioControlledByAnim(p0: boolean): voidsetConversationAudioPlaceholder
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setConversationAudioPlaceholder(p0: boolean): voidsetCustomRadioTrackList
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setCustomRadioTrackList(radiostation: string, tracklistname: string, p2: boolean): voidsetCutsceneAudioOverride
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setCutsceneAudioOverride(name: string): voidsetEmitterRadioStation
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setEmitterRadioStation(emittername: string, radiostation: string, p2: number): voidsetEntityForNullConvPed
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setEntityForNullConvPed(p0: number, entity: number): voidsetFrontendRadioActive
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setFrontendRadioActive(active: boolean): voidsetGlobalRadioSignalLevel
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setGlobalRadioSignalLevel(p0: number): voidsetGpsActive
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setGpsActive(active: boolean): voidsetHornEnabled
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setHornEnabled(vehicle: number, toggle: boolean): voidsetHornPermanentlyOn
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setHornPermanentlyOn(vehicle: number): voidsetHornPermanentlyOnTime
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setHornPermanentlyOnTime(vehicle: number, time: number): voidsetIndividualPortalSettingsOverride
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setIndividualPortalSettingsOverride(interiornamehash: number, roomindex: number, doorindex: number, newportalsettingsname: string): voidsetInitialPlayerStation
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setInitialPlayerStation(radiostation: string): voidsetMicrophonePosition
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setMicrophonePosition(toggle: boolean, x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, x3: number, y3: number, z3: number): voidsetMobilePhoneRadioState
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setMobilePhoneRadioState(state: boolean): voidsetMobileRadioEnabledDuringGameplay
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setMobileRadioEnabledDuringGameplay(toggle: boolean): voidsetNextRadioTrack
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setNextRadioTrack(radioname: string, radiotrack: string, p2: string, p3: string): voidsetNoDuckingForConversation
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setNoDuckingForConversation(p0: boolean): voidsetPedClothEventsEnabled
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setPedClothEventsEnabled(ped: number, toggle: boolean): voidsetPedFootstepsEventsEnabled
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setPedFootstepsEventsEnabled(ped: number, toggle: boolean): voidsetPedGender
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setPedGender(ped: number, p1: boolean): voidsetPedInteriorWallaDensity
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setPedInteriorWallaDensity(p0: number, p1: number): voidsetPedIsDrunk
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setPedIsDrunk(ped: number, toggle: boolean): voidsetPedRaceAndVoiceGroup
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setPedRaceAndVoiceGroup(ped: number, p1: number, voicegroup: number): voidsetPedVoiceFull
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setPedVoiceFull(ped: number): voidsetPedVoiceGroup
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setPedVoiceGroup(ped: number, voicegrouphash: number): voidsetPedVoiceGroupFromRaceToPvg
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setPedVoiceGroupFromRaceToPvg(ped: number, voicegrouphash: number): voidsetPedWallaDensity
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setPedWallaDensity(p0: number, p1: number): voidsetPlayerAngry
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setPlayerAngry(ped: number, toggle: boolean): voidsetPlayerVehicleAlarmAudioActive
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setPlayerVehicleAlarmAudioActive(vehicle: number, toggle: boolean): voidsetPortalSettingsOverride
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setPortalSettingsOverride(p0: string, p1: string): voidsetPositionedPlayerVehicleRadioEmitterEnabled
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setPositionedPlayerVehicleRadioEmitterEnabled(p0: number): voidsetPositionForNullConvPed
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setPositionForNullConvPed(p0: number, p1: number, p2: number, p3: number): voidsetRadioAutoUnfreeze
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setRadioAutoUnfreeze(toggle: boolean): voidsetRadioFrontendFadeTime
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setRadioFrontendFadeTime(fadetime: number): voidsetRadioPositionAudioMute
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setRadioPositionAudioMute(p0: boolean): voidsetRadioRetuneDown
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setRadioRetuneDown(): voidsetRadioRetuneUp
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setRadioRetuneUp(): voidsetRadioStationAsFavourite
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setRadioStationAsFavourite(radiostation: string, toggle: boolean): voidsetRadioStationMusicOnly
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setRadioStationMusicOnly(radiostation: string, toggle: boolean): voidsetRadioToStationIndex
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setRadioToStationIndex(radiostation: number): voidsetRadioToStationName
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setRadioToStationName(stationname: string): voidsetRadioTrack
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setRadioTrack(radiostation: string, radiotrack: string): voidsetRadioTrackWithStartOffset
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setRadioTrackWithStartOffset(radiostationname: string, mixname: string, p2: number): voidsetScriptUpdateDoorAudio
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setScriptUpdateDoorAudio(doorhash: number, toggle: boolean): voidsetSirenBypassMpDriverCheck
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setSirenBypassMpDriverCheck(vehicle: number, toggle: boolean): voidsetSirenCanBeControlledByAudio
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setSirenCanBeControlledByAudio(vehicle: number, p1: boolean): voidsetSirenWithNoDriver
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setSirenWithNoDriver(vehicle: number, toggle: boolean): voidsetSkipMinigunSpinUpAudio
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setSkipMinigunSpinUpAudio(p0: boolean): voidsetStaticEmitterEnabled
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setStaticEmitterEnabled(emittername: string, toggle: boolean): voidsetUserRadioControlEnabled
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setUserRadioControlEnabled(toggle: boolean): voidsetVariableOnSound
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setVariableOnSound(soundid: number, variable: string, p2: number): voidsetVariableOnStream
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setVariableOnStream(variable: string, p1: number): voidsetVariableOnSynchSceneAudio
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setVariableOnSynchSceneAudio(variablename: string, value: number): voidsetVariableOnUnderWaterStream
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setVariableOnUnderWaterStream(variablename: string, value: number): voidsetVehForcedRadioThisFrame
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setVehForcedRadioThisFrame(vehicle: number): voidsetVehHasNormalRadio
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setVehHasNormalRadio(vehicle: number): voidsetVehicleAudioBodyDamageFactor
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setVehicleAudioBodyDamageFactor(vehicle: number, intensity: number): voidsetVehicleAudioEngineDamageFactor
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setVehicleAudioEngineDamageFactor(vehicle: number, damagefactor: number): voidsetVehicleBoostActive
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setVehicleBoostActive(vehicle: number, toggle: boolean): voidsetVehicleConversationsPersist
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setVehicleConversationsPersist(p0: boolean, p1: boolean): voidsetVehicleConversationsPersistNew
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setVehicleConversationsPersistNew(p0: boolean, p1: boolean, p2: boolean): voidsetVehicleForceReverseWarning
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setVehicleForceReverseWarning(p0: number, p1: number): voidsetVehicleHornSoundIndex
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setVehicleHornSoundIndex(vehicle: number, value: number): voidsetVehicleMissileWarningEnabled
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setVehicleMissileWarningEnabled(vehicle: number, toggle: boolean): voidsetVehicleRadioEnabled
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setVehicleRadioEnabled(vehicle: number, toggle: boolean): voidsetVehicleRadioLoud
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setVehicleRadioLoud(vehicle: number, toggle: boolean): voidsetVehicleStartupRevSound
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setVehicleStartupRevSound(vehicle: number, p1: string, p2: string): voidsetVehRadioStation
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setVehRadioStation(vehicle: number, radiostation: string): voidskipRadioForward
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skipRadioForward(): voidskipToNextScriptedConversationLine
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skipToNextScriptedConversationLine(): voidstartAlarm
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startAlarm(alarmname: string, p2: boolean): voidstartAudioScene
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startAudioScene(scene: string): booleanstartPreloadedConversation
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startPreloadedConversation(): voidstartScriptConversation
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startScriptConversation(p0: boolean, p1: boolean, p2: boolean, p3: boolean): voidstartScriptPhoneConversation
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startScriptPhoneConversation(p0: boolean, p1: boolean): voidstopAlarm
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stopAlarm(alarmname: string, toggle: boolean): voidstopAllAlarms
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stopAllAlarms(stop: boolean): voidstopAudioScene
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stopAudioScene(scene: string): voidstopAudioScenes
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stopAudioScenes(): voidstopCurrentPlayingAmbientSpeech
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stopCurrentPlayingAmbientSpeech(ped: number): voidstopCurrentPlayingSpeech
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stopCurrentPlayingSpeech(ped: number): voidstopCutsceneAudio
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stopCutsceneAudio(): voidstopPedRingtone
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stopPedRingtone(ped: number): voidstopPedSpeaking
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stopPedSpeaking(ped: number, shaking: boolean): voidstopPedSpeakingSynced
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stopPedSpeakingSynced(ped: number, p1: boolean): voidstopScriptedConversation
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stopScriptedConversation(p0: boolean): numberstopSmokeGrenadeExplosionSounds
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stopSmokeGrenadeExplosionSounds(): voidstopSound
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stopSound(soundid: number): voidstopStream
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stopStream(): voidstopSynchronizedAudioEvent
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stopSynchronizedAudioEvent(sceneid: number): booleantriggerMusicEvent
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triggerMusicEvent(eventname: string): booleantriggerSirenAudio
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triggerSirenAudio(vehicle: number): voidunblockSpeechContextGroup
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unblockSpeechContextGroup(p0: string): voidunfreezeRadioStation
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unfreezeRadioStation(radiostation: string): voidunhintAmbientAudioBank
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unhintAmbientAudioBank(): voidunhintNamedScriptAudioBank
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unhintNamedScriptAudioBank(audiobank: string): voidunhintScriptAudioBank
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unhintScriptAudioBank(): voidunlockMissionNewsStory
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unlockMissionNewsStory(newsstory: number): voidunlockRadioStationTrackList
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unlockRadioStationTrackList(radiostation: string, tracklistname: string): voidunregisterScriptWithAudio
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unregisterScriptWithAudio(): voidunrequestTennisBanks
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unrequestTennisBanks(): voidupdateSoundCoord
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updateSoundCoord(soundid: number, x: number, y: number, z: number): voidupdateUnlockableDjRadioTracks
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updateUnlockableDjRadioTracks(enablemixes: boolean): voiduseFootstepScriptSweeteners
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useFootstepScriptSweeteners(ped: number, p1: boolean, hash: number): voiduseSirenAsHorn
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useSirenAsHorn(vehicle: number, toggle: boolean): void