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VimpNativesMoney ​

@vimp-mp/types 2.0.1

Interface · GTA V natives API

ts
interface VimpNativesMoney

Members ​

_networkClearTransactionTelemetryNonce ​

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_networkClearTransactionTelemetryNonce(): void

_networkEarnAvenger ​

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_networkEarnAvenger(amount: number, p1: number): void

_networkEarnAwardAcidLab ​

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_networkEarnAwardAcidLab(p0: number, p1: number): void

_networkEarnAwardDailyStash ​

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_networkEarnAwardDailyStash(p0: number, p1: number): void

_networkEarnAwardDeadDrop ​

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_networkEarnAwardDeadDrop(p0: number, p1: number): void

_networkEarnAwardJuggaloMission ​

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_networkEarnAwardJuggaloMission(p0: number, p1: number): void

_networkEarnAwardRandomEvent ​

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_networkEarnAwardRandomEvent(p0: number, p1: number): void

_networkEarnAwardTaxi ​

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_networkEarnAwardTaxi(p0: number, p1: number): void

_networkEarnBonusObjective ​

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_networkEarnBonusObjective(amount: number, p1: number, p2: number): void

_networkEarnDailyStashHouseCompleted ​

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_networkEarnDailyStashHouseCompleted(p0: number, p1: number): void

_networkEarnDailyStashHouseParticipation ​

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_networkEarnDailyStashHouseParticipation(p0: number, p1: number): void

_networkEarnFooliganJob ​

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_networkEarnFooliganJob(p0: number, p1: number): void

_networkEarnGeneric ​

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_networkEarnGeneric(amount: number, earn: number, p2: string, p3: string): { data: number }

_networkEarnJuggaloStoryMission ​

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_networkEarnJuggaloStoryMission(p0: number, p1: number): void

_networkEarnSellAcid ​

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_networkEarnSellAcid(p0: number, p1: number): void

_networkEarnSellParticipationAcidLab ​

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_networkEarnSellParticipationAcidLab(p0: number, p1: number): void

_networkEarnSetupParticipationAcidLab ​

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_networkEarnSetupParticipationAcidLab(p0: number, p1: number): void

_networkEarnSmugglerOps ​

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_networkEarnSmugglerOps(p0: number, p1: number, p2: number): void

_networkEarnSourceParticipationAcidLab ​

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_networkEarnSourceParticipationAcidLab(p0: number, p1: number): void

_networkEarnStreetDealer ​

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_networkEarnStreetDealer(p0: number, p1: number): void

_networkEarnTaxiJob ​

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_networkEarnTaxiJob(p0: number, p1: number): void

_networkSpendBuyAcidLab ​

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_networkSpendBuyAcidLab(p0: number, p1: number, p2: number, p3: number): void

_networkSpendBuyMfgarage ​

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_networkSpendBuyMfgarage(p0: number, p1: number, p2: number, p3: number): void

_networkSpendRenameAcidLab ​

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_networkSpendRenameAcidLab(p0: number, p1: number, p2: number, p3: number): void

_networkSpendRenameAcidProduct ​

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_networkSpendRenameAcidProduct(p0: number, p1: number, p2: number, p3: number): void

_networkSpendUpgradeAcidLabEquipment ​

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_networkSpendUpgradeAcidLabEquipment(p0: number, p1: number, p2: number, p3: number): void

_networkSpendUpgradeMfgarage ​

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_networkSpendUpgradeMfgarage(p0: number, p1: number, p2: number, p3: number): void

_networkSpentAirFreight ​

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_networkSpentAirFreight(hangarcargosourcingprice: number, frombank: boolean, frombankandwallet: boolean, cost: number, warehouseid: number, warehouseslot: number): void

_networkSpentGeneric ​

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_networkSpentGeneric(price: number, p1: boolean, p2: boolean, stat: number, spent: number, p5: string, p6: string): { data: number }

_networkSpentMissileJammer ​

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_networkSpentMissileJammer(amount: number, frombank: boolean, frombankandwallet: boolean, p3: number): void

_networkSpentSkipCargoSourceSetup ​

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_networkSpentSkipCargoSourceSetup(amount: number, frombank: boolean, frombankandwallet: boolean, cost: number): void

_networkSpentStealthModule ​

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_networkSpentStealthModule(amount: number, frombank: boolean, frombankandwallet: boolean, p3: number): void

depositVc ​

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depositVc(amount: number): boolean

hasVcWithdrawalCompleted ​

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hasVcWithdrawalCompleted(p0: number): boolean

networkBuyAirstrike ​

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networkBuyAirstrike(cost: number, p1: boolean, p2: boolean, p3: number): void

networkBuyBounty ​

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networkBuyBounty(amount: number, victim: number, p2: boolean, p3: boolean, p4: number): void

networkBuyContrabandMission ​

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networkBuyContrabandMission(p0: number, p1: number, p2: number, p3: boolean, p4: boolean): void

networkBuyFairgroundRide ​

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networkBuyFairgroundRide(amount: number, p1: number, p2: boolean, p3: boolean, p4: number): void

networkBuyHealthcare ​

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networkBuyHealthcare(cost: number, p1: boolean, p2: boolean): void

networkBuyHeliStrike ​

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networkBuyHeliStrike(cost: number, p1: boolean, p2: boolean, p3: number): void

networkBuyItem ​

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networkBuyItem(amount: number, item: number, p2: number, p3: number, p4: boolean, itemName: string, p6: number, p7: number, p8: number, p9: boolean): void

networkBuyProperty ​

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networkBuyProperty(cost: number, propertyname: number, p2: boolean, p3: boolean): void

networkCanBet ​

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networkCanBet(amount: number): boolean

networkCanShareJobCash ​

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networkCanShareJobCash(): boolean

networkCanSpendMoney ​

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networkCanSpendMoney(p0: number, p1: boolean, p2: boolean, p3: boolean, p4: number, p5: number): boolean

networkCanSpendMoney2 ​

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networkCanSpendMoney2(p0: number, p1: boolean, p2: boolean, p3: boolean, p5: number, p6: number): { p4: number; return: boolean }

networkCasinoBuyChips ​

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networkCasinoBuyChips(p0: number, p1: number): boolean

networkCasinoCanBet ​

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networkCasinoCanBet(hash: number): boolean

networkCasinoCanBetPvc ​

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networkCasinoCanBetPvc(): boolean

networkCasinoCanBuyChipsPvc ​

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networkCasinoCanBuyChipsPvc(): boolean

networkCasinoSellChips ​

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networkCasinoSellChips(p0: number, p1: number): boolean

networkClearCharacterWallet ​

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networkClearCharacterWallet(characterslot: number): void

networkDeleteCharacter ​

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networkDeleteCharacter(characterslot: number, p1: boolean, p2: boolean): void

networkEarnAgency ​

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networkEarnAgency(p0: number, p1: number, p2: number, p3: number): void

networkEarnAgencyContract ​

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networkEarnAgencyContract(p0: number, p1: number): void

networkEarnAgencyPhone ​

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networkEarnAgencyPhone(p0: number, p1: number, p2: number): void

networkEarnAgencySafe ​

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networkEarnAgencySafe(p0: number, p1: number): void

networkEarnArcade ​

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networkEarnArcade(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number): void

networkEarnArenaCareerProgression ​

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networkEarnArenaCareerProgression(amount: number, p1: number): void

networkEarnArenaSkillLevelProgression ​

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networkEarnArenaSkillLevelProgression(amount: number, p1: number): void

networkEarnArenaWar ​

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networkEarnArenaWar(amount: number, p1: number, p2: number, p3: number): void

networkEarnArenaWarAssassinateTarget ​

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networkEarnArenaWarAssassinateTarget(amount: number): void

networkEarnAutoshopBusiness ​

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networkEarnAutoshopBusiness(p0: number, p1: number, p2: number): void

networkEarnAutoshopIncome ​

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networkEarnAutoshopIncome(p0: number, p1: number): void

networkEarnAwardContract ​

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networkEarnAwardContract(p0: number, p1: number): void

networkEarnAwardFixerMission ​

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networkEarnAwardFixerMission(p0: number, p1: number): void

networkEarnAwardPhone ​

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networkEarnAwardPhone(p0: number, p1: number): void

networkEarnAwardShortTrip ​

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networkEarnAwardShortTrip(p0: number, p1: number): void

networkEarnBbEventBonus ​

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networkEarnBbEventBonus(amount: number): void

networkEarnBiker ​

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networkEarnBiker(p0: number): void

networkEarnBikerShop ​

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networkEarnBikerShop(p0: number, p1: number): void

networkEarnBoss ​

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networkEarnBoss(p0: number, p1: number, p2: number): void

networkEarnBountyHunterReward ​

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networkEarnBountyHunterReward(p0: number): void

networkEarnCarclubMembership ​

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networkEarnCarclubMembership(p0: number): void

networkEarnCasinoAward ​

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networkEarnCasinoAward(amount: number, hash: number): void

networkEarnCasinoCollectableCompletedCollection ​

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networkEarnCasinoCollectableCompletedCollection(amount: number): void

networkEarnCasinoHeist ​

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networkEarnCasinoHeist(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number): void

networkEarnCasinoHeistAwards ​

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networkEarnCasinoHeistAwards(p0: number, p1: number, p2: number, p3: number, p4: number): void

networkEarnCasinoMissionReward ​

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networkEarnCasinoMissionReward(amount: number): void

networkEarnCasinoStoryMissionReward ​

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networkEarnCasinoStoryMissionReward(amount: number): void

networkEarnCollectableCompletedCollection ​

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networkEarnCollectableCompletedCollection(amount: number, p1: number): void

networkEarnCollectableItem ​

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networkEarnCollectableItem(amount: number, p1: number): void

networkEarnCollectables ​

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networkEarnCollectables(p0: number, p1: number, p2: number): void

networkEarnCollectablesActionFigures ​

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networkEarnCollectablesActionFigures(amount: number): void

networkEarnDailyObjectiveEvent ​

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networkEarnDailyObjectiveEvent(amount: number): void

networkEarnDailyVehicle ​

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networkEarnDailyVehicle(p0: number, p1: number): void

networkEarnDailyVehicleBonus ​

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networkEarnDailyVehicleBonus(p0: number): void

networkEarnDoomsdayFinaleBonus ​

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networkEarnDoomsdayFinaleBonus(amount: number, vehiclehash: number): void

networkEarnFirstTimeBonus ​

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networkEarnFirstTimeBonus(p0: number, p1: number, p2: number): void

networkEarnFixerAgencyShortTrip ​

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networkEarnFixerAgencyShortTrip(p0: number, p1: number): void

networkEarnFixerFinale ​

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networkEarnFixerFinale(p0: number, p1: number): void

networkEarnFixerPrep ​

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networkEarnFixerPrep(p0: number, p1: number): void

networkEarnFixerRivalDelivery ​

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networkEarnFixerRivalDelivery(p0: number, p1: number): void

networkEarnFmbbWageBonus ​

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networkEarnFmbbWageBonus(p0: number): void

networkEarnFromAiTargetKill ​

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networkEarnFromAiTargetKill(p0: number, p1: number): void

networkEarnFromAmbientJob ​

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networkEarnFromAmbientJob(p0: number, p1: string): { p2: number }

networkEarnFromBendJob ​

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networkEarnFromBendJob(amount: number, heisthash: string): void

networkEarnFromBetting ​

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networkEarnFromBetting(amount: number, p1: string): void

networkEarnFromBounty ​

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networkEarnFromBounty(amount: number, p3: number): { gamerhandle: number; p2: number }

networkEarnFromBusinessBattle ​

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networkEarnFromBusinessBattle(p0: number): void

networkEarnFromBusinessHubSell ​

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networkEarnFromBusinessHubSell(p0: number, p1: number, p2: number): void

networkEarnFromBusinessProduct ​

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networkEarnFromBusinessProduct(amount: number, p1: number, p2: number, p3: number): void

networkEarnFromCashingOut ​

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networkEarnFromCashingOut(amount: number): void

networkEarnFromChallengeWin ​

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networkEarnFromChallengeWin(p0: number, p2: boolean): { p1: number }

networkEarnFromClubManagementParticipation ​

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networkEarnFromClubManagementParticipation(p0: number, p1: number): void

networkEarnFromContraband ​

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networkEarnFromContraband(amount: number, p1: number): void

networkEarnFromCrateDrop ​

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networkEarnFromCrateDrop(amount: number): void

networkEarnFromCriminalMastermind ​

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networkEarnFromCriminalMastermind(p0: number, p1: number, p2: number): void

networkEarnFromDailyObjectives ​

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networkEarnFromDailyObjectives(amount: number, type: string, characterslot: number): void

networkEarnFromDestroyingContraband ​

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networkEarnFromDestroyingContraband(p0: number, p1: number, p2: number): void

networkEarnFromFmbbBossWork ​

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networkEarnFromFmbbBossWork(p0: number): void

networkEarnFromFmbbPhonecallMission ​

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networkEarnFromFmbbPhonecallMission(p0: number): void

networkEarnFromGangattackPickup ​

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networkEarnFromGangattackPickup(amount: number): void

networkEarnFromHangarTrade ​

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networkEarnFromHangarTrade(p0: number, p1: number): void

networkEarnFromHoldups ​

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networkEarnFromHoldups(amount: number): void

networkEarnFromImportExport ​

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networkEarnFromImportExport(amount: number, modelhash: number): void

networkEarnFromIslandHeistDjMission ​

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networkEarnFromIslandHeistDjMission(p0: number, p1: number): void

networkEarnFromJob ​

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networkEarnFromJob(amount: number, p1: string): void

networkEarnFromJobBonus ​

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networkEarnFromJobBonus(p0: number): { p1: number; p2: number }

networkEarnFromNotBadsport ​

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networkEarnFromNotBadsport(amount: number): void

networkEarnFromPersonalVehicle ​

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networkEarnFromPersonalVehicle(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number): void

networkEarnFromPickup ​

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networkEarnFromPickup(amount: number): void

networkEarnFromPremiumJob ​

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networkEarnFromPremiumJob(amount: number, p1: string): void

networkEarnFromProperty ​

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networkEarnFromProperty(amount: number, propertyname: number): void

networkEarnFromRobArmoredCars ​

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networkEarnFromRobArmoredCars(amount: number): void

networkEarnFromSellBunker ​

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networkEarnFromSellBunker(amount: number, bunkerhash: number): void

networkEarnFromSmugglerWork ​

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networkEarnFromSmugglerWork(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number): void

networkEarnFromVehicle ​

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networkEarnFromVehicle(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number): void

networkEarnFromVehicleExport ​

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networkEarnFromVehicleExport(amount: number, p1: number, p2: number): void

networkEarnGangopsAward ​

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networkEarnGangopsAward(amount: number, p1: string, p2: number): void

networkEarnGangopsElite ​

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networkEarnGangopsElite(amount: number, p1: string, actindex: number): void

networkEarnGangopsFinale ​

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networkEarnGangopsFinale(amount: number, p1: string): void

networkEarnGangopsPrepParticipation ​

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networkEarnGangopsPrepParticipation(amount: number): void

networkEarnGangopsSetup ​

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networkEarnGangopsSetup(amount: number, p1: string): void

networkEarnGangopsWages ​

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networkEarnGangopsWages(amount: number, p1: number): void

networkEarnGangopsWagesBonus ​

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networkEarnGangopsWagesBonus(amount: number, p1: number): void

networkEarnGoon ​

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networkEarnGoon(p0: number, p1: number, p2: number): void

networkEarnHeistAward ​

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networkEarnHeistAward(p0: number, p1: number, p2: number): void

networkEarnIslandHeist ​

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networkEarnIslandHeist(amount1: number, p1: number, p2: number, p3: number, amount2: number, p5: number): void

networkEarnNightclub ​

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networkEarnNightclub(p0: number, p1: number): void

networkEarnNightclubAndWarehouse ​

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networkEarnNightclubAndWarehouse(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number): void

networkEarnNightclubDancing ​

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networkEarnNightclubDancing(p0: number): void

networkEarnPurchaseClubHouse ​

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networkEarnPurchaseClubHouse(p0: number, p1: number): void

networkEarnRdrBonus ​

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networkEarnRdrBonus(amount: number, p1: number): void

networkEarnSellBase ​

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networkEarnSellBase(amount: number, basenamehash: number): void

networkEarnSellPrizeVehicle ​

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networkEarnSellPrizeVehicle(amount: number, p1: number, p2: number): void

networkEarnSightseeingReward ​

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networkEarnSightseeingReward(p0: number, p1: number, p2: number, p3: number): void

networkEarnSmugglerAgency ​

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networkEarnSmugglerAgency(amount: number, p1: number, p2: number, p3: number): void

networkEarnSpinTheWheelCash ​

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networkEarnSpinTheWheelCash(amount: number): void

networkEarnTargetRefund ​

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networkEarnTargetRefund(amount: number, p1: number): void

networkEarnTunerAward ​

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networkEarnTunerAward(p0: number, p1: number, p2: number): void

networkEarnTunerRobbery ​

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networkEarnTunerRobbery(p0: number, p1: number, p2: number, p3: number, p4: number): void

networkEarnUpgradeAgency ​

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networkEarnUpgradeAgency(p0: number, p1: number): void

networkEarnUpgradeArcade ​

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networkEarnUpgradeArcade(p0: number, p1: number, p2: number): void

networkEarnUpgradeAutoshop ​

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networkEarnUpgradeAutoshop(p0: number, p1: number): void

networkEarnWagePayment ​

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networkEarnWagePayment(amount: number, p1: number): void

networkEarnWagePaymentBonus ​

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networkEarnWagePaymentBonus(amount: number): void

networkEconomyHasFixedCrazyNumbers ​

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networkEconomyHasFixedCrazyNumbers(): boolean

networkGetCanSpendFromBankAndWallet ​

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networkGetCanSpendFromBankAndWallet(amount: number, characterslot: number): boolean

networkGetEvcBalance ​

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networkGetEvcBalance(): number

networkGetStringBankBalance ​

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networkGetStringBankBalance(): string

networkGetVcBalance ​

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networkGetVcBalance(): number

networkGetVcBankBalance ​

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networkGetVcBankBalance(): number

networkGetVcWalletBalance ​

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networkGetVcWalletBalance(characterslot: number): number

networkGivePlayerJobshareCash ​

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networkGivePlayerJobshareCash(amount: number): { gamerhandle: number }

networkInitializeCash ​

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networkInitializeCash(wallet: number, bank: number): void

networkManualDeleteCharacter ​

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networkManualDeleteCharacter(characterslot: number): void

networkMoneyCanBet ​

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networkMoneyCanBet(amount: number, p1: boolean, p2: boolean): boolean

networkPayEmployeeWage ​

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networkPayEmployeeWage(p0: number, p1: boolean, p2: boolean): void

networkPayMatchEntryFee ​

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networkPayMatchEntryFee(amount: number, matchid: string, p2: boolean, p3: boolean): void

networkReceivePlayerJobshareCash ​

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networkReceivePlayerJobshareCash(value: number): { gamerhandle: number }

networkRefundCash ​

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networkRefundCash(index: number, context: string, reason: string, p3: boolean): void

networkSpendAgency ​

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networkSpendAgency(p0: number, p1: number, p2: number, p3: number, p4: number): void

networkSpendApartmentUtilities ​

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networkSpendApartmentUtilities(amount: number, p1: boolean, p2: boolean): { data: number }

networkSpendArcade ​

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networkSpendArcade(p0: number, p1: number, p2: number, p3: number, p4: number): void

networkSpendArcadeMgmt ​

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networkSpendArcadeMgmt(p0: number, p1: number, p2: number, p3: number, p4: number): void

networkSpendArenaSpectatorBox ​

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networkSpendArenaSpectatorBox(amount: number, type: number, p2: boolean, p3: boolean): void

networkSpendAutoshopModify ​

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networkSpendAutoshopModify(p0: number, p1: number, p2: number, p3: number, p4: number): void

networkSpendBeachParty ​

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networkSpendBeachParty(p0: number): void

networkSpendBikeShop ​

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networkSpendBikeShop(p0: number, p1: number, p2: number, p3: number): void

networkSpendBoss ​

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networkSpendBoss(p0: number, p1: number, p2: number): void

networkSpendBusinessPropertyFees ​

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networkSpendBusinessPropertyFees(p0: number, p1: number, p2: number, p3: number): void

networkSpendBuyAgency ​

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networkSpendBuyAgency(p0: number, p1: number, p2: number, p3: number): void

networkSpendBuyArcade ​

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networkSpendBuyArcade(p0: number, p1: number, p2: number, p3: number): void

networkSpendBuyArena ​

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networkSpendBuyArena(amount: number, p1: boolean, p2: boolean, p3: string): void

networkSpendBuyAutoshop ​

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networkSpendBuyAutoshop(p0: number, p1: number, p2: number, p3: number): void

networkSpendBuyCasino ​

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networkSpendBuyCasino(amount: number, p1: boolean, p2: boolean): { data: number }

networkSpendBuySub ​

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networkSpendBuySub(p0: number, p1: number, p2: number, p3: number): void

networkSpendCarClubMembership ​

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networkSpendCarClubMembership(amount1: number, p1: number, p2: number, amount2: number, p4: number): void

networkSpendCarClubTakeover ​

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networkSpendCarClubTakeover(p0: number, p1: number, p2: number, p3: number): void

networkSpendCasinoClub ​

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networkSpendCasinoClub(amount1: number, p1: number, p2: boolean, p3: number, p4: number, p5: number, p6: number, amount2: number, p8: number): void

networkSpendCasinoGeneric ​

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networkSpendCasinoGeneric(amount: number, p1: number, p2: number, p3: number, p4: number): void

networkSpendCasinoHeist ​

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networkSpendCasinoHeist(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number, p9: number, p10: number): void

networkSpendCasinoHeistSkipMission ​

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networkSpendCasinoHeistSkipMission(p0: number, p1: number, p2: number, p3: number): void

networkSpendCasinoMembership ​

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networkSpendCasinoMembership(amount: number, p1: boolean, p2: boolean, p3: number): void

networkSpendCompSuv ​

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networkSpendCompSuv(p0: number, p1: number, p2: number, p3: number): void

networkSpendGangopsCannon ​

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networkSpendGangopsCannon(p0: number, p1: number, p2: number, p3: number): void

networkSpendGangopsRepairCost ​

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networkSpendGangopsRepairCost(p0: number, p1: number, p2: number): void

networkSpendGangopsSkipMission ​

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networkSpendGangopsSkipMission(p0: number, p1: number, p2: number, p3: number): void

networkSpendGangopsStartStrand ​

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networkSpendGangopsStartStrand(type: number, amount: number, p2: boolean, p3: boolean): void

networkSpendGoon ​

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networkSpendGoon(p0: number, p1: number, amount: number): void

networkSpendGunrunning ​

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networkSpendGunrunning(p0: number, p1: number, p2: number, p3: number): void

networkSpendHidden ​

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networkSpendHidden(p0: number, p1: number, p2: number, p3: number): void

networkSpendInteractionMenuAbility ​

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networkSpendInteractionMenuAbility(p0: number, p1: number, p2: number, p3: number): void

networkSpendIslandHeist ​

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networkSpendIslandHeist(p0: number, p1: number, p2: number, p3: number): void

networkSpendMakeItRain ​

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networkSpendMakeItRain(amount: number, p1: boolean, p2: boolean): void

networkSpendNightclubAndWarehouse ​

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networkSpendNightclubAndWarehouse(p0: number, p1: number, p2: number, p3: number): void

networkSpendNightclubBarDrink ​

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networkSpendNightclubBarDrink(amount: number, p1: number, p2: boolean, p3: boolean): void

networkSpendPlayArcade ​

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networkSpendPlayArcade(p0: number, p1: number, p2: number, p3: number, p4: number): void

networkSpendSetCommonFields ​

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networkSpendSetCommonFields(p0: number, p1: number, p2: number, p3: boolean): void

networkSpendSetDiscount ​

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networkSpendSetDiscount(p0: boolean): void

networkSpendSourceBike ​

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networkSpendSourceBike(p0: number, p1: number, p2: number, p3: number): void

networkSpendSpinTheWheelPayment ​

ts
networkSpendSpinTheWheelPayment(amount: number, p1: number, p2: boolean): void

networkSpendSubmarine ​

ts
networkSpendSubmarine(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number): void

networkSpendSupply ​

ts
networkSpendSupply(p0: number, p1: number, p2: number, p3: number): void

networkSpendUpgradeAgency ​

ts
networkSpendUpgradeAgency(p0: number, p1: number, p2: number, p3: number): void

networkSpendUpgradeArcade ​

ts
networkSpendUpgradeArcade(p0: number, p1: number, p2: number, p3: number): void

networkSpendUpgradeArena ​

ts
networkSpendUpgradeArena(amount: number, p1: boolean, p2: boolean, p3: string): void

networkSpendUpgradeAutoshop ​

ts
networkSpendUpgradeAutoshop(p0: number, p1: number, p2: number, p3: number): void

networkSpendUpgradeCasino ​

ts
networkSpendUpgradeCasino(amount: number, p1: boolean, p2: boolean): { data: number }

networkSpendUpgradeSub ​

ts
networkSpendUpgradeSub(p0: number, p1: number, p2: number, p3: number): void

networkSpendVehicleRequested ​

ts
networkSpendVehicleRequested(p0: number, p1: number, p2: number, p3: number, p4: number): void

networkSpentAmmoDrop ​

ts
networkSpentAmmoDrop(p0: number, p1: boolean, p2: boolean, p3: number): void

networkSpentArenaJoinSpectator ​

ts
networkSpentArenaJoinSpectator(amount: number, p1: number, p2: boolean, p3: boolean): void

networkSpentArrestBail ​

ts
networkSpentArrestBail(p0: number, p1: boolean, p2: boolean): void

networkSpentBallisticEquipment ​

ts
networkSpentBallisticEquipment(amount: number, p1: boolean, p2: boolean): void

networkSpentBetting ​

ts
networkSpentBetting(amount: number, p1: number, matchid: string, p3: boolean, p4: boolean): void

networkSpentBoatPickup ​

ts
networkSpentBoatPickup(p0: number, p1: boolean, p2: boolean, p3: number): void

networkSpentBounty ​

ts
networkSpentBounty(p0: number, p1: boolean, p2: boolean): void

networkSpentBullShark ​

ts
networkSpentBullShark(p0: number, p1: boolean, p2: boolean, p3: number): void

networkSpentBuyBase ​

ts
networkSpentBuyBase(p0: number, p1: number, p2: number, p3: number): void

networkSpentBuyBunker ​

ts
networkSpentBuyBunker(p0: number, p1: number, p2: number, p3: number): void

networkSpentBuyOfftheradar ​

ts
networkSpentBuyOfftheradar(p0: number, p1: boolean, p2: boolean, p3: number): void

networkSpentBuyPassiveMode ​

ts
networkSpentBuyPassiveMode(p0: number, p1: boolean, p2: boolean, p3: number): void

networkSpentBuyRevealPlayers ​

ts
networkSpentBuyRevealPlayers(p0: number, p1: boolean, p2: boolean, p3: number): void

networkSpentBuyTiltrotor ​

ts
networkSpentBuyTiltrotor(p0: number, p1: number, p2: number, p3: number): void

networkSpentBuyTruck ​

ts
networkSpentBuyTruck(p0: number, p1: number, p2: number, p3: number): void

networkSpentBuyWantedlevel ​

ts
networkSpentBuyWantedlevel(p0: number, p2: boolean, p3: boolean, p4: number): { p1: number }

networkSpentCallPlayer ​

ts
networkSpentCallPlayer(p0: number, p2: boolean, p3: boolean): { p1: number }

networkSpentCargoSourcing ​

ts
networkSpentCargoSourcing(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number): void

networkSpentCarwash ​

ts
networkSpentCarwash(p0: number, p1: number, p2: number, p3: boolean, p4: boolean): void

networkSpentCashDrop ​

ts
networkSpentCashDrop(amount: number, p1: boolean, p2: boolean): void

networkSpentChangeAppearance ​

ts
networkSpentChangeAppearance(p0: number, p1: number, p2: number): void

networkSpentCinema ​

ts
networkSpentCinema(p0: number, p1: number, p2: boolean, p3: boolean): void

networkSpentEmployAssassins ​

ts
networkSpentEmployAssassins(p0: number, p1: number, p2: number, p3: number): void

networkSpentHeliPickup ​

ts
networkSpentHeliPickup(p0: number, p1: boolean, p2: boolean, p3: number): void

networkSpentHireMercenary ​

ts
networkSpentHireMercenary(p0: number, p1: boolean, p2: boolean, p3: number): void

networkSpentHireMugger ​

ts
networkSpentHireMugger(p0: number, p1: boolean, p2: boolean, p3: number): void

networkSpentHoldups ​

ts
networkSpentHoldups(p0: number, p1: boolean, p2: boolean): void

networkSpentImportExportRepair ​

ts
networkSpentImportExportRepair(p0: number, p1: number, p2: number): void

networkSpentInStripclub ​

ts
networkSpentInStripclub(p0: number, p1: boolean, p2: number, p3: boolean): void

networkSpentJukebox ​

ts
networkSpentJukebox(p0: number, p1: number, p2: number, p3: number): void

networkSpentMcAbility ​

ts
networkSpentMcAbility(p0: number, p1: number, p2: number, p3: number, p4: number): void

networkSpentMoveSubmarine ​

ts
networkSpentMoveSubmarine(p0: number, p1: number, p2: number): void

networkSpentMoveYacht ​

ts
networkSpentMoveYacht(amount: number, p1: boolean, p2: boolean): void

networkSpentNightclubEntryFee ​

ts
networkSpentNightclubEntryFee(player: number, amount: number, p1: number, p2: boolean, p3: boolean): void

networkSpentNoCops ​

ts
networkSpentNoCops(p0: number, p1: boolean, p2: boolean, p3: number): void

networkSpentOrderBodyguardVehicle ​

ts
networkSpentOrderBodyguardVehicle(p0: number, p1: number, p2: number, p3: number): void

networkSpentOrderWarehouseVehicle ​

ts
networkSpentOrderWarehouseVehicle(p0: number, p1: number, p2: number, p3: number): void

networkSpentPaHeliPickup ​

ts
networkSpentPaHeliPickup(p0: number, p1: number, p2: number, p3: number): void

networkSpentPaServiceDancer ​

ts
networkSpentPaServiceDancer(p0: number, p1: number, p2: number, p3: number): void

networkSpentPaServiceHeli ​

ts
networkSpentPaServiceHeli(p0: number, p1: number, p2: number, p3: number): void

networkSpentPaServiceImpound ​

ts
networkSpentPaServiceImpound(p0: number, p1: number, p2: number): void

networkSpentPaServiceSnack ​

ts
networkSpentPaServiceSnack(p0: number, p1: number, p2: number, p3: number): void

networkSpentPaServiceVehicle ​

ts
networkSpentPaServiceVehicle(p0: number, p1: number, p2: number, p3: number): void

networkSpentPayBusinessSupplies ​

ts
networkSpentPayBusinessSupplies(p0: number, p1: number, p2: number, p3: number): void

networkSpentPayVehicleInsurancePremium ​

ts
networkSpentPayVehicleInsurancePremium(amount: number, vehiclemodel: number, notbankrupt: boolean, hasthemoney: boolean): { gamerhandle: number }

networkSpentProstitutes ​

ts
networkSpentProstitutes(p0: number, p1: boolean, p2: boolean): void

networkSpentPurchaseBusinessProperty ​

ts
networkSpentPurchaseBusinessProperty(p0: number, p1: number, p2: number, p3: number): void

networkSpentPurchaseClubHouse ​

ts
networkSpentPurchaseClubHouse(p0: number, p1: number, p2: number, p3: number): void

networkSpentPurchaseHackerTruck ​

ts
networkSpentPurchaseHackerTruck(p0: number, p1: number, p2: number, p3: number): void

networkSpentPurchaseHangar ​

ts
networkSpentPurchaseHangar(p0: number, p1: number, p2: number, p3: number): void

networkSpentPurchaseImpexpWarehouseProperty ​

ts
networkSpentPurchaseImpexpWarehouseProperty(amount: number, p2: boolean, p3: boolean): { data: number }

networkSpentPurchaseNightclubAndWarehouse ​

ts
networkSpentPurchaseNightclubAndWarehouse(p0: number, p1: number, p2: number, p3: number): void

networkSpentPurchaseOfficeGarage ​

ts
networkSpentPurchaseOfficeGarage(p0: number, p1: number, p2: number, p3: number): void

networkSpentPurchaseOfficeProperty ​

ts
networkSpentPurchaseOfficeProperty(p0: number, p1: number, p2: number, p3: number, p4: number): void

networkSpentPurchaseWarehouseProperty ​

ts
networkSpentPurchaseWarehouseProperty(p0: number, p1: number, p2: number, p3: number): void

networkSpentRehireDj ​

ts
networkSpentRehireDj(amount: number, p1: number, p2: boolean, p3: boolean): void

networkSpentRenameOrganization ​

ts
networkSpentRenameOrganization(p0: number, p1: number, p2: number, p3: number): void

networkSpentRequestHeist ​

ts
networkSpentRequestHeist(p0: number, p1: boolean, p2: boolean, p3: number): void

networkSpentRequestJob ​

ts
networkSpentRequestJob(p0: number, p1: boolean, p2: boolean, p3: number): void

networkSpentRobbedByMugger ​

ts
networkSpentRobbedByMugger(amount: number, p1: boolean, p2: boolean, p3: number): void

networkSpentTaxi ​

ts
networkSpentTaxi(amount: number, p1: boolean, p2: boolean, p3: number, p4: number): void

networkSpentTelescope ​

ts
networkSpentTelescope(p0: number, p1: boolean, p2: boolean): void

networkSpentTradeBusinessProperty ​

ts
networkSpentTradeBusinessProperty(p0: number, p1: number, p2: number, p3: number): void

networkSpentTradeImpexpWarehouseProperty ​

ts
networkSpentTradeImpexpWarehouseProperty(p0: number, p1: number, p2: number, p3: number): void

networkSpentUpgradeBase ​

ts
networkSpentUpgradeBase(p0: number, p1: number, p2: number, p3: number): void

networkSpentUpgradeBusinessProperty ​

ts
networkSpentUpgradeBusinessProperty(p0: number, p1: number, p2: number, p3: number): void

networkSpentUpgradeClubHouse ​

ts
networkSpentUpgradeClubHouse(p0: number, p1: number, p2: number, p3: number): void

networkSpentUpgradeHackerTruck ​

ts
networkSpentUpgradeHackerTruck(p0: number, p1: number, p2: number, p3: number): void

networkSpentUpgradeHangar ​

ts
networkSpentUpgradeHangar(p0: number, p1: number, p2: number, p3: number): void

networkSpentUpgradeImpexpWarehouseProperty ​

ts
networkSpentUpgradeImpexpWarehouseProperty(p0: number, p1: number, p2: number, p3: number): void

networkSpentUpgradeNightclubAndWarehouse ​

ts
networkSpentUpgradeNightclubAndWarehouse(p0: number, p1: number, p2: number, p3: number): void

networkSpentUpgradeOfficeGarage ​

ts
networkSpentUpgradeOfficeGarage(p0: number, p1: number, p2: number, p3: number): void

networkSpentUpgradeOfficeProperty ​

ts
networkSpentUpgradeOfficeProperty(p0: number, p1: number, p2: number, p3: number, p4: number): void

networkSpentUpgradeTiltrotor ​

ts
networkSpentUpgradeTiltrotor(p0: number, p1: number, p2: number, p3: number): void

networkSpentUpgradeTruck ​

ts
networkSpentUpgradeTruck(p0: number, p1: number, p2: number, p3: number): void

networkSpentUpgradeWarehouseProperty ​

ts
networkSpentUpgradeWarehouseProperty(p0: number, p1: number, p2: number, p3: number): void

networkSpentUpradeBunker ​

ts
networkSpentUpradeBunker(p0: number, p1: number, p2: number, p3: number): void

networkSpentVehicleExportMods ​

ts
networkSpentVehicleExportMods(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number, p9: number): void

networkSpentWager ​

ts
networkSpentWager(p0: number, p1: number, amount: number): void

networkYohanSourceGoods ​

ts
networkYohanSourceGoods(p0: number, p1: number, p2: number, p3: number): void

processCashGift ​

ts
processCashGift(p2: string): { p0: number; p1: number; return: string }

wasVcWithdrawalSuccessful ​

ts
wasVcWithdrawalSuccessful(p0: number): boolean

withdrawVc ​

ts
withdrawVc(amount: number): number

VIMP developer documentation