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VimpNativesCutscene ​

@vimp-mp/types 2.0.1

Interface · GTA V natives API

ts
interface VimpNativesCutscene

Members ​

canRequestAssetsForCutsceneEntity ​

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canRequestAssetsForCutsceneEntity(): boolean

canSetEnterStateForRegisteredEntity ​

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canSetEnterStateForRegisteredEntity(cutsceneentname: string, modelhash: number): boolean

canSetExitStateForCamera ​

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canSetExitStateForCamera(p0: boolean): boolean

canSetExitStateForRegisteredEntity ​

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canSetExitStateForRegisteredEntity(cutsceneentname: string, modelhash: number): boolean

canUseMobilePhoneDuringCutscene ​

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canUseMobilePhoneDuringCutscene(): boolean

doesCutsceneEntityExist ​

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doesCutsceneEntityExist(cutsceneentname: string, modelhash: number): boolean

doesCutsceneHandleExist ​

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doesCutsceneHandleExist(cutscenehandle: number): number

getCutFileConcatCount ​

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getCutFileConcatCount(cutscenename: string): number

getCutFileOffset ​

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getCutFileOffset(cutscenename: string, index: number): { x: number; y: number; z: number }

getCutsceneConcatSectionPlaying ​

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getCutsceneConcatSectionPlaying(): number

getCutsceneEndTime ​

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getCutsceneEndTime(): number

getCutscenePlayDuration ​

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getCutscenePlayDuration(): number

getCutscenePlayTime ​

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getCutscenePlayTime(): number

getCutsceneSectionPlaying ​

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getCutsceneSectionPlaying(): number

getCutsceneTime ​

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getCutsceneTime(): number

getCutsceneTotalDuration ​

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getCutsceneTotalDuration(): number

getEntityIndexOfCutsceneEntity ​

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getEntityIndexOfCutsceneEntity(cutsceneentname: string, modelhash: number): number

getEntityIndexOfRegisteredEntity ​

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getEntityIndexOfRegisteredEntity(cutsceneentname: string, modelhash: number): number

hasCutFileLoaded ​

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hasCutFileLoaded(cutscenename: string): boolean

hasCutsceneCutThisFrame ​

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hasCutsceneCutThisFrame(): boolean

hasCutsceneFinished ​

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hasCutsceneFinished(): boolean

hasCutsceneLoaded ​

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hasCutsceneLoaded(): boolean

hasThisCutsceneLoaded ​

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hasThisCutsceneLoaded(cutscenename: string): boolean

isCutsceneActive ​

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isCutsceneActive(): boolean

isCutsceneAuthorized ​

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isCutsceneAuthorized(cutscenename: string): boolean

isCutscenePlaybackFlagSet ​

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isCutscenePlaybackFlagSet(flag: number): boolean

isCutscenePlaying ​

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isCutscenePlaying(): boolean

isMultiheadFadeUp ​

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isMultiheadFadeUp(): boolean

networkSetMocapCutsceneCanBeSkipped ​

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networkSetMocapCutsceneCanBeSkipped(toggle: boolean): void

registerEntityForCutscene ​

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registerEntityForCutscene(cutsceneped: number, cutsceneentname: string, p2: number, modelhash: number, p4: number): void

removeCutFile ​

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removeCutFile(cutscenename: string): void

removeCutscene ​

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removeCutscene(): void

requestCutFile ​

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requestCutFile(cutscenename: string): void

requestCutscene ​

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requestCutscene(cutscenename: string, flags: number): void

requestCutsceneWithPlaybackList ​

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requestCutsceneWithPlaybackList(cutscenename: string, playbackflags: number, flags: number): void

setCanDisplayMinimapDuringCutsceneThisUpdate ​

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setCanDisplayMinimapDuringCutsceneThisUpdate(): void

setCarGeneratorsCanUpdateDuringCutscene ​

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setCarGeneratorsCanUpdateDuringCutscene(p0: boolean): void

setCutsceneCanBeSkipped ​

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setCutsceneCanBeSkipped(p0: boolean): void

setCutsceneEntityStreamingFlags ​

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setCutsceneEntityStreamingFlags(cutsceneentname: string, p1: number, p2: number): void

setCutsceneFadeValues ​

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setCutsceneFadeValues(p0: boolean, p1: boolean, p2: boolean, p3: boolean): void

setCutsceneMultiheadFade ​

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setCutsceneMultiheadFade(p0: boolean, p1: boolean, p2: boolean, p3: boolean): void

setCutsceneMultiheadFadeManual ​

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setCutsceneMultiheadFadeManual(p0: boolean): void

setCutsceneOrigin ​

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setCutsceneOrigin(x: number, y: number, z: number, p3: number, p4: number): void

setCutsceneOriginAndOrientation ​

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setCutsceneOriginAndOrientation(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, p6: number): void

setCutscenePedComponentVariation ​

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setCutscenePedComponentVariation(cutsceneentname: string, componentid: number, drawableid: number, textureid: number, modelhash: number): void

setCutscenePedComponentVariationFromPed ​

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setCutscenePedComponentVariationFromPed(cutsceneentname: string, ped: number, modelhash: number): void

setCutscenePedPropVariation ​

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setCutscenePedPropVariation(cutsceneentname: string, componentid: number, drawableid: number, textureid: number, modelhash: number): void

setCutsceneTriggerArea ​

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setCutsceneTriggerArea(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): void

setPadCanShakeDuringCutscene ​

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setPadCanShakeDuringCutscene(toggle: boolean): void

setScriptCanStartCutscene ​

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setScriptCanStartCutscene(threadid: number): void

setVehicleModelPlayerWillExitScene ​

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setVehicleModelPlayerWillExitScene(modelhash: number): void

startCutscene ​

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startCutscene(flags: number): void

startCutsceneAtCoords ​

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startCutsceneAtCoords(x: number, y: number, z: number, flags: number): void

stopCutscene ​

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stopCutscene(p0: boolean): void

stopCutsceneImmediately ​

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stopCutsceneImmediately(): void

wasCutsceneSkipped ​

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wasCutsceneSkipped(): boolean

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