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VimpNativesNetwork

@vimp-mp/types 2.0.1

Interface · GTA V natives API

ts
interface VimpNativesNetwork

Members

_networkCanTextFromGamerBeViewed

ts
_networkCanTextFromGamerBeViewed(): { gamerhandle: number; return: boolean }

_networkClearTunablesRegistrationContexts

ts
_networkClearTunablesRegistrationContexts(): void

_networkConfirmGameRestart

ts
_networkConfirmGameRestart(): void

_networkDoesCommunicationGroupHavePermission

ts
_networkDoesCommunicationGroupHavePermission(communicationtype: number): boolean

_networkDoesCommunicationGroupHaveSettingsEnabled

ts
_networkDoesCommunicationGroupHaveSettingsEnabled(communicationtype: number): boolean

_networkGetAccessCodeLabelBody

ts
_networkGetAccessCodeLabelBody(accesscode: number): string

_networkGetAccessCodeLabelHeading

ts
_networkGetAccessCodeLabelHeading(accesscode: number): string

_networkGetBattleyeErrorMessageLabel

ts
_networkGetBattleyeErrorMessageLabel(errorcode: number): string

_networkGetCommunicationGroupDefaultFlags

ts
_networkGetCommunicationGroupDefaultFlags(communicationtype: number): number

_networkGetCommunicationGroupFlags

ts
_networkGetCommunicationGroupFlags(communicationtype: number): number

_networkGetCommunicationGroupValue

ts
_networkGetCommunicationGroupValue(communicationtype: number): number

_networkGetGameRestartReason

ts
_networkGetGameRestartReason(): number

_networkGetGameRestartReasonMessageLabel

ts
_networkGetGameRestartReasonMessageLabel(): string

_networkGetRandomFloatRanged

ts
_networkGetRandomFloatRanged(rangestart: number, rangeend: number): number

_networkGetTunablesRegistrationBool

ts
_networkGetTunablesRegistrationBool(tunablename: number, defaultvalue: boolean): boolean

_networkGetTunablesRegistrationFloat

ts
_networkGetTunablesRegistrationFloat(tunablename: number, defaultvalue: number): number

_networkGetTunablesRegistrationInt

ts
_networkGetTunablesRegistrationInt(tunablename: number, defaultvalue: number): number

_networkHasPlayerPassedCheckType

ts
_networkHasPlayerPassedCheckType(checktype: number): { gamerhandle: number; return: boolean }

_networkHasRosPrivilegeMpTextCommunication

ts
_networkHasRosPrivilegeMpTextCommunication(): boolean

_networkHasRosPrivilegeMpVoiceCommunication

ts
_networkHasRosPrivilegeMpVoiceCommunication(): boolean

_networkHasRosPrivilegeReporting

ts
_networkHasRosPrivilegeReporting(): boolean

_networkHavePlatformCommunicationPrivileges

ts
_networkHavePlatformCommunicationPrivileges(): boolean

_networkHideEntityInTutorialSession

ts
_networkHideEntityInTutorialSession(nethandle: number, hide: boolean): void

_networkInviteClearJoinFailReason

ts
_networkInviteClearJoinFailReason(): void

_networkInviteGetJoinFailReason

ts
_networkInviteGetJoinFailReason(): string

_networkIsAmericasVersion

ts
_networkIsAmericasVersion(): boolean

_networkLoadGamerDisplayName

ts
_networkLoadGamerDisplayName(): { gamerhandle: number; return: string }

_networkMultiplayerCrossplayNotAllowed

ts
_networkMultiplayerCrossplayNotAllowed(): boolean

_networkSessionLeaveIncludingReason

ts
_networkSessionLeaveIncludingReason(leaveflags: number, leavereason: number): boolean

_networkSetCommunicationGroupFlags

ts
_networkSetCommunicationGroupFlags(communicationtype: number, communicationgroupflag: number): void

_networkSetTunablesRegistrationContexts

ts
_networkSetTunablesRegistrationContexts(): { tunablecontextdata: number }

_networkTriggerDamageEventForZeroPedDamage

ts
_networkTriggerDamageEventForZeroPedDamage(entity: number, trigger: boolean): void

_setFreemodeReportData

ts
_setFreemodeReportData(): { gamerhandle: number; reportdata: number }

activateDamageTrackerOnNetworkId

ts
activateDamageTrackerOnNetworkId(netid: number, toggle: boolean): void

activateDamageTrackerOnPlayer

ts
activateDamageTrackerOnPlayer(player: number, toggle: boolean): void

areCutsceneEntitiesNetworked

ts
areCutsceneEntitiesNetworked(): boolean

badSportPlayerLeftDetected

ts
badSportPlayerLeftDetected(event: number, amountreceived: number): { gamerhandle: number; return: boolean }

canRegisterMissionDoors

ts
canRegisterMissionDoors(p0: number): boolean

canRegisterMissionEntities

ts
canRegisterMissionEntities(pedAmt: number, vehicleAmt: number, objectAmt: number, pickupAmt: number): boolean

canRegisterMissionObjects

ts
canRegisterMissionObjects(amount: number): boolean

canRegisterMissionPeds

ts
canRegisterMissionPeds(amount: number): boolean

canRegisterMissionPickups

ts
canRegisterMissionPickups(amount: number): boolean

canRegisterMissionVehicles

ts
canRegisterMissionVehicles(amount: number): boolean

clearServiceEventArguments

ts
clearServiceEventArguments(): void

cloudCheckAvailability

ts
cloudCheckAvailability(): void

cloudDeleteMemberFile

ts
cloudDeleteMemberFile(p0: string): number

cloudDidRequestSucceed

ts
cloudDidRequestSucceed(requestid: number): boolean

cloudGetAvailabilityCheckResult

ts
cloudGetAvailabilityCheckResult(): boolean

cloudHasRequestCompleted

ts
cloudHasRequestCompleted(requestid: number): boolean

cloudIsCheckingAvailability

ts
cloudIsCheckingAvailability(): boolean

convertPosixTime

ts
convertPosixTime(posixtime: number): { timestructure: number }

delayMpStoreOpen

ts
delayMpStoreOpen(): void

facebookCanPostToFacebook

ts
facebookCanPostToFacebook(): boolean

facebookDidPostSucceed

ts
facebookDidPostSucceed(): boolean

facebookHasPostCompleted

ts
facebookHasPostCompleted(): boolean

facebookPostCompletedHeist

ts
facebookPostCompletedHeist(heistname: string, cashearned: number, xpearned: number): boolean

facebookPostCompletedMilestone

ts
facebookPostCompletedMilestone(milestoneid: number): boolean

facebookPostCreateCharacter

ts
facebookPostCreateCharacter(): boolean

fadeOutLocalPlayer

ts
fadeOutLocalPlayer(p0: boolean): void

filloutPmPlayerList

ts
filloutPmPlayerList(p1: number, p2: number): { gamerhandle: number; return: boolean }

filloutPmPlayerListWithNames

ts
filloutPmPlayerListWithNames(p2: number, p3: number): { p0: number; p1: number; return: boolean }

getCloudTimeAsInt

ts
getCloudTimeAsInt(): number

getCloudTimeAsString

ts
getCloudTimeAsString(): string

getCommerceItemCat

ts
getCommerceItemCat(index: number, index2: number): string

getCommerceItemId

ts
getCommerceItemId(index: number): string

getCommerceItemName

ts
getCommerceItemName(index: number): string

getCommerceItemNumCats

ts
getCommerceItemNumCats(index: number): number

getCommerceItemTexturename

ts
getCommerceItemTexturename(index: number): string

getCommerceProductPrice

ts
getCommerceProductPrice(index: number): string

getContentToLoadType

ts
getContentToLoadType(): number

getIsLaunchFromLiveArea

ts
getIsLaunchFromLiveArea(): boolean

getIsLiveAreaLaunchWithContent

ts
getIsLiveAreaLaunchWithContent(): boolean

getMaxNumNetworkObjects

ts
getMaxNumNetworkObjects(): number

getMaxNumNetworkPeds

ts
getMaxNumNetworkPeds(): number

getMaxNumNetworkPickups

ts
getMaxNumNetworkPickups(): number

getMaxNumNetworkVehicles

ts
getMaxNumNetworkVehicles(): number

getNetworkTime

ts
getNetworkTime(): number

getNetworkTimeAccurate

ts
getNetworkTimeAccurate(): number

getNumCommerceItems

ts
getNumCommerceItems(): number

getNumCreatedMissionObjects

ts
getNumCreatedMissionObjects(p0: boolean): number

getNumCreatedMissionPeds

ts
getNumCreatedMissionPeds(p0: boolean): number

getNumCreatedMissionVehicles

ts
getNumCreatedMissionVehicles(p0: boolean): number

getNumReservedMissionObjects

ts
getNumReservedMissionObjects(p0: boolean, p1: number): number

getNumReservedMissionPeds

ts
getNumReservedMissionPeds(p0: boolean, p1: number): number

getNumReservedMissionVehicles

ts
getNumReservedMissionVehicles(p0: boolean, p1: number): number

getOnlineVersion

ts
getOnlineVersion(): string

getReservedMissionEntitiesInArea

ts
getReservedMissionEntitiesInArea(x: number, y: number, z: number, p3: number): { out1: number; out2: number; out3: number }

getStatusOfTextureDownload

ts
getStatusOfTextureDownload(p0: number): number

getTimeAsString

ts
getTimeAsString(time: number): string

getTimeDifference

ts
getTimeDifference(timea: number, timeb: number): number

getTimeOffset

ts
getTimeOffset(timea: number, timeb: number): number

getUserPremiumAccess

ts
getUserPremiumAccess(): number

getUserStarterAccess

ts
getUserStarterAccess(): number

hasNetworkTimeStarted

ts
hasNetworkTimeStarted(): boolean

isCommerceDataFetchInProgress

ts
isCommerceDataFetchInProgress(): boolean

isCommerceDataValid

ts
isCommerceDataValid(): boolean

isCommerceStoreOpen

ts
isCommerceStoreOpen(): boolean

isDamageTrackerActiveOnNetworkId

ts
isDamageTrackerActiveOnNetworkId(netid: number): boolean

isDamageTrackerActiveOnPlayer

ts
isDamageTrackerActiveOnPlayer(player: number): boolean

isEntityAGhost

ts
isEntityAGhost(entity: number): boolean

isEntityInGhostCollision

ts
isEntityInGhostCollision(entity: number): boolean

isNetworkIdOwnedByParticipant

ts
isNetworkIdOwnedByParticipant(netid: number): boolean

isNetworkVehicleRunningRespotTimer

ts
isNetworkVehicleRunningRespotTimer(networkid: number): boolean

isPlayerInCutscene

ts
isPlayerInCutscene(player: number): boolean

isSphereVisibleToAnotherMachine

ts
isSphereVisibleToAnotherMachine(p0: number, p1: number, p2: number, p3: number): boolean

isSphereVisibleToPlayer

ts
isSphereVisibleToPlayer(p0: number, p1: number, p2: number, p3: number, p4: number): boolean

isStoreAvailableToUser

ts
isStoreAvailableToUser(): boolean

isTimeEqualTo

ts
isTimeEqualTo(timea: number, timeb: number): boolean

isTimeLessThan

ts
isTimeLessThan(timea: number, timeb: number): boolean

isTimeMoreThan

ts
isTimeMoreThan(timea: number, timeb: number): boolean

isUserOldEnoughToAccessStore

ts
isUserOldEnoughToAccessStore(): boolean

netToEnt

ts
netToEnt(nethandle: number): number

netToObj

ts
netToObj(nethandle: number): number

netToPed

ts
netToPed(nethandle: number): number

netToVeh

ts
netToVeh(nethandle: number): number

networkAcceptPresenceInvite

ts
networkAcceptPresenceInvite(p0: number): boolean

networkAccessTunableBool

ts
networkAccessTunableBool(tunablecontext: string, tunablename: string): boolean

networkAccessTunableBoolHash

ts
networkAccessTunableBoolHash(tunablecontext: number, tunablename: number): boolean

networkAccessTunableBoolModificationDetectionRegistrationHash

ts
networkAccessTunableBoolModificationDetectionRegistrationHash(contexthash: number, namehash: number): { return: boolean; value: boolean }

networkAccessTunableFloat

ts
networkAccessTunableFloat(tunablecontext: string, tunablename: string): { return: boolean; value: number }

networkAccessTunableFloatHash

ts
networkAccessTunableFloatHash(tunablecontext: number, tunablename: number): { return: boolean; value: number }

networkAccessTunableFloatModificationDetectionRegistrationHash

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networkAccessTunableFloatModificationDetectionRegistrationHash(contexthash: number, namehash: number): { return: boolean; value: number }

networkAccessTunableInt

ts
networkAccessTunableInt(tunablecontext: string, tunablename: string): { return: boolean; value: number }

networkAccessTunableIntHash

ts
networkAccessTunableIntHash(tunablecontext: number, tunablename: number): { return: boolean; value: number }

networkAccessTunableIntModificationDetectionRegistrationHash

ts
networkAccessTunableIntModificationDetectionRegistrationHash(contexthash: number, namehash: number): { return: boolean; value: number }

networkAccessTunableModificationDetectionClear

ts
networkAccessTunableModificationDetectionClear(): boolean

networkActionFollowInvite

ts
networkActionFollowInvite(): boolean

networkAddClientEntityAngledArea

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networkAddClientEntityAngledArea(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, radius: number): number

networkAddClientEntityArea

ts
networkAddClientEntityArea(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): number

networkAddEntityAngledArea

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networkAddEntityAngledArea(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, width: number): number

networkAddEntityArea

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networkAddEntityArea(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): number

networkAddEntityToSynchronisedScene

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networkAddEntityToSynchronisedScene(entity: number, netscene: number, animdict: string, animname: string, speed: number, speedmulitiplier: number, flag: number): void

networkAddFollowers

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networkAddFollowers(p1: number): { p0: number }

networkAddFriend

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networkAddFriend(message: string): { gamerhandle: number; return: boolean }

networkAddInvalidObjectModel

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networkAddInvalidObjectModel(modelhash: number, p1: number): void

networkAddMapEntityToSynchronisedScene

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networkAddMapEntityToSynchronisedScene(netscene: number, modelhash: number, x: number, y: number, z: number, p5: number, p6: string, p7: number, p8: number, flags: number): void

networkAddPedToSynchronisedScene

ts
networkAddPedToSynchronisedScene(ped: number, netscene: number, animdict: string, animnname: string, speed: number, speedmultiplier: number, duration: number, flag: number, playbackrate: number, p9: number): void

networkAddPedToSynchronisedSceneWithIk

ts
networkAddPedToSynchronisedSceneWithIk(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number, p9: number): void

networkAddSynchronisedSceneCamera

ts
networkAddSynchronisedSceneCamera(netscene: number, animdict: string, animname: string): void

networkAllowCloningWhileInTutorial

ts
networkAllowCloningWhileInTutorial(p0: number, p1: number): void

networkAllowGangToJoinTutorialSession

ts
networkAllowGangToJoinTutorialSession(teamid: number, instanceid: number): void

networkAllowInviteProcessInPlayerSwitch

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networkAllowInviteProcessInPlayerSwitch(p0: boolean): void

networkAllowRemoteAttachmentModification

ts
networkAllowRemoteAttachmentModification(entity: number, toggle: boolean): void

networkAllowRemoteSyncedSceneLocalPlayerRequests

ts
networkAllowRemoteSyncedSceneLocalPlayerRequests(p0: number): void

networkAmIBlockedByGamer

ts
networkAmIBlockedByGamer(): { gamerhandle: number; return: boolean }

networkAmIBlockedByPlayer

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networkAmIBlockedByPlayer(player: number): boolean

networkAmIMutedByGamer

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networkAmIMutedByGamer(): { gamerhandle: number; return: boolean }

networkAmIMutedByPlayer

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networkAmIMutedByPlayer(player: number): boolean

networkApplyCachedPlayerHeadBlendData

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networkApplyCachedPlayerHeadBlendData(ped: number, player: number): boolean

networkApplyPedScarData

ts
networkApplyPedScarData(ped: number, p1: number): void

networkApplyTransitionParameter

ts
networkApplyTransitionParameter(p0: number, p1: number): void

networkApplyTransitionParameterString

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networkApplyTransitionParameterString(p0: number, string: string, p2: boolean): void

networkApplyVoiceProximityOverride

ts
networkApplyVoiceProximityOverride(x: number, y: number, z: number): void

networkAreHandlesTheSame

ts
networkAreHandlesTheSame(): { gamerhandle1: number; gamerhandle2: number; return: boolean }

networkArePlayersInSameTutorialSession

ts
networkArePlayersInSameTutorialSession(player: number, index: number): boolean

networkAreSocialClubPoliciesCurrent

ts
networkAreSocialClubPoliciesCurrent(): boolean

networkAreTransitionDetailsValid

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networkAreTransitionDetailsValid(p0: number): boolean

networkAttachSynchronisedSceneToEntity

ts
networkAttachSynchronisedSceneToEntity(netscene: number, entity: number, bone: number): void

networkBail

ts
networkBail(p0: number, p1: number, p2: number): void

networkBailTransition

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networkBailTransition(p0: number, p1: number, p2: number): void

networkBlockInvites

ts
networkBlockInvites(toggle: boolean): void

networkBlockJoinQueueInvites

ts
networkBlockJoinQueueInvites(toggle: boolean): void

networkBlockProxyMigrationBetweenTutorialSessions

ts
networkBlockProxyMigrationBetweenTutorialSessions(p0: number): void

networkCacheLocalPlayerHeadBlendData

ts
networkCacheLocalPlayerHeadBlendData(): void

networkCanAccessMultiplayer

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networkCanAccessMultiplayer(): { loadingstate: number; return: boolean }

networkCanBail

ts
networkCanBail(): boolean

networkCancelRespawnSearch

ts
networkCancelRespawnSearch(): void

networkCancelTransitionMatchmaking

ts
networkCancelTransitionMatchmaking(): void

networkCanCommunicateWithGamer

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networkCanCommunicateWithGamer(): { gamerhandle: number; return: boolean }

networkCanEnterMultiplayer

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networkCanEnterMultiplayer(): boolean

networkCanGamerPlayMultiplayerWithMe

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networkCanGamerPlayMultiplayerWithMe(): { gamerhandle: number; return: boolean }

networkCanPlayMultiplayerWithGamer

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networkCanPlayMultiplayerWithGamer(): { gamerhandle: number; return: boolean }

networkCanQueueForPreviousSessionJoin

ts
networkCanQueueForPreviousSessionJoin(): boolean

networkCanReceiveLocalInvite

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networkCanReceiveLocalInvite(): { gamerhandle: number; return: boolean }

networkCanSendLocalInvite

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networkCanSendLocalInvite(): { gamerhandle: number; return: boolean }

networkCanSessionEnd

ts
networkCanSessionEnd(): boolean

networkCanSetWaypoint

ts
networkCanSetWaypoint(): boolean

networkCanTextChatWithGamer

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networkCanTextChatWithGamer(): { gamerhandle: number; return: boolean }

networkCanViewGamerUserContent

ts
networkCanViewGamerUserContent(): { gamerhandle: number; return: boolean }

networkChangeTransitionSlots

ts
networkChangeTransitionSlots(p0: number, p1: boolean): void

networkCheckCanAccessAndAlert

ts
networkCheckCanAccessAndAlert(): boolean

networkCheckCommunicationPrivileges

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networkCheckCommunicationPrivileges(p0: number, p1: number, p2: boolean): boolean

networkCheckDataManagerForHandle

ts
networkCheckDataManagerForHandle(p0: number): { gamerhandle: number; return: boolean }

networkCheckDataManagerSucceededForHandle

ts
networkCheckDataManagerSucceededForHandle(p0: number): { gamerhandle: number; return: boolean }

networkCheckOnlinePrivileges

ts
networkCheckOnlinePrivileges(p0: number, p1: boolean): boolean

networkCheckPrivileges

ts
networkCheckPrivileges(p0: number, p1: number, p2: number): boolean

networkCheckRosLinkWentdownNotNet

ts
networkCheckRosLinkWentdownNotNet(): boolean

networkCheckTextCommunicationPrivileges

ts
networkCheckTextCommunicationPrivileges(p0: number, p1: number, p2: number): boolean

networkCheckUserContentPrivileges

ts
networkCheckUserContentPrivileges(p0: number, p1: number, p2: boolean): boolean

networkClanAnyDownloadMembershipPending

ts
networkClanAnyDownloadMembershipPending(): boolean

networkClanCrewinfoGetCrewranktitle

ts
networkClanCrewinfoGetCrewranktitle(p0: number, p1: string): boolean

networkClanCrewinfoGetStringValue

ts
networkClanCrewinfoGetStringValue(animdict: string, animname: string): boolean

networkClanDownloadMembership

ts
networkClanDownloadMembership(): { gamerhandle: number; return: boolean }

networkClanDownloadMembershipPending

ts
networkClanDownloadMembershipPending(): { p0: number; return: boolean }

networkClanGetEmblemTxdName

ts
networkClanGetEmblemTxdName(txdname: string): { nethandle: number; return: boolean }

networkClanGetLocalMembershipsCount

ts
networkClanGetLocalMembershipsCount(): number

networkClanGetMembership

ts
networkClanGetMembership(p2: number): { clanmembership: number; p0: number; return: boolean }

networkClanGetMembershipCount

ts
networkClanGetMembershipCount(): { p0: number; return: number }

networkClanGetMembershipDesc

ts
networkClanGetMembershipDesc(p1: number): { memberdesc: number; return: boolean }

networkClanGetMembershipValid

ts
networkClanGetMembershipValid(p1: number): { p0: number; return: boolean }

networkClanGetUiFormattedTag

ts
networkClanGetUiFormattedTag(buffersize: number, formattedtag: string): { clandesc: number }

networkClanHasCrewinfoMetadataBeenReceived

ts
networkClanHasCrewinfoMetadataBeenReceived(): boolean

networkClanIsEmblemReady

ts
networkClanIsEmblemReady(p0: number): { p1: number; return: boolean }

networkClanIsRockstarClan

ts
networkClanIsRockstarClan(buffersize: number): { clandesc: number; return: boolean }

networkClanJoin

ts
networkClanJoin(clandesc: number): boolean

networkClanPlayerGetDesc

ts
networkClanPlayerGetDesc(buffersize: number): { clandesc: number; gamerhandle: number; return: boolean }

networkClanPlayerIsActive

ts
networkClanPlayerIsActive(): { gamerhandle: number; return: boolean }

networkClanReleaseEmblem

ts
networkClanReleaseEmblem(p0: number): void

networkClanRemoteMembershipsAreInCache

ts
networkClanRemoteMembershipsAreInCache(): { p0: number; return: boolean }

networkClanRequestEmblem

ts
networkClanRequestEmblem(p0: number): boolean

networkClanServiceIsValid

ts
networkClanServiceIsValid(): boolean

networkClearClockTimeOverride

ts
networkClearClockTimeOverride(): void

networkClearFollowers

ts
networkClearFollowers(): void

networkClearFollowInvite

ts
networkClearFollowInvite(): boolean

networkClearFoundGamers

ts
networkClearFoundGamers(): void

networkClearGetGamerStatus

ts
networkClearGetGamerStatus(): void

networkClearGroupActivity

ts
networkClearGroupActivity(): void

networkClearInvalidObjectModels

ts
networkClearInvalidObjectModels(): void

networkClearOfflineInvitePending

ts
networkClearOfflineInvitePending(): void

networkClearQueuedJoinRequest

ts
networkClearQueuedJoinRequest(): void

networkClearTransitionCreatorHandle

ts
networkClearTransitionCreatorHandle(): void

networkClearVoiceChannel

ts
networkClearVoiceChannel(): void

networkClearVoiceProximityOverride

ts
networkClearVoiceProximityOverride(): void

networkCloseTransitionMatchmaking

ts
networkCloseTransitionMatchmaking(): void

networkConcealEntity

ts
networkConcealEntity(entity: number, toggle: boolean): void

networkConcealPlayer

ts
networkConcealPlayer(player: number, toggle: boolean, p2: boolean): void

networkCreateSynchronisedScene

ts
networkCreateSynchronisedScene(x: number, y: number, z: number, xrot: number, yrot: number, zrot: number, rotationorder: number, useocclusionportal: boolean, looped: boolean, p9: number, animtime: number, p11: number): number

networkDidFindGamersSucceed

ts
networkDidFindGamersSucceed(): boolean

networkDidGetGamerStatusSucceed

ts
networkDidGetGamerStatusSucceed(): boolean

networkDisableInvincibleFlashing

ts
networkDisableInvincibleFlashing(player: number, toggle: boolean): void

networkDisableLeaveRemotePedBehind

ts
networkDisableLeaveRemotePedBehind(toggle: boolean): void

networkDisableProximityMigration

ts
networkDisableProximityMigration(netid: number): void

networkDisableRealtimeMultiplayer

ts
networkDisableRealtimeMultiplayer(): void

networkDisableVoiceBandwidthRestriction

ts
networkDisableVoiceBandwidthRestriction(player: number): void

networkDisplaynamesFromHandlesStart

ts
networkDisplaynamesFromHandlesStart(p1: number): { p0: number; return: number }

networkDoesEntityExistWithNetworkId

ts
networkDoesEntityExistWithNetworkId(netid: number): boolean

networkDoesNetworkIdExist

ts
networkDoesNetworkIdExist(netid: number): boolean

networkDoesTunableExist

ts
networkDoesTunableExist(tunablecontext: string, tunablename: string): boolean

networkDoesTunableExistHash

ts
networkDoesTunableExistHash(tunablecontext: number, tunablename: number): boolean

networkDoTransitionQuickmatch

ts
networkDoTransitionQuickmatch(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number): boolean

networkDoTransitionQuickmatchAsync

ts
networkDoTransitionQuickmatchAsync(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number): boolean

networkDoTransitionQuickmatchWithGroup

ts
networkDoTransitionQuickmatchWithGroup(p0: number, p1: number, p2: number, p3: number, p5: number, p6: number, p7: number): { p4: number; return: boolean }

networkDoTransitionToFreemode

ts
networkDoTransitionToFreemode(p1: number, p2: boolean, players: number, p4: boolean): { p0: number; return: boolean }

networkDoTransitionToGame

ts
networkDoTransitionToGame(p0: boolean, maxplayers: number): boolean

networkDoTransitionToNewFreemode

ts
networkDoTransitionToNewFreemode(p1: number, players: number, p3: boolean, p4: boolean, p5: boolean): { p0: number; return: boolean }

networkDoTransitionToNewGame

ts
networkDoTransitionToNewGame(p0: boolean, maxplayers: number, p2: boolean): boolean

networkEnableExtraVehicleOrientationBlendChecks

ts
networkEnableExtraVehicleOrientationBlendChecks(netid: number, toggle: boolean): void

networkEnableVoiceBandwidthRestriction

ts
networkEnableVoiceBandwidthRestriction(player: number): void

networkEndTutorialSession

ts
networkEndTutorialSession(): void

networkEntityAreaDoesExist

ts
networkEntityAreaDoesExist(areahandle: number): boolean

networkEntityAreaHaveAllReplied

ts
networkEntityAreaHaveAllReplied(areahandle: number): boolean

networkEntityAreaIsOccupied

ts
networkEntityAreaIsOccupied(areahandle: number): boolean

networkEntityGetObjectId

ts
networkEntityGetObjectId(entity: number): number

networkEntityUseHighPrecisionRotation

ts
networkEntityUseHighPrecisionRotation(netid: number, toggle: boolean): void

networkExplodeHeli

ts
networkExplodeHeli(vehicle: number, isaudible: boolean, isinvisible: boolean, netid: number): void

networkExplodeVehicle

ts
networkExplodeVehicle(vehicle: number, isaudible: boolean, isinvisible: boolean, netid: number): boolean

networkFadeInEntity

ts
networkFadeInEntity(entity: number, state: boolean, p2: number): void

networkFadeOutEntity

ts
networkFadeOutEntity(entity: number, normal: boolean, slow: boolean): void

networkFindGamersInCrew

ts
networkFindGamersInCrew(crewid: number): boolean

networkFindLargestBunchOfPlayers

ts
networkFindLargestBunchOfPlayers(p0: number, p1: number): boolean

networkFindMatchedGamers

ts
networkFindMatchedGamers(attribute: number, fallbacklimit: number, lowerlimit: number, upperlimit: number): boolean

networkFinishBroadcastingData

ts
networkFinishBroadcastingData(): void

networkForceLocalPlayerScarSync

ts
networkForceLocalPlayerScarSync(): void

networkForceLocalUseOfSyncedSceneCamera

ts
networkForceLocalUseOfSyncedSceneCamera(netscene: number): void

networkGamerHasHeadset

ts
networkGamerHasHeadset(): { gamerhandle: number; return: boolean }

networkGamertagFromHandlePending

ts
networkGamertagFromHandlePending(): boolean

networkGamertagFromHandleStart

ts
networkGamertagFromHandleStart(): { gamerhandle: number; return: boolean }

networkGamertagFromHandleSucceeded

ts
networkGamertagFromHandleSucceeded(): boolean

networkGetActivityPlayerNum

ts
networkGetActivityPlayerNum(p0: boolean): number

networkGetAgeGroup

ts
networkGetAgeGroup(): number

networkGetAssistedDamageOfEntity

ts
networkGetAssistedDamageOfEntity(player: number, entity: number): { p2: number; return: boolean }

networkGetAssistedKillOfEntity

ts
networkGetAssistedKillOfEntity(player: number, entity: number): { p2: number; return: boolean }

networkGetBoneIdOfFatalHit

ts
networkGetBoneIdOfFatalHit(): number

networkGetContentModifierListId

ts
networkGetContentModifierListId(contenthash: number): number

networkGetCurrentlySelectedGamerHandleFromInviteMenu

ts
networkGetCurrentlySelectedGamerHandleFromInviteMenu(): { p0: number; return: boolean }

networkGetDestroyerOfEntity

ts
networkGetDestroyerOfEntity(entity: number): { return: number; weaponhash: number }

networkGetDestroyerOfNetworkId

ts
networkGetDestroyerOfNetworkId(netid: number): { return: number; weaponhash: number }

networkGetDisplaynamesFromHandles

ts
networkGetDisplaynamesFromHandles(p0: number, p1: number, p2: number): number

networkGetEntityFromNetworkId

ts
networkGetEntityFromNetworkId(netid: number): number

networkGetEntityFromObjectId

ts
networkGetEntityFromObjectId(p0: number): number

networkGetEntityIsLocal

ts
networkGetEntityIsLocal(entity: number): boolean

networkGetEntityIsNetworked

ts
networkGetEntityIsNetworked(entity: number): boolean

networkGetEntityKillerOfPlayer

ts
networkGetEntityKillerOfPlayer(player: number): { return: number; weaponhash: number }

networkGetFoundGamer

ts
networkGetFoundGamer(p1: number): { p0: number; return: boolean }

networkGetFriendCount

ts
networkGetFriendCount(): number

networkGetFriendDisplayName

ts
networkGetFriendDisplayName(friendindex: number): string

networkGetFriendName

ts
networkGetFriendName(friendindex: number): string

networkGetGameMode

ts
networkGetGameMode(): number

networkGetGamerStatusFromQueue

ts
networkGetGamerStatusFromQueue(): boolean

networkGetGamerStatusResult

ts
networkGetGamerStatusResult(p1: number): { p0: number; return: boolean }

networkGetGamertagFromHandle

ts
networkGetGamertagFromHandle(): { gamerhandle: number; return: string }

networkGetGlobalMultiplayerClock

ts
networkGetGlobalMultiplayerClock(): { hours: number; minutes: number; seconds: number }

networkGetHostOfScript

ts
networkGetHostOfScript(scriptname: string, instanceId: number, positionHash: number): number

networkGetHostOfThisScript

ts
networkGetHostOfThisScript(): number

networkGetHostPlayerIndex

ts
networkGetHostPlayerIndex(): number

networkGetInstanceIdOfThisScript

ts
networkGetInstanceIdOfThisScript(): number

networkGetInviteReplyStatus

ts
networkGetInviteReplyStatus(p0: number): number

networkGetKillerOfPlayer

ts
networkGetKillerOfPlayer(player: number): { return: number; weaponhash: number }

networkGetLastEntityPosReceivedOverNetwork

ts
networkGetLastEntityPosReceivedOverNetwork(entity: number): { x: number; y: number; z: number }

networkGetLastPlayerPosReceivedOverNetwork

ts
networkGetLastPlayerPosReceivedOverNetwork(player: number): { x: number; y: number; z: number }

networkGetLastVelReceivedOverNetwork

ts
networkGetLastVelReceivedOverNetwork(entity: number): { x: number; y: number; z: number }

networkGetLocalHandle

ts
networkGetLocalHandle(gamerhandlesize: number): { gamerhandle: number }

networkGetLocalSceneFromNetworkId

ts
networkGetLocalSceneFromNetworkId(netid: number): number

networkGetMaxFriends

ts
networkGetMaxFriends(): number

networkGetMaxNumParticipants

ts
networkGetMaxNumParticipants(): number

networkGetMuteCountForPlayer

ts
networkGetMuteCountForPlayer(p0: number): { p1: number; p2: number }

networkGetNetworkIdFromEntity

ts
networkGetNetworkIdFromEntity(entity: number): number

networkGetNpUnavailableReason

ts
networkGetNpUnavailableReason(): number

networkGetNumberBodyTrackerHits

ts
networkGetNumberBodyTrackerHits(): number

networkGetNumConnectedPlayers

ts
networkGetNumConnectedPlayers(): number

networkGetNumFoundGamers

ts
networkGetNumFoundGamers(): number

networkGetNumParticipants

ts
networkGetNumParticipants(): number

networkGetNumPresenceInvites

ts
networkGetNumPresenceInvites(): number

networkGetNumScriptParticipants

ts
networkGetNumScriptParticipants(scriptname: string, instanceId: number, positionHash: number): number

networkGetNumTransitionNonAsyncGamers

ts
networkGetNumTransitionNonAsyncGamers(): number

networkGetParticipantIndex

ts
networkGetParticipantIndex(index: number): number

networkGetPlatformPartyMemberCount

ts
networkGetPlatformPartyMemberCount(): number

networkGetPlatformPartyMembers

ts
networkGetPlatformPartyMembers(datasize: number): { data: number; return: number }

networkGetPlayerAccountId

ts
networkGetPlayerAccountId(player: number): number

networkGetPlayerFromGamerHandle

ts
networkGetPlayerFromGamerHandle(): { gamerhandle: number; return: number }

networkGetPlayerIndex

ts
networkGetPlayerIndex(player: number): number

networkGetPlayerIndexFromPed

ts
networkGetPlayerIndexFromPed(ped: number): number

networkGetPlayerLoudness

ts
networkGetPlayerLoudness(player: number): number

networkGetPlayerOwnsWaypoint

ts
networkGetPlayerOwnsWaypoint(player: number): boolean

networkGetPlayerTutorialSessionInstance

ts
networkGetPlayerTutorialSessionInstance(player: number): number

networkGetPositionHashOfThisScript

ts
networkGetPositionHashOfThisScript(): number

networkGetPresenceInviteContentId

ts
networkGetPresenceInviteContentId(p0: number): string

networkGetPresenceInviteFromAdmin

ts
networkGetPresenceInviteFromAdmin(p0: number): boolean

networkGetPresenceInviteHandle

ts
networkGetPresenceInviteHandle(p0: number): { p1: number; return: boolean }

networkGetPresenceInviteId

ts
networkGetPresenceInviteId(p0: number): number

networkGetPresenceInviteIndexById

ts
networkGetPresenceInviteIndexById(p0: number): number

networkGetPresenceInviteInviter

ts
networkGetPresenceInviteInviter(p0: number): string

networkGetPresenceInviteIsTournament

ts
networkGetPresenceInviteIsTournament(p0: number): boolean

networkGetPresenceInvitePlaylistCurrent

ts
networkGetPresenceInvitePlaylistCurrent(p0: number): number

networkGetPresenceInvitePlaylistLength

ts
networkGetPresenceInvitePlaylistLength(p0: number): number

networkGetPresenceInviteSessionId

ts
networkGetPresenceInviteSessionId(p0: number): number

networkGetPrimaryClanDataCancel

ts
networkGetPrimaryClanDataCancel(): void

networkGetPrimaryClanDataClear

ts
networkGetPrimaryClanDataClear(): boolean

networkGetPrimaryClanDataNew

ts
networkGetPrimaryClanDataNew(): { p0: number; p1: number; return: boolean }

networkGetPrimaryClanDataPending

ts
networkGetPrimaryClanDataPending(): boolean

networkGetPrimaryClanDataStart

ts
networkGetPrimaryClanDataStart(p1: number): { p0: number; return: boolean }

networkGetPrimaryClanDataSuccess

ts
networkGetPrimaryClanDataSuccess(): boolean

networkGetRandomInt

ts
networkGetRandomInt(): number

networkGetRandomIntRanged

ts
networkGetRandomIntRanged(rangestart: number, rangeend: number): number

networkGetRespawnResult

ts
networkGetRespawnResult(randomint: number): { coordinates: { x: number; y: number; z: number }; heading: number }

networkGetRespawnResultFlags

ts
networkGetRespawnResultFlags(p0: number): number

networkGetScriptStatus

ts
networkGetScriptStatus(): number

networkGetTalkerProximity

ts
networkGetTalkerProximity(): number

networkGetThisScriptIsNetworkScript

ts
networkGetThisScriptIsNetworkScript(): boolean

networkGetTimeoutTime

ts
networkGetTimeoutTime(): number

networkGetTotalNumPlayers

ts
networkGetTotalNumPlayers(): number

networkGetTransitionHost

ts
networkGetTransitionHost(): { gamerhandle: number; return: boolean }

networkGetTransitionMembers

ts
networkGetTransitionMembers(datacount: number): { data: number; return: number }

networkGetTunableCloudCrc

ts
networkGetTunableCloudCrc(): number

networkHandleFromFriend

ts
networkHandleFromFriend(friendindex: number, gamerhandlesize: number): { gamerhandle: number }

networkHandleFromMemberId

ts
networkHandleFromMemberId(memberid: string, gamerhandlesize: number): { gamerhandle: number }

networkHandleFromPlayer

ts
networkHandleFromPlayer(player: number, gamerhandlesize: number): { gamerhandle: number }

networkHandleFromUserId

ts
networkHandleFromUserId(userid: string, gamerhandlesize: number): { gamerhandle: number }

networkHasAgeRestrictions

ts
networkHasAgeRestrictions(): boolean

networkHasAutomuteOverride

ts
networkHasAutomuteOverride(): boolean

networkHasBoneBeenHitByKiller

ts
networkHasBoneBeenHitByKiller(boneindex: number): boolean

networkHasCachedPlayerHeadBlendData

ts
networkHasCachedPlayerHeadBlendData(player: number): boolean

networkHasConfirmedInvite

ts
networkHasConfirmedInvite(): boolean

networkHasControlOfDoor

ts
networkHasControlOfDoor(doorhash: number): boolean

networkHasControlOfEntity

ts
networkHasControlOfEntity(entity: number): boolean

networkHasControlOfNetworkId

ts
networkHasControlOfNetworkId(netid: number): boolean

networkHasControlOfPickup

ts
networkHasControlOfPickup(pickup: number): boolean

networkHasEntityBeenRegisteredWithThisThread

ts
networkHasEntityBeenRegisteredWithThisThread(entity: number): boolean

networkHasFollowInvite

ts
networkHasFollowInvite(): boolean

networkHasHeadset

ts
networkHasHeadset(): boolean

networkHashFromGamerHandle

ts
networkHashFromGamerHandle(): { gamerhandle: number; return: number }

networkHashFromPlayerHandle

ts
networkHashFromPlayerHandle(player: number): number

networkHasInvitedGamer

ts
networkHasInvitedGamer(): { p0: number; return: boolean }

networkHasInvitedGamerToTransition

ts
networkHasInvitedGamerToTransition(): { p0: number; return: boolean }

networkHasMadeInviteDecision

ts
networkHasMadeInviteDecision(): { gamerhandle: number; return: boolean }

networkHasPendingInvite

ts
networkHasPendingInvite(): boolean

networkHasPlayerStartedTransition

ts
networkHasPlayerStartedTransition(player: number): boolean

networkHasReceivedHostBroadcastData

ts
networkHasReceivedHostBroadcastData(): boolean

networkHasRosPrivilege

ts
networkHasRosPrivilege(index: number): boolean

networkHasRosPrivilegeEndDate

ts
networkHasRosPrivilegeEndDate(privilege: number): { bantype: number; return: boolean; timedata: number }

networkHasRosPrivilegePlayedLastGen

ts
networkHasRosPrivilegePlayedLastGen(): boolean

networkHasRosPrivilegeSpecialEditionContent

ts
networkHasRosPrivilegeSpecialEditionContent(): boolean

networkHasSocialClubAccount

ts
networkHasSocialClubAccount(): boolean

networkHasSocialNetworkingSharingPriv

ts
networkHasSocialNetworkingSharingPriv(): boolean

networkHasTransitionInviteBeenAcked

ts
networkHasTransitionInviteBeenAcked(): { p0: number; return: boolean }

networkHasValidRosCredentials

ts
networkHasValidRosCredentials(): boolean

networkHasViewGamerUserContentResult

ts
networkHasViewGamerUserContentResult(): { gamerhandle: number; return: boolean }

networkHaveCommunicationPrivileges

ts
networkHaveCommunicationPrivileges(p0: number, player: number): boolean

networkHaveOnlinePrivileges

ts
networkHaveOnlinePrivileges(): boolean

networkHavePlatformSubscription

ts
networkHavePlatformSubscription(): boolean

networkHaveRosBannedPriv

ts
networkHaveRosBannedPriv(): boolean

networkHaveRosCreateTicketPriv

ts
networkHaveRosCreateTicketPriv(): boolean

networkHaveRosLeaderboardWritePriv

ts
networkHaveRosLeaderboardWritePriv(): boolean

networkHaveRosMultiplayerPriv

ts
networkHaveRosMultiplayerPriv(): boolean

networkHaveRosSocialClubPriv

ts
networkHaveRosSocialClubPriv(): boolean

networkHaveScsPrivateMsgPriv

ts
networkHaveScsPrivateMsgPriv(): boolean

networkHaveUserContentPrivileges

ts
networkHaveUserContentPrivileges(p0: number): boolean

networkHideProjectileInCutscene

ts
networkHideProjectileInCutscene(): void

networkHostTransition

ts
networkHostTransition(p0: number, p1: number, p2: number, p3: number, p4: number, p5: boolean, p6: boolean, p7: number, p8: number, p9: number): boolean

networkIgnoreRemoteWaypoints

ts
networkIgnoreRemoteWaypoints(): void

networkInviteGamers

ts
networkInviteGamers(p1: number, p3: number): { p0: number; p2: number; return: boolean }

networkInviteGamersToTransition

ts
networkInviteGamersToTransition(p1: number): { p0: number; return: boolean }

networkIsActivitySession

ts
networkIsActivitySession(): boolean

networkIsActivitySpectator

ts
networkIsActivitySpectator(): boolean

networkIsActivitySpectatorFromHandle

ts
networkIsActivitySpectatorFromHandle(): { gamerhandle: number; return: boolean }

networkIsAddingFriend

ts
networkIsAddingFriend(): boolean

networkIsAnyPlayerNear

ts
networkIsAnyPlayerNear(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number): boolean

networkIsCableConnected

ts
networkIsCableConnected(): boolean

networkIsChattingInPlatformParty

ts
networkIsChattingInPlatformParty(): { gamerhandle: number; return: boolean }

networkIsClockTimeOverridden

ts
networkIsClockTimeOverridden(): boolean

networkIsCloudAvailable

ts
networkIsCloudAvailable(): boolean

networkIsCloudBackgroundScriptRequestPending

ts
networkIsCloudBackgroundScriptRequestPending(): boolean

networkIsConnetedToNpPresence

ts
networkIsConnetedToNpPresence(): boolean

networkIsDoorNetworked

ts
networkIsDoorNetworked(doorhash: number): boolean

networkIsEntityConcealed

ts
networkIsEntityConcealed(entity: number): boolean

networkIsEntityFading

ts
networkIsEntityFading(entity: number): boolean

networkIsFindingGamers

ts
networkIsFindingGamers(): boolean

networkIsFriend

ts
networkIsFriend(): { gamerhandle: number; return: boolean }

networkIsFriendHandleOnline

ts
networkIsFriendHandleOnline(): { gamerhandle: number; return: boolean }

networkIsFriendIndexOnline

ts
networkIsFriendIndexOnline(friendindex: number): boolean

networkIsFriendInMultiplayer

ts
networkIsFriendInMultiplayer(friendname: string): boolean

networkIsFriendInSameTitle

ts
networkIsFriendInSameTitle(friendname: string): boolean

networkIsFriendOnline

ts
networkIsFriendOnline(name: string): boolean

networkIsGameInProgress

ts
networkIsGameInProgress(): boolean

networkIsGamerBlockedByMe

ts
networkIsGamerBlockedByMe(): { gamerhandle: number; return: boolean }

networkIsGamerInMySession

ts
networkIsGamerInMySession(): { gamerhandle: number; return: boolean }

networkIsGamerMutedByMe

ts
networkIsGamerMutedByMe(): { gamerhandle: number; return: boolean }

networkIsGamerTalking

ts
networkIsGamerTalking(): { gamerhandle: number; return: boolean }

networkIsGettingGamerStatus

ts
networkIsGettingGamerStatus(): boolean

networkIsHandleValid

ts
networkIsHandleValid(gamerhandlesize: number): { gamerhandle: number; return: boolean }

networkIsHost

ts
networkIsHost(): boolean

networkIsHostOfThisScript

ts
networkIsHostOfThisScript(): boolean

networkIsInactiveProfile

ts
networkIsInactiveProfile(): { p0: number; return: boolean }

networkIsInMpCutscene

ts
networkIsInMpCutscene(): boolean

networkIsInPlatformParty

ts
networkIsInPlatformParty(): boolean

networkIsInPlatformPartyChat

ts
networkIsInPlatformPartyChat(): boolean

networkIsInSession

ts
networkIsInSession(): boolean

networkIsInSpectatorMode

ts
networkIsInSpectatorMode(): boolean

networkIsInTransition

ts
networkIsInTransition(): boolean

networkIsInTutorialSession

ts
networkIsInTutorialSession(): boolean

networkIsLocalPlayerInvincible

ts
networkIsLocalPlayerInvincible(): boolean

networkIsLoggedInToPsn

ts
networkIsLoggedInToPsn(): boolean

networkIsMultiplayerDisabled

ts
networkIsMultiplayerDisabled(): boolean

networkIsNetworkIdRemotelyControlled

ts
networkIsNetworkIdRemotelyControlled(netid: number): boolean

networkIsNpAvailable

ts
networkIsNpAvailable(): boolean

networkIsNpPending

ts
networkIsNpPending(): boolean

networkIsOfflineInvitePending

ts
networkIsOfflineInvitePending(): boolean

networkIsParticipantActive

ts
networkIsParticipantActive(p0: number): boolean

networkIsPendingFriend

ts
networkIsPendingFriend(p0: number): boolean

networkIsPlatformSubscriptionCheckPending

ts
networkIsPlatformSubscriptionCheckPending(): boolean

networkIsPlayerActive

ts
networkIsPlayerActive(player: number): boolean

networkIsPlayerAParticipant

ts
networkIsPlayerAParticipant(player: number): boolean

networkIsPlayerAParticipantOnScript

ts
networkIsPlayerAParticipantOnScript(player: number, script: string, instanceId: number): boolean

networkIsPlayerBlockedByMe

ts
networkIsPlayerBlockedByMe(player: number): boolean

networkIsPlayerConcealed

ts
networkIsPlayerConcealed(player: number): boolean

networkIsPlayerConnected

ts
networkIsPlayerConnected(player: number): boolean

networkIsPlayerFading

ts
networkIsPlayerFading(player: number): boolean

networkIsPlayerInMpCutscene

ts
networkIsPlayerInMpCutscene(player: number): boolean

networkIsPlayerMutedByMe

ts
networkIsPlayerMutedByMe(player: number): boolean

networkIsPlayerOnBlocklist

ts
networkIsPlayerOnBlocklist(): { gamerhandle: number; return: boolean }

networkIsPlayerTalking

ts
networkIsPlayerTalking(player: number): boolean

networkIsPrivilegeCheckInProgress

ts
networkIsPrivilegeCheckInProgress(): boolean

networkIsPushToTalkActive

ts
networkIsPushToTalkActive(): boolean

networkIsQueuingForSessionJoin

ts
networkIsQueuingForSessionJoin(): boolean

networkIsRefreshingRosCredentials

ts
networkIsRefreshingRosCredentials(): boolean

networkIsScriptActive

ts
networkIsScriptActive(scriptname: string, instanceId: number, p2: boolean, positionHash: number): boolean

networkIsScriptActiveByHash

ts
networkIsScriptActiveByHash(scripthash: number, p1: number, p2: boolean, p3: number): boolean

networkIsSessionActive

ts
networkIsSessionActive(): boolean

networkIsSessionBusy

ts
networkIsSessionBusy(): boolean

networkIsSessionStarted

ts
networkIsSessionStarted(): boolean

networkIsShowingSystemUiOrRecentlyRequestedUpsell

ts
networkIsShowingSystemUiOrRecentlyRequestedUpsell(): boolean

networkIsSignedIn

ts
networkIsSignedIn(): boolean

networkIsSignedOnline

ts
networkIsSignedOnline(): boolean

networkIsThreadANetworkScript

ts
networkIsThreadANetworkScript(threadid: number): boolean

networkIsTitleUpdateRequired

ts
networkIsTitleUpdateRequired(): boolean

networkIsTransitionBusy

ts
networkIsTransitionBusy(): boolean

networkIsTransitionClosedCrew

ts
networkIsTransitionClosedCrew(): boolean

networkIsTransitionClosedFriends

ts
networkIsTransitionClosedFriends(): boolean

networkIsTransitionHost

ts
networkIsTransitionHost(): boolean

networkIsTransitionHostFromHandle

ts
networkIsTransitionHostFromHandle(): { gamerhandle: number; return: boolean }

networkIsTransitionLeavePostponed

ts
networkIsTransitionLeavePostponed(): boolean

networkIsTransitionMatchmaking

ts
networkIsTransitionMatchmaking(): boolean

networkIsTransitionOpenToMatchmaking

ts
networkIsTransitionOpenToMatchmaking(): boolean

networkIsTransitionPrivate

ts
networkIsTransitionPrivate(): boolean

networkIsTransitionSolo

ts
networkIsTransitionSolo(): boolean

networkIsTransitionStarted

ts
networkIsTransitionStarted(): boolean

networkIsTransitionToGame

ts
networkIsTransitionToGame(): boolean

networkIsTransitionVisibilityLocked

ts
networkIsTransitionVisibilityLocked(): boolean

networkIsTunableCloudRequestPending

ts
networkIsTunableCloudRequestPending(): boolean

networkIsTutorialSessionChangePending

ts
networkIsTutorialSessionChangePending(): boolean

networkIsUsingOnlinePromotion

ts
networkIsUsingOnlinePromotion(): boolean

networkJoinGroupActivity

ts
networkJoinGroupActivity(): boolean

networkJoinPreviouslyFailedSession

ts
networkJoinPreviouslyFailedSession(): boolean

networkJoinPreviouslyFailedTransition

ts
networkJoinPreviouslyFailedTransition(): boolean

networkJoinTransition

ts
networkJoinTransition(player: number): boolean

networkKeepEntityCollisionDisabledAfterAnimScene

ts
networkKeepEntityCollisionDisabledAfterAnimScene(p0: number, p1: number): void

networkLaunchTransition

ts
networkLaunchTransition(): boolean

networkLeavePedBehindBeforeCutscene

ts
networkLeavePedBehindBeforeCutscene(player: number, p1: boolean): void

networkLeavePedBehindBeforeWarp

ts
networkLeavePedBehindBeforeWarp(player: number, x: number, y: number, z: number, p4: boolean, p5: boolean): void

networkLeaveTransition

ts
networkLeaveTransition(): boolean

networkMarkAsPreferredActivity

ts
networkMarkAsPreferredActivity(p0: boolean): void

networkMarkAsWaitingAsync

ts
networkMarkAsWaitingAsync(p0: boolean): void

networkMarkTransitionGamerAsFullyJoined

ts
networkMarkTransitionGamerAsFullyJoined(): { p0: number; return: boolean }

networkMemberIdFromGamerHandle

ts
networkMemberIdFromGamerHandle(): { gamerhandle: number; return: string }

networkNeedToStartNewGameButBlocked

ts
networkNeedToStartNewGameButBlocked(): boolean

networkOnReturnToSinglePlayer

ts
networkOnReturnToSinglePlayer(): void

networkOpenTransitionMatchmaking

ts
networkOpenTransitionMatchmaking(): void

networkOverrideChatRestrictions

ts
networkOverrideChatRestrictions(player: number, toggle: boolean): void

networkOverrideClockRate

ts
networkOverrideClockRate(ms: number): void

networkOverrideClockTime

ts
networkOverrideClockTime(hours: number, minutes: number, seconds: number): void

networkOverrideCoordsAndHeading

ts
networkOverrideCoordsAndHeading(entity: number, x: number, y: number, z: number, heading: number): void

networkOverrideReceiveRestrictions

ts
networkOverrideReceiveRestrictions(player: number, toggle: boolean): void

networkOverrideReceiveRestrictionsAll

ts
networkOverrideReceiveRestrictionsAll(toggle: boolean): void

networkOverrideSendRestrictions

ts
networkOverrideSendRestrictions(player: number, toggle: boolean): void

networkOverrideSendRestrictionsAll

ts
networkOverrideSendRestrictionsAll(toggle: boolean): void

networkOverrideTeamRestrictions

ts
networkOverrideTeamRestrictions(team: number, toggle: boolean): void

networkOverrideTransitionChat

ts
networkOverrideTransitionChat(p0: boolean): void

networkPatchPostCutsceneHs4fTunEnt

ts
networkPatchPostCutsceneHs4fTunEnt(ped: number): void

networkPermissionsHasGamerRecord

ts
networkPermissionsHasGamerRecord(): { gamerhandle: number; return: boolean }

networkPlayerGetCheaterReason

ts
networkPlayerGetCheaterReason(): number

networkPlayerGetName

ts
networkPlayerGetName(player: number): string

networkPlayerGetUserid

ts
networkPlayerGetUserid(player: number): { return: string; userid: number }

networkPlayerHasHeadset

ts
networkPlayerHasHeadset(player: number): boolean

networkPlayerIndexIsCheater

ts
networkPlayerIndexIsCheater(player: number): boolean

networkPlayerIsBadsport

ts
networkPlayerIsBadsport(): boolean

networkPlayerIsCheater

ts
networkPlayerIsCheater(): boolean

networkPlayerIsRockstarDev

ts
networkPlayerIsRockstarDev(player: number): boolean

networkPreventScriptHostMigration

ts
networkPreventScriptHostMigration(): void

networkQueryRespawnResults

ts
networkQueryRespawnResults(): { p0: number; return: number }

networkQueueGamerForStatus

ts
networkQueueGamerForStatus(): { p0: number; return: boolean }

networkQuitMpToDesktop

ts
networkQuitMpToDesktop(): void

networkRegisterEntityAsNetworked

ts
networkRegisterEntityAsNetworked(entity: number): void

networkRegisterHighFrequencyHostBroadcastVariables

ts
networkRegisterHighFrequencyHostBroadcastVariables(p0: number, p1: number, p2: number): void

networkRegisterHighFrequencyPlayerBroadcastVariables

ts
networkRegisterHighFrequencyPlayerBroadcastVariables(p0: number, p1: number, p2: number): void

networkRegisterHostBroadcastVariables

ts
networkRegisterHostBroadcastVariables(numvars: number, debugname: string): { vars: number }

networkRegisterPlayerBroadcastVariables

ts
networkRegisterPlayerBroadcastVariables(numvars: number, debugname: string): { vars: number }

networkRemainInGameChat

ts
networkRemainInGameChat(p0: boolean): void

networkRemoveAllQueuedJoinRequests

ts
networkRemoveAllQueuedJoinRequests(): void

networkRemoveAllTransitionInvite

ts
networkRemoveAllTransitionInvite(): void

networkRemoveAndCancelAllInvites

ts
networkRemoveAndCancelAllInvites(): void

networkRemoveAndCancelAllTransitionInvites

ts
networkRemoveAndCancelAllTransitionInvites(): void

networkRemoveEntityArea

ts
networkRemoveEntityArea(areahandle: number): boolean

networkRemovePresenceInvite

ts
networkRemovePresenceInvite(p0: number): boolean

networkRemoveTransitionInvite

ts
networkRemoveTransitionInvite(): { p0: number }

networkRequestCloudBackgroundScripts

ts
networkRequestCloudBackgroundScripts(): boolean

networkRequestCloudTunables

ts
networkRequestCloudTunables(): void

networkRequestControlOfDoor

ts
networkRequestControlOfDoor(doorid: number): boolean

networkRequestControlOfEntity

ts
networkRequestControlOfEntity(entity: number): boolean

networkRequestControlOfNetworkId

ts
networkRequestControlOfNetworkId(netid: number): boolean

networkRequestInviteConfirmedEvent

ts
networkRequestInviteConfirmedEvent(): boolean

networkRequestToBeHostOfThisScript

ts
networkRequestToBeHostOfThisScript(): void

networkResetBodyTracker

ts
networkResetBodyTracker(): void

networkResolvePrivilegeUserContent

ts
networkResolvePrivilegeUserContent(): boolean

networkResurrectLocalPlayer

ts
networkResurrectLocalPlayer(x: number, y: number, z: number, heading: number, p4: boolean, changetime: boolean, p6: boolean, p7: number, p8: number): void

networkRetainActivityGroup

ts
networkRetainActivityGroup(): void

networkSeedRandomNumberGenerator

ts
networkSeedRandomNumberGenerator(seed: number): void

networkSendImportantTransitionInviteViaPresence

ts
networkSendImportantTransitionInviteViaPresence(p1: string, datacount: number, p3: number): { gamerhandle: number; return: boolean }

networkSendInviteViaPresence

ts
networkSendInviteViaPresence(p1: string, datacount: number, p3: number): { gamerhandle: number; return: boolean }

networkSendQueuedJoinRequest

ts
networkSendQueuedJoinRequest(): void

networkSendTextMessage

ts
networkSendTextMessage(message: string): { gamerhandle: number; return: boolean }

networkSendTransitionGamerInstruction

ts
networkSendTransitionGamerInstruction(p1: string, p2: number, p3: number, p4: boolean): { gamerhandle: number; return: boolean }

networkSendTransitionInviteViaPresence

ts
networkSendTransitionInviteViaPresence(p1: string, datacount: number, p3: number): { gamerhandle: number; return: boolean }

networkSessionAddActiveMatchmakingGroup

ts
networkSessionAddActiveMatchmakingGroup(groupid: number): void

networkSessionBlockJoinRequests

ts
networkSessionBlockJoinRequests(toggle: boolean): void

networkSessionCancelInvite

ts
networkSessionCancelInvite(): void

networkSessionChangeSlots

ts
networkSessionChangeSlots(slots: number, p1: boolean): void

networkSessionDoActivityQuickmatch

ts
networkSessionDoActivityQuickmatch(p0: number, p1: number, p2: number, p3: number, p4: number): boolean

networkSessionDoCrewMatchmaking

ts
networkSessionDoCrewMatchmaking(crewid: number, p1: number, p2: number, maxplayers: number): boolean

networkSessionDoFreeroamQuickmatch

ts
networkSessionDoFreeroamQuickmatch(p0: number, p1: number, p2: number): boolean

networkSessionDoFriendMatchmaking

ts
networkSessionDoFriendMatchmaking(p0: number, p1: number, p2: number): boolean

networkSessionForceCancelInvite

ts
networkSessionForceCancelInvite(): void

networkSessionGetHostAimPreference

ts
networkSessionGetHostAimPreference(): number

networkSessionGetInviter

ts
networkSessionGetInviter(): { gamerhandle: number }

networkSessionGetKickVote

ts
networkSessionGetKickVote(player: number): boolean

networkSessionGetMatchmakingGroupFree

ts
networkSessionGetMatchmakingGroupFree(p0: number): number

networkSessionGetPrivateSlots

ts
networkSessionGetPrivateSlots(): number

networkSessionGetUniqueCrewLimit

ts
networkSessionGetUniqueCrewLimit(): number

networkSessionHost

ts
networkSessionHost(p0: number, maxplayers: number, p2: boolean): boolean

networkSessionHostClosed

ts
networkSessionHostClosed(p0: number, maxplayers: number): boolean

networkSessionHostFriendsOnly

ts
networkSessionHostFriendsOnly(p0: number, maxplayers: number): boolean

networkSessionHostSinglePlayer

ts
networkSessionHostSinglePlayer(p0: number): void

networkSessionIsAwaitingInviteResponse

ts
networkSessionIsAwaitingInviteResponse(): boolean

networkSessionIsClosedCrew

ts
networkSessionIsClosedCrew(): boolean

networkSessionIsClosedFriends

ts
networkSessionIsClosedFriends(): boolean

networkSessionIsDisplayingInviteConfirmation

ts
networkSessionIsDisplayingInviteConfirmation(): boolean

networkSessionIsInVoiceSession

ts
networkSessionIsInVoiceSession(): boolean

networkSessionIsPrivate

ts
networkSessionIsPrivate(): boolean

networkSessionIsSolo

ts
networkSessionIsSolo(): boolean

networkSessionIsVisible

ts
networkSessionIsVisible(): boolean

networkSessionIsVoiceSessionActive

ts
networkSessionIsVoiceSessionActive(): boolean

networkSessionIsVoiceSessionBusy

ts
networkSessionIsVoiceSessionBusy(): boolean

networkSessionJoinInvite

ts
networkSessionJoinInvite(): void

networkSessionKickPlayer

ts
networkSessionKickPlayer(player: number): void

networkSessionLeave

ts
networkSessionLeave(p0: number): boolean

networkSessionLeaveSinglePlayer

ts
networkSessionLeaveSinglePlayer(): void

networkSessionMarkVisible

ts
networkSessionMarkVisible(toggle: boolean): void

networkSessionReserveSlotsTransition

ts
networkSessionReserveSlotsTransition(p0: number, p1: number, p2: number): boolean

networkSessionSetCrewLimitMaxMembersTransition

ts
networkSessionSetCrewLimitMaxMembersTransition(p0: number): void

networkSessionSetGamemode

ts
networkSessionSetGamemode(p0: number): void

networkSessionSetMatchmakingGroup

ts
networkSessionSetMatchmakingGroup(matchmakinggroup: number): void

networkSessionSetMatchmakingGroupMax

ts
networkSessionSetMatchmakingGroupMax(playertype: number, playercount: number): void

networkSessionSetMatchmakingMentalState

ts
networkSessionSetMatchmakingMentalState(p0: number): void

networkSessionSetMatchmakingPropertyId

ts
networkSessionSetMatchmakingPropertyId(p0: boolean): void

networkSessionSetNumBosses

ts
networkSessionSetNumBosses(num: number): void

networkSessionSetScriptValidateJoin

ts
networkSessionSetScriptValidateJoin(): void

networkSessionSetUniqueCrewLimit

ts
networkSessionSetUniqueCrewLimit(p0: number): void

networkSessionSetUniqueCrewLimitTransition

ts
networkSessionSetUniqueCrewLimitTransition(p0: number): void

networkSessionSetUniqueCrewOnlyCrewsTransition

ts
networkSessionSetUniqueCrewOnlyCrewsTransition(p0: boolean): void

networkSessionValidateJoin

ts
networkSessionValidateJoin(p0: boolean): void

networkSessionVoiceConnectToPlayer

ts
networkSessionVoiceConnectToPlayer(): { gamerhandle: number }

networkSessionVoiceHost

ts
networkSessionVoiceHost(): boolean

networkSessionVoiceLeave

ts
networkSessionVoiceLeave(): boolean

networkSessionVoiceRespondToRequest

ts
networkSessionVoiceRespondToRequest(p0: boolean, p1: number): void

networkSessionVoiceSetTimeout

ts
networkSessionVoiceSetTimeout(timeout: number): void

networkSessionWasInvited

ts
networkSessionWasInvited(): boolean

networkSetActivityPlayerMax

ts
networkSetActivityPlayerMax(p0: number): void

networkSetActivitySpectator

ts
networkSetActivitySpectator(toggle: boolean): void

networkSetActivitySpectatorMax

ts
networkSetActivitySpectatorMax(maxspectators: number): void

networkSetAntagonisticToPlayer

ts
networkSetAntagonisticToPlayer(toggle: boolean, player: number): void

networkSetAttributeDamageToPlayer

ts
networkSetAttributeDamageToPlayer(ped: number, player: number): boolean

networkSetCanReceiveRsInvites

ts
networkSetCanReceiveRsInvites(p0: boolean): void

networkSetCurrentChatOption

ts
networkSetCurrentChatOption(newchatoption: number): void

networkSetCurrentDataManagerHandle

ts
networkSetCurrentDataManagerHandle(): { p0: number; return: boolean }

networkSetCurrentlySelectedGamerHandleFromInviteMenu

ts
networkSetCurrentlySelectedGamerHandleFromInviteMenu(): { p0: number; return: boolean }

networkSetCurrentPublicContentId

ts
networkSetCurrentPublicContentId(missionid: string): void

networkSetCurrentSpawnLocationOption

ts
networkSetCurrentSpawnLocationOption(mpsettingspawn: number): void

networkSetCustomArenaBallParams

ts
networkSetCustomArenaBallParams(netid: number): void

networkSetDoNotLaunchFromJoinAsMigratedHost

ts
networkSetDoNotLaunchFromJoinAsMigratedHost(toggle: boolean): void

networkSetEntityCanBlend

ts
networkSetEntityCanBlend(entity: number, toggle: boolean): void

networkSetEntityOnlyExistsForParticipants

ts
networkSetEntityOnlyExistsForParticipants(entity: number, toggle: boolean): void

networkSetFriendlyFireOption

ts
networkSetFriendlyFireOption(toggle: boolean): void

networkSetGamerInvitedToTransition

ts
networkSetGamerInvitedToTransition(): { gamerhandle: number }

networkSetIgnoreSpectatorChatLimitsSameTeam

ts
networkSetIgnoreSpectatorChatLimitsSameTeam(toggle: boolean): void

networkSetInFreeCamMode

ts
networkSetInFreeCamMode(toggle: boolean): void

networkSetInMpCutscene

ts
networkSetInMpCutscene(p0: boolean, p1: boolean): void

networkSetInProgressFinishTime

ts
networkSetInProgressFinishTime(p0: number): void

networkSetInSpectatorMode

ts
networkSetInSpectatorMode(toggle: boolean, playerped: number): void

networkSetInSpectatorModeExtended

ts
networkSetInSpectatorModeExtended(toggle: boolean, playerped: number, p2: boolean): void

networkSetInviteFailedMessageForInviteMenu

ts
networkSetInviteFailedMessageForInviteMenu(): { p0: number; p1: number }

networkSetInviteOnCallForInviteMenu

ts
networkSetInviteOnCallForInviteMenu(): { p0: number }

networkSetLocalPlayerInvincibleTime

ts
networkSetLocalPlayerInvincibleTime(time: number): void

networkSetLocalPlayerSyncLookAt

ts
networkSetLocalPlayerSyncLookAt(toggle: boolean): void

networkSetLookAtTalkers

ts
networkSetLookAtTalkers(p0: boolean): void

networkSetMinimumRankForMission

ts
networkSetMinimumRankForMission(p0: boolean): void

networkSetMissionFinished

ts
networkSetMissionFinished(): void

networkSetNoLongerNeeded

ts
networkSetNoLongerNeeded(entity: number, toggle: boolean): void

networkSetNoSpectatorChat

ts
networkSetNoSpectatorChat(toggle: boolean): void

networkSetObjectCanBlendWhenFixed

ts
networkSetObjectCanBlendWhenFixed(object: number, toggle: boolean): void

networkSetObjectScopeDistance

ts
networkSetObjectScopeDistance(object: number, range: number): void

networkSetOverrideSpectatorMode

ts
networkSetOverrideSpectatorMode(toggle: boolean): void

networkSetOverrideTutorialSessionChat

ts
networkSetOverrideTutorialSessionChat(toggle: boolean): void

networkSetPlayerIsPassive

ts
networkSetPlayerIsPassive(toggle: boolean): void

networkSetPlayerMentalState

ts
networkSetPlayerMentalState(p0: number): void

networkSetPresenceSessionInvitesBlocked

ts
networkSetPresenceSessionInvitesBlocked(toggle: boolean): void

networkSetPrivilegeCheckResultNotNeeded

ts
networkSetPrivilegeCheckResultNotNeeded(): void

networkSetProximityAffectsTeam

ts
networkSetProximityAffectsTeam(toggle: boolean): void

networkSetRichPresence

ts
networkSetRichPresence(p0: number, p1: number, p2: number, p3: number): void

networkSetRichPresenceString

ts
networkSetRichPresenceString(p0: number, textlabel: string): void

networkSetSameTeamAsLocalPlayer

ts
networkSetSameTeamAsLocalPlayer(p0: number, p1: number): boolean

networkSetScriptAutomuted

ts
networkSetScriptAutomuted(p0: number): boolean

networkSetScriptControllingTeams

ts
networkSetScriptControllingTeams(p0: number): void

networkSetScriptReadyForEvents

ts
networkSetScriptReadyForEvents(toggle: boolean): void

networkSetSpectatorToNonSpectatorTextChat

ts
networkSetSpectatorToNonSpectatorTextChat(toggle: boolean): void

networkSetTalkerProximity

ts
networkSetTalkerProximity(value: number): void

networkSetTaskCutsceneInscopeMultipler

ts
networkSetTaskCutsceneInscopeMultipler(multiplier: number): void

networkSetTeamOnlyChat

ts
networkSetTeamOnlyChat(toggle: boolean): void

networkSetThisScriptIsNetworkScript

ts
networkSetThisScriptIsNetworkScript(maxnummissionparticipants: number, p1: boolean, instanceid: number): void

networkSetTransitionActivityId

ts
networkSetTransitionActivityId(p0: number): void

networkSetTransitionCreatorHandle

ts
networkSetTransitionCreatorHandle(): { p0: number }

networkSetTransitionVisibilityLock

ts
networkSetTransitionVisibilityLock(p0: boolean, p1: boolean): void

networkSetVehicleDrivenInTestDrive

ts
networkSetVehicleDrivenInTestDrive(toggle: boolean): void

networkSetVehicleDrivenLocation

ts
networkSetVehicleDrivenLocation(location: number): void

networkSetVoiceActive

ts
networkSetVoiceActive(toggle: boolean): void

networkSetVoiceChannel

ts
networkSetVoiceChannel(channel: number): void

networkShouldShowPromotionAlertScreen

ts
networkShouldShowPromotionAlertScreen(): boolean

networkShouldShowStrictNatWarning

ts
networkShouldShowStrictNatWarning(): boolean

networkShowAccountUpgradeUi

ts
networkShowAccountUpgradeUi(): void

networkShowChatRestrictionMsc

ts
networkShowChatRestrictionMsc(player: number): void

networkShowProfileUi

ts
networkShowProfileUi(): { gamerhandle: number }

networkShowPsnUgcRestriction

ts
networkShowPsnUgcRestriction(): void

networkSkipRadioResetNextClose

ts
networkSkipRadioResetNextClose(): void

networkSkipRadioResetNextOpen

ts
networkSkipRadioResetNextOpen(): void

networkSkipRadioWarning

ts
networkSkipRadioWarning(): boolean

networkStartRespawnSearchForPlayer

ts
networkStartRespawnSearchForPlayer(player: number, x: number, y: number, z: number, radius: number, p5: number, p6: number, p7: number, flags: number): boolean

networkStartRespawnSearchInAngledAreaForPlayer

ts
networkStartRespawnSearchInAngledAreaForPlayer(player: number, x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, width: number, p8: number, p9: number, p10: number, flags: number): boolean

networkStartSoloTutorialSession

ts
networkStartSoloTutorialSession(): void

networkStartSynchronisedScene

ts
networkStartSynchronisedScene(netscene: number): void

networkStartUserContentPermissionsCheck

ts
networkStartUserContentPermissionsCheck(): { nethandle: number; return: number }

networkStopSynchronisedScene

ts
networkStopSynchronisedScene(netscene: number): void

networkStoreInviteThroughRestart

ts
networkStoreInviteThroughRestart(): void

networkSuppressInvite

ts
networkSuppressInvite(toggle: boolean): void

networkSyncClockTimeOverride

ts
networkSyncClockTimeOverride(): void

networkTextChatIsTyping

ts
networkTextChatIsTyping(): boolean

networkTransitionAddStage

ts
networkTransitionAddStage(hash: number, p1: number, p2: number, state: number, p4: number): boolean

networkTransitionBlockJoinRequests

ts
networkTransitionBlockJoinRequests(p0: boolean): void

networkTransitionFinish

ts
networkTransitionFinish(p0: number, p1: number, p2: number): boolean

networkTransitionSetActivityIsland

ts
networkTransitionSetActivityIsland(p0: number): void

networkTransitionSetContentCreator

ts
networkTransitionSetContentCreator(p0: number): void

networkTransitionSetInProgress

ts
networkTransitionSetInProgress(p0: number): void

networkTransitionStart

ts
networkTransitionStart(p0: number, p1: number, p2: number, p3: number): boolean

networkTriggerDamageEventForZeroDamage

ts
networkTriggerDamageEventForZeroDamage(entity: number, toggle: boolean): void

networkTriggerDamageEventForZeroWeaponHash

ts
networkTriggerDamageEventForZeroWeaponHash(entity: number, toggle: boolean): void

networkTryAccessTunableBoolHash

ts
networkTryAccessTunableBoolHash(tunablecontext: number, tunablename: number, defaultvalue: boolean): boolean

networkTryToSetThisScriptIsNetworkScript

ts
networkTryToSetThisScriptIsNetworkScript(p0: number, p1: boolean, p2: number): boolean

networkUgcNav

ts
networkUgcNav(p0: number, p1: number): void

networkUnregisterNetworkedEntity

ts
networkUnregisterNetworkedEntity(entity: number): void

networkUseHighPrecisionBlending

ts
networkUseHighPrecisionBlending(netid: number, toggle: boolean): void

networkUseLogarithmicBlendingThisFrame

ts
networkUseLogarithmicBlendingThisFrame(entity: number): void

networkWaitingPopClearTutorialSession

ts
networkWaitingPopClearTutorialSession(): boolean

networkWasGameSuspended

ts
networkWasGameSuspended(): boolean

objToNet

ts
objToNet(object: number): number

openCommerceStore

ts
openCommerceStore(p0: string, p1: string, p2: number): void

participantId

ts
participantId(): number

participantIdToInt

ts
participantIdToInt(): number

pedToNet

ts
pedToNet(ped: number): number

refreshPlayerListStats

ts
refreshPlayerListStats(p0: number): boolean

releaseAllCommerceItemImages

ts
releaseAllCommerceItemImages(): void

removeAllStickyBombsFromEntity

ts
removeAllStickyBombsFromEntity(entity: number, ped: number): void

requestCommerceItemImage

ts
requestCommerceItemImage(index: number): boolean

reserveLocalNetworkMissionObjects

ts
reserveLocalNetworkMissionObjects(amount: number): void

reserveLocalNetworkMissionPeds

ts
reserveLocalNetworkMissionPeds(amount: number): void

reserveLocalNetworkMissionVehicles

ts
reserveLocalNetworkMissionVehicles(amount: number): void

reserveNetworkMissionObjects

ts
reserveNetworkMissionObjects(amount: number): void

reserveNetworkMissionPeds

ts
reserveNetworkMissionPeds(amount: number): void

reserveNetworkMissionVehicles

ts
reserveNetworkMissionVehicles(amount: number): void

resetGhostAlpha

ts
resetGhostAlpha(): void

resetStoreNetworkGameTracking

ts
resetStoreNetworkGameTracking(): void

setEntityGhostedForGhostPlayers

ts
setEntityGhostedForGhostPlayers(entity: number, toggle: boolean): void

setEntityLocallyInvisible

ts
setEntityLocallyInvisible(entity: number): void

setEntityLocallyVisible

ts
setEntityLocallyVisible(entity: number): void

setEntityVisibleInCutscene

ts
setEntityVisibleInCutscene(p0: number, p1: boolean, p2: boolean): void

setGhostAlpha

ts
setGhostAlpha(alpha: number): void

setInvertGhosting

ts
setInvertGhosting(p0: boolean): void

setLastViewedShopItem

ts
setLastViewedShopItem(p0: number, p1: number, p2: number): void

setLocalPlayerAsGhost

ts
setLocalPlayerAsGhost(toggle: boolean, p1: boolean): void

setLocalPlayerInvisibleLocally

ts
setLocalPlayerInvisibleLocally(bincludeplayersvehicle: boolean): void

setLocalPlayerVisibleInCutscene

ts
setLocalPlayerVisibleInCutscene(p0: boolean, p1: boolean): void

setLocalPlayerVisibleLocally

ts
setLocalPlayerVisibleLocally(bincludeplayersvehicle: boolean): void

setNetworkCutsceneEntities

ts
setNetworkCutsceneEntities(toggle: boolean): void

setNetworkEnableHighSpeedEdgeFallDetection

ts
setNetworkEnableHighSpeedEdgeFallDetection(vehicle: number, toggle: boolean): void

setNetworkIdAlwaysExistsForPlayer

ts
setNetworkIdAlwaysExistsForPlayer(netid: number, player: number, toggle: boolean): void

setNetworkIdCanBeReassigned

ts
setNetworkIdCanBeReassigned(netid: number, toggle: boolean): void

setNetworkIdCanMigrate

ts
setNetworkIdCanMigrate(netid: number, toggle: boolean): void

setNetworkIdExistsOnAllMachines

ts
setNetworkIdExistsOnAllMachines(netid: number, toggle: boolean): void

setNetworkIdPassControlInTutorial

ts
setNetworkIdPassControlInTutorial(netid: number, state: boolean): void

setNetworkIdVisibleInCutscene

ts
setNetworkIdVisibleInCutscene(netid: number, p1: boolean, p2: boolean): void

setNetworkIdVisibleInCutsceneHack

ts
setNetworkIdVisibleInCutsceneHack(netid: number, p1: boolean, p2: boolean): void

setNetworkIdVisibleInCutsceneRemainHack

ts
setNetworkIdVisibleInCutsceneRemainHack(p0: number, p1: number, p2: number): void

setNetworkVehicleAsGhost

ts
setNetworkVehicleAsGhost(vehicle: number, toggle: boolean): void

setNetworkVehicleMaxPositionDeltaMultiplier

ts
setNetworkVehicleMaxPositionDeltaMultiplier(vehicle: number, multiplier: number): void

setNetworkVehicleRespotTimer

ts
setNetworkVehicleRespotTimer(netid: number, time: number, p2: number, p3: number): void

setNonParticipantsOfThisScriptAsGhosts

ts
setNonParticipantsOfThisScriptAsGhosts(p0: boolean): void

setPlayerInvisibleLocally

ts
setPlayerInvisibleLocally(player: number, bincludeplayersvehicle: boolean): void

setPlayerVisibleLocally

ts
setPlayerVisibleLocally(player: number, bincludeplayersvehicle: boolean): void

setRemotePlayerAsGhost

ts
setRemotePlayerAsGhost(player: number, p1: boolean): void

setRemotePlayerVisibleInCutscene

ts
setRemotePlayerVisibleInCutscene(player: number, locallyvisible: boolean): void

setStoreEnabled

ts
setStoreEnabled(toggle: boolean): void

shutdownAndLaunchSinglePlayerGame

ts
shutdownAndLaunchSinglePlayerGame(): void

shutdownAndLoadMostRecentSave

ts
shutdownAndLoadMostRecentSave(): boolean

textureDownloadGetName

ts
textureDownloadGetName(p0: number): string

textureDownloadHasFailed

ts
textureDownloadHasFailed(p0: number): boolean

textureDownloadRelease

ts
textureDownloadRelease(p0: number): void

textureDownloadRequest

ts
textureDownloadRequest(filepath: string, name: string, p3: boolean): { gamerhandle: number; return: number }

titleTextureDownloadRequest

ts
titleTextureDownloadRequest(filepath: string, name: string, p2: boolean): number

triggerCommerceDataFetch

ts
triggerCommerceDataFetch(p0: number): void

ugcCancelQuery

ts
ugcCancelQuery(): void

ugcClearCreateResult

ts
ugcClearCreateResult(): void

ugcClearModifyResult

ts
ugcClearModifyResult(): void

ugcClearOfflineQuery

ts
ugcClearOfflineQuery(): void

ugcClearQueryResults

ts
ugcClearQueryResults(): void

ugcCopyContent

ts
ugcCopyContent(): { p0: number; p1: number; return: boolean }

ugcDidCreateSucceed

ts
ugcDidCreateSucceed(): boolean

ugcDidDescriptionRequestSucceed

ts
ugcDidDescriptionRequestSucceed(p0: number): boolean

ugcDidGetSucceed

ts
ugcDidGetSucceed(): boolean

ugcDidModifySucceed

ts
ugcDidModifySucceed(): boolean

ugcDidQueryCreatorsSucceed

ts
ugcDidQueryCreatorsSucceed(): boolean

ugcGetBookmarkedContent

ts
ugcGetBookmarkedContent(p0: number, p1: number, p2: string): { p3: number; return: boolean }

ugcGetCachedDescription

ts
ugcGetCachedDescription(p0: number, p1: number): string

ugcGetContentCategory

ts
ugcGetContentCategory(p0: number): number

ugcGetContentCreatedByLocalPlayer

ts
ugcGetContentCreatedByLocalPlayer(p0: number): boolean

ugcGetContentCreatorGamerHandle

ts
ugcGetContentCreatorGamerHandle(p0: number): { p1: number; return: boolean }

ugcGetContentDescription

ts
ugcGetContentDescription(index: number): string

ugcGetContentDescriptionHash

ts
ugcGetContentDescriptionHash(p0: number): number

ugcGetContentFileVersion

ts
ugcGetContentFileVersion(p0: number, p1: number): number

ugcGetContentHash

ts
ugcGetContentHash(): number

ugcGetContentHasHiResPhoto

ts
ugcGetContentHasHiResPhoto(p0: number): boolean

ugcGetContentHasLoResPhoto

ts
ugcGetContentHasLoResPhoto(p0: number): boolean

ugcGetContentHasPlayerBookmarked

ts
ugcGetContentHasPlayerBookmarked(p0: number): boolean

ugcGetContentHasPlayerRecord

ts
ugcGetContentHasPlayerRecord(p0: number): boolean

ugcGetContentId

ts
ugcGetContentId(p0: number): string

ugcGetContentIsPublished

ts
ugcGetContentIsPublished(p0: number): boolean

ugcGetContentIsUsingScNickname

ts
ugcGetContentIsUsingScNickname(p0: number): boolean

ugcGetContentIsVerified

ts
ugcGetContentIsVerified(p0: number): boolean

ugcGetContentLanguage

ts
ugcGetContentLanguage(p0: number): number

ugcGetContentName

ts
ugcGetContentName(p0: number): string

ugcGetContentNum

ts
ugcGetContentNum(): number

ugcGetContentPath

ts
ugcGetContentPath(p0: number, p1: number): string

ugcGetContentRating

ts
ugcGetContentRating(p0: number, p1: number): number

ugcGetContentRatingCount

ts
ugcGetContentRatingCount(p0: number, p1: number): number

ugcGetContentRatingNegativeCount

ts
ugcGetContentRatingNegativeCount(p0: number, p1: number): number

ugcGetContentRatingPositiveCount

ts
ugcGetContentRatingPositiveCount(p0: number, p1: number): number

ugcGetContentTotal

ts
ugcGetContentTotal(): number

ugcGetContentUpdatedDate

ts
ugcGetContentUpdatedDate(p0: number): { p1: number }

ugcGetContentUserId

ts
ugcGetContentUserId(p0: number): string

ugcGetContentUserName

ts
ugcGetContentUserName(p0: number): string

ugcGetCreateContentId

ts
ugcGetCreateContentId(): string

ugcGetCreateResult

ts
ugcGetCreateResult(): number

ugcGetCreatorNum

ts
ugcGetCreatorNum(): number

ugcGetCreatorsByUserId

ts
ugcGetCreatorsByUserId(): { p0: number; p1: number; return: boolean }

ugcGetCrewContent

ts
ugcGetCrewContent(p0: number, p1: number, p2: number, p3: string): { p4: number; return: boolean }

ugcGetFriendContent

ts
ugcGetFriendContent(p0: number, p1: number, p2: string): { p3: number; return: boolean }

ugcGetGetByCategory

ts
ugcGetGetByCategory(p0: number, p1: number, p2: number, p3: string): { p4: number; return: boolean }

ugcGetGetByContentId

ts
ugcGetGetByContentId(contentid: string, contenttypename: string): boolean

ugcGetGetByContentIds

ts
ugcGetGetByContentIds(datacount: number, contenttypename: string): { data: number; return: boolean }

ugcGetModifyResult

ts
ugcGetModifyResult(): number

ugcGetMostRecentlyCreatedContent

ts
ugcGetMostRecentlyCreatedContent(p0: number, p1: number): { p2: number; p3: number; return: boolean }

ugcGetMostRecentlyPlayedContent

ts
ugcGetMostRecentlyPlayedContent(p0: number, p1: number): { p2: number; p3: number; return: boolean }

ugcGetMyContent

ts
ugcGetMyContent(p0: number, p1: number, p2: string): { p3: number; return: boolean }

ugcGetQueryResult

ts
ugcGetQueryResult(): number

ugcGetRootContentId

ts
ugcGetRootContentId(p0: number): string

ugcGetTopRatedContent

ts
ugcGetTopRatedContent(p0: number, p1: number): { p2: number; p3: number; return: boolean }

ugcHasCreateFinished

ts
ugcHasCreateFinished(): boolean

ugcHasDescriptionRequestFinished

ts
ugcHasDescriptionRequestFinished(p0: number): boolean

ugcHasGetFinished

ts
ugcHasGetFinished(): boolean

ugcHasModifyFinished

ts
ugcHasModifyFinished(): boolean

ugcHasPermissionToWrite

ts
ugcHasPermissionToWrite(): boolean

ugcHasQueryCreatorsFinished

ts
ugcHasQueryCreatorsFinished(): boolean

ugcIsCreating

ts
ugcIsCreating(): boolean

ugcIsDescriptionRequestInProgress

ts
ugcIsDescriptionRequestInProgress(p0: number): boolean

ugcIsGetting

ts
ugcIsGetting(): boolean

ugcIsLanguageSupported

ts
ugcIsLanguageSupported(p0: number): boolean

ugcIsModifying

ts
ugcIsModifying(): boolean

ugcLoadOfflineQuery

ts
ugcLoadOfflineQuery(p0: number): boolean

ugcPublish

ts
ugcPublish(contentid: string, basecontentid: string, contenttypename: string): boolean

ugcQueryByCategory

ts
ugcQueryByCategory(p0: number, p1: number, p2: number, p3: string, p4: number, p5: boolean): boolean

ugcQueryByContentId

ts
ugcQueryByContentId(contentid: string, latestversion: boolean, contenttypename: string): boolean

ugcQueryByContentIds

ts
ugcQueryByContentIds(count: number, latestversion: boolean, contenttypename: string): { data: number; return: boolean }

ugcQueryMostRecentlyCreatedContent

ts
ugcQueryMostRecentlyCreatedContent(offset: number, count: number, contenttypename: string, p3: number): boolean

ugcQueryMyContent

ts
ugcQueryMyContent(p0: number, p1: number, p3: number, p4: number, p5: number): { p2: number; return: boolean }

ugcReleaseAllCachedDescriptions

ts
ugcReleaseAllCachedDescriptions(): void

ugcReleaseCachedDescription

ts
ugcReleaseCachedDescription(p0: number): boolean

ugcRequestCachedDescription

ts
ugcRequestCachedDescription(p0: number): number

ugcRequestContentDataFromIndex

ts
ugcRequestContentDataFromIndex(p0: number, p1: number): number

ugcRequestContentDataFromParams

ts
ugcRequestContentDataFromParams(contenttypename: string, contentid: string, p2: number, p3: number, p4: number): number

ugcSetBookmarked

ts
ugcSetBookmarked(contentid: string, bookmarked: boolean, contenttypename: string): boolean

ugcSetDeleted

ts
ugcSetDeleted(p1: boolean, p2: string): { p0: number; return: boolean }

ugcSetQueryDataFromOffline

ts
ugcSetQueryDataFromOffline(p0: boolean): void

ugcSetUsingOfflineContent

ts
ugcSetUsingOfflineContent(p0: boolean): void

ugcTextureDownloadRequest

ts
ugcTextureDownloadRequest(p0: string, p1: number, p2: number, p3: number, p4: string, p5: boolean): number

ugcWasQueryForceCancelled

ts
ugcWasQueryForceCancelled(): boolean

usePlayerColourInsteadOfTeamColour

ts
usePlayerColourInsteadOfTeamColour(toggle: boolean): void

vehToNet

ts
vehToNet(vehicle: number): number

VIMP developer documentation