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VimpNativesMoney

@vimp-mp/types 2.0.1

Interface · GTA V natives API

ts
interface VimpNativesMoney

Members

_networkClearTransactionTelemetryNonce

ts
_networkClearTransactionTelemetryNonce(): void

_networkEarnAvenger

ts
_networkEarnAvenger(amount: number, p1: number): void

_networkEarnAwardAcidLab

ts
_networkEarnAwardAcidLab(p0: number, p1: number): void

_networkEarnAwardDailyStash

ts
_networkEarnAwardDailyStash(p0: number, p1: number): void

_networkEarnAwardDeadDrop

ts
_networkEarnAwardDeadDrop(p0: number, p1: number): void

_networkEarnAwardJuggaloMission

ts
_networkEarnAwardJuggaloMission(p0: number, p1: number): void

_networkEarnAwardRandomEvent

ts
_networkEarnAwardRandomEvent(p0: number, p1: number): void

_networkEarnAwardTaxi

ts
_networkEarnAwardTaxi(p0: number, p1: number): void

_networkEarnBonusObjective

ts
_networkEarnBonusObjective(amount: number, p1: number, p2: number): void

_networkEarnDailyStashHouseCompleted

ts
_networkEarnDailyStashHouseCompleted(p0: number, p1: number): void

_networkEarnDailyStashHouseParticipation

ts
_networkEarnDailyStashHouseParticipation(p0: number, p1: number): void

_networkEarnFooliganJob

ts
_networkEarnFooliganJob(p0: number, p1: number): void

_networkEarnGeneric

ts
_networkEarnGeneric(amount: number, earn: number, p2: string, p3: string): { data: number }

_networkEarnJuggaloStoryMission

ts
_networkEarnJuggaloStoryMission(p0: number, p1: number): void

_networkEarnSellAcid

ts
_networkEarnSellAcid(p0: number, p1: number): void

_networkEarnSellParticipationAcidLab

ts
_networkEarnSellParticipationAcidLab(p0: number, p1: number): void

_networkEarnSetupParticipationAcidLab

ts
_networkEarnSetupParticipationAcidLab(p0: number, p1: number): void

_networkEarnSmugglerOps

ts
_networkEarnSmugglerOps(p0: number, p1: number, p2: number): void

_networkEarnSourceParticipationAcidLab

ts
_networkEarnSourceParticipationAcidLab(p0: number, p1: number): void

_networkEarnStreetDealer

ts
_networkEarnStreetDealer(p0: number, p1: number): void

_networkEarnTaxiJob

ts
_networkEarnTaxiJob(p0: number, p1: number): void

_networkSpendBuyAcidLab

ts
_networkSpendBuyAcidLab(p0: number, p1: number, p2: number, p3: number): void

_networkSpendBuyMfgarage

ts
_networkSpendBuyMfgarage(p0: number, p1: number, p2: number, p3: number): void

_networkSpendRenameAcidLab

ts
_networkSpendRenameAcidLab(p0: number, p1: number, p2: number, p3: number): void

_networkSpendRenameAcidProduct

ts
_networkSpendRenameAcidProduct(p0: number, p1: number, p2: number, p3: number): void

_networkSpendUpgradeAcidLabEquipment

ts
_networkSpendUpgradeAcidLabEquipment(p0: number, p1: number, p2: number, p3: number): void

_networkSpendUpgradeMfgarage

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_networkSpendUpgradeMfgarage(p0: number, p1: number, p2: number, p3: number): void

_networkSpentAirFreight

ts
_networkSpentAirFreight(hangarcargosourcingprice: number, frombank: boolean, frombankandwallet: boolean, cost: number, warehouseid: number, warehouseslot: number): void

_networkSpentGeneric

ts
_networkSpentGeneric(price: number, p1: boolean, p2: boolean, stat: number, spent: number, p5: string, p6: string): { data: number }

_networkSpentMissileJammer

ts
_networkSpentMissileJammer(amount: number, frombank: boolean, frombankandwallet: boolean, p3: number): void

_networkSpentSkipCargoSourceSetup

ts
_networkSpentSkipCargoSourceSetup(amount: number, frombank: boolean, frombankandwallet: boolean, cost: number): void

_networkSpentStealthModule

ts
_networkSpentStealthModule(amount: number, frombank: boolean, frombankandwallet: boolean, p3: number): void

depositVc

ts
depositVc(amount: number): boolean

hasVcWithdrawalCompleted

ts
hasVcWithdrawalCompleted(p0: number): boolean

networkBuyAirstrike

ts
networkBuyAirstrike(cost: number, p1: boolean, p2: boolean, p3: number): void

networkBuyBounty

ts
networkBuyBounty(amount: number, victim: number, p2: boolean, p3: boolean, p4: number): void

networkBuyContrabandMission

ts
networkBuyContrabandMission(p0: number, p1: number, p2: number, p3: boolean, p4: boolean): void

networkBuyFairgroundRide

ts
networkBuyFairgroundRide(amount: number, p1: number, p2: boolean, p3: boolean, p4: number): void

networkBuyHealthcare

ts
networkBuyHealthcare(cost: number, p1: boolean, p2: boolean): void

networkBuyHeliStrike

ts
networkBuyHeliStrike(cost: number, p1: boolean, p2: boolean, p3: number): void

networkBuyItem

ts
networkBuyItem(amount: number, item: number, p2: number, p3: number, p4: boolean, itemName: string, p6: number, p7: number, p8: number, p9: boolean): void

networkBuyProperty

ts
networkBuyProperty(cost: number, propertyname: number, p2: boolean, p3: boolean): void

networkCanBet

ts
networkCanBet(amount: number): boolean

networkCanShareJobCash

ts
networkCanShareJobCash(): boolean

networkCanSpendMoney

ts
networkCanSpendMoney(p0: number, p1: boolean, p2: boolean, p3: boolean, p4: number, p5: number): boolean

networkCanSpendMoney2

ts
networkCanSpendMoney2(p0: number, p1: boolean, p2: boolean, p3: boolean, p5: number, p6: number): { p4: number; return: boolean }

networkCasinoBuyChips

ts
networkCasinoBuyChips(p0: number, p1: number): boolean

networkCasinoCanBet

ts
networkCasinoCanBet(hash: number): boolean

networkCasinoCanBetPvc

ts
networkCasinoCanBetPvc(): boolean

networkCasinoCanBuyChipsPvc

ts
networkCasinoCanBuyChipsPvc(): boolean

networkCasinoSellChips

ts
networkCasinoSellChips(p0: number, p1: number): boolean

networkClearCharacterWallet

ts
networkClearCharacterWallet(characterslot: number): void

networkDeleteCharacter

ts
networkDeleteCharacter(characterslot: number, p1: boolean, p2: boolean): void

networkEarnAgency

ts
networkEarnAgency(p0: number, p1: number, p2: number, p3: number): void

networkEarnAgencyContract

ts
networkEarnAgencyContract(p0: number, p1: number): void

networkEarnAgencyPhone

ts
networkEarnAgencyPhone(p0: number, p1: number, p2: number): void

networkEarnAgencySafe

ts
networkEarnAgencySafe(p0: number, p1: number): void

networkEarnArcade

ts
networkEarnArcade(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number): void

networkEarnArenaCareerProgression

ts
networkEarnArenaCareerProgression(amount: number, p1: number): void

networkEarnArenaSkillLevelProgression

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networkEarnArenaSkillLevelProgression(amount: number, p1: number): void

networkEarnArenaWar

ts
networkEarnArenaWar(amount: number, p1: number, p2: number, p3: number): void

networkEarnArenaWarAssassinateTarget

ts
networkEarnArenaWarAssassinateTarget(amount: number): void

networkEarnAutoshopBusiness

ts
networkEarnAutoshopBusiness(p0: number, p1: number, p2: number): void

networkEarnAutoshopIncome

ts
networkEarnAutoshopIncome(p0: number, p1: number): void

networkEarnAwardContract

ts
networkEarnAwardContract(p0: number, p1: number): void

networkEarnAwardFixerMission

ts
networkEarnAwardFixerMission(p0: number, p1: number): void

networkEarnAwardPhone

ts
networkEarnAwardPhone(p0: number, p1: number): void

networkEarnAwardShortTrip

ts
networkEarnAwardShortTrip(p0: number, p1: number): void

networkEarnBbEventBonus

ts
networkEarnBbEventBonus(amount: number): void

networkEarnBiker

ts
networkEarnBiker(p0: number): void

networkEarnBikerShop

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networkEarnBikerShop(p0: number, p1: number): void

networkEarnBoss

ts
networkEarnBoss(p0: number, p1: number, p2: number): void

networkEarnBountyHunterReward

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networkEarnBountyHunterReward(p0: number): void

networkEarnCarclubMembership

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networkEarnCarclubMembership(p0: number): void

networkEarnCasinoAward

ts
networkEarnCasinoAward(amount: number, hash: number): void

networkEarnCasinoCollectableCompletedCollection

ts
networkEarnCasinoCollectableCompletedCollection(amount: number): void

networkEarnCasinoHeist

ts
networkEarnCasinoHeist(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number): void

networkEarnCasinoHeistAwards

ts
networkEarnCasinoHeistAwards(p0: number, p1: number, p2: number, p3: number, p4: number): void

networkEarnCasinoMissionReward

ts
networkEarnCasinoMissionReward(amount: number): void

networkEarnCasinoStoryMissionReward

ts
networkEarnCasinoStoryMissionReward(amount: number): void

networkEarnCollectableCompletedCollection

ts
networkEarnCollectableCompletedCollection(amount: number, p1: number): void

networkEarnCollectableItem

ts
networkEarnCollectableItem(amount: number, p1: number): void

networkEarnCollectables

ts
networkEarnCollectables(p0: number, p1: number, p2: number): void

networkEarnCollectablesActionFigures

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networkEarnCollectablesActionFigures(amount: number): void

networkEarnDailyObjectiveEvent

ts
networkEarnDailyObjectiveEvent(amount: number): void

networkEarnDailyVehicle

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networkEarnDailyVehicle(p0: number, p1: number): void

networkEarnDailyVehicleBonus

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networkEarnDailyVehicleBonus(p0: number): void

networkEarnDoomsdayFinaleBonus

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networkEarnDoomsdayFinaleBonus(amount: number, vehiclehash: number): void

networkEarnFirstTimeBonus

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networkEarnFirstTimeBonus(p0: number, p1: number, p2: number): void

networkEarnFixerAgencyShortTrip

ts
networkEarnFixerAgencyShortTrip(p0: number, p1: number): void

networkEarnFixerFinale

ts
networkEarnFixerFinale(p0: number, p1: number): void

networkEarnFixerPrep

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networkEarnFixerPrep(p0: number, p1: number): void

networkEarnFixerRivalDelivery

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networkEarnFixerRivalDelivery(p0: number, p1: number): void

networkEarnFmbbWageBonus

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networkEarnFmbbWageBonus(p0: number): void

networkEarnFromAiTargetKill

ts
networkEarnFromAiTargetKill(p0: number, p1: number): void

networkEarnFromAmbientJob

ts
networkEarnFromAmbientJob(p0: number, p1: string): { p2: number }

networkEarnFromBendJob

ts
networkEarnFromBendJob(amount: number, heisthash: string): void

networkEarnFromBetting

ts
networkEarnFromBetting(amount: number, p1: string): void

networkEarnFromBounty

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networkEarnFromBounty(amount: number, p3: number): { gamerhandle: number; p2: number }

networkEarnFromBusinessBattle

ts
networkEarnFromBusinessBattle(p0: number): void

networkEarnFromBusinessHubSell

ts
networkEarnFromBusinessHubSell(p0: number, p1: number, p2: number): void

networkEarnFromBusinessProduct

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networkEarnFromBusinessProduct(amount: number, p1: number, p2: number, p3: number): void

networkEarnFromCashingOut

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networkEarnFromCashingOut(amount: number): void

networkEarnFromChallengeWin

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networkEarnFromChallengeWin(p0: number, p2: boolean): { p1: number }

networkEarnFromClubManagementParticipation

ts
networkEarnFromClubManagementParticipation(p0: number, p1: number): void

networkEarnFromContraband

ts
networkEarnFromContraband(amount: number, p1: number): void

networkEarnFromCrateDrop

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networkEarnFromCrateDrop(amount: number): void

networkEarnFromCriminalMastermind

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networkEarnFromCriminalMastermind(p0: number, p1: number, p2: number): void

networkEarnFromDailyObjectives

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networkEarnFromDailyObjectives(amount: number, type: string, characterslot: number): void

networkEarnFromDestroyingContraband

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networkEarnFromDestroyingContraband(p0: number, p1: number, p2: number): void

networkEarnFromFmbbBossWork

ts
networkEarnFromFmbbBossWork(p0: number): void

networkEarnFromFmbbPhonecallMission

ts
networkEarnFromFmbbPhonecallMission(p0: number): void

networkEarnFromGangattackPickup

ts
networkEarnFromGangattackPickup(amount: number): void

networkEarnFromHangarTrade

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networkEarnFromHangarTrade(p0: number, p1: number): void

networkEarnFromHoldups

ts
networkEarnFromHoldups(amount: number): void

networkEarnFromImportExport

ts
networkEarnFromImportExport(amount: number, modelhash: number): void

networkEarnFromIslandHeistDjMission

ts
networkEarnFromIslandHeistDjMission(p0: number, p1: number): void

networkEarnFromJob

ts
networkEarnFromJob(amount: number, p1: string): void

networkEarnFromJobBonus

ts
networkEarnFromJobBonus(p0: number): { p1: number; p2: number }

networkEarnFromNotBadsport

ts
networkEarnFromNotBadsport(amount: number): void

networkEarnFromPersonalVehicle

ts
networkEarnFromPersonalVehicle(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number): void

networkEarnFromPickup

ts
networkEarnFromPickup(amount: number): void

networkEarnFromPremiumJob

ts
networkEarnFromPremiumJob(amount: number, p1: string): void

networkEarnFromProperty

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networkEarnFromProperty(amount: number, propertyname: number): void

networkEarnFromRobArmoredCars

ts
networkEarnFromRobArmoredCars(amount: number): void

networkEarnFromSellBunker

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networkEarnFromSellBunker(amount: number, bunkerhash: number): void

networkEarnFromSmugglerWork

ts
networkEarnFromSmugglerWork(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number): void

networkEarnFromVehicle

ts
networkEarnFromVehicle(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number): void

networkEarnFromVehicleExport

ts
networkEarnFromVehicleExport(amount: number, p1: number, p2: number): void

networkEarnGangopsAward

ts
networkEarnGangopsAward(amount: number, p1: string, p2: number): void

networkEarnGangopsElite

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networkEarnGangopsElite(amount: number, p1: string, actindex: number): void

networkEarnGangopsFinale

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networkEarnGangopsFinale(amount: number, p1: string): void

networkEarnGangopsPrepParticipation

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networkEarnGangopsPrepParticipation(amount: number): void

networkEarnGangopsSetup

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networkEarnGangopsSetup(amount: number, p1: string): void

networkEarnGangopsWages

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networkEarnGangopsWages(amount: number, p1: number): void

networkEarnGangopsWagesBonus

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networkEarnGangopsWagesBonus(amount: number, p1: number): void

networkEarnGoon

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networkEarnGoon(p0: number, p1: number, p2: number): void

networkEarnHeistAward

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networkEarnHeistAward(p0: number, p1: number, p2: number): void

networkEarnIslandHeist

ts
networkEarnIslandHeist(amount1: number, p1: number, p2: number, p3: number, amount2: number, p5: number): void

networkEarnNightclub

ts
networkEarnNightclub(p0: number, p1: number): void

networkEarnNightclubAndWarehouse

ts
networkEarnNightclubAndWarehouse(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number): void

networkEarnNightclubDancing

ts
networkEarnNightclubDancing(p0: number): void

networkEarnPurchaseClubHouse

ts
networkEarnPurchaseClubHouse(p0: number, p1: number): void

networkEarnRdrBonus

ts
networkEarnRdrBonus(amount: number, p1: number): void

networkEarnSellBase

ts
networkEarnSellBase(amount: number, basenamehash: number): void

networkEarnSellPrizeVehicle

ts
networkEarnSellPrizeVehicle(amount: number, p1: number, p2: number): void

networkEarnSightseeingReward

ts
networkEarnSightseeingReward(p0: number, p1: number, p2: number, p3: number): void

networkEarnSmugglerAgency

ts
networkEarnSmugglerAgency(amount: number, p1: number, p2: number, p3: number): void

networkEarnSpinTheWheelCash

ts
networkEarnSpinTheWheelCash(amount: number): void

networkEarnTargetRefund

ts
networkEarnTargetRefund(amount: number, p1: number): void

networkEarnTunerAward

ts
networkEarnTunerAward(p0: number, p1: number, p2: number): void

networkEarnTunerRobbery

ts
networkEarnTunerRobbery(p0: number, p1: number, p2: number, p3: number, p4: number): void

networkEarnUpgradeAgency

ts
networkEarnUpgradeAgency(p0: number, p1: number): void

networkEarnUpgradeArcade

ts
networkEarnUpgradeArcade(p0: number, p1: number, p2: number): void

networkEarnUpgradeAutoshop

ts
networkEarnUpgradeAutoshop(p0: number, p1: number): void

networkEarnWagePayment

ts
networkEarnWagePayment(amount: number, p1: number): void

networkEarnWagePaymentBonus

ts
networkEarnWagePaymentBonus(amount: number): void

networkEconomyHasFixedCrazyNumbers

ts
networkEconomyHasFixedCrazyNumbers(): boolean

networkGetCanSpendFromBankAndWallet

ts
networkGetCanSpendFromBankAndWallet(amount: number, characterslot: number): boolean

networkGetEvcBalance

ts
networkGetEvcBalance(): number

networkGetStringBankBalance

ts
networkGetStringBankBalance(): string

networkGetVcBalance

ts
networkGetVcBalance(): number

networkGetVcBankBalance

ts
networkGetVcBankBalance(): number

networkGetVcWalletBalance

ts
networkGetVcWalletBalance(characterslot: number): number

networkGivePlayerJobshareCash

ts
networkGivePlayerJobshareCash(amount: number): { gamerhandle: number }

networkInitializeCash

ts
networkInitializeCash(wallet: number, bank: number): void

networkManualDeleteCharacter

ts
networkManualDeleteCharacter(characterslot: number): void

networkMoneyCanBet

ts
networkMoneyCanBet(amount: number, p1: boolean, p2: boolean): boolean

networkPayEmployeeWage

ts
networkPayEmployeeWage(p0: number, p1: boolean, p2: boolean): void

networkPayMatchEntryFee

ts
networkPayMatchEntryFee(amount: number, matchid: string, p2: boolean, p3: boolean): void

networkReceivePlayerJobshareCash

ts
networkReceivePlayerJobshareCash(value: number): { gamerhandle: number }

networkRefundCash

ts
networkRefundCash(index: number, context: string, reason: string, p3: boolean): void

networkSpendAgency

ts
networkSpendAgency(p0: number, p1: number, p2: number, p3: number, p4: number): void

networkSpendApartmentUtilities

ts
networkSpendApartmentUtilities(amount: number, p1: boolean, p2: boolean): { data: number }

networkSpendArcade

ts
networkSpendArcade(p0: number, p1: number, p2: number, p3: number, p4: number): void

networkSpendArcadeMgmt

ts
networkSpendArcadeMgmt(p0: number, p1: number, p2: number, p3: number, p4: number): void

networkSpendArenaSpectatorBox

ts
networkSpendArenaSpectatorBox(amount: number, type: number, p2: boolean, p3: boolean): void

networkSpendAutoshopModify

ts
networkSpendAutoshopModify(p0: number, p1: number, p2: number, p3: number, p4: number): void

networkSpendBeachParty

ts
networkSpendBeachParty(p0: number): void

networkSpendBikeShop

ts
networkSpendBikeShop(p0: number, p1: number, p2: number, p3: number): void

networkSpendBoss

ts
networkSpendBoss(p0: number, p1: number, p2: number): void

networkSpendBusinessPropertyFees

ts
networkSpendBusinessPropertyFees(p0: number, p1: number, p2: number, p3: number): void

networkSpendBuyAgency

ts
networkSpendBuyAgency(p0: number, p1: number, p2: number, p3: number): void

networkSpendBuyArcade

ts
networkSpendBuyArcade(p0: number, p1: number, p2: number, p3: number): void

networkSpendBuyArena

ts
networkSpendBuyArena(amount: number, p1: boolean, p2: boolean, p3: string): void

networkSpendBuyAutoshop

ts
networkSpendBuyAutoshop(p0: number, p1: number, p2: number, p3: number): void

networkSpendBuyCasino

ts
networkSpendBuyCasino(amount: number, p1: boolean, p2: boolean): { data: number }

networkSpendBuySub

ts
networkSpendBuySub(p0: number, p1: number, p2: number, p3: number): void

networkSpendCarClubMembership

ts
networkSpendCarClubMembership(amount1: number, p1: number, p2: number, amount2: number, p4: number): void

networkSpendCarClubTakeover

ts
networkSpendCarClubTakeover(p0: number, p1: number, p2: number, p3: number): void

networkSpendCasinoClub

ts
networkSpendCasinoClub(amount1: number, p1: number, p2: boolean, p3: number, p4: number, p5: number, p6: number, amount2: number, p8: number): void

networkSpendCasinoGeneric

ts
networkSpendCasinoGeneric(amount: number, p1: number, p2: number, p3: number, p4: number): void

networkSpendCasinoHeist

ts
networkSpendCasinoHeist(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number, p9: number, p10: number): void

networkSpendCasinoHeistSkipMission

ts
networkSpendCasinoHeistSkipMission(p0: number, p1: number, p2: number, p3: number): void

networkSpendCasinoMembership

ts
networkSpendCasinoMembership(amount: number, p1: boolean, p2: boolean, p3: number): void

networkSpendCompSuv

ts
networkSpendCompSuv(p0: number, p1: number, p2: number, p3: number): void

networkSpendGangopsCannon

ts
networkSpendGangopsCannon(p0: number, p1: number, p2: number, p3: number): void

networkSpendGangopsRepairCost

ts
networkSpendGangopsRepairCost(p0: number, p1: number, p2: number): void

networkSpendGangopsSkipMission

ts
networkSpendGangopsSkipMission(p0: number, p1: number, p2: number, p3: number): void

networkSpendGangopsStartStrand

ts
networkSpendGangopsStartStrand(type: number, amount: number, p2: boolean, p3: boolean): void

networkSpendGoon

ts
networkSpendGoon(p0: number, p1: number, amount: number): void

networkSpendGunrunning

ts
networkSpendGunrunning(p0: number, p1: number, p2: number, p3: number): void

networkSpendHidden

ts
networkSpendHidden(p0: number, p1: number, p2: number, p3: number): void

networkSpendInteractionMenuAbility

ts
networkSpendInteractionMenuAbility(p0: number, p1: number, p2: number, p3: number): void

networkSpendIslandHeist

ts
networkSpendIslandHeist(p0: number, p1: number, p2: number, p3: number): void

networkSpendMakeItRain

ts
networkSpendMakeItRain(amount: number, p1: boolean, p2: boolean): void

networkSpendNightclubAndWarehouse

ts
networkSpendNightclubAndWarehouse(p0: number, p1: number, p2: number, p3: number): void

networkSpendNightclubBarDrink

ts
networkSpendNightclubBarDrink(amount: number, p1: number, p2: boolean, p3: boolean): void

networkSpendPlayArcade

ts
networkSpendPlayArcade(p0: number, p1: number, p2: number, p3: number, p4: number): void

networkSpendSetCommonFields

ts
networkSpendSetCommonFields(p0: number, p1: number, p2: number, p3: boolean): void

networkSpendSetDiscount

ts
networkSpendSetDiscount(p0: boolean): void

networkSpendSourceBike

ts
networkSpendSourceBike(p0: number, p1: number, p2: number, p3: number): void

networkSpendSpinTheWheelPayment

ts
networkSpendSpinTheWheelPayment(amount: number, p1: number, p2: boolean): void

networkSpendSubmarine

ts
networkSpendSubmarine(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number): void

networkSpendSupply

ts
networkSpendSupply(p0: number, p1: number, p2: number, p3: number): void

networkSpendUpgradeAgency

ts
networkSpendUpgradeAgency(p0: number, p1: number, p2: number, p3: number): void

networkSpendUpgradeArcade

ts
networkSpendUpgradeArcade(p0: number, p1: number, p2: number, p3: number): void

networkSpendUpgradeArena

ts
networkSpendUpgradeArena(amount: number, p1: boolean, p2: boolean, p3: string): void

networkSpendUpgradeAutoshop

ts
networkSpendUpgradeAutoshop(p0: number, p1: number, p2: number, p3: number): void

networkSpendUpgradeCasino

ts
networkSpendUpgradeCasino(amount: number, p1: boolean, p2: boolean): { data: number }

networkSpendUpgradeSub

ts
networkSpendUpgradeSub(p0: number, p1: number, p2: number, p3: number): void

networkSpendVehicleRequested

ts
networkSpendVehicleRequested(p0: number, p1: number, p2: number, p3: number, p4: number): void

networkSpentAmmoDrop

ts
networkSpentAmmoDrop(p0: number, p1: boolean, p2: boolean, p3: number): void

networkSpentArenaJoinSpectator

ts
networkSpentArenaJoinSpectator(amount: number, p1: number, p2: boolean, p3: boolean): void

networkSpentArrestBail

ts
networkSpentArrestBail(p0: number, p1: boolean, p2: boolean): void

networkSpentBallisticEquipment

ts
networkSpentBallisticEquipment(amount: number, p1: boolean, p2: boolean): void

networkSpentBetting

ts
networkSpentBetting(amount: number, p1: number, matchid: string, p3: boolean, p4: boolean): void

networkSpentBoatPickup

ts
networkSpentBoatPickup(p0: number, p1: boolean, p2: boolean, p3: number): void

networkSpentBounty

ts
networkSpentBounty(p0: number, p1: boolean, p2: boolean): void

networkSpentBullShark

ts
networkSpentBullShark(p0: number, p1: boolean, p2: boolean, p3: number): void

networkSpentBuyBase

ts
networkSpentBuyBase(p0: number, p1: number, p2: number, p3: number): void

networkSpentBuyBunker

ts
networkSpentBuyBunker(p0: number, p1: number, p2: number, p3: number): void

networkSpentBuyOfftheradar

ts
networkSpentBuyOfftheradar(p0: number, p1: boolean, p2: boolean, p3: number): void

networkSpentBuyPassiveMode

ts
networkSpentBuyPassiveMode(p0: number, p1: boolean, p2: boolean, p3: number): void

networkSpentBuyRevealPlayers

ts
networkSpentBuyRevealPlayers(p0: number, p1: boolean, p2: boolean, p3: number): void

networkSpentBuyTiltrotor

ts
networkSpentBuyTiltrotor(p0: number, p1: number, p2: number, p3: number): void

networkSpentBuyTruck

ts
networkSpentBuyTruck(p0: number, p1: number, p2: number, p3: number): void

networkSpentBuyWantedlevel

ts
networkSpentBuyWantedlevel(p0: number, p2: boolean, p3: boolean, p4: number): { p1: number }

networkSpentCallPlayer

ts
networkSpentCallPlayer(p0: number, p2: boolean, p3: boolean): { p1: number }

networkSpentCargoSourcing

ts
networkSpentCargoSourcing(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number): void

networkSpentCarwash

ts
networkSpentCarwash(p0: number, p1: number, p2: number, p3: boolean, p4: boolean): void

networkSpentCashDrop

ts
networkSpentCashDrop(amount: number, p1: boolean, p2: boolean): void

networkSpentChangeAppearance

ts
networkSpentChangeAppearance(p0: number, p1: number, p2: number): void

networkSpentCinema

ts
networkSpentCinema(p0: number, p1: number, p2: boolean, p3: boolean): void

networkSpentEmployAssassins

ts
networkSpentEmployAssassins(p0: number, p1: number, p2: number, p3: number): void

networkSpentHeliPickup

ts
networkSpentHeliPickup(p0: number, p1: boolean, p2: boolean, p3: number): void

networkSpentHireMercenary

ts
networkSpentHireMercenary(p0: number, p1: boolean, p2: boolean, p3: number): void

networkSpentHireMugger

ts
networkSpentHireMugger(p0: number, p1: boolean, p2: boolean, p3: number): void

networkSpentHoldups

ts
networkSpentHoldups(p0: number, p1: boolean, p2: boolean): void

networkSpentImportExportRepair

ts
networkSpentImportExportRepair(p0: number, p1: number, p2: number): void

networkSpentInStripclub

ts
networkSpentInStripclub(p0: number, p1: boolean, p2: number, p3: boolean): void

networkSpentJukebox

ts
networkSpentJukebox(p0: number, p1: number, p2: number, p3: number): void

networkSpentMcAbility

ts
networkSpentMcAbility(p0: number, p1: number, p2: number, p3: number, p4: number): void

networkSpentMoveSubmarine

ts
networkSpentMoveSubmarine(p0: number, p1: number, p2: number): void

networkSpentMoveYacht

ts
networkSpentMoveYacht(amount: number, p1: boolean, p2: boolean): void

networkSpentNightclubEntryFee

ts
networkSpentNightclubEntryFee(player: number, amount: number, p1: number, p2: boolean, p3: boolean): void

networkSpentNoCops

ts
networkSpentNoCops(p0: number, p1: boolean, p2: boolean, p3: number): void

networkSpentOrderBodyguardVehicle

ts
networkSpentOrderBodyguardVehicle(p0: number, p1: number, p2: number, p3: number): void

networkSpentOrderWarehouseVehicle

ts
networkSpentOrderWarehouseVehicle(p0: number, p1: number, p2: number, p3: number): void

networkSpentPaHeliPickup

ts
networkSpentPaHeliPickup(p0: number, p1: number, p2: number, p3: number): void

networkSpentPaServiceDancer

ts
networkSpentPaServiceDancer(p0: number, p1: number, p2: number, p3: number): void

networkSpentPaServiceHeli

ts
networkSpentPaServiceHeli(p0: number, p1: number, p2: number, p3: number): void

networkSpentPaServiceImpound

ts
networkSpentPaServiceImpound(p0: number, p1: number, p2: number): void

networkSpentPaServiceSnack

ts
networkSpentPaServiceSnack(p0: number, p1: number, p2: number, p3: number): void

networkSpentPaServiceVehicle

ts
networkSpentPaServiceVehicle(p0: number, p1: number, p2: number, p3: number): void

networkSpentPayBusinessSupplies

ts
networkSpentPayBusinessSupplies(p0: number, p1: number, p2: number, p3: number): void

networkSpentPayVehicleInsurancePremium

ts
networkSpentPayVehicleInsurancePremium(amount: number, vehiclemodel: number, notbankrupt: boolean, hasthemoney: boolean): { gamerhandle: number }

networkSpentProstitutes

ts
networkSpentProstitutes(p0: number, p1: boolean, p2: boolean): void

networkSpentPurchaseBusinessProperty

ts
networkSpentPurchaseBusinessProperty(p0: number, p1: number, p2: number, p3: number): void

networkSpentPurchaseClubHouse

ts
networkSpentPurchaseClubHouse(p0: number, p1: number, p2: number, p3: number): void

networkSpentPurchaseHackerTruck

ts
networkSpentPurchaseHackerTruck(p0: number, p1: number, p2: number, p3: number): void

networkSpentPurchaseHangar

ts
networkSpentPurchaseHangar(p0: number, p1: number, p2: number, p3: number): void

networkSpentPurchaseImpexpWarehouseProperty

ts
networkSpentPurchaseImpexpWarehouseProperty(amount: number, p2: boolean, p3: boolean): { data: number }

networkSpentPurchaseNightclubAndWarehouse

ts
networkSpentPurchaseNightclubAndWarehouse(p0: number, p1: number, p2: number, p3: number): void

networkSpentPurchaseOfficeGarage

ts
networkSpentPurchaseOfficeGarage(p0: number, p1: number, p2: number, p3: number): void

networkSpentPurchaseOfficeProperty

ts
networkSpentPurchaseOfficeProperty(p0: number, p1: number, p2: number, p3: number, p4: number): void

networkSpentPurchaseWarehouseProperty

ts
networkSpentPurchaseWarehouseProperty(p0: number, p1: number, p2: number, p3: number): void

networkSpentRehireDj

ts
networkSpentRehireDj(amount: number, p1: number, p2: boolean, p3: boolean): void

networkSpentRenameOrganization

ts
networkSpentRenameOrganization(p0: number, p1: number, p2: number, p3: number): void

networkSpentRequestHeist

ts
networkSpentRequestHeist(p0: number, p1: boolean, p2: boolean, p3: number): void

networkSpentRequestJob

ts
networkSpentRequestJob(p0: number, p1: boolean, p2: boolean, p3: number): void

networkSpentRobbedByMugger

ts
networkSpentRobbedByMugger(amount: number, p1: boolean, p2: boolean, p3: number): void

networkSpentTaxi

ts
networkSpentTaxi(amount: number, p1: boolean, p2: boolean, p3: number, p4: number): void

networkSpentTelescope

ts
networkSpentTelescope(p0: number, p1: boolean, p2: boolean): void

networkSpentTradeBusinessProperty

ts
networkSpentTradeBusinessProperty(p0: number, p1: number, p2: number, p3: number): void

networkSpentTradeImpexpWarehouseProperty

ts
networkSpentTradeImpexpWarehouseProperty(p0: number, p1: number, p2: number, p3: number): void

networkSpentUpgradeBase

ts
networkSpentUpgradeBase(p0: number, p1: number, p2: number, p3: number): void

networkSpentUpgradeBusinessProperty

ts
networkSpentUpgradeBusinessProperty(p0: number, p1: number, p2: number, p3: number): void

networkSpentUpgradeClubHouse

ts
networkSpentUpgradeClubHouse(p0: number, p1: number, p2: number, p3: number): void

networkSpentUpgradeHackerTruck

ts
networkSpentUpgradeHackerTruck(p0: number, p1: number, p2: number, p3: number): void

networkSpentUpgradeHangar

ts
networkSpentUpgradeHangar(p0: number, p1: number, p2: number, p3: number): void

networkSpentUpgradeImpexpWarehouseProperty

ts
networkSpentUpgradeImpexpWarehouseProperty(p0: number, p1: number, p2: number, p3: number): void

networkSpentUpgradeNightclubAndWarehouse

ts
networkSpentUpgradeNightclubAndWarehouse(p0: number, p1: number, p2: number, p3: number): void

networkSpentUpgradeOfficeGarage

ts
networkSpentUpgradeOfficeGarage(p0: number, p1: number, p2: number, p3: number): void

networkSpentUpgradeOfficeProperty

ts
networkSpentUpgradeOfficeProperty(p0: number, p1: number, p2: number, p3: number, p4: number): void

networkSpentUpgradeTiltrotor

ts
networkSpentUpgradeTiltrotor(p0: number, p1: number, p2: number, p3: number): void

networkSpentUpgradeTruck

ts
networkSpentUpgradeTruck(p0: number, p1: number, p2: number, p3: number): void

networkSpentUpgradeWarehouseProperty

ts
networkSpentUpgradeWarehouseProperty(p0: number, p1: number, p2: number, p3: number): void

networkSpentUpradeBunker

ts
networkSpentUpradeBunker(p0: number, p1: number, p2: number, p3: number): void

networkSpentVehicleExportMods

ts
networkSpentVehicleExportMods(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number, p9: number): void

networkSpentWager

ts
networkSpentWager(p0: number, p1: number, amount: number): void

networkYohanSourceGoods

ts
networkYohanSourceGoods(p0: number, p1: number, p2: number, p3: number): void

processCashGift

ts
processCashGift(p2: string): { p0: number; p1: number; return: string }

wasVcWithdrawalSuccessful

ts
wasVcWithdrawalSuccessful(p0: number): boolean

withdrawVc

ts
withdrawVc(amount: number): number

VIMP developer documentation