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VimpNativesSocialclub ​

@vimp-mp/types 2.0.1

Interface · GTA V natives API

ts
interface VimpNativesSocialclub

Members ​

_scEmailMarketingEmailOpened ​

ts
_scEmailMarketingEmailOpened(index: number, type: number): void

scAccountInfoGetNickname ​

ts
scAccountInfoGetNickname(): string

scAchievementInfoStatus ​

ts
scAchievementInfoStatus(): { p0: number; return: boolean }

scCacheNewRockstarMsgs ​

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scCacheNewRockstarMsgs(toggle: boolean): void

scCommunityEventGetDisplayNameById ​

ts
scCommunityEventGetDisplayNameById(p0: number, p1: string): boolean

scCommunityEventGetEventIdForType ​

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scCommunityEventGetEventIdForType(p0: string): number

scCommunityEventGetExtraDataIntById ​

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scCommunityEventGetExtraDataIntById(p0: number, p1: string): { p2: number; return: boolean }

scCommunityEventGetExtraDataStringById ​

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scCommunityEventGetExtraDataStringById(p0: number, p1: string, p2: string): boolean

scCommunityEventIsActive ​

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scCommunityEventIsActive(): boolean

scEmailDeleteEmails ​

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scEmailDeleteEmails(p1: number): { p0: number }

scEmailGetEmailAtIndex ​

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scEmailGetEmailAtIndex(p0: number): { p1: number; return: boolean }

scEmailGetNumRetrievedEmails ​

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scEmailGetNumRetrievedEmails(): number

scEmailGetRetrievalStatus ​

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scEmailGetRetrievalStatus(): number

scEmailMessageClearRecipList ​

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scEmailMessageClearRecipList(): void

scEmailMessagePushGamerToRecipList ​

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scEmailMessagePushGamerToRecipList(): { gamerhandle: number }

scEmailRetrieveEmails ​

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scEmailRetrieveEmails(offset: number, limit: number): void

scEmailSendEmail ​

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scEmailSendEmail(p0: string): void

scEmailSetCurrentEmailTag ​

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scEmailSetCurrentEmailTag(p0: number): boolean

scGamerdataGetBool ​

ts
scGamerdataGetBool(name: string): boolean

scGetNewRockstarMsg ​

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scGetNewRockstarMsg(): string

scHasAchievementBeenPassed ​

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scHasAchievementBeenPassed(achievementid: number): boolean

scHasNewRockstarMsg ​

ts
scHasNewRockstarMsg(): boolean

scInboxGetBountyDataAtIndex ​

ts
scInboxGetBountyDataAtIndex(index: number): { outdata: number; return: boolean }

scInboxGetMessageIsReadAtIndex ​

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scInboxGetMessageIsReadAtIndex(msgindex: number): boolean

scInboxGetMessageTypeAtIndex ​

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scInboxGetMessageTypeAtIndex(msgindex: number): number

scInboxGetTotalNumMessages ​

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scInboxGetTotalNumMessages(): number

scInboxMessageDoApply ​

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scInboxMessageDoApply(p0: number): boolean

scInboxMessageGetDataBool ​

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scInboxMessageGetDataBool(p0: number, p1: string): boolean

scInboxMessageGetDataInt ​

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scInboxMessageGetDataInt(p0: number, context: string): { out: number; return: boolean }

scInboxMessageGetDataString ​

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scInboxMessageGetDataString(p0: number, context: string, out: string): boolean

scInboxMessageGetRawTypeAtIndex ​

ts
scInboxMessageGetRawTypeAtIndex(p0: number): string

scInboxMessageGetUgcdata ​

ts
scInboxMessageGetUgcdata(p0: number): { p1: number; return: boolean }

scInboxMessagePushGamerT0RecipList ​

ts
scInboxMessagePushGamerT0RecipList(): { gamerhandle: number }

scInboxSendUgcstatupdateToRecipList ​

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scInboxSendUgcstatupdateToRecipList(): { data: number }

scInboxSetMessageAsReadAtIndex ​

ts
scInboxSetMessageAsReadAtIndex(msgindex: number): boolean

scLicenseplateAdd ​

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scLicenseplateAdd(platetext: string): { platedata: number; return: boolean; token: number }

scLicenseplateCheckString ​

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scLicenseplateCheckString(p0: string): { p1: number; return: boolean }

scLicenseplateGetAddIsPending ​

ts
scLicenseplateGetAddIsPending(token: number): boolean

scLicenseplateGetAddStatus ​

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scLicenseplateGetAddStatus(token: number): number

scLicenseplateGetCheckIsPending ​

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scLicenseplateGetCheckIsPending(p0: number): boolean

scLicenseplateGetCheckIsValid ​

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scLicenseplateGetCheckIsValid(p0: number): boolean

scLicenseplateGetCount ​

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scLicenseplateGetCount(token: number): number

scLicenseplateGetIsvalidIsPending ​

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scLicenseplateGetIsvalidIsPending(token: number): boolean

scLicenseplateGetIsvalidStatus ​

ts
scLicenseplateGetIsvalidStatus(token: number): number

scLicenseplateGetPlate ​

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scLicenseplateGetPlate(token: number, plateindex: number): string

scLicenseplateGetPlateData ​

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scLicenseplateGetPlateData(token: number, plateindex: number): string

scLicenseplateIsvalid ​

ts
scLicenseplateIsvalid(platetext: string): { return: boolean; token: number }

scLicenseplateSetPlateData ​

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scLicenseplateSetPlateData(oldplatetext: string, newplatetext: string): { platedata: number; return: boolean }

scPauseNewsGetPendingStory ​

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scPauseNewsGetPendingStory(p0: number): boolean

scPauseNewsInitStarterPack ​

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scPauseNewsInitStarterPack(p0: number): boolean

scPauseNewsShutdown ​

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scPauseNewsShutdown(): void

scPresenceAttrSetInt ​

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scPresenceAttrSetInt(attrhash: number, value: number): boolean

scPresenceAttrSetString ​

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scPresenceAttrSetString(attrhash: number, value: string): boolean

scPresenceSetActivityRating ​

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scPresenceSetActivityRating(p0: number, p1: number): boolean

scProfanityCheckString ​

ts
scProfanityCheckString(string: string): { return: boolean; token: number }

scProfanityCheckStringUgc ​

ts
scProfanityCheckStringUgc(string: string): { return: boolean; token: number }

scProfanityGetCheckIsPending ​

ts
scProfanityGetCheckIsPending(token: number): boolean

scProfanityGetCheckIsValid ​

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scProfanityGetCheckIsValid(token: number): boolean

scProfanityGetProfaneWord ​

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scProfanityGetProfaneWord(token: number, outprofaneword: string): boolean

scProfanityGetStringPassed ​

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scProfanityGetStringPassed(token: number): boolean

scProfanityGetStringStatus ​

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scProfanityGetStringStatus(token: number): number

scTransitionNewsEnd ​

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scTransitionNewsEnd(): void

scTransitionNewsGetExtraDataIntTu ​

ts
scTransitionNewsGetExtraDataIntTu(p0: string): { p1: number; return: boolean }

scTransitionNewsHasExtraDataTu ​

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scTransitionNewsHasExtraDataTu(): boolean

scTransitionNewsShow ​

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scTransitionNewsShow(p0: number): boolean

scTransitionNewsShowNextItem ​

ts
scTransitionNewsShowNextItem(): boolean

scTransitionNewsShowTimed ​

ts
scTransitionNewsShowTimed(p0: number, p1: number): boolean

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