VimpNativesNetshopping
@vimp-mp/types 2.0.1ts
interface VimpNativesNetshoppingMembers
netGameserverBasketAddItem
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netGameserverBasketAddItem(quantity: number): { itemdata: number; return: boolean }netGameserverBasketApplyServerData
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netGameserverBasketApplyServerData(p0: number): { p1: number; return: boolean }netGameserverBasketEnd
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netGameserverBasketEnd(): booleannetGameserverBasketIsActive
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netGameserverBasketIsActive(): booleannetGameserverBasketIsFull
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netGameserverBasketIsFull(): booleannetGameserverBasketStart
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netGameserverBasketStart(categoryhash: number, actionhash: number, flags: number): { return: boolean; transactionid: number }netGameserverBeginService
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netGameserverBeginService(categoryhash: number, itemhash: number, actiontypehash: number, value: number, flags: number): { return: boolean; transactionid: number }netGameserverCatalogIsValid
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netGameserverCatalogIsValid(): booleannetGameserverCatalogItemIsValid
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netGameserverCatalogItemIsValid(name: string): booleannetGameserverCatalogItemKeyIsValid
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netGameserverCatalogItemKeyIsValid(hash: number): booleannetGameserverCheckoutPending
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netGameserverCheckoutPending(transactionid: number): booleannetGameserverCheckoutStart
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netGameserverCheckoutStart(transactionid: number): booleannetGameserverClearSession
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netGameserverClearSession(p0: number): booleannetGameserverDeleteCharacter
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netGameserverDeleteCharacter(slot: number, transfer: boolean, reason: number): booleannetGameserverDeleteCharacterGetStatus
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netGameserverDeleteCharacterGetStatus(): numbernetGameserverDeleteSetTelemetryNonceSeed
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netGameserverDeleteSetTelemetryNonceSeed(): booleannetGameserverEndService
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netGameserverEndService(transactionid: number): booleannetGameserverGetCatalogCloudCrc
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netGameserverGetCatalogCloudCrc(): numbernetGameserverGetPrice
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netGameserverGetPrice(itemhash: number, categoryhash: number, p2: boolean): numbernetGameserverGetSessionStateAndStatus
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netGameserverGetSessionStateAndStatus(): { p0: number; p1: boolean; return: boolean }netGameserverInitSession
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netGameserverInitSession(): booleannetGameserverIsCatalogCurrent
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netGameserverIsCatalogCurrent(): booleannetGameserverIsSessionRefreshPending
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netGameserverIsSessionRefreshPending(): booleannetGameserverIsSessionValid
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netGameserverIsSessionValid(charslot: number): booleannetGameserverRefreshServerCatalog
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netGameserverRefreshServerCatalog(): booleannetGameserverRetrieveCatalogRefreshStatus
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netGameserverRetrieveCatalogRefreshStatus(): { return: boolean; state: number }netGameserverRetrieveInitSessionStatus
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netGameserverRetrieveInitSessionStatus(): { p0: number; return: boolean }netGameserverRetrieveSessionErrorCode
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netGameserverRetrieveSessionErrorCode(): { p0: number; return: boolean }netGameserverRetrieveStartSessionStatus
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netGameserverRetrieveStartSessionStatus(): { p0: number; return: boolean }netGameserverSessionApplyReceivedData
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netGameserverSessionApplyReceivedData(charslot: number): booleannetGameserverSetTelemetryNonceSeed
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netGameserverSetTelemetryNonceSeed(p0: number): booleannetGameserverStartSession
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netGameserverStartSession(charslot: number): booleannetGameserverStartSessionPending
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netGameserverStartSessionPending(): booleannetGameserverStartSessionRestart
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netGameserverStartSessionRestart(inventory: boolean, playerbalance: boolean): booleannetGameserverTransactionInProgress
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netGameserverTransactionInProgress(): booleannetGameserverTransferBankToWallet
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netGameserverTransferBankToWallet(charslot: number, amount: number): booleannetGameserverTransferBankToWalletGetStatus
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netGameserverTransferBankToWalletGetStatus(): numbernetGameserverTransferCashSetTelemetryNonceSeed
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netGameserverTransferCashSetTelemetryNonceSeed(): booleannetGameserverTransferWalletToBank
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netGameserverTransferWalletToBank(charslot: number, amount: number): booleannetGameserverTransferWalletToBankGetStatus
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netGameserverTransferWalletToBankGetStatus(): numbernetGameserverUseServerTransactions
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netGameserverUseServerTransactions(): boolean