VimpNativesNetwork
@vimp-mp/types 2.0.1ts
interface VimpNativesNetworkMembers
_networkCanTextFromGamerBeViewed
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_networkCanTextFromGamerBeViewed(): { gamerhandle: number; return: boolean }_networkClearTunablesRegistrationContexts
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_networkClearTunablesRegistrationContexts(): void_networkConfirmGameRestart
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_networkConfirmGameRestart(): void_networkDoesCommunicationGroupHavePermission
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_networkDoesCommunicationGroupHavePermission(communicationtype: number): boolean_networkDoesCommunicationGroupHaveSettingsEnabled
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_networkDoesCommunicationGroupHaveSettingsEnabled(communicationtype: number): boolean_networkGetAccessCodeLabelBody
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_networkGetAccessCodeLabelBody(accesscode: number): string_networkGetAccessCodeLabelHeading
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_networkGetAccessCodeLabelHeading(accesscode: number): string_networkGetBattleyeErrorMessageLabel
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_networkGetBattleyeErrorMessageLabel(errorcode: number): string_networkGetCommunicationGroupDefaultFlags
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_networkGetCommunicationGroupDefaultFlags(communicationtype: number): number_networkGetCommunicationGroupFlags
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_networkGetCommunicationGroupFlags(communicationtype: number): number_networkGetCommunicationGroupValue
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_networkGetCommunicationGroupValue(communicationtype: number): number_networkGetGameRestartReason
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_networkGetGameRestartReason(): number_networkGetGameRestartReasonMessageLabel
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_networkGetGameRestartReasonMessageLabel(): string_networkGetRandomFloatRanged
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_networkGetRandomFloatRanged(rangestart: number, rangeend: number): number_networkGetTunablesRegistrationBool
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_networkGetTunablesRegistrationBool(tunablename: number, defaultvalue: boolean): boolean_networkGetTunablesRegistrationFloat
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_networkGetTunablesRegistrationFloat(tunablename: number, defaultvalue: number): number_networkGetTunablesRegistrationInt
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_networkGetTunablesRegistrationInt(tunablename: number, defaultvalue: number): number_networkHasPlayerPassedCheckType
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_networkHasPlayerPassedCheckType(checktype: number): { gamerhandle: number; return: boolean }_networkHasRosPrivilegeMpTextCommunication
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_networkHasRosPrivilegeMpTextCommunication(): boolean_networkHasRosPrivilegeMpVoiceCommunication
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_networkHasRosPrivilegeMpVoiceCommunication(): boolean_networkHasRosPrivilegeReporting
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_networkHasRosPrivilegeReporting(): boolean_networkHavePlatformCommunicationPrivileges
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_networkHavePlatformCommunicationPrivileges(): boolean_networkHideEntityInTutorialSession
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_networkHideEntityInTutorialSession(nethandle: number, hide: boolean): void_networkInviteClearJoinFailReason
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_networkInviteClearJoinFailReason(): void_networkInviteGetJoinFailReason
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_networkInviteGetJoinFailReason(): string_networkIsAmericasVersion
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_networkIsAmericasVersion(): boolean_networkLoadGamerDisplayName
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_networkLoadGamerDisplayName(): { gamerhandle: number; return: string }_networkMultiplayerCrossplayNotAllowed
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_networkMultiplayerCrossplayNotAllowed(): boolean_networkSessionLeaveIncludingReason
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_networkSessionLeaveIncludingReason(leaveflags: number, leavereason: number): boolean_networkSetCommunicationGroupFlags
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_networkSetCommunicationGroupFlags(communicationtype: number, communicationgroupflag: number): void_networkSetTunablesRegistrationContexts
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_networkSetTunablesRegistrationContexts(): { tunablecontextdata: number }_networkTriggerDamageEventForZeroPedDamage
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_networkTriggerDamageEventForZeroPedDamage(entity: number, trigger: boolean): void_setFreemodeReportData
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_setFreemodeReportData(): { gamerhandle: number; reportdata: number }activateDamageTrackerOnNetworkId
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activateDamageTrackerOnNetworkId(netid: number, toggle: boolean): voidactivateDamageTrackerOnPlayer
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activateDamageTrackerOnPlayer(player: number, toggle: boolean): voidareCutsceneEntitiesNetworked
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areCutsceneEntitiesNetworked(): booleanbadSportPlayerLeftDetected
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badSportPlayerLeftDetected(event: number, amountreceived: number): { gamerhandle: number; return: boolean }canRegisterMissionDoors
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canRegisterMissionDoors(p0: number): booleancanRegisterMissionEntities
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canRegisterMissionEntities(pedAmt: number, vehicleAmt: number, objectAmt: number, pickupAmt: number): booleancanRegisterMissionObjects
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canRegisterMissionObjects(amount: number): booleancanRegisterMissionPeds
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canRegisterMissionPeds(amount: number): booleancanRegisterMissionPickups
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canRegisterMissionPickups(amount: number): booleancanRegisterMissionVehicles
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canRegisterMissionVehicles(amount: number): booleanclearServiceEventArguments
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clearServiceEventArguments(): voidcloudCheckAvailability
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cloudCheckAvailability(): voidcloudDeleteMemberFile
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cloudDeleteMemberFile(p0: string): numbercloudDidRequestSucceed
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cloudDidRequestSucceed(requestid: number): booleancloudGetAvailabilityCheckResult
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cloudGetAvailabilityCheckResult(): booleancloudHasRequestCompleted
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cloudHasRequestCompleted(requestid: number): booleancloudIsCheckingAvailability
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cloudIsCheckingAvailability(): booleanconvertPosixTime
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convertPosixTime(posixtime: number): { timestructure: number }delayMpStoreOpen
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delayMpStoreOpen(): voidfacebookCanPostToFacebook
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facebookCanPostToFacebook(): booleanfacebookDidPostSucceed
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facebookDidPostSucceed(): booleanfacebookHasPostCompleted
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facebookHasPostCompleted(): booleanfacebookPostCompletedHeist
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facebookPostCompletedHeist(heistname: string, cashearned: number, xpearned: number): booleanfacebookPostCompletedMilestone
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facebookPostCompletedMilestone(milestoneid: number): booleanfacebookPostCreateCharacter
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facebookPostCreateCharacter(): booleanfadeOutLocalPlayer
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fadeOutLocalPlayer(p0: boolean): voidfilloutPmPlayerList
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filloutPmPlayerList(p1: number, p2: number): { gamerhandle: number; return: boolean }filloutPmPlayerListWithNames
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filloutPmPlayerListWithNames(p2: number, p3: number): { p0: number; p1: number; return: boolean }getCloudTimeAsInt
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getCloudTimeAsInt(): numbergetCloudTimeAsString
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getCloudTimeAsString(): stringgetCommerceItemCat
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getCommerceItemCat(index: number, index2: number): stringgetCommerceItemId
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getCommerceItemId(index: number): stringgetCommerceItemName
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getCommerceItemName(index: number): stringgetCommerceItemNumCats
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getCommerceItemNumCats(index: number): numbergetCommerceItemTexturename
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getCommerceItemTexturename(index: number): stringgetCommerceProductPrice
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getCommerceProductPrice(index: number): stringgetContentToLoadType
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getContentToLoadType(): numbergetIsLaunchFromLiveArea
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getIsLaunchFromLiveArea(): booleangetIsLiveAreaLaunchWithContent
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getIsLiveAreaLaunchWithContent(): booleangetMaxNumNetworkObjects
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getMaxNumNetworkObjects(): numbergetMaxNumNetworkPeds
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getMaxNumNetworkPeds(): numbergetMaxNumNetworkPickups
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getMaxNumNetworkPickups(): numbergetMaxNumNetworkVehicles
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getMaxNumNetworkVehicles(): numbergetNetworkTime
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getNetworkTime(): numbergetNetworkTimeAccurate
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getNetworkTimeAccurate(): numbergetNumCommerceItems
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getNumCommerceItems(): numbergetNumCreatedMissionObjects
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getNumCreatedMissionObjects(p0: boolean): numbergetNumCreatedMissionPeds
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getNumCreatedMissionPeds(p0: boolean): numbergetNumCreatedMissionVehicles
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getNumCreatedMissionVehicles(p0: boolean): numbergetNumReservedMissionObjects
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getNumReservedMissionObjects(p0: boolean, p1: number): numbergetNumReservedMissionPeds
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getNumReservedMissionPeds(p0: boolean, p1: number): numbergetNumReservedMissionVehicles
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getNumReservedMissionVehicles(p0: boolean, p1: number): numbergetOnlineVersion
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getOnlineVersion(): stringgetReservedMissionEntitiesInArea
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getReservedMissionEntitiesInArea(x: number, y: number, z: number, p3: number): { out1: number; out2: number; out3: number }getStatusOfTextureDownload
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getStatusOfTextureDownload(p0: number): numbergetTimeAsString
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getTimeAsString(time: number): stringgetTimeDifference
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getTimeDifference(timea: number, timeb: number): numbergetTimeOffset
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getTimeOffset(timea: number, timeb: number): numbergetUserPremiumAccess
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getUserPremiumAccess(): numbergetUserStarterAccess
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getUserStarterAccess(): numberhasNetworkTimeStarted
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hasNetworkTimeStarted(): booleanisCommerceDataFetchInProgress
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isCommerceDataFetchInProgress(): booleanisCommerceDataValid
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isCommerceDataValid(): booleanisCommerceStoreOpen
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isCommerceStoreOpen(): booleanisDamageTrackerActiveOnNetworkId
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isDamageTrackerActiveOnNetworkId(netid: number): booleanisDamageTrackerActiveOnPlayer
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isDamageTrackerActiveOnPlayer(player: number): booleanisEntityAGhost
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isEntityAGhost(entity: number): booleanisEntityInGhostCollision
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isEntityInGhostCollision(entity: number): booleanisNetworkIdOwnedByParticipant
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isNetworkIdOwnedByParticipant(netid: number): booleanisNetworkVehicleRunningRespotTimer
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isNetworkVehicleRunningRespotTimer(networkid: number): booleanisPlayerInCutscene
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isPlayerInCutscene(player: number): booleanisSphereVisibleToAnotherMachine
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isSphereVisibleToAnotherMachine(p0: number, p1: number, p2: number, p3: number): booleanisSphereVisibleToPlayer
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isSphereVisibleToPlayer(p0: number, p1: number, p2: number, p3: number, p4: number): booleanisStoreAvailableToUser
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isStoreAvailableToUser(): booleanisTimeEqualTo
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isTimeEqualTo(timea: number, timeb: number): booleanisTimeLessThan
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isTimeLessThan(timea: number, timeb: number): booleanisTimeMoreThan
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isTimeMoreThan(timea: number, timeb: number): booleanisUserOldEnoughToAccessStore
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isUserOldEnoughToAccessStore(): booleannetToEnt
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netToEnt(nethandle: number): numbernetToObj
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netToObj(nethandle: number): numbernetToPed
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netToPed(nethandle: number): numbernetToVeh
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netToVeh(nethandle: number): numbernetworkAcceptPresenceInvite
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networkAcceptPresenceInvite(p0: number): booleannetworkAccessTunableBool
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networkAccessTunableBool(tunablecontext: string, tunablename: string): booleannetworkAccessTunableBoolHash
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networkAccessTunableBoolHash(tunablecontext: number, tunablename: number): booleannetworkAccessTunableBoolModificationDetectionRegistrationHash
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networkAccessTunableBoolModificationDetectionRegistrationHash(contexthash: number, namehash: number): { return: boolean; value: boolean }networkAccessTunableFloat
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networkAccessTunableFloat(tunablecontext: string, tunablename: string): { return: boolean; value: number }networkAccessTunableFloatHash
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networkAccessTunableFloatHash(tunablecontext: number, tunablename: number): { return: boolean; value: number }networkAccessTunableFloatModificationDetectionRegistrationHash
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networkAccessTunableFloatModificationDetectionRegistrationHash(contexthash: number, namehash: number): { return: boolean; value: number }networkAccessTunableInt
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networkAccessTunableInt(tunablecontext: string, tunablename: string): { return: boolean; value: number }networkAccessTunableIntHash
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networkAccessTunableIntHash(tunablecontext: number, tunablename: number): { return: boolean; value: number }networkAccessTunableIntModificationDetectionRegistrationHash
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networkAccessTunableIntModificationDetectionRegistrationHash(contexthash: number, namehash: number): { return: boolean; value: number }networkAccessTunableModificationDetectionClear
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networkAccessTunableModificationDetectionClear(): booleannetworkActionFollowInvite
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networkActionFollowInvite(): booleannetworkAddClientEntityAngledArea
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networkAddClientEntityAngledArea(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, radius: number): numbernetworkAddClientEntityArea
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networkAddClientEntityArea(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): numbernetworkAddEntityAngledArea
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networkAddEntityAngledArea(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, width: number): numbernetworkAddEntityArea
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networkAddEntityArea(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): numbernetworkAddEntityToSynchronisedScene
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networkAddEntityToSynchronisedScene(entity: number, netscene: number, animdict: string, animname: string, speed: number, speedmulitiplier: number, flag: number): voidnetworkAddFollowers
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networkAddFollowers(p1: number): { p0: number }networkAddFriend
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networkAddFriend(message: string): { gamerhandle: number; return: boolean }networkAddInvalidObjectModel
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networkAddInvalidObjectModel(modelhash: number, p1: number): voidnetworkAddMapEntityToSynchronisedScene
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networkAddMapEntityToSynchronisedScene(netscene: number, modelhash: number, x: number, y: number, z: number, p5: number, p6: string, p7: number, p8: number, flags: number): voidnetworkAddPedToSynchronisedScene
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networkAddPedToSynchronisedScene(ped: number, netscene: number, animdict: string, animnname: string, speed: number, speedmultiplier: number, duration: number, flag: number, playbackrate: number, p9: number): voidnetworkAddPedToSynchronisedSceneWithIk
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networkAddPedToSynchronisedSceneWithIk(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number, p9: number): voidnetworkAddSynchronisedSceneCamera
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networkAddSynchronisedSceneCamera(netscene: number, animdict: string, animname: string): voidnetworkAllowCloningWhileInTutorial
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networkAllowCloningWhileInTutorial(p0: number, p1: number): voidnetworkAllowGangToJoinTutorialSession
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networkAllowGangToJoinTutorialSession(teamid: number, instanceid: number): voidnetworkAllowInviteProcessInPlayerSwitch
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networkAllowInviteProcessInPlayerSwitch(p0: boolean): voidnetworkAllowRemoteAttachmentModification
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networkAllowRemoteAttachmentModification(entity: number, toggle: boolean): voidnetworkAllowRemoteSyncedSceneLocalPlayerRequests
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networkAllowRemoteSyncedSceneLocalPlayerRequests(p0: number): voidnetworkAmIBlockedByGamer
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networkAmIBlockedByGamer(): { gamerhandle: number; return: boolean }networkAmIBlockedByPlayer
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networkAmIBlockedByPlayer(player: number): booleannetworkAmIMutedByGamer
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networkAmIMutedByGamer(): { gamerhandle: number; return: boolean }networkAmIMutedByPlayer
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networkAmIMutedByPlayer(player: number): booleannetworkApplyCachedPlayerHeadBlendData
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networkApplyCachedPlayerHeadBlendData(ped: number, player: number): booleannetworkApplyPedScarData
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networkApplyPedScarData(ped: number, p1: number): voidnetworkApplyTransitionParameter
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networkApplyTransitionParameter(p0: number, p1: number): voidnetworkApplyTransitionParameterString
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networkApplyTransitionParameterString(p0: number, string: string, p2: boolean): voidnetworkApplyVoiceProximityOverride
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networkApplyVoiceProximityOverride(x: number, y: number, z: number): voidnetworkAreHandlesTheSame
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networkAreHandlesTheSame(): { gamerhandle1: number; gamerhandle2: number; return: boolean }networkArePlayersInSameTutorialSession
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networkArePlayersInSameTutorialSession(player: number, index: number): booleannetworkAreSocialClubPoliciesCurrent
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networkAreSocialClubPoliciesCurrent(): booleannetworkAreTransitionDetailsValid
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networkAreTransitionDetailsValid(p0: number): booleannetworkAttachSynchronisedSceneToEntity
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networkAttachSynchronisedSceneToEntity(netscene: number, entity: number, bone: number): voidnetworkBail
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networkBail(p0: number, p1: number, p2: number): voidnetworkBailTransition
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networkBailTransition(p0: number, p1: number, p2: number): voidnetworkBlockInvites
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networkBlockInvites(toggle: boolean): voidnetworkBlockJoinQueueInvites
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networkBlockJoinQueueInvites(toggle: boolean): voidnetworkBlockProxyMigrationBetweenTutorialSessions
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networkBlockProxyMigrationBetweenTutorialSessions(p0: number): voidnetworkCacheLocalPlayerHeadBlendData
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networkCacheLocalPlayerHeadBlendData(): voidnetworkCanAccessMultiplayer
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networkCanAccessMultiplayer(): { loadingstate: number; return: boolean }networkCanBail
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networkCanBail(): booleannetworkCancelRespawnSearch
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networkCancelRespawnSearch(): voidnetworkCancelTransitionMatchmaking
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networkCancelTransitionMatchmaking(): voidnetworkCanCommunicateWithGamer
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networkCanCommunicateWithGamer(): { gamerhandle: number; return: boolean }networkCanEnterMultiplayer
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networkCanEnterMultiplayer(): booleannetworkCanGamerPlayMultiplayerWithMe
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networkCanGamerPlayMultiplayerWithMe(): { gamerhandle: number; return: boolean }networkCanPlayMultiplayerWithGamer
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networkCanPlayMultiplayerWithGamer(): { gamerhandle: number; return: boolean }networkCanQueueForPreviousSessionJoin
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networkCanQueueForPreviousSessionJoin(): booleannetworkCanReceiveLocalInvite
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networkCanReceiveLocalInvite(): { gamerhandle: number; return: boolean }networkCanSendLocalInvite
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networkCanSendLocalInvite(): { gamerhandle: number; return: boolean }networkCanSessionEnd
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networkCanSessionEnd(): booleannetworkCanSetWaypoint
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networkCanSetWaypoint(): booleannetworkCanTextChatWithGamer
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networkCanTextChatWithGamer(): { gamerhandle: number; return: boolean }networkCanViewGamerUserContent
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networkCanViewGamerUserContent(): { gamerhandle: number; return: boolean }networkChangeTransitionSlots
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networkChangeTransitionSlots(p0: number, p1: boolean): voidnetworkCheckCanAccessAndAlert
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networkCheckCanAccessAndAlert(): booleannetworkCheckCommunicationPrivileges
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networkCheckCommunicationPrivileges(p0: number, p1: number, p2: boolean): booleannetworkCheckDataManagerForHandle
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networkCheckDataManagerForHandle(p0: number): { gamerhandle: number; return: boolean }networkCheckDataManagerSucceededForHandle
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networkCheckDataManagerSucceededForHandle(p0: number): { gamerhandle: number; return: boolean }networkCheckOnlinePrivileges
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networkCheckOnlinePrivileges(p0: number, p1: boolean): booleannetworkCheckPrivileges
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networkCheckPrivileges(p0: number, p1: number, p2: number): booleannetworkCheckRosLinkWentdownNotNet
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networkCheckRosLinkWentdownNotNet(): booleannetworkCheckTextCommunicationPrivileges
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networkCheckTextCommunicationPrivileges(p0: number, p1: number, p2: number): booleannetworkCheckUserContentPrivileges
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networkCheckUserContentPrivileges(p0: number, p1: number, p2: boolean): booleannetworkClanAnyDownloadMembershipPending
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networkClanAnyDownloadMembershipPending(): booleannetworkClanCrewinfoGetCrewranktitle
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networkClanCrewinfoGetCrewranktitle(p0: number, p1: string): booleannetworkClanCrewinfoGetStringValue
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networkClanCrewinfoGetStringValue(animdict: string, animname: string): booleannetworkClanDownloadMembership
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networkClanDownloadMembership(): { gamerhandle: number; return: boolean }networkClanDownloadMembershipPending
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networkClanDownloadMembershipPending(): { p0: number; return: boolean }networkClanGetEmblemTxdName
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networkClanGetEmblemTxdName(txdname: string): { nethandle: number; return: boolean }networkClanGetLocalMembershipsCount
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networkClanGetLocalMembershipsCount(): numbernetworkClanGetMembership
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networkClanGetMembership(p2: number): { clanmembership: number; p0: number; return: boolean }networkClanGetMembershipCount
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networkClanGetMembershipCount(): { p0: number; return: number }networkClanGetMembershipDesc
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networkClanGetMembershipDesc(p1: number): { memberdesc: number; return: boolean }networkClanGetMembershipValid
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networkClanGetMembershipValid(p1: number): { p0: number; return: boolean }networkClanGetUiFormattedTag
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networkClanGetUiFormattedTag(buffersize: number, formattedtag: string): { clandesc: number }networkClanHasCrewinfoMetadataBeenReceived
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networkClanHasCrewinfoMetadataBeenReceived(): booleannetworkClanIsEmblemReady
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networkClanIsEmblemReady(p0: number): { p1: number; return: boolean }networkClanIsRockstarClan
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networkClanIsRockstarClan(buffersize: number): { clandesc: number; return: boolean }networkClanJoin
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networkClanJoin(clandesc: number): booleannetworkClanPlayerGetDesc
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networkClanPlayerGetDesc(buffersize: number): { clandesc: number; gamerhandle: number; return: boolean }networkClanPlayerIsActive
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networkClanPlayerIsActive(): { gamerhandle: number; return: boolean }networkClanReleaseEmblem
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networkClanReleaseEmblem(p0: number): voidnetworkClanRemoteMembershipsAreInCache
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networkClanRemoteMembershipsAreInCache(): { p0: number; return: boolean }networkClanRequestEmblem
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networkClanRequestEmblem(p0: number): booleannetworkClanServiceIsValid
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networkClanServiceIsValid(): booleannetworkClearClockTimeOverride
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networkClearClockTimeOverride(): voidnetworkClearFollowers
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networkClearFollowers(): voidnetworkClearFollowInvite
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networkClearFollowInvite(): booleannetworkClearFoundGamers
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networkClearFoundGamers(): voidnetworkClearGetGamerStatus
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networkClearGetGamerStatus(): voidnetworkClearGroupActivity
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networkClearGroupActivity(): voidnetworkClearInvalidObjectModels
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networkClearInvalidObjectModels(): voidnetworkClearOfflineInvitePending
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networkClearOfflineInvitePending(): voidnetworkClearQueuedJoinRequest
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networkClearQueuedJoinRequest(): voidnetworkClearTransitionCreatorHandle
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networkClearTransitionCreatorHandle(): voidnetworkClearVoiceChannel
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networkClearVoiceChannel(): voidnetworkClearVoiceProximityOverride
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networkClearVoiceProximityOverride(): voidnetworkCloseTransitionMatchmaking
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networkCloseTransitionMatchmaking(): voidnetworkConcealEntity
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networkConcealEntity(entity: number, toggle: boolean): voidnetworkConcealPlayer
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networkConcealPlayer(player: number, toggle: boolean, p2: boolean): voidnetworkCreateSynchronisedScene
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networkCreateSynchronisedScene(x: number, y: number, z: number, xrot: number, yrot: number, zrot: number, rotationorder: number, useocclusionportal: boolean, looped: boolean, p9: number, animtime: number, p11: number): numbernetworkDidFindGamersSucceed
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networkDidFindGamersSucceed(): booleannetworkDidGetGamerStatusSucceed
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networkDidGetGamerStatusSucceed(): booleannetworkDisableInvincibleFlashing
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networkDisableInvincibleFlashing(player: number, toggle: boolean): voidnetworkDisableLeaveRemotePedBehind
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networkDisableLeaveRemotePedBehind(toggle: boolean): voidnetworkDisableProximityMigration
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networkDisableProximityMigration(netid: number): voidnetworkDisableRealtimeMultiplayer
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networkDisableRealtimeMultiplayer(): voidnetworkDisableVoiceBandwidthRestriction
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networkDisableVoiceBandwidthRestriction(player: number): voidnetworkDisplaynamesFromHandlesStart
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networkDisplaynamesFromHandlesStart(p1: number): { p0: number; return: number }networkDoesEntityExistWithNetworkId
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networkDoesEntityExistWithNetworkId(netid: number): booleannetworkDoesNetworkIdExist
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networkDoesNetworkIdExist(netid: number): booleannetworkDoesTunableExist
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networkDoesTunableExist(tunablecontext: string, tunablename: string): booleannetworkDoesTunableExistHash
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networkDoesTunableExistHash(tunablecontext: number, tunablename: number): booleannetworkDoTransitionQuickmatch
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networkDoTransitionQuickmatch(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number): booleannetworkDoTransitionQuickmatchAsync
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networkDoTransitionQuickmatchAsync(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number): booleannetworkDoTransitionQuickmatchWithGroup
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networkDoTransitionQuickmatchWithGroup(p0: number, p1: number, p2: number, p3: number, p5: number, p6: number, p7: number): { p4: number; return: boolean }networkDoTransitionToFreemode
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networkDoTransitionToFreemode(p1: number, p2: boolean, players: number, p4: boolean): { p0: number; return: boolean }networkDoTransitionToGame
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networkDoTransitionToGame(p0: boolean, maxplayers: number): booleannetworkDoTransitionToNewFreemode
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networkDoTransitionToNewFreemode(p1: number, players: number, p3: boolean, p4: boolean, p5: boolean): { p0: number; return: boolean }networkDoTransitionToNewGame
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networkDoTransitionToNewGame(p0: boolean, maxplayers: number, p2: boolean): booleannetworkEnableExtraVehicleOrientationBlendChecks
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networkEnableExtraVehicleOrientationBlendChecks(netid: number, toggle: boolean): voidnetworkEnableVoiceBandwidthRestriction
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networkEnableVoiceBandwidthRestriction(player: number): voidnetworkEndTutorialSession
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networkEndTutorialSession(): voidnetworkEntityAreaDoesExist
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networkEntityAreaDoesExist(areahandle: number): booleannetworkEntityAreaHaveAllReplied
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networkEntityAreaHaveAllReplied(areahandle: number): booleannetworkEntityAreaIsOccupied
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networkEntityAreaIsOccupied(areahandle: number): booleannetworkEntityGetObjectId
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networkEntityGetObjectId(entity: number): numbernetworkEntityUseHighPrecisionRotation
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networkEntityUseHighPrecisionRotation(netid: number, toggle: boolean): voidnetworkExplodeHeli
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networkExplodeHeli(vehicle: number, isaudible: boolean, isinvisible: boolean, netid: number): voidnetworkExplodeVehicle
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networkExplodeVehicle(vehicle: number, isaudible: boolean, isinvisible: boolean, netid: number): booleannetworkFadeInEntity
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networkFadeInEntity(entity: number, state: boolean, p2: number): voidnetworkFadeOutEntity
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networkFadeOutEntity(entity: number, normal: boolean, slow: boolean): voidnetworkFindGamersInCrew
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networkFindGamersInCrew(crewid: number): booleannetworkFindLargestBunchOfPlayers
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networkFindLargestBunchOfPlayers(p0: number, p1: number): booleannetworkFindMatchedGamers
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networkFindMatchedGamers(attribute: number, fallbacklimit: number, lowerlimit: number, upperlimit: number): booleannetworkFinishBroadcastingData
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networkFinishBroadcastingData(): voidnetworkForceLocalPlayerScarSync
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networkForceLocalPlayerScarSync(): voidnetworkForceLocalUseOfSyncedSceneCamera
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networkForceLocalUseOfSyncedSceneCamera(netscene: number): voidnetworkGamerHasHeadset
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networkGamerHasHeadset(): { gamerhandle: number; return: boolean }networkGamertagFromHandlePending
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networkGamertagFromHandlePending(): booleannetworkGamertagFromHandleStart
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networkGamertagFromHandleStart(): { gamerhandle: number; return: boolean }networkGamertagFromHandleSucceeded
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networkGamertagFromHandleSucceeded(): booleannetworkGetActivityPlayerNum
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networkGetActivityPlayerNum(p0: boolean): numbernetworkGetAgeGroup
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networkGetAgeGroup(): numbernetworkGetAssistedDamageOfEntity
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networkGetAssistedDamageOfEntity(player: number, entity: number): { p2: number; return: boolean }networkGetAssistedKillOfEntity
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networkGetAssistedKillOfEntity(player: number, entity: number): { p2: number; return: boolean }networkGetBoneIdOfFatalHit
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networkGetBoneIdOfFatalHit(): numbernetworkGetContentModifierListId
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networkGetContentModifierListId(contenthash: number): numbernetworkGetCurrentlySelectedGamerHandleFromInviteMenu
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networkGetCurrentlySelectedGamerHandleFromInviteMenu(): { p0: number; return: boolean }networkGetDestroyerOfEntity
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networkGetDestroyerOfEntity(entity: number): { return: number; weaponhash: number }networkGetDestroyerOfNetworkId
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networkGetDestroyerOfNetworkId(netid: number): { return: number; weaponhash: number }networkGetDisplaynamesFromHandles
ts
networkGetDisplaynamesFromHandles(p0: number, p1: number, p2: number): numbernetworkGetEntityFromNetworkId
ts
networkGetEntityFromNetworkId(netid: number): numbernetworkGetEntityFromObjectId
ts
networkGetEntityFromObjectId(p0: number): numbernetworkGetEntityIsLocal
ts
networkGetEntityIsLocal(entity: number): booleannetworkGetEntityIsNetworked
ts
networkGetEntityIsNetworked(entity: number): booleannetworkGetEntityKillerOfPlayer
ts
networkGetEntityKillerOfPlayer(player: number): { return: number; weaponhash: number }networkGetFoundGamer
ts
networkGetFoundGamer(p1: number): { p0: number; return: boolean }networkGetFriendCount
ts
networkGetFriendCount(): numbernetworkGetFriendDisplayName
ts
networkGetFriendDisplayName(friendindex: number): stringnetworkGetFriendName
ts
networkGetFriendName(friendindex: number): stringnetworkGetGameMode
ts
networkGetGameMode(): numbernetworkGetGamerStatusFromQueue
ts
networkGetGamerStatusFromQueue(): booleannetworkGetGamerStatusResult
ts
networkGetGamerStatusResult(p1: number): { p0: number; return: boolean }networkGetGamertagFromHandle
ts
networkGetGamertagFromHandle(): { gamerhandle: number; return: string }networkGetGlobalMultiplayerClock
ts
networkGetGlobalMultiplayerClock(): { hours: number; minutes: number; seconds: number }networkGetHostOfScript
ts
networkGetHostOfScript(scriptname: string, instanceId: number, positionHash: number): numbernetworkGetHostOfThisScript
ts
networkGetHostOfThisScript(): numbernetworkGetHostPlayerIndex
ts
networkGetHostPlayerIndex(): numbernetworkGetInstanceIdOfThisScript
ts
networkGetInstanceIdOfThisScript(): numbernetworkGetInviteReplyStatus
ts
networkGetInviteReplyStatus(p0: number): numbernetworkGetKillerOfPlayer
ts
networkGetKillerOfPlayer(player: number): { return: number; weaponhash: number }networkGetLastEntityPosReceivedOverNetwork
ts
networkGetLastEntityPosReceivedOverNetwork(entity: number): { x: number; y: number; z: number }networkGetLastPlayerPosReceivedOverNetwork
ts
networkGetLastPlayerPosReceivedOverNetwork(player: number): { x: number; y: number; z: number }networkGetLastVelReceivedOverNetwork
ts
networkGetLastVelReceivedOverNetwork(entity: number): { x: number; y: number; z: number }networkGetLocalHandle
ts
networkGetLocalHandle(gamerhandlesize: number): { gamerhandle: number }networkGetLocalSceneFromNetworkId
ts
networkGetLocalSceneFromNetworkId(netid: number): numbernetworkGetMaxFriends
ts
networkGetMaxFriends(): numbernetworkGetMaxNumParticipants
ts
networkGetMaxNumParticipants(): numbernetworkGetMuteCountForPlayer
ts
networkGetMuteCountForPlayer(p0: number): { p1: number; p2: number }networkGetNetworkIdFromEntity
ts
networkGetNetworkIdFromEntity(entity: number): numbernetworkGetNpUnavailableReason
ts
networkGetNpUnavailableReason(): numbernetworkGetNumberBodyTrackerHits
ts
networkGetNumberBodyTrackerHits(): numbernetworkGetNumConnectedPlayers
ts
networkGetNumConnectedPlayers(): numbernetworkGetNumFoundGamers
ts
networkGetNumFoundGamers(): numbernetworkGetNumParticipants
ts
networkGetNumParticipants(): numbernetworkGetNumPresenceInvites
ts
networkGetNumPresenceInvites(): numbernetworkGetNumScriptParticipants
ts
networkGetNumScriptParticipants(scriptname: string, instanceId: number, positionHash: number): numbernetworkGetNumTransitionNonAsyncGamers
ts
networkGetNumTransitionNonAsyncGamers(): numbernetworkGetParticipantIndex
ts
networkGetParticipantIndex(index: number): numbernetworkGetPlatformPartyMemberCount
ts
networkGetPlatformPartyMemberCount(): numbernetworkGetPlatformPartyMembers
ts
networkGetPlatformPartyMembers(datasize: number): { data: number; return: number }networkGetPlayerAccountId
ts
networkGetPlayerAccountId(player: number): numbernetworkGetPlayerFromGamerHandle
ts
networkGetPlayerFromGamerHandle(): { gamerhandle: number; return: number }networkGetPlayerIndex
ts
networkGetPlayerIndex(player: number): numbernetworkGetPlayerIndexFromPed
ts
networkGetPlayerIndexFromPed(ped: number): numbernetworkGetPlayerLoudness
ts
networkGetPlayerLoudness(player: number): numbernetworkGetPlayerOwnsWaypoint
ts
networkGetPlayerOwnsWaypoint(player: number): booleannetworkGetPlayerTutorialSessionInstance
ts
networkGetPlayerTutorialSessionInstance(player: number): numbernetworkGetPositionHashOfThisScript
ts
networkGetPositionHashOfThisScript(): numbernetworkGetPresenceInviteContentId
ts
networkGetPresenceInviteContentId(p0: number): stringnetworkGetPresenceInviteFromAdmin
ts
networkGetPresenceInviteFromAdmin(p0: number): booleannetworkGetPresenceInviteHandle
ts
networkGetPresenceInviteHandle(p0: number): { p1: number; return: boolean }networkGetPresenceInviteId
ts
networkGetPresenceInviteId(p0: number): numbernetworkGetPresenceInviteIndexById
ts
networkGetPresenceInviteIndexById(p0: number): numbernetworkGetPresenceInviteInviter
ts
networkGetPresenceInviteInviter(p0: number): stringnetworkGetPresenceInviteIsTournament
ts
networkGetPresenceInviteIsTournament(p0: number): booleannetworkGetPresenceInvitePlaylistCurrent
ts
networkGetPresenceInvitePlaylistCurrent(p0: number): numbernetworkGetPresenceInvitePlaylistLength
ts
networkGetPresenceInvitePlaylistLength(p0: number): numbernetworkGetPresenceInviteSessionId
ts
networkGetPresenceInviteSessionId(p0: number): numbernetworkGetPrimaryClanDataCancel
ts
networkGetPrimaryClanDataCancel(): voidnetworkGetPrimaryClanDataClear
ts
networkGetPrimaryClanDataClear(): booleannetworkGetPrimaryClanDataNew
ts
networkGetPrimaryClanDataNew(): { p0: number; p1: number; return: boolean }networkGetPrimaryClanDataPending
ts
networkGetPrimaryClanDataPending(): booleannetworkGetPrimaryClanDataStart
ts
networkGetPrimaryClanDataStart(p1: number): { p0: number; return: boolean }networkGetPrimaryClanDataSuccess
ts
networkGetPrimaryClanDataSuccess(): booleannetworkGetRandomInt
ts
networkGetRandomInt(): numbernetworkGetRandomIntRanged
ts
networkGetRandomIntRanged(rangestart: number, rangeend: number): numbernetworkGetRespawnResult
ts
networkGetRespawnResult(randomint: number): { coordinates: { x: number; y: number; z: number }; heading: number }networkGetRespawnResultFlags
ts
networkGetRespawnResultFlags(p0: number): numbernetworkGetScriptStatus
ts
networkGetScriptStatus(): numbernetworkGetTalkerProximity
ts
networkGetTalkerProximity(): numbernetworkGetThisScriptIsNetworkScript
ts
networkGetThisScriptIsNetworkScript(): booleannetworkGetTimeoutTime
ts
networkGetTimeoutTime(): numbernetworkGetTotalNumPlayers
ts
networkGetTotalNumPlayers(): numbernetworkGetTransitionHost
ts
networkGetTransitionHost(): { gamerhandle: number; return: boolean }networkGetTransitionMembers
ts
networkGetTransitionMembers(datacount: number): { data: number; return: number }networkGetTunableCloudCrc
ts
networkGetTunableCloudCrc(): numbernetworkHandleFromFriend
ts
networkHandleFromFriend(friendindex: number, gamerhandlesize: number): { gamerhandle: number }networkHandleFromMemberId
ts
networkHandleFromMemberId(memberid: string, gamerhandlesize: number): { gamerhandle: number }networkHandleFromPlayer
ts
networkHandleFromPlayer(player: number, gamerhandlesize: number): { gamerhandle: number }networkHandleFromUserId
ts
networkHandleFromUserId(userid: string, gamerhandlesize: number): { gamerhandle: number }networkHasAgeRestrictions
ts
networkHasAgeRestrictions(): booleannetworkHasAutomuteOverride
ts
networkHasAutomuteOverride(): booleannetworkHasBoneBeenHitByKiller
ts
networkHasBoneBeenHitByKiller(boneindex: number): booleannetworkHasCachedPlayerHeadBlendData
ts
networkHasCachedPlayerHeadBlendData(player: number): booleannetworkHasConfirmedInvite
ts
networkHasConfirmedInvite(): booleannetworkHasControlOfDoor
ts
networkHasControlOfDoor(doorhash: number): booleannetworkHasControlOfEntity
ts
networkHasControlOfEntity(entity: number): booleannetworkHasControlOfNetworkId
ts
networkHasControlOfNetworkId(netid: number): booleannetworkHasControlOfPickup
ts
networkHasControlOfPickup(pickup: number): booleannetworkHasEntityBeenRegisteredWithThisThread
ts
networkHasEntityBeenRegisteredWithThisThread(entity: number): booleannetworkHasFollowInvite
ts
networkHasFollowInvite(): booleannetworkHasHeadset
ts
networkHasHeadset(): booleannetworkHashFromGamerHandle
ts
networkHashFromGamerHandle(): { gamerhandle: number; return: number }networkHashFromPlayerHandle
ts
networkHashFromPlayerHandle(player: number): numbernetworkHasInvitedGamer
ts
networkHasInvitedGamer(): { p0: number; return: boolean }networkHasInvitedGamerToTransition
ts
networkHasInvitedGamerToTransition(): { p0: number; return: boolean }networkHasMadeInviteDecision
ts
networkHasMadeInviteDecision(): { gamerhandle: number; return: boolean }networkHasPendingInvite
ts
networkHasPendingInvite(): booleannetworkHasPlayerStartedTransition
ts
networkHasPlayerStartedTransition(player: number): booleannetworkHasReceivedHostBroadcastData
ts
networkHasReceivedHostBroadcastData(): booleannetworkHasRosPrivilege
ts
networkHasRosPrivilege(index: number): booleannetworkHasRosPrivilegeEndDate
ts
networkHasRosPrivilegeEndDate(privilege: number): { bantype: number; return: boolean; timedata: number }networkHasRosPrivilegePlayedLastGen
ts
networkHasRosPrivilegePlayedLastGen(): booleannetworkHasRosPrivilegeSpecialEditionContent
ts
networkHasRosPrivilegeSpecialEditionContent(): booleannetworkHasSocialClubAccount
ts
networkHasSocialClubAccount(): booleannetworkHasSocialNetworkingSharingPriv
ts
networkHasSocialNetworkingSharingPriv(): booleannetworkHasTransitionInviteBeenAcked
ts
networkHasTransitionInviteBeenAcked(): { p0: number; return: boolean }networkHasValidRosCredentials
ts
networkHasValidRosCredentials(): booleannetworkHasViewGamerUserContentResult
ts
networkHasViewGamerUserContentResult(): { gamerhandle: number; return: boolean }networkHaveCommunicationPrivileges
ts
networkHaveCommunicationPrivileges(p0: number, player: number): booleannetworkHaveOnlinePrivileges
ts
networkHaveOnlinePrivileges(): booleannetworkHavePlatformSubscription
ts
networkHavePlatformSubscription(): booleannetworkHaveRosBannedPriv
ts
networkHaveRosBannedPriv(): booleannetworkHaveRosCreateTicketPriv
ts
networkHaveRosCreateTicketPriv(): booleannetworkHaveRosLeaderboardWritePriv
ts
networkHaveRosLeaderboardWritePriv(): booleannetworkHaveRosMultiplayerPriv
ts
networkHaveRosMultiplayerPriv(): booleannetworkHaveRosSocialClubPriv
ts
networkHaveRosSocialClubPriv(): booleannetworkHaveScsPrivateMsgPriv
ts
networkHaveScsPrivateMsgPriv(): booleannetworkHaveUserContentPrivileges
ts
networkHaveUserContentPrivileges(p0: number): booleannetworkHideProjectileInCutscene
ts
networkHideProjectileInCutscene(): voidnetworkHostTransition
ts
networkHostTransition(p0: number, p1: number, p2: number, p3: number, p4: number, p5: boolean, p6: boolean, p7: number, p8: number, p9: number): booleannetworkIgnoreRemoteWaypoints
ts
networkIgnoreRemoteWaypoints(): voidnetworkInviteGamers
ts
networkInviteGamers(p1: number, p3: number): { p0: number; p2: number; return: boolean }networkInviteGamersToTransition
ts
networkInviteGamersToTransition(p1: number): { p0: number; return: boolean }networkIsActivitySession
ts
networkIsActivitySession(): booleannetworkIsActivitySpectator
ts
networkIsActivitySpectator(): booleannetworkIsActivitySpectatorFromHandle
ts
networkIsActivitySpectatorFromHandle(): { gamerhandle: number; return: boolean }networkIsAddingFriend
ts
networkIsAddingFriend(): booleannetworkIsAnyPlayerNear
ts
networkIsAnyPlayerNear(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number): booleannetworkIsCableConnected
ts
networkIsCableConnected(): booleannetworkIsChattingInPlatformParty
ts
networkIsChattingInPlatformParty(): { gamerhandle: number; return: boolean }networkIsClockTimeOverridden
ts
networkIsClockTimeOverridden(): booleannetworkIsCloudAvailable
ts
networkIsCloudAvailable(): booleannetworkIsCloudBackgroundScriptRequestPending
ts
networkIsCloudBackgroundScriptRequestPending(): booleannetworkIsConnetedToNpPresence
ts
networkIsConnetedToNpPresence(): booleannetworkIsDoorNetworked
ts
networkIsDoorNetworked(doorhash: number): booleannetworkIsEntityConcealed
ts
networkIsEntityConcealed(entity: number): booleannetworkIsEntityFading
ts
networkIsEntityFading(entity: number): booleannetworkIsFindingGamers
ts
networkIsFindingGamers(): booleannetworkIsFriend
ts
networkIsFriend(): { gamerhandle: number; return: boolean }networkIsFriendHandleOnline
ts
networkIsFriendHandleOnline(): { gamerhandle: number; return: boolean }networkIsFriendIndexOnline
ts
networkIsFriendIndexOnline(friendindex: number): booleannetworkIsFriendInMultiplayer
ts
networkIsFriendInMultiplayer(friendname: string): booleannetworkIsFriendInSameTitle
ts
networkIsFriendInSameTitle(friendname: string): booleannetworkIsFriendOnline
ts
networkIsFriendOnline(name: string): booleannetworkIsGameInProgress
ts
networkIsGameInProgress(): booleannetworkIsGamerBlockedByMe
ts
networkIsGamerBlockedByMe(): { gamerhandle: number; return: boolean }networkIsGamerInMySession
ts
networkIsGamerInMySession(): { gamerhandle: number; return: boolean }networkIsGamerMutedByMe
ts
networkIsGamerMutedByMe(): { gamerhandle: number; return: boolean }networkIsGamerTalking
ts
networkIsGamerTalking(): { gamerhandle: number; return: boolean }networkIsGettingGamerStatus
ts
networkIsGettingGamerStatus(): booleannetworkIsHandleValid
ts
networkIsHandleValid(gamerhandlesize: number): { gamerhandle: number; return: boolean }networkIsHost
ts
networkIsHost(): booleannetworkIsHostOfThisScript
ts
networkIsHostOfThisScript(): booleannetworkIsInactiveProfile
ts
networkIsInactiveProfile(): { p0: number; return: boolean }networkIsInMpCutscene
ts
networkIsInMpCutscene(): booleannetworkIsInPlatformParty
ts
networkIsInPlatformParty(): booleannetworkIsInPlatformPartyChat
ts
networkIsInPlatformPartyChat(): booleannetworkIsInSession
ts
networkIsInSession(): booleannetworkIsInSpectatorMode
ts
networkIsInSpectatorMode(): booleannetworkIsInTransition
ts
networkIsInTransition(): booleannetworkIsInTutorialSession
ts
networkIsInTutorialSession(): booleannetworkIsLocalPlayerInvincible
ts
networkIsLocalPlayerInvincible(): booleannetworkIsLoggedInToPsn
ts
networkIsLoggedInToPsn(): booleannetworkIsMultiplayerDisabled
ts
networkIsMultiplayerDisabled(): booleannetworkIsNetworkIdRemotelyControlled
ts
networkIsNetworkIdRemotelyControlled(netid: number): booleannetworkIsNpAvailable
ts
networkIsNpAvailable(): booleannetworkIsNpPending
ts
networkIsNpPending(): booleannetworkIsOfflineInvitePending
ts
networkIsOfflineInvitePending(): booleannetworkIsParticipantActive
ts
networkIsParticipantActive(p0: number): booleannetworkIsPendingFriend
ts
networkIsPendingFriend(p0: number): booleannetworkIsPlatformSubscriptionCheckPending
ts
networkIsPlatformSubscriptionCheckPending(): booleannetworkIsPlayerActive
ts
networkIsPlayerActive(player: number): booleannetworkIsPlayerAParticipant
ts
networkIsPlayerAParticipant(player: number): booleannetworkIsPlayerAParticipantOnScript
ts
networkIsPlayerAParticipantOnScript(player: number, script: string, instanceId: number): booleannetworkIsPlayerBlockedByMe
ts
networkIsPlayerBlockedByMe(player: number): booleannetworkIsPlayerConcealed
ts
networkIsPlayerConcealed(player: number): booleannetworkIsPlayerConnected
ts
networkIsPlayerConnected(player: number): booleannetworkIsPlayerFading
ts
networkIsPlayerFading(player: number): booleannetworkIsPlayerInMpCutscene
ts
networkIsPlayerInMpCutscene(player: number): booleannetworkIsPlayerMutedByMe
ts
networkIsPlayerMutedByMe(player: number): booleannetworkIsPlayerOnBlocklist
ts
networkIsPlayerOnBlocklist(): { gamerhandle: number; return: boolean }networkIsPlayerTalking
ts
networkIsPlayerTalking(player: number): booleannetworkIsPrivilegeCheckInProgress
ts
networkIsPrivilegeCheckInProgress(): booleannetworkIsPushToTalkActive
ts
networkIsPushToTalkActive(): booleannetworkIsQueuingForSessionJoin
ts
networkIsQueuingForSessionJoin(): booleannetworkIsRefreshingRosCredentials
ts
networkIsRefreshingRosCredentials(): booleannetworkIsScriptActive
ts
networkIsScriptActive(scriptname: string, instanceId: number, p2: boolean, positionHash: number): booleannetworkIsScriptActiveByHash
ts
networkIsScriptActiveByHash(scripthash: number, p1: number, p2: boolean, p3: number): booleannetworkIsSessionActive
ts
networkIsSessionActive(): booleannetworkIsSessionBusy
ts
networkIsSessionBusy(): booleannetworkIsSessionStarted
ts
networkIsSessionStarted(): booleannetworkIsShowingSystemUiOrRecentlyRequestedUpsell
ts
networkIsShowingSystemUiOrRecentlyRequestedUpsell(): booleannetworkIsSignedIn
ts
networkIsSignedIn(): booleannetworkIsSignedOnline
ts
networkIsSignedOnline(): booleannetworkIsThreadANetworkScript
ts
networkIsThreadANetworkScript(threadid: number): booleannetworkIsTitleUpdateRequired
ts
networkIsTitleUpdateRequired(): booleannetworkIsTransitionBusy
ts
networkIsTransitionBusy(): booleannetworkIsTransitionClosedCrew
ts
networkIsTransitionClosedCrew(): booleannetworkIsTransitionClosedFriends
ts
networkIsTransitionClosedFriends(): booleannetworkIsTransitionHost
ts
networkIsTransitionHost(): booleannetworkIsTransitionHostFromHandle
ts
networkIsTransitionHostFromHandle(): { gamerhandle: number; return: boolean }networkIsTransitionLeavePostponed
ts
networkIsTransitionLeavePostponed(): booleannetworkIsTransitionMatchmaking
ts
networkIsTransitionMatchmaking(): booleannetworkIsTransitionOpenToMatchmaking
ts
networkIsTransitionOpenToMatchmaking(): booleannetworkIsTransitionPrivate
ts
networkIsTransitionPrivate(): booleannetworkIsTransitionSolo
ts
networkIsTransitionSolo(): booleannetworkIsTransitionStarted
ts
networkIsTransitionStarted(): booleannetworkIsTransitionToGame
ts
networkIsTransitionToGame(): booleannetworkIsTransitionVisibilityLocked
ts
networkIsTransitionVisibilityLocked(): booleannetworkIsTunableCloudRequestPending
ts
networkIsTunableCloudRequestPending(): booleannetworkIsTutorialSessionChangePending
ts
networkIsTutorialSessionChangePending(): booleannetworkIsUsingOnlinePromotion
ts
networkIsUsingOnlinePromotion(): booleannetworkJoinGroupActivity
ts
networkJoinGroupActivity(): booleannetworkJoinPreviouslyFailedSession
ts
networkJoinPreviouslyFailedSession(): booleannetworkJoinPreviouslyFailedTransition
ts
networkJoinPreviouslyFailedTransition(): booleannetworkJoinTransition
ts
networkJoinTransition(player: number): booleannetworkKeepEntityCollisionDisabledAfterAnimScene
ts
networkKeepEntityCollisionDisabledAfterAnimScene(p0: number, p1: number): voidnetworkLaunchTransition
ts
networkLaunchTransition(): booleannetworkLeavePedBehindBeforeCutscene
ts
networkLeavePedBehindBeforeCutscene(player: number, p1: boolean): voidnetworkLeavePedBehindBeforeWarp
ts
networkLeavePedBehindBeforeWarp(player: number, x: number, y: number, z: number, p4: boolean, p5: boolean): voidnetworkLeaveTransition
ts
networkLeaveTransition(): booleannetworkMarkAsPreferredActivity
ts
networkMarkAsPreferredActivity(p0: boolean): voidnetworkMarkAsWaitingAsync
ts
networkMarkAsWaitingAsync(p0: boolean): voidnetworkMarkTransitionGamerAsFullyJoined
ts
networkMarkTransitionGamerAsFullyJoined(): { p0: number; return: boolean }networkMemberIdFromGamerHandle
ts
networkMemberIdFromGamerHandle(): { gamerhandle: number; return: string }networkNeedToStartNewGameButBlocked
ts
networkNeedToStartNewGameButBlocked(): booleannetworkOnReturnToSinglePlayer
ts
networkOnReturnToSinglePlayer(): voidnetworkOpenTransitionMatchmaking
ts
networkOpenTransitionMatchmaking(): voidnetworkOverrideChatRestrictions
ts
networkOverrideChatRestrictions(player: number, toggle: boolean): voidnetworkOverrideClockRate
ts
networkOverrideClockRate(ms: number): voidnetworkOverrideClockTime
ts
networkOverrideClockTime(hours: number, minutes: number, seconds: number): voidnetworkOverrideCoordsAndHeading
ts
networkOverrideCoordsAndHeading(entity: number, x: number, y: number, z: number, heading: number): voidnetworkOverrideReceiveRestrictions
ts
networkOverrideReceiveRestrictions(player: number, toggle: boolean): voidnetworkOverrideReceiveRestrictionsAll
ts
networkOverrideReceiveRestrictionsAll(toggle: boolean): voidnetworkOverrideSendRestrictions
ts
networkOverrideSendRestrictions(player: number, toggle: boolean): voidnetworkOverrideSendRestrictionsAll
ts
networkOverrideSendRestrictionsAll(toggle: boolean): voidnetworkOverrideTeamRestrictions
ts
networkOverrideTeamRestrictions(team: number, toggle: boolean): voidnetworkOverrideTransitionChat
ts
networkOverrideTransitionChat(p0: boolean): voidnetworkPatchPostCutsceneHs4fTunEnt
ts
networkPatchPostCutsceneHs4fTunEnt(ped: number): voidnetworkPermissionsHasGamerRecord
ts
networkPermissionsHasGamerRecord(): { gamerhandle: number; return: boolean }networkPlayerGetCheaterReason
ts
networkPlayerGetCheaterReason(): numbernetworkPlayerGetName
ts
networkPlayerGetName(player: number): stringnetworkPlayerGetUserid
ts
networkPlayerGetUserid(player: number): { return: string; userid: number }networkPlayerHasHeadset
ts
networkPlayerHasHeadset(player: number): booleannetworkPlayerIndexIsCheater
ts
networkPlayerIndexIsCheater(player: number): booleannetworkPlayerIsBadsport
ts
networkPlayerIsBadsport(): booleannetworkPlayerIsCheater
ts
networkPlayerIsCheater(): booleannetworkPlayerIsRockstarDev
ts
networkPlayerIsRockstarDev(player: number): booleannetworkPreventScriptHostMigration
ts
networkPreventScriptHostMigration(): voidnetworkQueryRespawnResults
ts
networkQueryRespawnResults(): { p0: number; return: number }networkQueueGamerForStatus
ts
networkQueueGamerForStatus(): { p0: number; return: boolean }networkQuitMpToDesktop
ts
networkQuitMpToDesktop(): voidnetworkRegisterEntityAsNetworked
ts
networkRegisterEntityAsNetworked(entity: number): voidnetworkRegisterHighFrequencyHostBroadcastVariables
ts
networkRegisterHighFrequencyHostBroadcastVariables(p0: number, p1: number, p2: number): voidnetworkRegisterHighFrequencyPlayerBroadcastVariables
ts
networkRegisterHighFrequencyPlayerBroadcastVariables(p0: number, p1: number, p2: number): voidnetworkRegisterHostBroadcastVariables
ts
networkRegisterHostBroadcastVariables(numvars: number, debugname: string): { vars: number }networkRegisterPlayerBroadcastVariables
ts
networkRegisterPlayerBroadcastVariables(numvars: number, debugname: string): { vars: number }networkRemainInGameChat
ts
networkRemainInGameChat(p0: boolean): voidnetworkRemoveAllQueuedJoinRequests
ts
networkRemoveAllQueuedJoinRequests(): voidnetworkRemoveAllTransitionInvite
ts
networkRemoveAllTransitionInvite(): voidnetworkRemoveAndCancelAllInvites
ts
networkRemoveAndCancelAllInvites(): voidnetworkRemoveAndCancelAllTransitionInvites
ts
networkRemoveAndCancelAllTransitionInvites(): voidnetworkRemoveEntityArea
ts
networkRemoveEntityArea(areahandle: number): booleannetworkRemovePresenceInvite
ts
networkRemovePresenceInvite(p0: number): booleannetworkRemoveTransitionInvite
ts
networkRemoveTransitionInvite(): { p0: number }networkRequestCloudBackgroundScripts
ts
networkRequestCloudBackgroundScripts(): booleannetworkRequestCloudTunables
ts
networkRequestCloudTunables(): voidnetworkRequestControlOfDoor
ts
networkRequestControlOfDoor(doorid: number): booleannetworkRequestControlOfEntity
ts
networkRequestControlOfEntity(entity: number): booleannetworkRequestControlOfNetworkId
ts
networkRequestControlOfNetworkId(netid: number): booleannetworkRequestInviteConfirmedEvent
ts
networkRequestInviteConfirmedEvent(): booleannetworkRequestToBeHostOfThisScript
ts
networkRequestToBeHostOfThisScript(): voidnetworkResetBodyTracker
ts
networkResetBodyTracker(): voidnetworkResolvePrivilegeUserContent
ts
networkResolvePrivilegeUserContent(): booleannetworkResurrectLocalPlayer
ts
networkResurrectLocalPlayer(x: number, y: number, z: number, heading: number, p4: boolean, changetime: boolean, p6: boolean, p7: number, p8: number): voidnetworkRetainActivityGroup
ts
networkRetainActivityGroup(): voidnetworkSeedRandomNumberGenerator
ts
networkSeedRandomNumberGenerator(seed: number): voidnetworkSendImportantTransitionInviteViaPresence
ts
networkSendImportantTransitionInviteViaPresence(p1: string, datacount: number, p3: number): { gamerhandle: number; return: boolean }networkSendInviteViaPresence
ts
networkSendInviteViaPresence(p1: string, datacount: number, p3: number): { gamerhandle: number; return: boolean }networkSendQueuedJoinRequest
ts
networkSendQueuedJoinRequest(): voidnetworkSendTextMessage
ts
networkSendTextMessage(message: string): { gamerhandle: number; return: boolean }networkSendTransitionGamerInstruction
ts
networkSendTransitionGamerInstruction(p1: string, p2: number, p3: number, p4: boolean): { gamerhandle: number; return: boolean }networkSendTransitionInviteViaPresence
ts
networkSendTransitionInviteViaPresence(p1: string, datacount: number, p3: number): { gamerhandle: number; return: boolean }networkSessionAddActiveMatchmakingGroup
ts
networkSessionAddActiveMatchmakingGroup(groupid: number): voidnetworkSessionBlockJoinRequests
ts
networkSessionBlockJoinRequests(toggle: boolean): voidnetworkSessionCancelInvite
ts
networkSessionCancelInvite(): voidnetworkSessionChangeSlots
ts
networkSessionChangeSlots(slots: number, p1: boolean): voidnetworkSessionDoActivityQuickmatch
ts
networkSessionDoActivityQuickmatch(p0: number, p1: number, p2: number, p3: number, p4: number): booleannetworkSessionDoCrewMatchmaking
ts
networkSessionDoCrewMatchmaking(crewid: number, p1: number, p2: number, maxplayers: number): booleannetworkSessionDoFreeroamQuickmatch
ts
networkSessionDoFreeroamQuickmatch(p0: number, p1: number, p2: number): booleannetworkSessionDoFriendMatchmaking
ts
networkSessionDoFriendMatchmaking(p0: number, p1: number, p2: number): booleannetworkSessionForceCancelInvite
ts
networkSessionForceCancelInvite(): voidnetworkSessionGetHostAimPreference
ts
networkSessionGetHostAimPreference(): numbernetworkSessionGetInviter
ts
networkSessionGetInviter(): { gamerhandle: number }networkSessionGetKickVote
ts
networkSessionGetKickVote(player: number): booleannetworkSessionGetMatchmakingGroupFree
ts
networkSessionGetMatchmakingGroupFree(p0: number): numbernetworkSessionGetPrivateSlots
ts
networkSessionGetPrivateSlots(): numbernetworkSessionGetUniqueCrewLimit
ts
networkSessionGetUniqueCrewLimit(): numbernetworkSessionHost
ts
networkSessionHost(p0: number, maxplayers: number, p2: boolean): booleannetworkSessionHostClosed
ts
networkSessionHostClosed(p0: number, maxplayers: number): booleannetworkSessionHostFriendsOnly
ts
networkSessionHostFriendsOnly(p0: number, maxplayers: number): booleannetworkSessionHostSinglePlayer
ts
networkSessionHostSinglePlayer(p0: number): voidnetworkSessionIsAwaitingInviteResponse
ts
networkSessionIsAwaitingInviteResponse(): booleannetworkSessionIsClosedCrew
ts
networkSessionIsClosedCrew(): booleannetworkSessionIsClosedFriends
ts
networkSessionIsClosedFriends(): booleannetworkSessionIsDisplayingInviteConfirmation
ts
networkSessionIsDisplayingInviteConfirmation(): booleannetworkSessionIsInVoiceSession
ts
networkSessionIsInVoiceSession(): booleannetworkSessionIsPrivate
ts
networkSessionIsPrivate(): booleannetworkSessionIsSolo
ts
networkSessionIsSolo(): booleannetworkSessionIsVisible
ts
networkSessionIsVisible(): booleannetworkSessionIsVoiceSessionActive
ts
networkSessionIsVoiceSessionActive(): booleannetworkSessionIsVoiceSessionBusy
ts
networkSessionIsVoiceSessionBusy(): booleannetworkSessionJoinInvite
ts
networkSessionJoinInvite(): voidnetworkSessionKickPlayer
ts
networkSessionKickPlayer(player: number): voidnetworkSessionLeave
ts
networkSessionLeave(p0: number): booleannetworkSessionLeaveSinglePlayer
ts
networkSessionLeaveSinglePlayer(): voidnetworkSessionMarkVisible
ts
networkSessionMarkVisible(toggle: boolean): voidnetworkSessionReserveSlotsTransition
ts
networkSessionReserveSlotsTransition(p0: number, p1: number, p2: number): booleannetworkSessionSetCrewLimitMaxMembersTransition
ts
networkSessionSetCrewLimitMaxMembersTransition(p0: number): voidnetworkSessionSetGamemode
ts
networkSessionSetGamemode(p0: number): voidnetworkSessionSetMatchmakingGroup
ts
networkSessionSetMatchmakingGroup(matchmakinggroup: number): voidnetworkSessionSetMatchmakingGroupMax
ts
networkSessionSetMatchmakingGroupMax(playertype: number, playercount: number): voidnetworkSessionSetMatchmakingMentalState
ts
networkSessionSetMatchmakingMentalState(p0: number): voidnetworkSessionSetMatchmakingPropertyId
ts
networkSessionSetMatchmakingPropertyId(p0: boolean): voidnetworkSessionSetNumBosses
ts
networkSessionSetNumBosses(num: number): voidnetworkSessionSetScriptValidateJoin
ts
networkSessionSetScriptValidateJoin(): voidnetworkSessionSetUniqueCrewLimit
ts
networkSessionSetUniqueCrewLimit(p0: number): voidnetworkSessionSetUniqueCrewLimitTransition
ts
networkSessionSetUniqueCrewLimitTransition(p0: number): voidnetworkSessionSetUniqueCrewOnlyCrewsTransition
ts
networkSessionSetUniqueCrewOnlyCrewsTransition(p0: boolean): voidnetworkSessionValidateJoin
ts
networkSessionValidateJoin(p0: boolean): voidnetworkSessionVoiceConnectToPlayer
ts
networkSessionVoiceConnectToPlayer(): { gamerhandle: number }networkSessionVoiceHost
ts
networkSessionVoiceHost(): booleannetworkSessionVoiceLeave
ts
networkSessionVoiceLeave(): booleannetworkSessionVoiceRespondToRequest
ts
networkSessionVoiceRespondToRequest(p0: boolean, p1: number): voidnetworkSessionVoiceSetTimeout
ts
networkSessionVoiceSetTimeout(timeout: number): voidnetworkSessionWasInvited
ts
networkSessionWasInvited(): booleannetworkSetActivityPlayerMax
ts
networkSetActivityPlayerMax(p0: number): voidnetworkSetActivitySpectator
ts
networkSetActivitySpectator(toggle: boolean): voidnetworkSetActivitySpectatorMax
ts
networkSetActivitySpectatorMax(maxspectators: number): voidnetworkSetAntagonisticToPlayer
ts
networkSetAntagonisticToPlayer(toggle: boolean, player: number): voidnetworkSetAttributeDamageToPlayer
ts
networkSetAttributeDamageToPlayer(ped: number, player: number): booleannetworkSetCanReceiveRsInvites
ts
networkSetCanReceiveRsInvites(p0: boolean): voidnetworkSetCurrentChatOption
ts
networkSetCurrentChatOption(newchatoption: number): voidnetworkSetCurrentDataManagerHandle
ts
networkSetCurrentDataManagerHandle(): { p0: number; return: boolean }networkSetCurrentlySelectedGamerHandleFromInviteMenu
ts
networkSetCurrentlySelectedGamerHandleFromInviteMenu(): { p0: number; return: boolean }networkSetCurrentPublicContentId
ts
networkSetCurrentPublicContentId(missionid: string): voidnetworkSetCurrentSpawnLocationOption
ts
networkSetCurrentSpawnLocationOption(mpsettingspawn: number): voidnetworkSetCustomArenaBallParams
ts
networkSetCustomArenaBallParams(netid: number): voidnetworkSetDoNotLaunchFromJoinAsMigratedHost
ts
networkSetDoNotLaunchFromJoinAsMigratedHost(toggle: boolean): voidnetworkSetEntityCanBlend
ts
networkSetEntityCanBlend(entity: number, toggle: boolean): voidnetworkSetEntityOnlyExistsForParticipants
ts
networkSetEntityOnlyExistsForParticipants(entity: number, toggle: boolean): voidnetworkSetFriendlyFireOption
ts
networkSetFriendlyFireOption(toggle: boolean): voidnetworkSetGamerInvitedToTransition
ts
networkSetGamerInvitedToTransition(): { gamerhandle: number }networkSetIgnoreSpectatorChatLimitsSameTeam
ts
networkSetIgnoreSpectatorChatLimitsSameTeam(toggle: boolean): voidnetworkSetInFreeCamMode
ts
networkSetInFreeCamMode(toggle: boolean): voidnetworkSetInMpCutscene
ts
networkSetInMpCutscene(p0: boolean, p1: boolean): voidnetworkSetInProgressFinishTime
ts
networkSetInProgressFinishTime(p0: number): voidnetworkSetInSpectatorMode
ts
networkSetInSpectatorMode(toggle: boolean, playerped: number): voidnetworkSetInSpectatorModeExtended
ts
networkSetInSpectatorModeExtended(toggle: boolean, playerped: number, p2: boolean): voidnetworkSetInviteFailedMessageForInviteMenu
ts
networkSetInviteFailedMessageForInviteMenu(): { p0: number; p1: number }networkSetInviteOnCallForInviteMenu
ts
networkSetInviteOnCallForInviteMenu(): { p0: number }networkSetLocalPlayerInvincibleTime
ts
networkSetLocalPlayerInvincibleTime(time: number): voidnetworkSetLocalPlayerSyncLookAt
ts
networkSetLocalPlayerSyncLookAt(toggle: boolean): voidnetworkSetLookAtTalkers
ts
networkSetLookAtTalkers(p0: boolean): voidnetworkSetMinimumRankForMission
ts
networkSetMinimumRankForMission(p0: boolean): voidnetworkSetMissionFinished
ts
networkSetMissionFinished(): voidnetworkSetNoLongerNeeded
ts
networkSetNoLongerNeeded(entity: number, toggle: boolean): voidnetworkSetNoSpectatorChat
ts
networkSetNoSpectatorChat(toggle: boolean): voidnetworkSetObjectCanBlendWhenFixed
ts
networkSetObjectCanBlendWhenFixed(object: number, toggle: boolean): voidnetworkSetObjectScopeDistance
ts
networkSetObjectScopeDistance(object: number, range: number): voidnetworkSetOverrideSpectatorMode
ts
networkSetOverrideSpectatorMode(toggle: boolean): voidnetworkSetOverrideTutorialSessionChat
ts
networkSetOverrideTutorialSessionChat(toggle: boolean): voidnetworkSetPlayerIsPassive
ts
networkSetPlayerIsPassive(toggle: boolean): voidnetworkSetPlayerMentalState
ts
networkSetPlayerMentalState(p0: number): voidnetworkSetPresenceSessionInvitesBlocked
ts
networkSetPresenceSessionInvitesBlocked(toggle: boolean): voidnetworkSetPrivilegeCheckResultNotNeeded
ts
networkSetPrivilegeCheckResultNotNeeded(): voidnetworkSetProximityAffectsTeam
ts
networkSetProximityAffectsTeam(toggle: boolean): voidnetworkSetRichPresence
ts
networkSetRichPresence(p0: number, p1: number, p2: number, p3: number): voidnetworkSetRichPresenceString
ts
networkSetRichPresenceString(p0: number, textlabel: string): voidnetworkSetSameTeamAsLocalPlayer
ts
networkSetSameTeamAsLocalPlayer(p0: number, p1: number): booleannetworkSetScriptAutomuted
ts
networkSetScriptAutomuted(p0: number): booleannetworkSetScriptControllingTeams
ts
networkSetScriptControllingTeams(p0: number): voidnetworkSetScriptReadyForEvents
ts
networkSetScriptReadyForEvents(toggle: boolean): voidnetworkSetSpectatorToNonSpectatorTextChat
ts
networkSetSpectatorToNonSpectatorTextChat(toggle: boolean): voidnetworkSetTalkerProximity
ts
networkSetTalkerProximity(value: number): voidnetworkSetTaskCutsceneInscopeMultipler
ts
networkSetTaskCutsceneInscopeMultipler(multiplier: number): voidnetworkSetTeamOnlyChat
ts
networkSetTeamOnlyChat(toggle: boolean): voidnetworkSetThisScriptIsNetworkScript
ts
networkSetThisScriptIsNetworkScript(maxnummissionparticipants: number, p1: boolean, instanceid: number): voidnetworkSetTransitionActivityId
ts
networkSetTransitionActivityId(p0: number): voidnetworkSetTransitionCreatorHandle
ts
networkSetTransitionCreatorHandle(): { p0: number }networkSetTransitionVisibilityLock
ts
networkSetTransitionVisibilityLock(p0: boolean, p1: boolean): voidnetworkSetVehicleDrivenInTestDrive
ts
networkSetVehicleDrivenInTestDrive(toggle: boolean): voidnetworkSetVehicleDrivenLocation
ts
networkSetVehicleDrivenLocation(location: number): voidnetworkSetVoiceActive
ts
networkSetVoiceActive(toggle: boolean): voidnetworkSetVoiceChannel
ts
networkSetVoiceChannel(channel: number): voidnetworkShouldShowPromotionAlertScreen
ts
networkShouldShowPromotionAlertScreen(): booleannetworkShouldShowStrictNatWarning
ts
networkShouldShowStrictNatWarning(): booleannetworkShowAccountUpgradeUi
ts
networkShowAccountUpgradeUi(): voidnetworkShowChatRestrictionMsc
ts
networkShowChatRestrictionMsc(player: number): voidnetworkShowProfileUi
ts
networkShowProfileUi(): { gamerhandle: number }networkShowPsnUgcRestriction
ts
networkShowPsnUgcRestriction(): voidnetworkSkipRadioResetNextClose
ts
networkSkipRadioResetNextClose(): voidnetworkSkipRadioResetNextOpen
ts
networkSkipRadioResetNextOpen(): voidnetworkSkipRadioWarning
ts
networkSkipRadioWarning(): booleannetworkStartRespawnSearchForPlayer
ts
networkStartRespawnSearchForPlayer(player: number, x: number, y: number, z: number, radius: number, p5: number, p6: number, p7: number, flags: number): booleannetworkStartRespawnSearchInAngledAreaForPlayer
ts
networkStartRespawnSearchInAngledAreaForPlayer(player: number, x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, width: number, p8: number, p9: number, p10: number, flags: number): booleannetworkStartSoloTutorialSession
ts
networkStartSoloTutorialSession(): voidnetworkStartSynchronisedScene
ts
networkStartSynchronisedScene(netscene: number): voidnetworkStartUserContentPermissionsCheck
ts
networkStartUserContentPermissionsCheck(): { nethandle: number; return: number }networkStopSynchronisedScene
ts
networkStopSynchronisedScene(netscene: number): voidnetworkStoreInviteThroughRestart
ts
networkStoreInviteThroughRestart(): voidnetworkSuppressInvite
ts
networkSuppressInvite(toggle: boolean): voidnetworkSyncClockTimeOverride
ts
networkSyncClockTimeOverride(): voidnetworkTextChatIsTyping
ts
networkTextChatIsTyping(): booleannetworkTransitionAddStage
ts
networkTransitionAddStage(hash: number, p1: number, p2: number, state: number, p4: number): booleannetworkTransitionBlockJoinRequests
ts
networkTransitionBlockJoinRequests(p0: boolean): voidnetworkTransitionFinish
ts
networkTransitionFinish(p0: number, p1: number, p2: number): booleannetworkTransitionSetActivityIsland
ts
networkTransitionSetActivityIsland(p0: number): voidnetworkTransitionSetContentCreator
ts
networkTransitionSetContentCreator(p0: number): voidnetworkTransitionSetInProgress
ts
networkTransitionSetInProgress(p0: number): voidnetworkTransitionStart
ts
networkTransitionStart(p0: number, p1: number, p2: number, p3: number): booleannetworkTriggerDamageEventForZeroDamage
ts
networkTriggerDamageEventForZeroDamage(entity: number, toggle: boolean): voidnetworkTriggerDamageEventForZeroWeaponHash
ts
networkTriggerDamageEventForZeroWeaponHash(entity: number, toggle: boolean): voidnetworkTryAccessTunableBoolHash
ts
networkTryAccessTunableBoolHash(tunablecontext: number, tunablename: number, defaultvalue: boolean): booleannetworkTryToSetThisScriptIsNetworkScript
ts
networkTryToSetThisScriptIsNetworkScript(p0: number, p1: boolean, p2: number): booleannetworkUgcNav
ts
networkUgcNav(p0: number, p1: number): voidnetworkUnregisterNetworkedEntity
ts
networkUnregisterNetworkedEntity(entity: number): voidnetworkUseHighPrecisionBlending
ts
networkUseHighPrecisionBlending(netid: number, toggle: boolean): voidnetworkUseLogarithmicBlendingThisFrame
ts
networkUseLogarithmicBlendingThisFrame(entity: number): voidnetworkWaitingPopClearTutorialSession
ts
networkWaitingPopClearTutorialSession(): booleannetworkWasGameSuspended
ts
networkWasGameSuspended(): booleanobjToNet
ts
objToNet(object: number): numberopenCommerceStore
ts
openCommerceStore(p0: string, p1: string, p2: number): voidparticipantId
ts
participantId(): numberparticipantIdToInt
ts
participantIdToInt(): numberpedToNet
ts
pedToNet(ped: number): numberrefreshPlayerListStats
ts
refreshPlayerListStats(p0: number): booleanreleaseAllCommerceItemImages
ts
releaseAllCommerceItemImages(): voidremoveAllStickyBombsFromEntity
ts
removeAllStickyBombsFromEntity(entity: number, ped: number): voidrequestCommerceItemImage
ts
requestCommerceItemImage(index: number): booleanreserveLocalNetworkMissionObjects
ts
reserveLocalNetworkMissionObjects(amount: number): voidreserveLocalNetworkMissionPeds
ts
reserveLocalNetworkMissionPeds(amount: number): voidreserveLocalNetworkMissionVehicles
ts
reserveLocalNetworkMissionVehicles(amount: number): voidreserveNetworkMissionObjects
ts
reserveNetworkMissionObjects(amount: number): voidreserveNetworkMissionPeds
ts
reserveNetworkMissionPeds(amount: number): voidreserveNetworkMissionVehicles
ts
reserveNetworkMissionVehicles(amount: number): voidresetGhostAlpha
ts
resetGhostAlpha(): voidresetStoreNetworkGameTracking
ts
resetStoreNetworkGameTracking(): voidsetEntityGhostedForGhostPlayers
ts
setEntityGhostedForGhostPlayers(entity: number, toggle: boolean): voidsetEntityLocallyInvisible
ts
setEntityLocallyInvisible(entity: number): voidsetEntityLocallyVisible
ts
setEntityLocallyVisible(entity: number): voidsetEntityVisibleInCutscene
ts
setEntityVisibleInCutscene(p0: number, p1: boolean, p2: boolean): voidsetGhostAlpha
ts
setGhostAlpha(alpha: number): voidsetInvertGhosting
ts
setInvertGhosting(p0: boolean): voidsetLastViewedShopItem
ts
setLastViewedShopItem(p0: number, p1: number, p2: number): voidsetLocalPlayerAsGhost
ts
setLocalPlayerAsGhost(toggle: boolean, p1: boolean): voidsetLocalPlayerInvisibleLocally
ts
setLocalPlayerInvisibleLocally(bincludeplayersvehicle: boolean): voidsetLocalPlayerVisibleInCutscene
ts
setLocalPlayerVisibleInCutscene(p0: boolean, p1: boolean): voidsetLocalPlayerVisibleLocally
ts
setLocalPlayerVisibleLocally(bincludeplayersvehicle: boolean): voidsetNetworkCutsceneEntities
ts
setNetworkCutsceneEntities(toggle: boolean): voidsetNetworkEnableHighSpeedEdgeFallDetection
ts
setNetworkEnableHighSpeedEdgeFallDetection(vehicle: number, toggle: boolean): voidsetNetworkIdAlwaysExistsForPlayer
ts
setNetworkIdAlwaysExistsForPlayer(netid: number, player: number, toggle: boolean): voidsetNetworkIdCanBeReassigned
ts
setNetworkIdCanBeReassigned(netid: number, toggle: boolean): voidsetNetworkIdCanMigrate
ts
setNetworkIdCanMigrate(netid: number, toggle: boolean): voidsetNetworkIdExistsOnAllMachines
ts
setNetworkIdExistsOnAllMachines(netid: number, toggle: boolean): voidsetNetworkIdPassControlInTutorial
ts
setNetworkIdPassControlInTutorial(netid: number, state: boolean): voidsetNetworkIdVisibleInCutscene
ts
setNetworkIdVisibleInCutscene(netid: number, p1: boolean, p2: boolean): voidsetNetworkIdVisibleInCutsceneHack
ts
setNetworkIdVisibleInCutsceneHack(netid: number, p1: boolean, p2: boolean): voidsetNetworkIdVisibleInCutsceneRemainHack
ts
setNetworkIdVisibleInCutsceneRemainHack(p0: number, p1: number, p2: number): voidsetNetworkVehicleAsGhost
ts
setNetworkVehicleAsGhost(vehicle: number, toggle: boolean): voidsetNetworkVehicleMaxPositionDeltaMultiplier
ts
setNetworkVehicleMaxPositionDeltaMultiplier(vehicle: number, multiplier: number): voidsetNetworkVehicleRespotTimer
ts
setNetworkVehicleRespotTimer(netid: number, time: number, p2: number, p3: number): voidsetNonParticipantsOfThisScriptAsGhosts
ts
setNonParticipantsOfThisScriptAsGhosts(p0: boolean): voidsetPlayerInvisibleLocally
ts
setPlayerInvisibleLocally(player: number, bincludeplayersvehicle: boolean): voidsetPlayerVisibleLocally
ts
setPlayerVisibleLocally(player: number, bincludeplayersvehicle: boolean): voidsetRemotePlayerAsGhost
ts
setRemotePlayerAsGhost(player: number, p1: boolean): voidsetRemotePlayerVisibleInCutscene
ts
setRemotePlayerVisibleInCutscene(player: number, locallyvisible: boolean): voidsetStoreEnabled
ts
setStoreEnabled(toggle: boolean): voidshutdownAndLaunchSinglePlayerGame
ts
shutdownAndLaunchSinglePlayerGame(): voidshutdownAndLoadMostRecentSave
ts
shutdownAndLoadMostRecentSave(): booleantextureDownloadGetName
ts
textureDownloadGetName(p0: number): stringtextureDownloadHasFailed
ts
textureDownloadHasFailed(p0: number): booleantextureDownloadRelease
ts
textureDownloadRelease(p0: number): voidtextureDownloadRequest
ts
textureDownloadRequest(filepath: string, name: string, p3: boolean): { gamerhandle: number; return: number }titleTextureDownloadRequest
ts
titleTextureDownloadRequest(filepath: string, name: string, p2: boolean): numbertriggerCommerceDataFetch
ts
triggerCommerceDataFetch(p0: number): voidugcCancelQuery
ts
ugcCancelQuery(): voidugcClearCreateResult
ts
ugcClearCreateResult(): voidugcClearModifyResult
ts
ugcClearModifyResult(): voidugcClearOfflineQuery
ts
ugcClearOfflineQuery(): voidugcClearQueryResults
ts
ugcClearQueryResults(): voidugcCopyContent
ts
ugcCopyContent(): { p0: number; p1: number; return: boolean }ugcDidCreateSucceed
ts
ugcDidCreateSucceed(): booleanugcDidDescriptionRequestSucceed
ts
ugcDidDescriptionRequestSucceed(p0: number): booleanugcDidGetSucceed
ts
ugcDidGetSucceed(): booleanugcDidModifySucceed
ts
ugcDidModifySucceed(): booleanugcDidQueryCreatorsSucceed
ts
ugcDidQueryCreatorsSucceed(): booleanugcGetBookmarkedContent
ts
ugcGetBookmarkedContent(p0: number, p1: number, p2: string): { p3: number; return: boolean }ugcGetCachedDescription
ts
ugcGetCachedDescription(p0: number, p1: number): stringugcGetContentCategory
ts
ugcGetContentCategory(p0: number): numberugcGetContentCreatedByLocalPlayer
ts
ugcGetContentCreatedByLocalPlayer(p0: number): booleanugcGetContentCreatorGamerHandle
ts
ugcGetContentCreatorGamerHandle(p0: number): { p1: number; return: boolean }ugcGetContentDescription
ts
ugcGetContentDescription(index: number): stringugcGetContentDescriptionHash
ts
ugcGetContentDescriptionHash(p0: number): numberugcGetContentFileVersion
ts
ugcGetContentFileVersion(p0: number, p1: number): numberugcGetContentHash
ts
ugcGetContentHash(): numberugcGetContentHasHiResPhoto
ts
ugcGetContentHasHiResPhoto(p0: number): booleanugcGetContentHasLoResPhoto
ts
ugcGetContentHasLoResPhoto(p0: number): booleanugcGetContentHasPlayerBookmarked
ts
ugcGetContentHasPlayerBookmarked(p0: number): booleanugcGetContentHasPlayerRecord
ts
ugcGetContentHasPlayerRecord(p0: number): booleanugcGetContentId
ts
ugcGetContentId(p0: number): stringugcGetContentIsPublished
ts
ugcGetContentIsPublished(p0: number): booleanugcGetContentIsUsingScNickname
ts
ugcGetContentIsUsingScNickname(p0: number): booleanugcGetContentIsVerified
ts
ugcGetContentIsVerified(p0: number): booleanugcGetContentLanguage
ts
ugcGetContentLanguage(p0: number): numberugcGetContentName
ts
ugcGetContentName(p0: number): stringugcGetContentNum
ts
ugcGetContentNum(): numberugcGetContentPath
ts
ugcGetContentPath(p0: number, p1: number): stringugcGetContentRating
ts
ugcGetContentRating(p0: number, p1: number): numberugcGetContentRatingCount
ts
ugcGetContentRatingCount(p0: number, p1: number): numberugcGetContentRatingNegativeCount
ts
ugcGetContentRatingNegativeCount(p0: number, p1: number): numberugcGetContentRatingPositiveCount
ts
ugcGetContentRatingPositiveCount(p0: number, p1: number): numberugcGetContentTotal
ts
ugcGetContentTotal(): numberugcGetContentUpdatedDate
ts
ugcGetContentUpdatedDate(p0: number): { p1: number }ugcGetContentUserId
ts
ugcGetContentUserId(p0: number): stringugcGetContentUserName
ts
ugcGetContentUserName(p0: number): stringugcGetCreateContentId
ts
ugcGetCreateContentId(): stringugcGetCreateResult
ts
ugcGetCreateResult(): numberugcGetCreatorNum
ts
ugcGetCreatorNum(): numberugcGetCreatorsByUserId
ts
ugcGetCreatorsByUserId(): { p0: number; p1: number; return: boolean }ugcGetCrewContent
ts
ugcGetCrewContent(p0: number, p1: number, p2: number, p3: string): { p4: number; return: boolean }ugcGetFriendContent
ts
ugcGetFriendContent(p0: number, p1: number, p2: string): { p3: number; return: boolean }ugcGetGetByCategory
ts
ugcGetGetByCategory(p0: number, p1: number, p2: number, p3: string): { p4: number; return: boolean }ugcGetGetByContentId
ts
ugcGetGetByContentId(contentid: string, contenttypename: string): booleanugcGetGetByContentIds
ts
ugcGetGetByContentIds(datacount: number, contenttypename: string): { data: number; return: boolean }ugcGetModifyResult
ts
ugcGetModifyResult(): numberugcGetMostRecentlyCreatedContent
ts
ugcGetMostRecentlyCreatedContent(p0: number, p1: number): { p2: number; p3: number; return: boolean }ugcGetMostRecentlyPlayedContent
ts
ugcGetMostRecentlyPlayedContent(p0: number, p1: number): { p2: number; p3: number; return: boolean }ugcGetMyContent
ts
ugcGetMyContent(p0: number, p1: number, p2: string): { p3: number; return: boolean }ugcGetQueryResult
ts
ugcGetQueryResult(): numberugcGetRootContentId
ts
ugcGetRootContentId(p0: number): stringugcGetTopRatedContent
ts
ugcGetTopRatedContent(p0: number, p1: number): { p2: number; p3: number; return: boolean }ugcHasCreateFinished
ts
ugcHasCreateFinished(): booleanugcHasDescriptionRequestFinished
ts
ugcHasDescriptionRequestFinished(p0: number): booleanugcHasGetFinished
ts
ugcHasGetFinished(): booleanugcHasModifyFinished
ts
ugcHasModifyFinished(): booleanugcHasPermissionToWrite
ts
ugcHasPermissionToWrite(): booleanugcHasQueryCreatorsFinished
ts
ugcHasQueryCreatorsFinished(): booleanugcIsCreating
ts
ugcIsCreating(): booleanugcIsDescriptionRequestInProgress
ts
ugcIsDescriptionRequestInProgress(p0: number): booleanugcIsGetting
ts
ugcIsGetting(): booleanugcIsLanguageSupported
ts
ugcIsLanguageSupported(p0: number): booleanugcIsModifying
ts
ugcIsModifying(): booleanugcLoadOfflineQuery
ts
ugcLoadOfflineQuery(p0: number): booleanugcPublish
ts
ugcPublish(contentid: string, basecontentid: string, contenttypename: string): booleanugcQueryByCategory
ts
ugcQueryByCategory(p0: number, p1: number, p2: number, p3: string, p4: number, p5: boolean): booleanugcQueryByContentId
ts
ugcQueryByContentId(contentid: string, latestversion: boolean, contenttypename: string): booleanugcQueryByContentIds
ts
ugcQueryByContentIds(count: number, latestversion: boolean, contenttypename: string): { data: number; return: boolean }ugcQueryMostRecentlyCreatedContent
ts
ugcQueryMostRecentlyCreatedContent(offset: number, count: number, contenttypename: string, p3: number): booleanugcQueryMyContent
ts
ugcQueryMyContent(p0: number, p1: number, p3: number, p4: number, p5: number): { p2: number; return: boolean }ugcReleaseAllCachedDescriptions
ts
ugcReleaseAllCachedDescriptions(): voidugcReleaseCachedDescription
ts
ugcReleaseCachedDescription(p0: number): booleanugcRequestCachedDescription
ts
ugcRequestCachedDescription(p0: number): numberugcRequestContentDataFromIndex
ts
ugcRequestContentDataFromIndex(p0: number, p1: number): numberugcRequestContentDataFromParams
ts
ugcRequestContentDataFromParams(contenttypename: string, contentid: string, p2: number, p3: number, p4: number): numberugcSetBookmarked
ts
ugcSetBookmarked(contentid: string, bookmarked: boolean, contenttypename: string): booleanugcSetDeleted
ts
ugcSetDeleted(p1: boolean, p2: string): { p0: number; return: boolean }ugcSetQueryDataFromOffline
ts
ugcSetQueryDataFromOffline(p0: boolean): voidugcSetUsingOfflineContent
ts
ugcSetUsingOfflineContent(p0: boolean): voidugcTextureDownloadRequest
ts
ugcTextureDownloadRequest(p0: string, p1: number, p2: number, p3: number, p4: string, p5: boolean): numberugcWasQueryForceCancelled
ts
ugcWasQueryForceCancelled(): booleanusePlayerColourInsteadOfTeamColour
ts
usePlayerColourInsteadOfTeamColour(toggle: boolean): voidvehToNet
ts
vehToNet(vehicle: number): number