VimpNativesMisc
@vimp-mp/types 2.0.1ts
interface VimpNativesMiscMembers
_getContentPropType
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_getContentPropType(model: number): number_isXboxpcVersion
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_isXboxpcVersion(): boolean_setContentPropType
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_setContentPropType(model: number, type: number): voidabsf
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absf(value: number): numberabsi
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absi(value: number): numberacos
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acos(p0: number): numberactionManagerEnableAction
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actionManagerEnableAction(hash: number, enable: boolean): voidactivityFeedActionStartWithCommandLine
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activityFeedActionStartWithCommandLine(p0: string, p1: string): voidactivityFeedActionStartWithCommandLineAdd
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activityFeedActionStartWithCommandLineAdd(p0: string): voidactivityFeedAddIntToCaption
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activityFeedAddIntToCaption(p0: number): voidactivityFeedAddLiteralSubstringToCaption
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activityFeedAddLiteralSubstringToCaption(p0: string): voidactivityFeedAddSubstringToCaption
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activityFeedAddSubstringToCaption(p0: string): voidactivityFeedCreate
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activityFeedCreate(p0: string, p1: string): voidactivityFeedLargeImageUrl
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activityFeedLargeImageUrl(p0: string): voidactivityFeedOnlinePlayedWithPost
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activityFeedOnlinePlayedWithPost(p0: string): voidactivityFeedPost
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activityFeedPost(): voidaddDispatchSpawnAngledBlockingArea
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addDispatchSpawnAngledBlockingArea(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, width: number): numberaddDispatchSpawnSphereBlockingArea
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addDispatchSpawnSphereBlockingArea(x1: number, y1: number, x2: number, y2: number): numberaddHospitalRestart
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addHospitalRestart(x: number, y: number, z: number, p3: number, p4: number): numberaddPoliceRestart
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addPoliceRestart(p0: number, p1: number, p2: number, p3: number, p4: number): numberaddPopMultiplierArea
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addPopMultiplierArea(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, p6: number, p7: number, p8: boolean, p9: boolean): numberaddPopMultiplierSphere
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addPopMultiplierSphere(x: number, y: number, z: number, radius: number, pedmultiplier: number, vehiclemultiplier: number, p6: boolean, p7: boolean): numberaddReplayStatValue
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addReplayStatValue(value: number): voidaddStuntJump
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addStuntJump(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, x3: number, y3: number, z3: number, x4: number, y4: number, z4: number, camx: number, camy: number, camz: number, p15: number, p16: number, p17: number): numberaddStuntJumpAngled
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addStuntJumpAngled(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, radius1: number, x3: number, y3: number, z3: number, x4: number, y4: number, z4: number, radius2: number, camx: number, camy: number, camz: number, p17: number, p18: number, p19: number): numberaddTacticalNavMeshPoint
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addTacticalNavMeshPoint(x: number, y: number, z: number): voidallowMissionCreatorWarp
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allowMissionCreatorWarp(toggle: boolean): voidareCreditsRunning
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areCreditsRunning(): booleanareProfileSettingsValid
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areProfileSettingsValid(): booleanareStringsEqual
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areStringsEqual(string1: string, string2: string): booleanasin
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asin(p0: number): numberatan
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atan(p0: number): numberatan2
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atan2(p0: number, p1: number): numberbeginReplayStats
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beginReplayStats(p0: number, p1: number): voidblockDispatchServiceResourceCreation
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blockDispatchServiceResourceCreation(dispatchservice: number, toggle: boolean): voidcancelOnscreenKeyboard
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cancelOnscreenKeyboard(): voidcancelStuntJump
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cancelStuntJump(): voidcleanupAsyncInstall
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cleanupAsyncInstall(): voidclearAngledAreaOfVehicles
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clearAngledAreaOfVehicles(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, width: number, p7: boolean, p8: boolean, p9: boolean, p10: boolean, p11: boolean, p12: number, p13: number): voidclearArea
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clearArea(x: number, y: number, z: number, radius: number, p4: boolean, ignorecopcars: boolean, ignoreobjects: boolean, p7: boolean): voidclearAreaLeaveVehicleHealth
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clearAreaLeaveVehicleHealth(x: number, y: number, z: number, radius: number, p4: boolean, p5: boolean, p6: boolean, p7: boolean): voidclearAreaOfCops
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clearAreaOfCops(x: number, y: number, z: number, radius: number, flags: number): voidclearAreaOfObjects
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clearAreaOfObjects(x: number, y: number, z: number, radius: number, flags: number): voidclearAreaOfPeds
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clearAreaOfPeds(x: number, y: number, z: number, radius: number, flags: number): voidclearAreaOfProjectiles
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clearAreaOfProjectiles(x: number, y: number, z: number, radius: number, flags: number): voidclearAreaOfVehicles
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clearAreaOfVehicles(x: number, y: number, z: number, radius: number, p4: boolean, p5: boolean, p6: boolean, p7: boolean, p8: boolean, p9: boolean, p10: number): voidclearBit
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clearBit(offset: number): { address: number }clearCodeRequestedAutosave
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clearCodeRequestedAutosave(): voidclearOverrideWeather
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clearOverrideWeather(): voidclearReplayStats
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clearReplayStats(): voidclearRestartCoordOverride
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clearRestartCoordOverride(): voidclearScenarioSpawnHistory
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clearScenarioSpawnHistory(): voidclearTacticalNavMeshPoints
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clearTacticalNavMeshPoints(): voidclearWeatherTypeNowPersistNetwork
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clearWeatherTypeNowPersistNetwork(milliseconds: number): voidclearWeatherTypePersist
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clearWeatherTypePersist(): voidcompareStrings
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compareStrings(str1: string, str2: string, matchcase: boolean, maxlength: number): numbercopyScriptStruct
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copyScriptStruct(size: number): { dst: number; src: number }createIncident
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createIncident(dispatchservice: number, x: number, y: number, z: number, numunits: number, radius: number, p7: number, p8: number): { outincidentid: number; return: boolean }createIncidentWithEntity
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createIncidentWithEntity(dispatchservice: number, ped: number, numunits: number, radius: number, p5: number, p6: number): { outincidentid: number; return: boolean }deleteIncident
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deleteIncident(incidentid: number): voiddeleteStuntJump
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deleteStuntJump(p0: number): voiddisableHospitalRestart
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disableHospitalRestart(hospitalindex: number, toggle: boolean): voiddisablePoliceRestart
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disablePoliceRestart(policeindex: number, toggle: boolean): voiddisableScreenDimmingThisFrame
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disableScreenDimmingThisFrame(): voiddisableStuntJumpSet
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disableStuntJumpSet(p0: number): voiddisplayOnscreenKeyboard
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displayOnscreenKeyboard(p0: number, windowtitle: string, p2: string, defaulttext: string, defaultconcat1: string, defaultconcat2: string, defaultconcat3: string, maxinputlength: number): voiddisplayOnscreenKeyboardWithLongerInitialString
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displayOnscreenKeyboardWithLongerInitialString(p0: number, windowtitle: string, defaulttext: string, defaultconcat1: string, defaultconcat2: string, defaultconcat3: string, defaultconcat4: string, defaultconcat5: string, defaultconcat6: string, defaultconcat7: string, maxinputlength: number): { p2: number }doAutoSave
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doAutoSave(): voiddoesPopMultiplierAreaExist
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doesPopMultiplierAreaExist(id: number): booleandoesPopMultiplierSphereExist
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doesPopMultiplierSphereExist(id: number): booleanenableDispatchService
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enableDispatchService(dispatchservice: number, toggle: boolean): voidenableStuntJumpSet
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enableStuntJumpSet(p0: number): voidenableTennisMode
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enableTennisMode(ped: number, toggle: boolean, p2: boolean): voidendReplayStats
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endReplayStats(): voidfindSpawnPointInDirection
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findSpawnPointInDirection(posx: number, posy: number, posz: number, fwdvecx: number, fwdvecy: number, fwdvecz: number, distance: number): { return: boolean; spawnpoint: { x: number; y: number; z: number } }forceGameStatePlaying
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forceGameStatePlaying(): voidforceLightningFlash
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forceLightningFlash(): voidgetAllocatedStackSize
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getAllocatedStackSize(): numbergetAngleBetween2dVectors
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getAngleBetween2dVectors(x1: number, y1: number, x2: number, y2: number): numbergetBaseElementLocationFromMetadataBlock
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getBaseElementLocationFromMetadataBlock(p2: number, p3: boolean): { p0: number; p1: number; return: boolean }getBenchmarkIterations
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getBenchmarkIterations(): numbergetBenchmarkPass
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getBenchmarkPass(): numbergetBitsInRange
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getBitsInRange(var_: number, rangestart: number, rangeend: number): numbergetCityDensity
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getCityDensity(): numbergetClosestPointOnLine
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getClosestPointOnLine(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, x3: number, y3: number, z3: number, clamp: boolean): { x: number; y: number; z: number }getCloudsAlpha
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getCloudsAlpha(): numbergetContentIdIndex
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getContentIdIndex(contentid: number): numbergetContentToLoad
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getContentToLoad(): stringgetCoordsOfProjectileTypeInAngledArea
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getCoordsOfProjectileTypeInAngledArea(vecangledareapoint1x: number, vecangledareapoint1y: number, vecangledareapoint1z: number, vecangledareapoint2x: number, vecangledareapoint2y: number, vecangledareapoint2z: number, distanceofoppositeface: number, weapontype: number, bisplayer: boolean): { positionout: { x: number; y: number; z: number }; return: boolean }getCoordsOfProjectileTypeInArea
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getCoordsOfProjectileTypeInArea(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, projectilehash: number, ownedbyplayer: boolean): { projectilepos: { x: number; y: number; z: number }; return: boolean }getCoordsOfProjectileTypeWithinDistance
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getCoordsOfProjectileTypeWithinDistance(ped: number, weaponhash: number, distance: number, p4: boolean): { outcoords: { x: number; y: number; z: number }; return: boolean }getCurrWeatherState
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getCurrWeatherState(): { percentweather2: number; weathertype1: number; weathertype2: number }getDistanceBetweenCoords
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getDistanceBetweenCoords(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, usez: boolean): numbergetFakeWantedLevel
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getFakeWantedLevel(): numbergetFrameCount
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getFrameCount(): numbergetFrameTime
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getFrameTime(): numbergetGameTimer
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getGameTimer(): numbergetGroundZAndNormalFor3dCoord
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getGroundZAndNormalFor3dCoord(x: number, y: number, z: number): { groundz: number; normal: { x: number; y: number; z: number }; return: boolean }getGroundZExcludingObjectsFor3dCoord
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getGroundZExcludingObjectsFor3dCoord(x: number, y: number, z: number, p4: boolean, p5: boolean): { groundz: number; return: boolean }getGroundZFor3dCoord
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getGroundZFor3dCoord(x: number, y: number, z: number, ignorewater: boolean, p5: boolean): { groundz: number; return: boolean }getHashKey
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getHashKey(string: string): numbergetHeadingFromVector2d
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getHeadingFromVector2d(dx: number, dy: number): numbergetIndexOfCurrentLevel
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getIndexOfCurrentLevel(): numbergetIsAutoSaveOff
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getIsAutoSaveOff(): booleangetIsPlayerInAnimalForm
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getIsPlayerInAnimalForm(): booleangetLinePlaneIntersection
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getLinePlaneIntersection(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number, p9: number, p10: number, p11: number): { p12: number; return: boolean }getMissionFlag
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getMissionFlag(): booleangetModelDimensions
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getModelDimensions(modelhash: number): { maximum: { x: number; y: number; z: number }; minimum: { x: number; y: number; z: number } }getNextWeatherTypeHashName
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getNextWeatherTypeHashName(): numbergetNumberOfFreeStacksOfThisSize
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getNumberOfFreeStacksOfThisSize(stacksize: number): numbergetNumberResourcesAllocatedToWantedLevel
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getNumberResourcesAllocatedToWantedLevel(dispatchservice: number): numbergetNumSuccessfulStuntJumps
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getNumSuccessfulStuntJumps(): numbergetOnscreenKeyboardResult
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getOnscreenKeyboardResult(): stringgetPointAreaOverlap
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getPointAreaOverlap(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number, p9: number, p10: number, p11: number, p12: number, p13: number): booleangetPrevWeatherTypeHashName
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getPrevWeatherTypeHashName(): numbergetProfileSetting
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getProfileSetting(profilesetting: number): numbergetProjectileOfProjectileTypeWithinDistance
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getProjectileOfProjectileTypeWithinDistance(ped: number, weaponhash: number, distance: number, p5: boolean): { outcoords: { x: number; y: number; z: number }; outprojectile: number; return: boolean }getRainLevel
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getRainLevel(): numbergetRandomEventFlag
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getRandomEventFlag(): booleangetRandomFloatInRange
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getRandomFloatInRange(startrange: number, endrange: number): numbergetRandomIntInRange
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getRandomIntInRange(startrange: number, endrange: number): numbergetRandomMwcIntInRange
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getRandomMwcIntInRange(startrange: number, endrange: number): numbergetRatioOfClosestPointOnLine
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getRatioOfClosestPointOnLine(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, x3: number, y3: number, z3: number, clamp: boolean): numbergetRealWorldTime
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getRealWorldTime(): numbergetReplayStatAtIndex
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getReplayStatAtIndex(index: number): numbergetReplayStatCount
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getReplayStatCount(): numbergetReplayStatMissionId
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getReplayStatMissionId(): numbergetReplayStatMissionType
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getReplayStatMissionType(): numbergetSaveHouseDetailsAfterSuccessfulLoad
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getSaveHouseDetailsAfterSuccessfulLoad(): { fadeinafterload: boolean; p0: { x: number; y: number; z: number }; p1: number; p3: boolean; return: boolean }getSizeOfSaveData
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getSizeOfSaveData(p0: boolean): numbergetSnowLevel
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getSnowLevel(): numbergetStatusOfManualSave
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getStatusOfManualSave(): numbergetStatusOfMissionRepeatSave
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getStatusOfMissionRepeatSave(): numbergetSystemTimeStep
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getSystemTimeStep(): numbergetTennisSwingAnimCanBeInterrupted
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getTennisSwingAnimCanBeInterrupted(ped: number): booleangetTennisSwingAnimComplete
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getTennisSwingAnimComplete(ped: number): booleangetTennisSwingAnimSwung
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getTennisSwingAnimSwung(ped: number): booleangetTotalSuccessfulStuntJumps
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getTotalSuccessfulStuntJumps(): numbergetWindDirection
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getWindDirection(): { x: number; y: number; z: number }getWindSpeed
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getWindSpeed(): numberhasAsyncInstallFinished
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hasAsyncInstallFinished(): booleanhasBulletImpactedInArea
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hasBulletImpactedInArea(x: number, y: number, z: number, p3: number, p4: boolean, p5: boolean): booleanhasBulletImpactedInBox
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hasBulletImpactedInBox(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: boolean, p7: boolean): booleanhasCheatWithHashBeenActivated
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hasCheatWithHashBeenActivated(hash: number, amount: number): booleanhasCodeRequestedAutosave
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hasCodeRequestedAutosave(): booleanhasGameInstalledThisSession
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hasGameInstalledThisSession(): booleanhasPcCheatWithHashBeenActivated
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hasPcCheatWithHashBeenActivated(hash: number): booleanhasResumedFromSuspend
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hasResumedFromSuspend(): booleanhaveCreditsReachedEnd
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haveCreditsReachedEnd(): booleanhaveReplayStatsBeenStored
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haveReplayStatsBeenStored(): booleanignoreNextRestart
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ignoreNextRestart(toggle: boolean): voidinformCodeOfContentIdOfCurrentUgcMission
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informCodeOfContentIdOfCurrentUgcMission(p0: string): voidisAreaOccupied
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isAreaOccupied(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: boolean, p7: boolean, p8: boolean, p9: boolean, p10: boolean, p11: number, p12: boolean): booleanisAreaOccupiedSlow
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isAreaOccupiedSlow(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number, p9: number, p10: number, p11: number, p12: number): booleanisAussieVersion
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isAussieVersion(): booleanisAutoSaveInProgress
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isAutoSaveInProgress(): booleanisBulletInAngledArea
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isBulletInAngledArea(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, width: number, ownedbyplayer: boolean): booleanisBulletInArea
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isBulletInArea(x: number, y: number, z: number, radius: number, ownedbyplayer: boolean): booleanisBulletInBox
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isBulletInBox(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, ownedbyplayer: boolean): booleanisCommandlineEndUserBenchmark
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isCommandlineEndUserBenchmark(): booleanisDurangoVersion
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isDurangoVersion(): booleanisFrontendFading
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isFrontendFading(): booleanisIncidentValid
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isIncidentValid(incidentid: number): booleanisJapaneseVersion
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isJapaneseVersion(): booleanisMemoryCardInUse
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isMemoryCardInUse(): booleanisMinigameInProgress
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isMinigameInProgress(): booleanisNextWeatherType
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isNextWeatherType(weathertype: string): booleanisOrbisVersion
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isOrbisVersion(): booleanisPcVersion
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isPcVersion(): booleanisPointObscuredByAMissionEntity
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isPointObscuredByAMissionEntity(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number): booleanisPopMultiplierAreaNetworked
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isPopMultiplierAreaNetworked(id: number): booleanisPositionOccupied
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isPositionOccupied(x: number, y: number, z: number, range: number, p4: boolean, checkvehicles: boolean, checkpeds: boolean, p7: boolean, p8: boolean, ignoreentity: number, p10: boolean): booleanisPrevWeatherType
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isPrevWeatherType(weathertype: string): booleanisProjectileInArea
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isProjectileInArea(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, ownedbyplayer: boolean): booleanisProjectileTypeInAngledArea
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isProjectileTypeInAngledArea(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, width: number, p7: number, ownedbyplayer: boolean): booleanisProjectileTypeInArea
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isProjectileTypeInArea(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, type: number, ownedbyplayer: boolean): booleanisProjectileTypeWithinDistance
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isProjectileTypeWithinDistance(x: number, y: number, z: number, projectilehash: number, radius: number, ownedbyplayer: boolean): booleanisProsperoVersion
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isProsperoVersion(): booleanisPs3Version
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isPs3Version(): booleanisScarlettVersion
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isScarlettVersion(): booleanisScePlatform
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isScePlatform(): booleanisSniperBulletInArea
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isSniperBulletInArea(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): booleanisSniperInverted
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isSniperInverted(): booleanisSteamVersion
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isSteamVersion(): booleanisStringNull
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isStringNull(string: string): booleanisStringNullOrEmpty
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isStringNullOrEmpty(string: string): booleanisStuntJumpInProgress
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isStuntJumpInProgress(): booleanisStuntJumpMessageShowing
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isStuntJumpMessageShowing(): booleanisTennisMode
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isTennisMode(ped: number): booleanisThisAMinigameScript
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isThisAMinigameScript(): booleanisXbox360Version
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isXbox360Version(): booleanisXboxPlatform
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isXboxPlatform(): booleanlandingScreenStartedEndUserBenchmark
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landingScreenStartedEndUserBenchmark(): booleanloadCloudHat
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loadCloudHat(name: string, transitiontime: number): voidnetworkSetScriptIsSafeForNetworkGame
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networkSetScriptIsSafeForNetworkGame(): voidnextOnscreenKeyboardResultWillDisplayUsingTheseFonts
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nextOnscreenKeyboardResultWillDisplayUsingTheseFonts(p0: number): voidoverrideFreezeFlags
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overrideFreezeFlags(p0: boolean): voidoverrideSaveHouse
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overrideSaveHouse(p0: boolean, p1: number, p2: number, p3: number, p4: number, p5: boolean, p6: number, p7: number): booleanpauseDeathArrestRestart
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pauseDeathArrestRestart(toggle: boolean): voidplayTennisDiveAnim
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playTennisDiveAnim(ped: number, p1: number, p2: number, p3: number, p4: number, p5: boolean): voidplayTennisSwingAnim
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playTennisSwingAnim(ped: number, animdict: string, animname: string, p3: number, p4: number, p5: boolean): voidplmGetConstrainedDurationMs
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plmGetConstrainedDurationMs(): numberplmIsInConstrainedMode
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plmIsInConstrainedMode(): booleanpopulateNow
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populateNow(): voidpreloadCloudHat
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preloadCloudHat(name: string): voidpreventArrestStateThisFrame
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preventArrestStateThisFrame(): voidqueueMissionRepeatLoad
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queueMissionRepeatLoad(): booleanqueueMissionRepeatSave
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queueMissionRepeatSave(): booleanqueueMissionRepeatSaveForBenchmarkTest
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queueMissionRepeatSaveForBenchmarkTest(): booleanquitGame
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quitGame(): voidregisterBoolToSave
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registerBoolToSave(name: string): { p0: number }registerEnumToSave
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registerEnumToSave(name: string): { p0: number }registerFloatToSave
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registerFloatToSave(name: string): { p0: number }registerInt64ToSave
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registerInt64ToSave(name: string): { p0: number }registerIntToSave
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registerIntToSave(name: string): { p0: number }registerSaveHouse
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registerSaveHouse(x: number, y: number, z: number, p3: number, p4: string, p5: number, p6: number): numberregisterTextLabel15ToSave
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registerTextLabel15ToSave(name: string): { p0: number }registerTextLabel23ToSave
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registerTextLabel23ToSave(name: string): { p0: number }registerTextLabel31ToSave
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registerTextLabel31ToSave(name: string): { p0: number }registerTextLabel63ToSave
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registerTextLabel63ToSave(name: string): { p0: number }registerTextLabelToSave
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registerTextLabelToSave(name: string): { p0: number }removeDispatchSpawnBlockingArea
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removeDispatchSpawnBlockingArea(p0: number): voidremovePopMultiplierArea
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removePopMultiplierArea(id: number, p1: boolean): voidremovePopMultiplierSphere
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removePopMultiplierSphere(id: number, p1: boolean): voidresetDispatchIdealSpawnDistance
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resetDispatchIdealSpawnDistance(): voidresetDispatchSpawnBlockingAreas
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resetDispatchSpawnBlockingAreas(): voidresetDispatchSpawnLocation
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resetDispatchSpawnLocation(): voidresetDispatchTimeBetweenSpawnAttempts
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resetDispatchTimeBetweenSpawnAttempts(p0: number): voidresetEndUserBenchmark
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resetEndUserBenchmark(): voidresetWantedResponseNumPedsToSpawn
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resetWantedResponseNumPedsToSpawn(): voidrestartGame
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restartGame(): voidsaveEndUserBenchmark
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saveEndUserBenchmark(): voidscriptRaceGetPlayerSplitTime
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scriptRaceGetPlayerSplitTime(player: number): { p1: number; p2: number; return: boolean }scriptRaceInit
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scriptRaceInit(p0: number, p1: number, p2: number, p3: number): voidscriptRacePlayerHitCheckpoint
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scriptRacePlayerHitCheckpoint(player: number, p1: number, p2: number, p3: number): voidscriptRaceShutdown
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scriptRaceShutdown(): voidsetBeastJumpThisFrame
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setBeastJumpThisFrame(player: number): voidsetBit
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setBit(offset: number): { address: number }setBitsInRange
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setBitsInRange(rangestart: number, rangeend: number, p3: number): { var_: number }setCloudsAlpha
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setCloudsAlpha(opacity: number): voidsetCloudSettingsOverride
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setCloudSettingsOverride(p0: string): voidsetContentIdIndex
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setContentIdIndex(contentid: number, index: number): voidsetCreditsActive
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setCreditsActive(toggle: boolean): voidsetCreditsFadeOutWithScreen
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setCreditsFadeOutWithScreen(toggle: boolean): voidsetCurrWeatherState
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setCurrWeatherState(weathertype1: number, weathertype2: number, percentweather2: number): voidsetDispatchIdealSpawnDistance
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setDispatchIdealSpawnDistance(distance: number): voidsetDispatchSpawnLocation
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setDispatchSpawnLocation(x: number, y: number, z: number): voidsetDispatchTimeBetweenSpawnAttempts
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setDispatchTimeBetweenSpawnAttempts(p0: number, p1: number): voidsetDispatchTimeBetweenSpawnAttemptsMultiplier
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setDispatchTimeBetweenSpawnAttemptsMultiplier(p0: number, p1: number): voidsetExplosiveAmmoThisFrame
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setExplosiveAmmoThisFrame(player: number): voidsetExplosiveMeleeThisFrame
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setExplosiveMeleeThisFrame(player: number): voidsetFadeInAfterDeathArrest
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setFadeInAfterDeathArrest(toggle: boolean): voidsetFadeInAfterLoad
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setFadeInAfterLoad(toggle: boolean): voidsetFadeOutAfterArrest
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setFadeOutAfterArrest(toggle: boolean): voidsetFadeOutAfterDeath
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setFadeOutAfterDeath(toggle: boolean): voidsetFakeWantedLevel
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setFakeWantedLevel(fakewantedlevel: number): voidsetFireAmmoThisFrame
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setFireAmmoThisFrame(player: number): voidsetForcedJumpThisFrame
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setForcedJumpThisFrame(player: number): voidsetGamePaused
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setGamePaused(toggle: boolean): voidsetGravityLevel
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setGravityLevel(level: number): voidsetIdealSpawnDistanceForIncident
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setIdealSpawnDistanceForIncident(incidentid: number, p1: number): voidsetIncidentRequestedUnits
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setIncidentRequestedUnits(incidentid: number, dispatchservice: number, numunits: number): voidsetInstancePriorityHint
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setInstancePriorityHint(flag: number): voidsetInstancePriorityMode
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setInstancePriorityMode(p0: number): voidsetMinigameInProgress
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setMinigameInProgress(toggle: boolean): voidsetMissionFlag
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setMissionFlag(toggle: boolean): voidsetOverrideWeather
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setOverrideWeather(weathertype: string): voidsetOverrideWeatherex
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setOverrideWeatherex(weathertype: string, p1: boolean): voidsetPlayerIsInAnimalForm
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setPlayerIsInAnimalForm(toggle: boolean): voidsetPlayerIsRepeatingAMission
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setPlayerIsRepeatingAMission(toggle: boolean): voidsetRain
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setRain(intensity: number): voidsetRandomEventFlag
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setRandomEventFlag(toggle: boolean): voidsetRandomSeed
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setRandomSeed(seed: number): voidsetRandomWeatherType
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setRandomWeatherType(): voidsetRestartCoordOverride
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setRestartCoordOverride(x: number, y: number, z: number, heading: number): voidsetRiotModeEnabled
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setRiotModeEnabled(toggle: boolean): voidsetSaveHouse
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setSaveHouse(savehousehandle: number, p1: boolean, p2: boolean): voidsetSaveMenuActive
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setSaveMenuActive(ignorevehicle: boolean): voidsetScriptHighPrio
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setScriptHighPrio(toggle: boolean): voidsetSnow
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setSnow(level: number): voidsetStuntJumpsCanTrigger
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setStuntJumpsCanTrigger(toggle: boolean): voidsetSuperJumpThisFrame
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setSuperJumpThisFrame(player: number): voidsetTennisMoveNetworkSignalFloat
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setTennisMoveNetworkSignalFloat(ped: number, p1: string, p2: number): voidsetThisIsATriggerScript
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setThisIsATriggerScript(toggle: boolean): voidsetThisScriptCanBePaused
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setThisScriptCanBePaused(toggle: boolean): voidsetThisScriptCanRemoveBlipsCreatedByAnyScript
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setThisScriptCanRemoveBlipsCreatedByAnyScript(toggle: boolean): voidsetTickerJohnmarstonIsDone
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setTickerJohnmarstonIsDone(): voidsetTimeScale
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setTimeScale(timescale: number): voidsetWantedResponseNumPedsToSpawn
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setWantedResponseNumPedsToSpawn(p0: number, p1: number): voidsetWeatherTypeNow
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setWeatherTypeNow(weathertype: string): voidsetWeatherTypeNowPersist
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setWeatherTypeNowPersist(weathertype: string): voidsetWeatherTypeOvertimePersist
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setWeatherTypeOvertimePersist(weathertype: string, time: number): voidsetWeatherTypePersist
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setWeatherTypePersist(weathertype: string): voidsetWind
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setWind(speed: number): voidsetWindDirection
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setWindDirection(direction: number): voidsetWindSpeed
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setWindSpeed(speed: number): voidshootSingleBulletBetweenCoords
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shootSingleBulletBetweenCoords(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, damage: number, p7: boolean, weaponhash: number, ownerped: number, isaudible: boolean, isinvisible: boolean, speed: number): voidshootSingleBulletBetweenCoordsIgnoreEntity
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shootSingleBulletBetweenCoordsIgnoreEntity(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, damage: number, p7: boolean, weaponhash: number, ownerped: number, isaudible: boolean, isinvisible: boolean, speed: number, entity: number, p14: number): voidshootSingleBulletBetweenCoordsIgnoreEntityNew
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shootSingleBulletBetweenCoordsIgnoreEntityNew(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, damage: number, p7: boolean, weaponhash: number, ownerped: number, isaudible: boolean, isinvisible: boolean, speed: number, entity: number, p14: boolean, p15: boolean, targetentity: number, p17: boolean, p18: number, p19: number, p20: number): voidshouldUseMetricMeasurements
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shouldUseMetricMeasurements(): booleanslerpNearQuaternion
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slerpNearQuaternion(t: number, x: number, y: number, z: number, w: number, x1: number, y1: number, z1: number, w1: number): { outw: number; outx: number; outy: number; outz: number }startEndUserBenchmark
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startEndUserBenchmark(): voidstartSaveArrayWithSize
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startSaveArrayWithSize(size: number, arrayname: string): { p0: number }startSaveData
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startSaveData(p1: number, p2: boolean): { p0: number }startSaveStructWithSize
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startSaveStructWithSize(size: number, structname: string): { p0: number }stopEndUserBenchmark
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stopEndUserBenchmark(): voidstopSaveArray
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stopSaveArray(): voidstopSaveData
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stopSaveData(): voidstopSaveStruct
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stopSaveStruct(): voidstringToInt
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stringToInt(string: string): { outinteger: number; return: boolean }supressRandomEventThisFrame
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supressRandomEventThisFrame(eventtype: number, suppress: boolean): voidtan
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tan(p0: number): numberterminateAllScriptsWithThisName
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terminateAllScriptsWithThisName(scriptname: string): voidtoggleShowOptionalStuntJumpCamera
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toggleShowOptionalStuntJumpCamera(toggle: boolean): voiduiStartedEndUserBenchmark
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uiStartedEndUserBenchmark(): booleanunloadAllCloudHats
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unloadAllCloudHats(): voidunloadCloudHat
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unloadCloudHat(name: string, p1: number): voidupdateOnscreenKeyboard
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updateOnscreenKeyboard(): numberuseActiveCameraForTimeslicingCentre
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useActiveCameraForTimeslicingCentre(): voidusingMissionCreator
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usingMissionCreator(toggle: boolean): voidwaterOverrideFadeIn
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waterOverrideFadeIn(p0: number): voidwaterOverrideFadeOut
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waterOverrideFadeOut(p0: number): voidwaterOverrideSetOceannoiseminamplitude
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waterOverrideSetOceannoiseminamplitude(minamplitude: number): voidwaterOverrideSetOceanwaveamplitude
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waterOverrideSetOceanwaveamplitude(amplitude: number): voidwaterOverrideSetOceanwavemaxamplitude
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waterOverrideSetOceanwavemaxamplitude(maxamplitude: number): voidwaterOverrideSetOceanwaveminamplitude
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waterOverrideSetOceanwaveminamplitude(minamplitude: number): voidwaterOverrideSetRipplebumpiness
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waterOverrideSetRipplebumpiness(bumpiness: number): voidwaterOverrideSetRippledisturb
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waterOverrideSetRippledisturb(disturb: number): voidwaterOverrideSetRipplemaxbumpiness
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waterOverrideSetRipplemaxbumpiness(maxbumpiness: number): voidwaterOverrideSetRippleminbumpiness
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waterOverrideSetRippleminbumpiness(minbumpiness: number): voidwaterOverrideSetShorewaveamplitude
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waterOverrideSetShorewaveamplitude(amplitude: number): voidwaterOverrideSetShorewavemaxamplitude
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waterOverrideSetShorewavemaxamplitude(maxamplitude: number): voidwaterOverrideSetShorewaveminamplitude
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waterOverrideSetShorewaveminamplitude(minamplitude: number): voidwaterOverrideSetStrength
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waterOverrideSetStrength(strength: number): void