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VimpNativesFire

@vimp-mp/types 2.0.1

Interface · GTA V natives API

ts
interface VimpNativesFire

Members

_networkExpectExplosionEventsForPlayer

ts
_networkExpectExplosionEventsForPlayer(expect: boolean, player: number): void

addExplosion

ts
addExplosion(x: number, y: number, z: number, explosiontype: number, damagescale: number, isaudible: boolean, isinvisible: boolean, camerashake: number, nodamage: boolean): void

addExplosionWithUserVfx

ts
addExplosionWithUserVfx(x: number, y: number, z: number, explosiontype: number, explosionfx: number, damagescale: number, isaudible: boolean, isinvisible: boolean, camerashake: number): void

addOwnedExplosion

ts
addOwnedExplosion(ped: number, x: number, y: number, z: number, explosiontype: number, damagescale: number, isaudible: boolean, isinvisible: boolean, camerashake: number): void

getClosestFirePos

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getClosestFirePos(x: number, y: number, z: number): { outposition: { x: number; y: number; z: number }; return: boolean }

getNumberOfFiresInRange

ts
getNumberOfFiresInRange(x: number, y: number, z: number, radius: number): number

getOwnerOfExplosionInAngledArea

ts
getOwnerOfExplosionInAngledArea(explosiontype: number, x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, radius: number): number

getOwnerOfExplosionInSphere

ts
getOwnerOfExplosionInSphere(explosiontype: number, x: number, y: number, z: number, radius: number): number

isEntityOnFire

ts
isEntityOnFire(entity: number): boolean

isExplosionActiveInArea

ts
isExplosionActiveInArea(explosiontype: number, x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): boolean

isExplosionInAngledArea

ts
isExplosionInAngledArea(explosiontype: number, x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, width: number): boolean

isExplosionInArea

ts
isExplosionInArea(explosiontype: number, x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): boolean

isExplosionInSphere

ts
isExplosionInSphere(explosiontype: number, x: number, y: number, z: number, radius: number): boolean

removeScriptFire

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removeScriptFire(firehandle: number): void

setFlammabilityMultiplier

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setFlammabilityMultiplier(p0: number): void

startEntityFire

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startEntityFire(entity: number): number

startScriptFire

ts
startScriptFire(x: number, y: number, z: number, maxchildren: number, isgasfire: boolean): number

stopEntityFire

ts
stopEntityFire(entity: number): void

stopFireInRange

ts
stopFireInRange(x: number, y: number, z: number, radius: number): void

VIMP developer documentation