VimpNativesSocialclub
@vimp-mp/types 2.0.1Interface · GTA V natives API
ts
interface VimpNativesSocialclubMembers
_scEmailMarketingEmailOpened
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_scEmailMarketingEmailOpened(index: number, type: number): voidscAccountInfoGetNickname
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scAccountInfoGetNickname(): stringscAchievementInfoStatus
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scAchievementInfoStatus(): { p0: number; return: boolean }scCacheNewRockstarMsgs
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scCacheNewRockstarMsgs(toggle: boolean): voidscCommunityEventGetDisplayNameById
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scCommunityEventGetDisplayNameById(p0: number, p1: string): booleanscCommunityEventGetEventIdForType
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scCommunityEventGetEventIdForType(p0: string): numberscCommunityEventGetExtraDataIntById
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scCommunityEventGetExtraDataIntById(p0: number, p1: string): { p2: number; return: boolean }scCommunityEventGetExtraDataStringById
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scCommunityEventGetExtraDataStringById(p0: number, p1: string, p2: string): booleanscCommunityEventIsActive
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scCommunityEventIsActive(): booleanscEmailDeleteEmails
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scEmailDeleteEmails(p1: number): { p0: number }scEmailGetEmailAtIndex
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scEmailGetEmailAtIndex(p0: number): { p1: number; return: boolean }scEmailGetNumRetrievedEmails
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scEmailGetNumRetrievedEmails(): numberscEmailGetRetrievalStatus
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scEmailGetRetrievalStatus(): numberscEmailMessageClearRecipList
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scEmailMessageClearRecipList(): voidscEmailMessagePushGamerToRecipList
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scEmailMessagePushGamerToRecipList(): { gamerhandle: number }scEmailRetrieveEmails
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scEmailRetrieveEmails(offset: number, limit: number): voidscEmailSendEmail
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scEmailSendEmail(p0: string): voidscEmailSetCurrentEmailTag
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scEmailSetCurrentEmailTag(p0: number): booleanscGamerdataGetBool
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scGamerdataGetBool(name: string): booleanscGetNewRockstarMsg
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scGetNewRockstarMsg(): stringscHasAchievementBeenPassed
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scHasAchievementBeenPassed(achievementid: number): booleanscHasNewRockstarMsg
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scHasNewRockstarMsg(): booleanscInboxGetBountyDataAtIndex
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scInboxGetBountyDataAtIndex(index: number): { outdata: number; return: boolean }scInboxGetMessageIsReadAtIndex
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scInboxGetMessageIsReadAtIndex(msgindex: number): booleanscInboxGetMessageTypeAtIndex
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scInboxGetMessageTypeAtIndex(msgindex: number): numberscInboxGetTotalNumMessages
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scInboxGetTotalNumMessages(): numberscInboxMessageDoApply
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scInboxMessageDoApply(p0: number): booleanscInboxMessageGetDataBool
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scInboxMessageGetDataBool(p0: number, p1: string): booleanscInboxMessageGetDataInt
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scInboxMessageGetDataInt(p0: number, context: string): { out: number; return: boolean }scInboxMessageGetDataString
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scInboxMessageGetDataString(p0: number, context: string, out: string): booleanscInboxMessageGetRawTypeAtIndex
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scInboxMessageGetRawTypeAtIndex(p0: number): stringscInboxMessageGetUgcdata
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scInboxMessageGetUgcdata(p0: number): { p1: number; return: boolean }scInboxMessagePushGamerT0RecipList
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scInboxMessagePushGamerT0RecipList(): { gamerhandle: number }scInboxSendUgcstatupdateToRecipList
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scInboxSendUgcstatupdateToRecipList(): { data: number }scInboxSetMessageAsReadAtIndex
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scInboxSetMessageAsReadAtIndex(msgindex: number): booleanscLicenseplateAdd
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scLicenseplateAdd(platetext: string): { platedata: number; return: boolean; token: number }scLicenseplateCheckString
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scLicenseplateCheckString(p0: string): { p1: number; return: boolean }scLicenseplateGetAddIsPending
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scLicenseplateGetAddIsPending(token: number): booleanscLicenseplateGetAddStatus
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scLicenseplateGetAddStatus(token: number): numberscLicenseplateGetCheckIsPending
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scLicenseplateGetCheckIsPending(p0: number): booleanscLicenseplateGetCheckIsValid
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scLicenseplateGetCheckIsValid(p0: number): booleanscLicenseplateGetCount
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scLicenseplateGetCount(token: number): numberscLicenseplateGetIsvalidIsPending
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scLicenseplateGetIsvalidIsPending(token: number): booleanscLicenseplateGetIsvalidStatus
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scLicenseplateGetIsvalidStatus(token: number): numberscLicenseplateGetPlate
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scLicenseplateGetPlate(token: number, plateindex: number): stringscLicenseplateGetPlateData
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scLicenseplateGetPlateData(token: number, plateindex: number): stringscLicenseplateIsvalid
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scLicenseplateIsvalid(platetext: string): { return: boolean; token: number }scLicenseplateSetPlateData
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scLicenseplateSetPlateData(oldplatetext: string, newplatetext: string): { platedata: number; return: boolean }scPauseNewsGetPendingStory
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scPauseNewsGetPendingStory(p0: number): booleanscPauseNewsInitStarterPack
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scPauseNewsInitStarterPack(p0: number): booleanscPauseNewsShutdown
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scPauseNewsShutdown(): voidscPresenceAttrSetInt
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scPresenceAttrSetInt(attrhash: number, value: number): booleanscPresenceAttrSetString
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scPresenceAttrSetString(attrhash: number, value: string): booleanscPresenceSetActivityRating
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scPresenceSetActivityRating(p0: number, p1: number): booleanscProfanityCheckString
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scProfanityCheckString(string: string): { return: boolean; token: number }scProfanityCheckStringUgc
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scProfanityCheckStringUgc(string: string): { return: boolean; token: number }scProfanityGetCheckIsPending
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scProfanityGetCheckIsPending(token: number): booleanscProfanityGetCheckIsValid
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scProfanityGetCheckIsValid(token: number): booleanscProfanityGetProfaneWord
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scProfanityGetProfaneWord(token: number, outprofaneword: string): booleanscProfanityGetStringPassed
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scProfanityGetStringPassed(token: number): booleanscProfanityGetStringStatus
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scProfanityGetStringStatus(token: number): numberscTransitionNewsEnd
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scTransitionNewsEnd(): voidscTransitionNewsGetExtraDataIntTu
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scTransitionNewsGetExtraDataIntTu(p0: string): { p1: number; return: boolean }scTransitionNewsHasExtraDataTu
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scTransitionNewsHasExtraDataTu(): booleanscTransitionNewsShow
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scTransitionNewsShow(p0: number): booleanscTransitionNewsShowNextItem
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scTransitionNewsShowNextItem(): booleanscTransitionNewsShowTimed
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scTransitionNewsShowTimed(p0: number, p1: number): boolean