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VimpNativesMobile

@vimp-mp/types 2.0.1

Interface · GTA V natives API

ts
interface VimpNativesMobile

Members

canPhoneBeSeenOnScreen

ts
canPhoneBeSeenOnScreen(): boolean

cellCamActivate

ts
cellCamActivate(p0: boolean, p1: boolean): void

cellCamActivateSelfieMode

ts
cellCamActivateSelfieMode(toggle: boolean): void

cellCamActivateShallowDofMode

ts
cellCamActivateShallowDofMode(toggle: boolean): void

cellCamIsCharVisibleNoFaceCheck

ts
cellCamIsCharVisibleNoFaceCheck(entity: number): boolean

cellCamSetSelfieModeDistanceScaling

ts
cellCamSetSelfieModeDistanceScaling(distancescaling: number): void

cellCamSetSelfieModeHeadPitchOffset

ts
cellCamSetSelfieModeHeadPitchOffset(pitch: number): void

cellCamSetSelfieModeHeadRollOffset

ts
cellCamSetSelfieModeHeadRollOffset(roll: number): void

cellCamSetSelfieModeHeadYawOffset

ts
cellCamSetSelfieModeHeadYawOffset(yaw: number): void

cellCamSetSelfieModeHorzPanOffset

ts
cellCamSetSelfieModeHorzPanOffset(horizontalpan: number): void

cellCamSetSelfieModeRollOffset

ts
cellCamSetSelfieModeRollOffset(roll: number): void

cellCamSetSelfieModeSideOffsetScaling

ts
cellCamSetSelfieModeSideOffsetScaling(p0: number): void

cellCamSetSelfieModeVertPanOffset

ts
cellCamSetSelfieModeVertPanOffset(vertpan: number): void

cellHorizontalModeToggle

ts
cellHorizontalModeToggle(toggle: boolean): void

cellSetInput

ts
cellSetInput(direction: number): void

createMobilePhone

ts
createMobilePhone(phonetype: number): void

destroyMobilePhone

ts
destroyMobilePhone(): void

getMobilePhonePosition

ts
getMobilePhonePosition(): { position: { x: number; y: number; z: number } }

getMobilePhoneRenderId

ts
getMobilePhoneRenderId(): { renderid: number }

getMobilePhoneRotation

ts
getMobilePhoneRotation(p1: number): { rotation: { x: number; y: number; z: number } }

scriptIsMovingMobilePhoneOffscreen

ts
scriptIsMovingMobilePhoneOffscreen(toggle: boolean): void

setMobilePhoneDofState

ts
setMobilePhoneDofState(toggle: boolean): void

setMobilePhonePosition

ts
setMobilePhonePosition(posx: number, posy: number, posz: number): void

setMobilePhoneRotation

ts
setMobilePhoneRotation(rotx: number, roty: number, rotz: number, p3: number): void

setMobilePhoneScale

ts
setMobilePhoneScale(scale: number): void

VIMP developer documentation