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VimpNativesCutscene

@vimp-mp/types 2.0.1

Interface · GTA V natives API

ts
interface VimpNativesCutscene

Members

canRequestAssetsForCutsceneEntity

ts
canRequestAssetsForCutsceneEntity(): boolean

canSetEnterStateForRegisteredEntity

ts
canSetEnterStateForRegisteredEntity(cutsceneentname: string, modelhash: number): boolean

canSetExitStateForCamera

ts
canSetExitStateForCamera(p0: boolean): boolean

canSetExitStateForRegisteredEntity

ts
canSetExitStateForRegisteredEntity(cutsceneentname: string, modelhash: number): boolean

canUseMobilePhoneDuringCutscene

ts
canUseMobilePhoneDuringCutscene(): boolean

doesCutsceneEntityExist

ts
doesCutsceneEntityExist(cutsceneentname: string, modelhash: number): boolean

doesCutsceneHandleExist

ts
doesCutsceneHandleExist(cutscenehandle: number): number

getCutFileConcatCount

ts
getCutFileConcatCount(cutscenename: string): number

getCutFileOffset

ts
getCutFileOffset(cutscenename: string, index: number): { x: number; y: number; z: number }

getCutsceneConcatSectionPlaying

ts
getCutsceneConcatSectionPlaying(): number

getCutsceneEndTime

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getCutsceneEndTime(): number

getCutscenePlayDuration

ts
getCutscenePlayDuration(): number

getCutscenePlayTime

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getCutscenePlayTime(): number

getCutsceneSectionPlaying

ts
getCutsceneSectionPlaying(): number

getCutsceneTime

ts
getCutsceneTime(): number

getCutsceneTotalDuration

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getCutsceneTotalDuration(): number

getEntityIndexOfCutsceneEntity

ts
getEntityIndexOfCutsceneEntity(cutsceneentname: string, modelhash: number): number

getEntityIndexOfRegisteredEntity

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getEntityIndexOfRegisteredEntity(cutsceneentname: string, modelhash: number): number

hasCutFileLoaded

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hasCutFileLoaded(cutscenename: string): boolean

hasCutsceneCutThisFrame

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hasCutsceneCutThisFrame(): boolean

hasCutsceneFinished

ts
hasCutsceneFinished(): boolean

hasCutsceneLoaded

ts
hasCutsceneLoaded(): boolean

hasThisCutsceneLoaded

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hasThisCutsceneLoaded(cutscenename: string): boolean

isCutsceneActive

ts
isCutsceneActive(): boolean

isCutsceneAuthorized

ts
isCutsceneAuthorized(cutscenename: string): boolean

isCutscenePlaybackFlagSet

ts
isCutscenePlaybackFlagSet(flag: number): boolean

isCutscenePlaying

ts
isCutscenePlaying(): boolean

isMultiheadFadeUp

ts
isMultiheadFadeUp(): boolean

networkSetMocapCutsceneCanBeSkipped

ts
networkSetMocapCutsceneCanBeSkipped(toggle: boolean): void

registerEntityForCutscene

ts
registerEntityForCutscene(cutsceneped: number, cutsceneentname: string, p2: number, modelhash: number, p4: number): void

removeCutFile

ts
removeCutFile(cutscenename: string): void

removeCutscene

ts
removeCutscene(): void

requestCutFile

ts
requestCutFile(cutscenename: string): void

requestCutscene

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requestCutscene(cutscenename: string, flags: number): void

requestCutsceneWithPlaybackList

ts
requestCutsceneWithPlaybackList(cutscenename: string, playbackflags: number, flags: number): void

setCanDisplayMinimapDuringCutsceneThisUpdate

ts
setCanDisplayMinimapDuringCutsceneThisUpdate(): void

setCarGeneratorsCanUpdateDuringCutscene

ts
setCarGeneratorsCanUpdateDuringCutscene(p0: boolean): void

setCutsceneCanBeSkipped

ts
setCutsceneCanBeSkipped(p0: boolean): void

setCutsceneEntityStreamingFlags

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setCutsceneEntityStreamingFlags(cutsceneentname: string, p1: number, p2: number): void

setCutsceneFadeValues

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setCutsceneFadeValues(p0: boolean, p1: boolean, p2: boolean, p3: boolean): void

setCutsceneMultiheadFade

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setCutsceneMultiheadFade(p0: boolean, p1: boolean, p2: boolean, p3: boolean): void

setCutsceneMultiheadFadeManual

ts
setCutsceneMultiheadFadeManual(p0: boolean): void

setCutsceneOrigin

ts
setCutsceneOrigin(x: number, y: number, z: number, p3: number, p4: number): void

setCutsceneOriginAndOrientation

ts
setCutsceneOriginAndOrientation(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, p6: number): void

setCutscenePedComponentVariation

ts
setCutscenePedComponentVariation(cutsceneentname: string, componentid: number, drawableid: number, textureid: number, modelhash: number): void

setCutscenePedComponentVariationFromPed

ts
setCutscenePedComponentVariationFromPed(cutsceneentname: string, ped: number, modelhash: number): void

setCutscenePedPropVariation

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setCutscenePedPropVariation(cutsceneentname: string, componentid: number, drawableid: number, textureid: number, modelhash: number): void

setCutsceneTriggerArea

ts
setCutsceneTriggerArea(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): void

setPadCanShakeDuringCutscene

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setPadCanShakeDuringCutscene(toggle: boolean): void

setScriptCanStartCutscene

ts
setScriptCanStartCutscene(threadid: number): void

setVehicleModelPlayerWillExitScene

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setVehicleModelPlayerWillExitScene(modelhash: number): void

startCutscene

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startCutscene(flags: number): void

startCutsceneAtCoords

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startCutsceneAtCoords(x: number, y: number, z: number, flags: number): void

stopCutscene

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stopCutscene(p0: boolean): void

stopCutsceneImmediately

ts
stopCutsceneImmediately(): void

wasCutsceneSkipped

ts
wasCutsceneSkipped(): boolean

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