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VimpNativesGraphics ​

@vimp-mp/types 2.0.1

Interface · GTA V natives API

ts
interface VimpNativesGraphics

Members ​

_forceAllowSnowFootVfxOnIce ​

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_forceAllowSnowFootVfxOnIce(toggle: boolean): void

_forceGroundSnowPass ​

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_forceGroundSnowPass(toggle: boolean): void

_hasScaleformMovieNamedLoaded ​

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_hasScaleformMovieNamedLoaded(scaleformname: string): { return: boolean; scaleformhandle: number }

_setParticleFxLoopedCameraBias ​

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_setParticleFxLoopedCameraBias(ptfxhandle: number, p1: number): void

_setScaleformMovieNamedAsNoLongerNeeded ​

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_setScaleformMovieNamedAsNoLongerNeeded(scaleformhandle: number, scaleformname: string): void

_setTvChannelPlaylistDirty ​

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_setTvChannelPlaylistDirty(tvchannel: number, p1: boolean): number

_startVehicleParticleFxLooped ​

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_startVehicleParticleFxLooped(vehicle: number, effectname: string, frontback: boolean, leftright: boolean, localonly: boolean): number

abortVehicleCrewEmblemRequest ​

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abortVehicleCrewEmblemRequest(): { p0: number; return: boolean }

addDecal ​

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addDecal(decaltype: number, posx: number, posy: number, posz: number, p4: number, p5: number, p6: number, p7: number, p8: number, p9: number, width: number, height: number, rcoef: number, gcoef: number, bcoef: number, opacity: number, timeout: number, p17: boolean, p18: boolean, p19: boolean): number

addEntityIcon ​

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addEntityIcon(entity: number, icon: string): number

addOilDecal ​

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addOilDecal(x: number, y: number, z: number, groundlvl: number, width: number, transparency: number): number

addPetrolDecal ​

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addPetrolDecal(x: number, y: number, z: number, groundlvl: number, width: number, transparency: number): number

addPetrolTrailDecalInfo ​

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addPetrolTrailDecalInfo(x: number, y: number, z: number, p3: number): void

addTcmodifierOverride ​

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addTcmodifierOverride(modifiername1: string, modifiername2: string): void

addVehicleCrewEmblem ​

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addVehicleCrewEmblem(vehicle: number, ped: number, boneindex: number, x1: number, x2: number, x3: number, y1: number, y2: number, y3: number, z1: number, z2: number, z3: number, scale: number, p13: number, alpha: number): boolean

adjustNextPosSizeAsNormalized169 ​

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adjustNextPosSizeAsNormalized169(): void

animpostfxGetCurrentTime ​

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animpostfxGetCurrentTime(effectname: string): number

animpostfxIsRunning ​

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animpostfxIsRunning(effectname: string): boolean

animpostfxPlay ​

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animpostfxPlay(effectname: string, duration: number, looped: boolean): void

animpostfxStop ​

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animpostfxStop(effectname: string): void

animpostfxStopAll ​

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animpostfxStopAll(): void

animpostfxStopAndFlushRequests ​

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animpostfxStopAndFlushRequests(effectname: string): void

attachTvAudioToEntity ​

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attachTvAudioToEntity(entity: number): void

beginCreateLowQualityCopyOfPhoto ​

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beginCreateLowQualityCopyOfPhoto(p0: number): boolean

beginCreateMissionCreatorPhotoPreview ​

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beginCreateMissionCreatorPhotoPreview(): boolean

beginScaleformMovieMethod ​

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beginScaleformMovieMethod(scaleform: number, methodname: string): boolean

beginScaleformMovieMethodOnFrontend ​

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beginScaleformMovieMethodOnFrontend(methodname: string): boolean

beginScaleformMovieMethodOnFrontendHeader ​

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beginScaleformMovieMethodOnFrontendHeader(methodname: string): boolean

beginScaleformScriptHudMovieMethod ​

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beginScaleformScriptHudMovieMethod(hudcomponent: number, methodname: string): boolean

beginTakeHighQualityPhoto ​

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beginTakeHighQualityPhoto(): boolean

beginTakeMissionCreatorPhoto ​

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beginTakeMissionCreatorPhoto(): boolean

beginTextCommandScaleformString ​

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beginTextCommandScaleformString(componenttype: string): void

callScaleformMovieMethod ​

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callScaleformMovieMethod(scaleform: number, method: string): void

callScaleformMovieMethodWithNumber ​

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callScaleformMovieMethodWithNumber(scaleform: number, methodname: string, param1: number, param2: number, param3: number, param4: number, param5: number): void

callScaleformMovieMethodWithNumberAndString ​

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callScaleformMovieMethodWithNumberAndString(scaleform: number, methodname: string, floatparam1: number, floatparam2: number, floatparam3: number, floatparam4: number, floatparam5: number, stringparam1: string, stringparam2: string, stringparam3: string, stringparam4: string, stringparam5: string): void

callScaleformMovieMethodWithString ​

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callScaleformMovieMethodWithString(scaleform: number, methodname: string, param1: string, param2: string, param3: string, param4: string, param5: string): void

cascadeShadowsClearShadowSampleType ​

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cascadeShadowsClearShadowSampleType(): void

cascadeShadowsEnableEntityTracker ​

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cascadeShadowsEnableEntityTracker(toggle: boolean): void

cascadeShadowsEnableFreezer ​

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cascadeShadowsEnableFreezer(p0: boolean): void

cascadeShadowsInitSession ​

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cascadeShadowsInitSession(): void

cascadeShadowsSetAircraftMode ​

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cascadeShadowsSetAircraftMode(p0: boolean): void

cascadeShadowsSetBoundPosition ​

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cascadeShadowsSetBoundPosition(p0: number): void

cascadeShadowsSetCascadeBounds ​

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cascadeShadowsSetCascadeBounds(p0: number, p1: boolean, p2: number, p3: number, p4: number, p5: number, p6: boolean, p7: number): void

cascadeShadowsSetCascadeBoundsScale ​

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cascadeShadowsSetCascadeBoundsScale(p0: number): void

cascadeShadowsSetDynamicDepthMode ​

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cascadeShadowsSetDynamicDepthMode(p0: boolean): void

cascadeShadowsSetDynamicDepthValue ​

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cascadeShadowsSetDynamicDepthValue(p0: number): void

cascadeShadowsSetEntityTrackerScale ​

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cascadeShadowsSetEntityTrackerScale(p0: number): void

cascadeShadowsSetScreenSizeCheckEnabled ​

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cascadeShadowsSetScreenSizeCheckEnabled(p0: boolean): void

cascadeShadowsSetShadowSampleType ​

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cascadeShadowsSetShadowSampleType(type: string): void

cascadeShadowsSetSplitZExpWeight ​

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cascadeShadowsSetSplitZExpWeight(p0: number): void

clearAllTcmodifierOverrides ​

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clearAllTcmodifierOverrides(p0: string): void

clearDrawOrigin ​

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clearDrawOrigin(): void

clearExtraTcmodifier ​

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clearExtraTcmodifier(): void

clearParticleFxShootoutBoat ​

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clearParticleFxShootoutBoat(): void

clearStatusOfSortedListOperation ​

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clearStatusOfSortedListOperation(): void

clearTimecycleModifier ​

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clearTimecycleModifier(): void

clearTvChannelPlaylist ​

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clearTvChannelPlaylist(tvchannel: number): void

createCheckpoint ​

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createCheckpoint(type: number, posx1: number, posy1: number, posz1: number, posx2: number, posy2: number, posz2: number, diameter: number, red: number, green: number, blue: number, alpha: number, reserved: number): number

createTrackedPoint ​

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createTrackedPoint(): number

deleteCheckpoint ​

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deleteCheckpoint(checkpoint: number): void

destroyTrackedPoint ​

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destroyTrackedPoint(point: number): void

disableCompositeShotgunDecals ​

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disableCompositeShotgunDecals(toggle: boolean): void

disableDownwashPtfx ​

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disableDownwashPtfx(toggle: boolean): void

disableHdtexThisFrame ​

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disableHdtexThisFrame(): void

disableInWaterPtfx ​

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disableInWaterPtfx(toggle: boolean): void

disableMoonCycleOverride ​

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disableMoonCycleOverride(): void

disableOcclusionThisFrame ​

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disableOcclusionThisFrame(): void

disableProcobjCreation ​

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disableProcobjCreation(): void

disableRegionVfx ​

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disableRegionVfx(p0: number): void

disableScreenblurFade ​

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disableScreenblurFade(): void

disableScuffDecals ​

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disableScuffDecals(toggle: boolean): void

disableVehicleDistantlights ​

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disableVehicleDistantlights(toggle: boolean): void

doesLatestBriefStringExist ​

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doesLatestBriefStringExist(p0: number): boolean

doesParticleFxLoopedExist ​

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doesParticleFxLoopedExist(ptfxhandle: number): boolean

doesThisPhotoSlotContainAValidPhoto ​

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doesThisPhotoSlotContainAValidPhoto(p0: number): boolean

doesVehicleHaveCrewEmblem ​

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doesVehicleHaveCrewEmblem(vehicle: number, p1: number): boolean

dontRenderInGameUi ​

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dontRenderInGameUi(p0: boolean): void

drawBinkMovie ​

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drawBinkMovie(binkmovie: number, p1: number, p2: number, p3: number, p4: number, p5: number, r: number, g: number, b: number, a: number): void

drawBox ​

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drawBox(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, red: number, green: number, blue: number, alpha: number): void

drawDebugBox ​

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drawDebugBox(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, r: number, g: number, b: number, alpha: number): void

drawDebugCross ​

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drawDebugCross(x: number, y: number, z: number, size: number, red: number, green: number, blue: number, alpha: number): void

drawDebugLine ​

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drawDebugLine(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, r: number, g: number, b: number, alpha: number): void

drawDebugLineWithTwoColours ​

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drawDebugLineWithTwoColours(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, r1: number, g1: number, b1: number, r2: number, g2: number, b2: number, alpha1: number, alpha2: number): void

drawDebugSphere ​

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drawDebugSphere(x: number, y: number, z: number, radius: number, red: number, green: number, blue: number, alpha: number): void

drawDebugText ​

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drawDebugText(text: string, x: number, y: number, z: number, red: number, green: number, blue: number, alpha: number): void

drawDebugText2d ​

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drawDebugText2d(text: string, x: number, y: number, z: number, red: number, green: number, blue: number, alpha: number): void

drawLightWithRange ​

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drawLightWithRange(posx: number, posy: number, posz: number, colorr: number, colorg: number, colorb: number, range: number, intensity: number): void

drawLightWithRangeex ​

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drawLightWithRangeex(x: number, y: number, z: number, r: number, g: number, b: number, range: number, intensity: number, shadow: number): void

drawLine ​

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drawLine(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, red: number, green: number, blue: number, alpha: number): void

drawLowQualityPhotoToPhone ​

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drawLowQualityPhotoToPhone(p0: boolean, p1: boolean): void

drawMarker ​

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drawMarker(type: number, posx: number, posy: number, posz: number, dirx: number, diry: number, dirz: number, rotx: number, roty: number, rotz: number, scalex: number, scaley: number, scalez: number, red: number, green: number, blue: number, alpha: number, bobupanddown: boolean, facecamera: boolean, p19: number, rotate: boolean, texturedict: string, texturename: string, drawonents: boolean): void

drawMarkerEx ​

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drawMarkerEx(type: number, posx: number, posy: number, posz: number, dirx: number, diry: number, dirz: number, rotx: number, roty: number, rotz: number, scalex: number, scaley: number, scalez: number, red: number, green: number, blue: number, alpha: number, bobupanddown: boolean, facecamera: boolean, p19: number, rotate: boolean, texturedict: string, texturename: string, drawonents: boolean, p24: boolean, p25: boolean): void

drawMarkerSphere ​

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drawMarkerSphere(x: number, y: number, z: number, radius: number, red: number, green: number, blue: number, alpha: number): void

drawPoly ​

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drawPoly(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, x3: number, y3: number, z3: number, red: number, green: number, blue: number, alpha: number): void

drawRect ​

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drawRect(x: number, y: number, width: number, height: number, r: number, g: number, b: number, a: number, p8: boolean): void

drawScaleformMovie ​

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drawScaleformMovie(scaleformhandle: number, x: number, y: number, width: number, height: number, red: number, green: number, blue: number, alpha: number, p9: number): void

drawScaleformMovie3d ​

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drawScaleformMovie3d(scaleform: number, posx: number, posy: number, posz: number, rotx: number, roty: number, rotz: number, p7: number, p8: number, p9: number, scalex: number, scaley: number, scalez: number, rotationorder: number): void

drawScaleformMovie3dSolid ​

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drawScaleformMovie3dSolid(scaleform: number, posx: number, posy: number, posz: number, rotx: number, roty: number, rotz: number, p7: number, p8: number, p9: number, scalex: number, scaley: number, scalez: number, rotationorder: number): void

drawScaleformMovieFullscreen ​

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drawScaleformMovieFullscreen(scaleform: number, red: number, green: number, blue: number, alpha: number, p5: number): void

drawScaleformMovieFullscreenMasked ​

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drawScaleformMovieFullscreenMasked(scaleform1: number, scaleform2: number, red: number, green: number, blue: number, alpha: number): void

drawShadowedSpotLight ​

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drawShadowedSpotLight(posx: number, posy: number, posz: number, dirx: number, diry: number, dirz: number, colorr: number, colorg: number, colorb: number, distance: number, brightness: number, roundness: number, radius: number, falloff: number, shadowid: number): void

drawSpotLight ​

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drawSpotLight(posx: number, posy: number, posz: number, dirx: number, diry: number, dirz: number, colorr: number, colorg: number, colorb: number, distance: number, brightness: number, hardness: number, radius: number, falloff: number): void

drawSprite ​

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drawSprite(texturedict: string, texturename: string, screenx: number, screeny: number, width: number, height: number, heading: number, red: number, green: number, blue: number, alpha: number, p11: boolean, p12: number): void

drawSpriteArx ​

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drawSpriteArx(texturedict: string, texturename: string, x: number, y: number, width: number, height: number, p6: number, red: number, green: number, blue: number, alpha: number, p11: number, p12: number): void

drawSpriteArxWithUv ​

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drawSpriteArxWithUv(texturedict: string, texturename: string, x: number, y: number, width: number, height: number, u1: number, v1: number, u2: number, v2: number, heading: number, red: number, green: number, blue: number, alpha: number, p15: number): void

drawSpriteNamedRendertarget ​

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drawSpriteNamedRendertarget(texturedict: string, texturename: string, screenx: number, screeny: number, width: number, height: number, heading: number, red: number, green: number, blue: number, alpha: number, p11: number): void

drawTexturedPoly ​

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drawTexturedPoly(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, x3: number, y3: number, z3: number, red: number, green: number, blue: number, alpha: number, texturedict: string, texturename: string, u1: number, v1: number, w1: number, u2: number, v2: number, w2: number, u3: number, v3: number, w3: number): void

drawTexturedPolyWithThreeColours ​

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drawTexturedPolyWithThreeColours(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, x3: number, y3: number, z3: number, red1: number, green1: number, blue1: number, alpha1: number, red2: number, green2: number, blue2: number, alpha2: number, red3: number, green3: number, blue3: number, alpha3: number, texturedict: string, texturename: string, u1: number, v1: number, w1: number, u2: number, v2: number, w2: number, u3: number, v3: number, w3: number): void

drawTvChannel ​

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drawTvChannel(xpos: number, ypos: number, xscale: number, yscale: number, rotation: number, red: number, green: number, blue: number, alpha: number): void

enableAlienBloodVfx ​

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enableAlienBloodVfx(toggle: boolean): void

enableClownBloodVfx ​

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enableClownBloodVfx(toggle: boolean): void

enableMoonCycleOverride ​

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enableMoonCycleOverride(strength: number): void

enableMovieKeyframeWait ​

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enableMovieKeyframeWait(toggle: boolean): void

enableMovieSubtitles ​

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enableMovieSubtitles(toggle: boolean): void

enableProcobjCreation ​

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enableProcobjCreation(): void

endPetrolTrailDecals ​

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endPetrolTrailDecals(): void

endScaleformMovieMethod ​

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endScaleformMovieMethod(): void

endScaleformMovieMethodReturnValue ​

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endScaleformMovieMethodReturnValue(): number

endTextCommandScaleformString ​

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endTextCommandScaleformString(): void

endTextCommandUnparsedScaleformString ​

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endTextCommandUnparsedScaleformString(): void

fadeDecalsInRange ​

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fadeDecalsInRange(x: number, y: number, z: number, p3: number, p4: number): void

fadeUpPedLight ​

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fadeUpPedLight(p0: number): void

forceExposureReadback ​

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forceExposureReadback(toggle: boolean): void

forceParticleFxInVehicleInterior ​

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forceParticleFxInVehicleInterior(p0: number, p1: number): void

forcePostfxBulletImpactsAfterHud ​

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forcePostfxBulletImpactsAfterHud(p0: boolean): void

forceRenderInGameUi ​

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forceRenderInGameUi(toggle: boolean): void

freeMemoryForHighQualityPhoto ​

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freeMemoryForHighQualityPhoto(): void

freeMemoryForLowQualityPhoto ​

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freeMemoryForLowQualityPhoto(): void

freeMemoryForMissionCreatorPhoto ​

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freeMemoryForMissionCreatorPhoto(): void

freeMemoryForMissionCreatorPhotoPreview ​

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freeMemoryForMissionCreatorPhotoPreview(): void

getActualScreenResolution ​

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getActualScreenResolution(): { x: number; y: number }

getAspectRatio ​

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getAspectRatio(b: boolean): number

getBinkMovieTime ​

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getBinkMovieTime(binkmovie: number): number

getCurrentNumberOfCloudPhotos ​

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getCurrentNumberOfCloudPhotos(): number

getCurrentTvClipNamehash ​

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getCurrentTvClipNamehash(): number

getDecalWashLevel ​

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getDecalWashLevel(decal: number): number

getExtraTcmodifier ​

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getExtraTcmodifier(): number

getIsHidef ​

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getIsHidef(): boolean

getIsPetrolDecalInRange ​

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getIsPetrolDecalInRange(xcoord: number, ycoord: number, zcoord: number, radius: number): boolean

getIsTimecycleTransitioningOut ​

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getIsTimecycleTransitioningOut(): boolean

getIsWidescreen ​

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getIsWidescreen(): boolean

getLightOverrideMaxIntensityScale ​

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getLightOverrideMaxIntensityScale(): number

getLoadHighQualityPhotoStatus ​

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getLoadHighQualityPhotoStatus(p0: number): number

getMaximumNumberOfCloudPhotos ​

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getMaximumNumberOfCloudPhotos(): number

getMaximumNumberOfPhotos ​

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getMaximumNumberOfPhotos(): number

getMotionblurMaxVelScaler ​

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getMotionblurMaxVelScaler(): number

getRequestingnightvision ​

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getRequestingnightvision(): boolean

getSafeZoneSize ​

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getSafeZoneSize(): number

getScaleformMovieMethodReturnValueBool ​

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getScaleformMovieMethodReturnValueBool(methodreturn: number): boolean

getScaleformMovieMethodReturnValueInt ​

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getScaleformMovieMethodReturnValueInt(methodreturn: number): number

getScaleformMovieMethodReturnValueString ​

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getScaleformMovieMethodReturnValueString(methodreturn: number): string

getScreenAspectRatio ​

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getScreenAspectRatio(): number

getScreenblurFadeCurrentTime ​

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getScreenblurFadeCurrentTime(): number

getScreenCoordFromWorldCoord ​

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getScreenCoordFromWorldCoord(worldx: number, worldy: number, worldz: number): { return: boolean; screenx: number; screeny: number }

getScreenResolution ​

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getScreenResolution(): { x: number; y: number }

getScriptGfxAlignPosition ​

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getScriptGfxAlignPosition(x: number, y: number): { calculatedx: number; calculatedy: number }

getStatusOfCreateLowQualityCopyOfPhoto ​

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getStatusOfCreateLowQualityCopyOfPhoto(p0: number): number

getStatusOfCreateMissionCreatorPhotoPreview ​

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getStatusOfCreateMissionCreatorPhotoPreview(): number

getStatusOfLoadMissionCreatorPhoto ​

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getStatusOfLoadMissionCreatorPhoto(): { p0: number; return: number }

getStatusOfSaveHighQualityPhoto ​

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getStatusOfSaveHighQualityPhoto(): number

getStatusOfSortedListOperation ​

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getStatusOfSortedListOperation(p0: number): number

getStatusOfTakeHighQualityPhoto ​

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getStatusOfTakeHighQualityPhoto(): number

getStatusOfTakeMissionCreatorPhoto ​

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getStatusOfTakeMissionCreatorPhoto(): number

getTextureResolution ​

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getTextureResolution(texturedict: string, texturename: string): { x: number; y: number; z: number }

getTimecycleModifierIndex ​

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getTimecycleModifierIndex(): number

getTimecycleTransitionModifierIndex ​

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getTimecycleTransitionModifierIndex(): number

getTogglePausedRenderphasesStatus ​

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getTogglePausedRenderphasesStatus(): boolean

getTvChannel ​

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getTvChannel(): number

getTvVolume ​

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getTvVolume(): number

getUsingnightvision ​

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getUsingnightvision(): boolean

getUsingseethrough ​

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getUsingseethrough(): boolean

getVehicleCrewEmblemRequestState ​

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getVehicleCrewEmblemRequestState(vehicle: number, p1: number): number

golfTrailGetMaxHeight ​

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golfTrailGetMaxHeight(): number

golfTrailGetVisualControlPoint ​

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golfTrailGetVisualControlPoint(p0: number): { x: number; y: number; z: number }

golfTrailSetColour ​

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golfTrailSetColour(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number, p9: number, p10: number, p11: number): void

golfTrailSetEnabled ​

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golfTrailSetEnabled(toggle: boolean): void

golfTrailSetFacing ​

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golfTrailSetFacing(p0: boolean): void

golfTrailSetFixedControlPoint ​

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golfTrailSetFixedControlPoint(type: number, xpos: number, ypos: number, zpos: number, p4: number, red: number, green: number, blue: number, alpha: number): void

golfTrailSetFixedControlPointEnable ​

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golfTrailSetFixedControlPointEnable(p0: boolean): void

golfTrailSetPath ​

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golfTrailSetPath(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, p8: boolean): void

golfTrailSetRadius ​

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golfTrailSetRadius(p0: number, p1: number, p2: number): void

golfTrailSetShaderParams ​

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golfTrailSetShaderParams(p0: number, p1: number, p2: number, p3: number, p4: number): void

golfTrailSetTessellation ​

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golfTrailSetTessellation(p0: number, p1: number): void

grabPausemenuOwnership ​

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grabPausemenuOwnership(): void

grassbatchDisableFlattening ​

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grassbatchDisableFlattening(): void

grassbatchEnableFlatteningExtInSphere ​

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grassbatchEnableFlatteningExtInSphere(x: number, y: number, z: number, p3: number, p4: number, p5: number, p6: number, scale: number): void

grassbatchEnableFlatteningInSphere ​

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grassbatchEnableFlatteningInSphere(x: number, y: number, z: number, radius: number, p4: number, p5: number, p6: number): void

hasScaleformContainerMovieLoadedIntoParent ​

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hasScaleformContainerMovieLoadedIntoParent(scaleformhandle: number): boolean

hasScaleformMovieFilenameLoaded ​

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hasScaleformMovieFilenameLoaded(scaleformname: string): boolean

hasScaleformMovieLoaded ​

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hasScaleformMovieLoaded(scaleformhandle: number): boolean

hasScaleformScriptHudMovieLoaded ​

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hasScaleformScriptHudMovieLoaded(hudcomponent: number): boolean

hasStreamedTextureDictLoaded ​

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hasStreamedTextureDictLoaded(texturedict: string): boolean

isActiveScaleformMovieDeleting ​

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isActiveScaleformMovieDeleting(val: number): boolean

isDecalAlive ​

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isDecalAlive(decal: number): boolean

isPlaylistOnChannel ​

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isPlaylistOnChannel(tvchannel: number, p1: number): boolean

isScaleformMovieDeleting ​

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isScaleformMovieDeleting(val: number): boolean

isScaleformMovieMethodReturnValueReady ​

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isScaleformMovieMethodReturnValueReady(methodreturn: number): boolean

isScreenblurFadeRunning ​

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isScreenblurFadeRunning(): boolean

isTrackedPointVisible ​

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isTrackedPointVisible(point: number): boolean

isTvshowCurrentlyPlaying ​

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isTvshowCurrentlyPlaying(videocliphash: number): boolean

loadHighQualityPhoto ​

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loadHighQualityPhoto(p0: number): boolean

loadMissionCreatorPhoto ​

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loadMissionCreatorPhoto(p1: number, p2: number, p3: number): { p0: number; return: boolean }

loadMovieMeshSet ​

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loadMovieMeshSet(moviemeshsetname: string): number

moveVehicleDecals ​

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moveVehicleDecals(p0: number, p1: number): void

overrideInteriorSmokeEnd ​

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overrideInteriorSmokeEnd(): void

overrideInteriorSmokeLevel ​

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overrideInteriorSmokeLevel(level: number): void

overrideInteriorSmokeName ​

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overrideInteriorSmokeName(name: string): void

overrideNightvisionLightRange ​

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overrideNightvisionLightRange(p0: number): void

overridePedCrewLogoTexture ​

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overridePedCrewLogoTexture(ped: number, txd: string, txn: string): boolean

passKeyboardInputToScaleform ​

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passKeyboardInputToScaleform(scaleformhandle: number): boolean

patchDecalDiffuseMap ​

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patchDecalDiffuseMap(decaltype: number, texturedict: string, texturename: string): void

phonephotoeditorIsActive ​

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phonephotoeditorIsActive(): boolean

phonephotoeditorSetFrameTxd ​

ts
phonephotoeditorSetFrameTxd(texturedict: string, p1: boolean): boolean

phonephotoeditorToggle ​

ts
phonephotoeditorToggle(p0: boolean): boolean

playBinkMovie ​

ts
playBinkMovie(binkmovie: number): void

popTimecycleModifier ​

ts
popTimecycleModifier(): void

presetInteriorAmbientCache ​

ts
presetInteriorAmbientCache(timecyclemodifiername: string): void

procgrassDisableAmbscalescan ​

ts
procgrassDisableAmbscalescan(): void

procgrassDisableCullsphere ​

ts
procgrassDisableCullsphere(handle: number): void

procgrassEnableAmbscalescan ​

ts
procgrassEnableAmbscalescan(): void

procgrassEnableCullsphere ​

ts
procgrassEnableCullsphere(handle: number, x: number, y: number, z: number, scale: number): void

procgrassIsCullsphereEnabled ​

ts
procgrassIsCullsphereEnabled(handle: number): boolean

pushTimecycleModifier ​

ts
pushTimecycleModifier(): void

queryMovieMeshSetState ​

ts
queryMovieMeshSetState(p0: number): number

queueOperationToCreateSortedListOfPhotos ​

ts
queueOperationToCreateSortedListOfPhotos(p0: number): boolean

registerNoirLensEffect ​

ts
registerNoirLensEffect(): void

registerPostfxBulletImpact ​

ts
registerPostfxBulletImpact(weaponworldposx: number, weaponworldposy: number, weaponworldposz: number, intensity: number): void

releaseBinkMovie ​

ts
releaseBinkMovie(binkmovie: number): void

releaseMovieMeshSet ​

ts
releaseMovieMeshSet(moviemeshset: number): void

removeDecal ​

ts
removeDecal(decal: number): void

removeDecalsFromObject ​

ts
removeDecalsFromObject(obj: number): void

removeDecalsFromObjectFacing ​

ts
removeDecalsFromObjectFacing(obj: number, x: number, y: number, z: number): void

removeDecalsFromVehicle ​

ts
removeDecalsFromVehicle(vehicle: number): void

removeDecalsInRange ​

ts
removeDecalsInRange(x: number, y: number, z: number, range: number): void

removeGrassCullSphere ​

ts
removeGrassCullSphere(handle: number): void

removeParticleFx ​

ts
removeParticleFx(ptfxhandle: number, p1: boolean): void

removeParticleFxFromEntity ​

ts
removeParticleFxFromEntity(entity: number): void

removeParticleFxInRange ​

ts
removeParticleFxInRange(x: number, y: number, z: number, radius: number): void

removeScaleformScriptHudMovie ​

ts
removeScaleformScriptHudMovie(hudcomponent: number): void

removeVehicleCrewEmblem ​

ts
removeVehicleCrewEmblem(vehicle: number, p1: number): void

renderShadowedLightsWithNoShadows ​

ts
renderShadowedLightsWithNoShadows(p0: boolean): void

requestEarlyLightCheck ​

ts
requestEarlyLightCheck(): void

requestScaleformMovie ​

ts
requestScaleformMovie(scaleformname: string): number

requestScaleformMovieInstance ​

ts
requestScaleformMovieInstance(scaleformname: string): number

requestScaleformMovieSkipRenderWhilePaused ​

ts
requestScaleformMovieSkipRenderWhilePaused(scaleformname: string): number

requestScaleformMovieWithIgnoreSuperWidescreen ​

ts
requestScaleformMovieWithIgnoreSuperWidescreen(scaleformname: string): number

requestScaleformScriptHudMovie ​

ts
requestScaleformScriptHudMovie(hudcomponent: number): void

requestStreamedTextureDict ​

ts
requestStreamedTextureDict(texturedict: string, p1: boolean): void

resetAdaptation ​

ts
resetAdaptation(p0: number): void

resetParticleFxOverride ​

ts
resetParticleFxOverride(name: string): void

resetPausedRenderphases ​

ts
resetPausedRenderphases(): void

resetScriptGfxAlign ​

ts
resetScriptGfxAlign(): void

saveHighQualityPhoto ​

ts
saveHighQualityPhoto(unused: number): boolean

scaleformMovieMethodAddParamBool ​

ts
scaleformMovieMethodAddParamBool(value: boolean): void

scaleformMovieMethodAddParamFloat ​

ts
scaleformMovieMethodAddParamFloat(value: number): void

scaleformMovieMethodAddParamInt ​

ts
scaleformMovieMethodAddParamInt(value: number): void

scaleformMovieMethodAddParamLatestBriefString ​

ts
scaleformMovieMethodAddParamLatestBriefString(value: number): void

scaleformMovieMethodAddParamLiteralString ​

ts
scaleformMovieMethodAddParamLiteralString(string: string): void

scaleformMovieMethodAddParamPlayerNameString ​

ts
scaleformMovieMethodAddParamPlayerNameString(string: string): void

scaleformMovieMethodAddParamTextureNameString ​

ts
scaleformMovieMethodAddParamTextureNameString(string: string): void

seethroughGetMaxThickness ​

ts
seethroughGetMaxThickness(): number

seethroughReset ​

ts
seethroughReset(): void

seethroughSetColorNear ​

ts
seethroughSetColorNear(red: number, green: number, blue: number): void

seethroughSetFadeEnddistance ​

ts
seethroughSetFadeEnddistance(distance: number): void

seethroughSetFadeStartdistance ​

ts
seethroughSetFadeStartdistance(distance: number): void

seethroughSetHeatscale ​

ts
seethroughSetHeatscale(index: number, heatscale: number): void

seethroughSetHighlightNoise ​

ts
seethroughSetHighlightNoise(noise: number): void

seethroughSetHilightIntensity ​

ts
seethroughSetHilightIntensity(intensity: number): void

seethroughSetMaxThickness ​

ts
seethroughSetMaxThickness(thickness: number): void

seethroughSetNoiseMax ​

ts
seethroughSetNoiseMax(amount: number): void

seethroughSetNoiseMin ​

ts
seethroughSetNoiseMin(amount: number): void

setArenaThemeAndVariationForTakenPhoto ​

ts
setArenaThemeAndVariationForTakenPhoto(p0: number, p1: number): void

setArtificialLightsState ​

ts
setArtificialLightsState(state: boolean): void

setArtificialVehicleLightsState ​

ts
setArtificialVehicleLightsState(toggle: boolean): void

setBackfaceculling ​

ts
setBackfaceculling(toggle: boolean): void

setBinkMovie ​

ts
setBinkMovie(name: string): number

setBinkMovieAudioFrontend ​

ts
setBinkMovieAudioFrontend(binkmovie: number, p1: boolean): void

setBinkMovieTime ​

ts
setBinkMovieTime(binkmovie: number, progress: number): void

setBinkMovieVolume ​

ts
setBinkMovieVolume(binkmovie: number, value: number): void

setBinkShouldSkip ​

ts
setBinkShouldSkip(binkmovie: number, bshouldskip: boolean): void

setCheckpointClipplaneWithPosNorm ​

ts
setCheckpointClipplaneWithPosNorm(checkpoint: number, posx: number, posy: number, posz: number, unkx: number, unky: number, unkz: number): void

setCheckpointCylinderHeight ​

ts
setCheckpointCylinderHeight(checkpoint: number, nearheight: number, farheight: number, radius: number): void

setCheckpointDecalRotAlignedToCameraRot ​

ts
setCheckpointDecalRotAlignedToCameraRot(checkpoint: number): void

setCheckpointDirection ​

ts
setCheckpointDirection(checkpoint: number, posx: number, posy: number, posz: number): void

setCheckpointForceDirection ​

ts
setCheckpointForceDirection(checkpoint: number): void

setCheckpointForceOldArrowPointing ​

ts
setCheckpointForceOldArrowPointing(checkpoint: number): void

setCheckpointInsideCylinderHeightScale ​

ts
setCheckpointInsideCylinderHeightScale(checkpoint: number, scale: number): void

setCheckpointInsideCylinderScale ​

ts
setCheckpointInsideCylinderScale(checkpoint: number, scale: number): void

setCheckpointRgba ​

ts
setCheckpointRgba(checkpoint: number, red: number, green: number, blue: number, alpha: number): void

setCheckpointRgba2 ​

ts
setCheckpointRgba2(checkpoint: number, red: number, green: number, blue: number, alpha: number): void

setCurrentPlayerTcmodifier ​

ts
setCurrentPlayerTcmodifier(modifiername: string): void

setDebugLinesAndSpheresDrawingActive ​

ts
setDebugLinesAndSpheresDrawingActive(enabled: boolean): void

setDecalBulletImpactRangeScale ​

ts
setDecalBulletImpactRangeScale(p0: number): void

setDepthwriting ​

ts
setDepthwriting(toggle: boolean): void

setDisableDecalRenderingThisFrame ​

ts
setDisableDecalRenderingThisFrame(): void

setDisablePetrolDecalsIgnitingThisFrame ​

ts
setDisablePetrolDecalsIgnitingThisFrame(): void

setDisablePetrolDecalsRecyclingThisFrame ​

ts
setDisablePetrolDecalsRecyclingThisFrame(): void

setDistanceBlurStrengthOverride ​

ts
setDistanceBlurStrengthOverride(p0: number): void

setDrawOrigin ​

ts
setDrawOrigin(x: number, y: number, z: number, p3: boolean): void

setEntityIconColor ​

ts
setEntityIconColor(entity: number, red: number, green: number, blue: number, alpha: number): void

setEntityIconVisibility ​

ts
setEntityIconVisibility(entity: number, toggle: boolean): void

setExposuretweak ​

ts
setExposuretweak(toggle: boolean): void

setExtraTcmodifier ​

ts
setExtraTcmodifier(modifiername: string): void

setFlash ​

ts
setFlash(p0: number, p1: number, fadein: number, duration: number, fadeout: number): void

setForceMotionblur ​

ts
setForceMotionblur(toggle: boolean): void

setGrassCullSphere ​

ts
setGrassCullSphere(p0: number, p1: number, p2: number, p3: number): number

setHidofOverride ​

ts
setHidofOverride(p0: boolean, p1: boolean, nearplaneout: number, nearplanein: number, farplaneout: number, farplanein: number): void

setLightOverrideMaxIntensityScale ​

ts
setLightOverrideMaxIntensityScale(p0: number): void

setLockAdaptiveDofDistance ​

ts
setLockAdaptiveDofDistance(p0: boolean): void

setMotionblurMaxVelScaler ​

ts
setMotionblurMaxVelScaler(p0: number): void

setNextPlayerTcmodifier ​

ts
setNextPlayerTcmodifier(modifiername: string): void

setNightvision ​

ts
setNightvision(toggle: boolean): void

setNoiseoveride ​

ts
setNoiseoveride(toggle: boolean): void

setNoisinessoveride ​

ts
setNoisinessoveride(value: number): void

setOnIslandXForTakenPhoto ​

ts
setOnIslandXForTakenPhoto(p0: number): void

setParticleFxBangScrapeLodrangeScale ​

ts
setParticleFxBangScrapeLodrangeScale(p0: number): void

setParticleFxBloodScale ​

ts
setParticleFxBloodScale(p0: number): void

setParticleFxBulletImpactLodrangeScale ​

ts
setParticleFxBulletImpactLodrangeScale(p0: number): void

setParticleFxBulletImpactScale ​

ts
setParticleFxBulletImpactScale(scale: number): void

setParticleFxBulletTraceNoAngleReject ​

ts
setParticleFxBulletTraceNoAngleReject(p0: boolean): void

setParticleFxCamInsideNonplayerVehicle ​

ts
setParticleFxCamInsideNonplayerVehicle(vehicle: number, p1: boolean): void

setParticleFxCamInsideVehicle ​

ts
setParticleFxCamInsideVehicle(p0: boolean): void

setParticleFxFootLodrangeScale ​

ts
setParticleFxFootLodrangeScale(p0: number): void

setParticleFxFootOverrideName ​

ts
setParticleFxFootOverrideName(p0: string): void

setParticleFxForceVehicleInterior ​

ts
setParticleFxForceVehicleInterior(toggle: boolean): void

setParticleFxLoopedAlpha ​

ts
setParticleFxLoopedAlpha(ptfxhandle: number, alpha: number): void

setParticleFxLoopedColour ​

ts
setParticleFxLoopedColour(ptfxhandle: number, r: number, g: number, b: number, p4: boolean): void

setParticleFxLoopedEvolution ​

ts
setParticleFxLoopedEvolution(ptfxhandle: number, propertyname: string, amount: number, nonetwork: boolean): void

setParticleFxLoopedFarClipDist ​

ts
setParticleFxLoopedFarClipDist(ptfxhandle: number, range: number): void

setParticleFxLoopedOffsets ​

ts
setParticleFxLoopedOffsets(ptfxhandle: number, x: number, y: number, z: number, rotx: number, roty: number, rotz: number): void

setParticleFxLoopedScale ​

ts
setParticleFxLoopedScale(ptfxhandle: number, scale: number): void

setParticleFxNonLoopedAlpha ​

ts
setParticleFxNonLoopedAlpha(alpha: number): void

setParticleFxNonLoopedColour ​

ts
setParticleFxNonLoopedColour(r: number, g: number, b: number): void

setParticleFxNonLoopedEmitterSize ​

ts
setParticleFxNonLoopedEmitterSize(p0: number, p1: number, scale: number): void

setParticleFxNonLoopedScale ​

ts
setParticleFxNonLoopedScale(scale: number): void

setParticleFxOverride ​

ts
setParticleFxOverride(oldasset: string, newasset: string): void

setParticleFxShootoutBoat ​

ts
setParticleFxShootoutBoat(p0: number): void

setParticleFxSlipstreamLodrangeScale ​

ts
setParticleFxSlipstreamLodrangeScale(scale: number): void

setPlayerTcmodifierTransition ​

ts
setPlayerTcmodifierTransition(value: number): void

setPtfxForceVehicleInteriorFlag ​

ts
setPtfxForceVehicleInteriorFlag(p0: number): void

setScaleformMovieAsNoLongerNeeded ​

ts
setScaleformMovieAsNoLongerNeeded(): { scaleformhandle: number }

setScaleformMovieToUseLargeRt ​

ts
setScaleformMovieToUseLargeRt(scaleformhandle: number, toggle: boolean): void

setScaleformMovieToUseSuperLargeRt ​

ts
setScaleformMovieToUseSuperLargeRt(scaleformhandle: number, toggle: boolean): void

setScaleformMovieToUseSystemTime ​

ts
setScaleformMovieToUseSystemTime(scaleform: number, toggle: boolean): void

setScriptGfxAlign ​

ts
setScriptGfxAlign(horizontalalign: number, verticalalign: number): void

setScriptGfxAlignParams ​

ts
setScriptGfxAlignParams(x: number, y: number, w: number, h: number): void

setScriptGfxDrawBehindPausemenu ​

ts
setScriptGfxDrawBehindPausemenu(toggle: boolean): void

setScriptGfxDrawOrder ​

ts
setScriptGfxDrawOrder(draworder: number): void

setSeethrough ​

ts
setSeethrough(toggle: boolean): void

setSkidmarkRangeScale ​

ts
setSkidmarkRangeScale(scale: number): void

setStreamedTextureDictAsNoLongerNeeded ​

ts
setStreamedTextureDictAsNoLongerNeeded(texturedict: string): void

setTakenPhotoIsMugshot ​

ts
setTakenPhotoIsMugshot(toggle: boolean): void

setTimecycleModifier ​

ts
setTimecycleModifier(modifiername: string): void

setTimecycleModifierStrength ​

ts
setTimecycleModifierStrength(strength: number): void

setTrackedPointInfo ​

ts
setTrackedPointInfo(point: number, x: number, y: number, z: number, radius: number): void

setTransitionOutOfTimecycleModifier ​

ts
setTransitionOutOfTimecycleModifier(strength: number): void

setTransitionTimecycleModifier ​

ts
setTransitionTimecycleModifier(modifiername: string, transition: number): void

setTvAudioFrontend ​

ts
setTvAudioFrontend(toggle: boolean): void

setTvChannel ​

ts
setTvChannel(channel: number): void

setTvChannelPlaylist ​

ts
setTvChannelPlaylist(tvchannel: number, playlistname: string, restart: boolean): void

setTvChannelPlaylistAtHour ​

ts
setTvChannelPlaylistAtHour(tvchannel: number, playlistname: string, hour: number): void

setTvPlayerWatchingThisFrame ​

ts
setTvPlayerWatchingThisFrame(p0: number): void

setTvVolume ​

ts
setTvVolume(volume: number): void

setWeatherPtfxOverrideCurrLevel ​

ts
setWeatherPtfxOverrideCurrLevel(p0: number): void

setWeatherPtfxUseOverrideSettings ​

ts
setWeatherPtfxUseOverrideSettings(p0: boolean): void

startNetworkedParticleFxLoopedOnEntity ​

ts
startNetworkedParticleFxLoopedOnEntity(effectname: string, entity: number, xoffset: number, yoffset: number, zoffset: number, xrot: number, yrot: number, zrot: number, scale: number, xaxis: boolean, yaxis: boolean, zaxis: boolean, r: number, g: number, b: number, a: number): number

startNetworkedParticleFxLoopedOnEntityBone ​

ts
startNetworkedParticleFxLoopedOnEntityBone(effectname: string, entity: number, xoffset: number, yoffset: number, zoffset: number, xrot: number, yrot: number, zrot: number, boneindex: number, scale: number, xaxis: boolean, yaxis: boolean, zaxis: boolean, r: number, g: number, b: number, a: number): number

startNetworkedParticleFxNonLoopedAtCoord ​

ts
startNetworkedParticleFxNonLoopedAtCoord(effectname: string, xpos: number, ypos: number, zpos: number, xrot: number, yrot: number, zrot: number, scale: number, xaxis: boolean, yaxis: boolean, zaxis: boolean, p11: boolean): boolean

startNetworkedParticleFxNonLoopedOnEntity ​

ts
startNetworkedParticleFxNonLoopedOnEntity(effectname: string, entity: number, offsetx: number, offsety: number, offsetz: number, rotx: number, roty: number, rotz: number, scale: number, axisx: boolean, axisy: boolean, axisz: boolean): boolean

startNetworkedParticleFxNonLoopedOnPedBone ​

ts
startNetworkedParticleFxNonLoopedOnPedBone(effectname: string, ped: number, offsetx: number, offsety: number, offsetz: number, rotx: number, roty: number, rotz: number, boneindex: number, scale: number, axisx: boolean, axisy: boolean, axisz: boolean): boolean

startParticleFxLoopedAtCoord ​

ts
startParticleFxLoopedAtCoord(effectname: string, x: number, y: number, z: number, xrot: number, yrot: number, zrot: number, scale: number, xaxis: boolean, yaxis: boolean, zaxis: boolean, p11: boolean): number

startParticleFxLoopedOnEntity ​

ts
startParticleFxLoopedOnEntity(effectname: string, entity: number, xoffset: number, yoffset: number, zoffset: number, xrot: number, yrot: number, zrot: number, scale: number, xaxis: boolean, yaxis: boolean, zaxis: boolean): number

startParticleFxLoopedOnEntityBone ​

ts
startParticleFxLoopedOnEntityBone(effectname: string, entity: number, xoffset: number, yoffset: number, zoffset: number, xrot: number, yrot: number, zrot: number, boneindex: number, scale: number, xaxis: boolean, yaxis: boolean, zaxis: boolean): number

startParticleFxLoopedOnPedBone ​

ts
startParticleFxLoopedOnPedBone(effectname: string, ped: number, xoffset: number, yoffset: number, zoffset: number, xrot: number, yrot: number, zrot: number, boneindex: number, scale: number, xaxis: boolean, yaxis: boolean, zaxis: boolean): number

startParticleFxNonLoopedAtCoord ​

ts
startParticleFxNonLoopedAtCoord(effectname: string, xpos: number, ypos: number, zpos: number, xrot: number, yrot: number, zrot: number, scale: number, xaxis: boolean, yaxis: boolean, zaxis: boolean): boolean

startParticleFxNonLoopedOnEntity ​

ts
startParticleFxNonLoopedOnEntity(effectname: string, entity: number, offsetx: number, offsety: number, offsetz: number, rotx: number, roty: number, rotz: number, scale: number, axisx: boolean, axisy: boolean, axisz: boolean): boolean

startParticleFxNonLoopedOnEntityBone ​

ts
startParticleFxNonLoopedOnEntityBone(effectname: string, entity: number, offsetx: number, offsety: number, offsetz: number, rotx: number, roty: number, rotz: number, boneindex: number, scale: number, axisx: boolean, axisy: boolean, axisz: boolean): boolean

startParticleFxNonLoopedOnPedBone ​

ts
startParticleFxNonLoopedOnPedBone(effectname: string, ped: number, offsetx: number, offsety: number, offsetz: number, rotx: number, roty: number, rotz: number, boneindex: number, scale: number, axisx: boolean, axisy: boolean, axisz: boolean): boolean

startPetrolTrailDecals ​

ts
startPetrolTrailDecals(p0: number): void

stopBinkMovie ​

ts
stopBinkMovie(binkmovie: number): void

stopParticleFxLooped ​

ts
stopParticleFxLooped(ptfxhandle: number, p1: boolean): void

terraingridActivate ​

ts
terraingridActivate(toggle: boolean): void

terraingridSetColours ​

ts
terraingridSetColours(lowr: number, lowg: number, lowb: number, lowalpha: number, r: number, g: number, b: number, alpha: number, highr: number, highg: number, highb: number, highalpha: number): void

terraingridSetParams ​

ts
terraingridSetParams(x: number, y: number, z: number, forwardx: number, forwardy: number, forwardz: number, sizex: number, sizey: number, sizez: number, gridscale: number, glowintensity: number, normalheight: number, heightdiff: number): void

togglePausedRenderphases ​

ts
togglePausedRenderphases(toggle: boolean): void

togglePlayerDamageOverlay ​

ts
togglePlayerDamageOverlay(toggle: boolean): void

triggerScreenblurFadeIn ​

ts
triggerScreenblurFadeIn(transitiontime: number): boolean

triggerScreenblurFadeOut ​

ts
triggerScreenblurFadeOut(transitiontime: number): boolean

ui3dsceneAssignPedToSlot ​

ts
ui3dsceneAssignPedToSlot(presetname: string, ped: number, slot: number, posx: number, posy: number, posz: number): boolean

ui3dsceneClearPatchedData ​

ts
ui3dsceneClearPatchedData(): void

ui3dsceneIsAvailable ​

ts
ui3dsceneIsAvailable(): boolean

ui3dsceneMakePushedPresetPersistent ​

ts
ui3dsceneMakePushedPresetPersistent(toggle: boolean): void

ui3dscenePushPreset ​

ts
ui3dscenePushPreset(presetname: string): boolean

unpatchDecalDiffuseMap ​

ts
unpatchDecalDiffuseMap(decaltype: number): void

updateLightsOnEntity ​

ts
updateLightsOnEntity(entity: number): void

useParticleFxAsset ​

ts
useParticleFxAsset(name: string): void

useSnowFootVfxWhenUnsheltered ​

ts
useSnowFootVfxWhenUnsheltered(toggle: boolean): void

useSnowWheelVfxWhenUnsheltered ​

ts
useSnowWheelVfxWhenUnsheltered(toggle: boolean): void

washDecalsFromVehicle ​

ts
washDecalsFromVehicle(vehicle: number, p1: number): void

washDecalsInRange ​

ts
washDecalsInRange(x: number, y: number, z: number, range: number, p4: number): void

waterReflectionSetScriptObjectVisibility ​

ts
waterReflectionSetScriptObjectVisibility(p0: number): void

VIMP developer documentation