VimpNativesStats
@vimp-mp/types 2.0.1ts
interface VimpNativesStatsMembers
_getStatHashForCharacterStat
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_getStatHashForCharacterStat(datatype: number, statindex: number, charslot: number): number_playstatsAcidMissionEnd
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_playstatsAcidMissionEnd(p0: number): void_playstatsAcidRnd
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_playstatsAcidRnd(p0: number): void_playstatsAlert
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_playstatsAlert(): { data: number }_playstatsAttritionStageEnd
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_playstatsAttritionStageEnd(p0: number): void_playstatsDeathInfo
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_playstatsDeathInfo(victimped: number, killerped: number, mentalstate: number, revengekill: boolean, victimkvk: number, killerkvk: number): void_playstatsFlowHigh
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_playstatsFlowHigh(posx: number, posy: number, posz: number, action: string, p4: boolean, p5: number): void_playstatsFlowLow
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_playstatsFlowLow(posx: number, posy: number, posz: number, action: string, p4: boolean, p5: number): void_playstatsFlowMedium
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_playstatsFlowMedium(posx: number, posy: number, posz: number, action: string, p4: boolean, p5: number): void_playstatsIdle
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_playstatsIdle(p0: number, p1: number, p2: number): void_playstatsInitMultiplayer
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_playstatsInitMultiplayer(p0: number, p1: number, p2: number): void_playstatsNamedUserContent
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_playstatsNamedUserContent(isboss: boolean, bosstype: number, bossid1: number, bossid2: number, texttype: number, textstring: string, textsource: number): void_playstatsPimenuNav
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_playstatsPimenuNav(): { data: number }_playstatsPlayerStyle
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_playstatsPlayerStyle(p0: number): void_playstatsRandomEvent
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_playstatsRandomEvent(p0: number): void_playstatsRecoverVehicle
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_playstatsRecoverVehicle(): { data: number }_playstatsScriptEventFpom
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_playstatsScriptEventFpom(): { data: number }_playstatsShopmenuNav
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_playstatsShopmenuNav(p0: number, p1: number, p2: number, p3: number): void_playstatsShowroomNav
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_playstatsShowroomNav(p0: number, p1: number, entity: number): void_playstatsShowroomOverview
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_playstatsShowroomOverview(): { data: number }changeGoonLookingForWork
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changeGoonLookingForWork(p0: number): voidchangeUniform
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changeUniform(p0: number, p1: number, p2: number): voidendBeingBoss
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endBeingBoss(p0: number, p1: number, p2: number): voidendBeingGoon
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endBeingGoon(p0: number, p1: number, p2: number, p3: number, p4: number): voidforceCloudMpStatsDownloadAndOverwriteLocalSave
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forceCloudMpStatsDownloadAndOverwriteLocalSave(): voidgetBossGoonUuid
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getBossGoonUuid(characterslot: number, p1: number, p2: number): voidgetPackedIntStatKey
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getPackedIntStatKey(index: number, spstat: boolean, charstat: boolean, character: number): numbergetPackedNgIntStatKey
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getPackedNgIntStatKey(index: number, spstat: boolean, charstat: boolean, character: number, section: string): numbergetPackedStatBoolCode
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getPackedStatBoolCode(index: number, characterslot: number): booleangetPackedStatIntCode
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getPackedStatIntCode(index: number, characterslot: number): numbergetPackedTuIntStatKey
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getPackedTuIntStatKey(index: number, spstat: boolean, charstat: boolean, character: number): numbergetPlayerHasDrivenAllVehicles
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getPlayerHasDrivenAllVehicles(): booleanhiredLimo
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hiredLimo(p0: number, p1: number): voidleaderboards2ReadByHandle
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leaderboards2ReadByHandle(): { p0: number; p1: number; return: boolean }leaderboards2ReadByPlaform
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leaderboards2ReadByPlaform(gamerhandlecsv: string, platformname: string): { p0: number; return: boolean }leaderboards2ReadByRadius
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leaderboards2ReadByRadius(p1: number): { p0: number; p2: number; return: boolean }leaderboards2ReadByRank
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leaderboards2ReadByRank(p1: number, p2: number): { p0: number; return: boolean }leaderboards2ReadByScoreFloat
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leaderboards2ReadByScoreFloat(p1: number, p2: number): { p0: number; return: boolean }leaderboards2ReadByScoreInt
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leaderboards2ReadByScoreInt(p1: number, p2: number): { p0: number; return: boolean }leaderboards2ReadFriendsByRow
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leaderboards2ReadFriendsByRow(p2: number, p3: boolean, p4: number, p5: number): { p0: number; p1: number; return: boolean }leaderboards2ReadGetRowDataEnd
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leaderboards2ReadGetRowDataEnd(): voidleaderboards2ReadGetRowDataFloat
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leaderboards2ReadGetRowDataFloat(p0: number, p1: number): numberleaderboards2ReadGetRowDataInfo
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leaderboards2ReadGetRowDataInfo(p0: number): { p1: number; return: boolean }leaderboards2ReadGetRowDataInt
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leaderboards2ReadGetRowDataInt(p0: number, p1: number): numberleaderboards2ReadGetRowDataStart
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leaderboards2ReadGetRowDataStart(): { p0: number; return: boolean }leaderboards2ReadRankPrediction
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leaderboards2ReadRankPrediction(): { p0: number; p1: number; p2: number; return: boolean }leaderboards2WriteData
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leaderboards2WriteData(): { p0: number; return: boolean }leaderboards2WriteDataForEventType
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leaderboards2WriteDataForEventType(): { p0: number; p1: number; return: boolean }leaderboardsCacheDataRow
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leaderboardsCacheDataRow(): { p0: number; return: boolean }leaderboardsClearCacheData
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leaderboardsClearCacheData(): voidleaderboardsClearCacheDataId
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leaderboardsClearCacheDataId(p0: number): voidleaderboardsGetCacheDataRow
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leaderboardsGetCacheDataRow(p0: number, p1: number): { p2: number; return: boolean }leaderboardsGetCacheExists
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leaderboardsGetCacheExists(p0: number): booleanleaderboardsGetCacheNumberOfRows
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leaderboardsGetCacheNumberOfRows(p0: number): numberleaderboardsGetCacheTime
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leaderboardsGetCacheTime(p0: number): numberleaderboardsGetColumnId
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leaderboardsGetColumnId(p0: number, p1: number, p2: number): numberleaderboardsGetColumnType
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leaderboardsGetColumnType(p0: number, p1: number, p2: number): numberleaderboardsGetNumberOfColumns
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leaderboardsGetNumberOfColumns(p0: number, p1: number): numberleaderboardsReadAnyPending
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leaderboardsReadAnyPending(): booleanleaderboardsReadClear
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leaderboardsReadClear(p0: number, p1: number, p2: number): numberleaderboardsReadClearAll
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leaderboardsReadClearAll(): numberleaderboardsReadPending
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leaderboardsReadPending(p0: number, p1: number, p2: number): booleanleaderboardsReadSuccessful
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leaderboardsReadSuccessful(p0: number, p1: number, p2: number): booleanleaderboardsWriteAddColumn
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leaderboardsWriteAddColumn(p0: number, p1: number, p2: number): voidleaderboardsWriteAddColumnLong
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leaderboardsWriteAddColumnLong(p0: number, p1: number, p2: number): voidorderBossVehicle
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orderBossVehicle(p0: number, p1: number, vehiclehash: number): voidpackedStatGetIntStatIndex
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packedStatGetIntStatIndex(p0: number): numberplaystatsAbandonedMc
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playstatsAbandonedMc(p0: number, p1: number, p2: number, p3: number, p4: number): voidplaystatsAcquiredHiddenPackage
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playstatsAcquiredHiddenPackage(p0: number): voidplaystatsActivityDone
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playstatsActivityDone(p0: number, activityid: number, p2: number): voidplaystatsAppendDirectorMetric
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playstatsAppendDirectorMetric(): { p0: number }playstatsArcadeCabinet
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playstatsArcadeCabinet(p0: number): voidplaystatsArcadeGame
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playstatsArcadeGame(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number): voidplaystatsArcadeLoveMatch
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playstatsArcadeLoveMatch(p0: number, p1: number): voidplaystatsArenaWarsEnded
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playstatsArenaWarsEnded(): { data: number }playstatsArenaWarsSpectator
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playstatsArenaWarsSpectator(p0: number, p1: number, p2: number, p3: number, p4: number): voidplaystatsAwardBadSport
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playstatsAwardBadSport(id: number): voidplaystatsAwardNav
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playstatsAwardNav(p0: number, p1: number, p2: number, p3: number): voidplaystatsAwardXp
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playstatsAwardXp(amount: number, type: number, category: number): voidplaystatsBackgroundScriptAction
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playstatsBackgroundScriptAction(action: string, value: number): voidplaystatsBanAlert
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playstatsBanAlert(p0: number): voidplaystatsBcCarJacking
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playstatsBcCarJacking(p0: number): voidplaystatsBcCashing
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playstatsBcCashing(p0: number): voidplaystatsBcFindersKeepers
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playstatsBcFindersKeepers(p0: number): voidplaystatsBcMostWanted
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playstatsBcMostWanted(p0: number): voidplaystatsBcPointToPoint
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playstatsBcPointToPoint(p0: number): voidplaystatsBcProtectionRacket
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playstatsBcProtectionRacket(p0: number): voidplaystatsBcSalvage
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playstatsBcSalvage(p0: number): voidplaystatsBcSmashAndGrab
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playstatsBcSmashAndGrab(p0: number): voidplaystatsBusinessBattleEnded
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playstatsBusinessBattleEnded(p0: number): voidplaystatsBuyContrabandMission
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playstatsBuyContrabandMission(): { data: number }playstatsBwAirFreight
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playstatsBwAirFreight(p0: number): voidplaystatsBwAssault
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playstatsBwAssault(p0: number): voidplaystatsBwBellyOfTheBeast
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playstatsBwBellyOfTheBeast(p0: number): voidplaystatsBwBossonbossdeathmatch
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playstatsBwBossonbossdeathmatch(p0: number): voidplaystatsBwFragileGoods
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playstatsBwFragileGoods(p0: number): voidplaystatsBwHeadHunter
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playstatsBwHeadHunter(p0: number): voidplaystatsBwHuntTheBoss
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playstatsBwHuntTheBoss(p0: number): voidplaystatsBwSightseer
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playstatsBwSightseer(p0: number): voidplaystatsBwYatchattack
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playstatsBwYatchattack(p0: number): voidplaystatsCarclubChallenge
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playstatsCarclubChallenge(p0: number, p1: number, p2: number, p3: number): voidplaystatsCarclubPoints
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playstatsCarclubPoints(p0: number): voidplaystatsCarclubPrize
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playstatsCarclubPrize(p0: number, vehiclemodel: number): voidplaystatsCasinoBlackjack
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playstatsCasinoBlackjack(p0: number): voidplaystatsCasinoBlackjackLight
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playstatsCasinoBlackjackLight(p0: number): voidplaystatsCasinoChip
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playstatsCasinoChip(p0: number): voidplaystatsCasinoInsideTrack
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playstatsCasinoInsideTrack(p0: number): voidplaystatsCasinoInsideTrackLight
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playstatsCasinoInsideTrackLight(p0: number): voidplaystatsCasinoLuckySeven
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playstatsCasinoLuckySeven(p0: number): voidplaystatsCasinoRoulette
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playstatsCasinoRoulette(p0: number): voidplaystatsCasinoRouletteLight
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playstatsCasinoRouletteLight(p0: number): voidplaystatsCasinoSlotMachine
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playstatsCasinoSlotMachine(p0: number): voidplaystatsCasinoSlotMachineLight
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playstatsCasinoSlotMachineLight(p0: number): voidplaystatsCasinoStoryMissionEnded
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playstatsCasinoStoryMissionEnded(p0: number, p1: number): voidplaystatsCasinoThreeCardPoker
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playstatsCasinoThreeCardPoker(p0: number): voidplaystatsCasinoThreeCardPokerLight
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playstatsCasinoThreeCardPokerLight(p0: number): voidplaystatsChangeMcOutfit
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playstatsChangeMcOutfit(p0: number, p1: number, p2: number, p3: number, p4: number): voidplaystatsChangeMcRole
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playstatsChangeMcRole(p0: number, p1: number, p2: number, p3: number, role: number, p5: number, p6: number): voidplaystatsCheatApplied
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playstatsCheatApplied(cheat: string): voidplaystatsClothChange
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playstatsClothChange(p0: number, p1: number, p2: number, p3: number, p4: number): voidplaystatsCollectiblePickedUp
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playstatsCollectiblePickedUp(p0: number, objecthash: number, p2: number, p3: number, moneyamount: number, rpamount: number, chipsamount: number, p7: number, p8: number, p9: number, p10: number): voidplaystatsCopyRankIntoNewSlot
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playstatsCopyRankIntoNewSlot(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number): voidplaystatsCrateCreated
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playstatsCrateCreated(p0: number, p1: number, p2: number): voidplaystatsCrateDropMissionDone
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playstatsCrateDropMissionDone(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number): voidplaystatsCreateMatchHistoryId2
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playstatsCreateMatchHistoryId2(): { playeraccountid: number; posixtime: number; return: boolean }playstatsDarCheckpoint
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playstatsDarCheckpoint(): { data: number }playstatsDefendContrabandMission
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playstatsDefendContrabandMission(): { data: number }playstatsDjMissionEnded
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playstatsDjMissionEnded(p0: number): voidplaystatsDjUsage
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playstatsDjUsage(p0: number, p1: number): voidplaystatsDroneUsage
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playstatsDroneUsage(p0: number, p1: number, p2: number): voidplaystatsDupeDetected
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playstatsDupeDetected(): { data: number }playstatsEarnedMcPoints
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playstatsEarnedMcPoints(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number): voidplaystatsEnterSessionPack
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playstatsEnterSessionPack(): { data: number }playstatsExtraEvent
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playstatsExtraEvent(p0: number): voidplaystatsFastTrvl
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playstatsFastTrvl(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number, p9: number, p10: number): voidplaystatsFmEventAtob
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playstatsFmEventAtob(p0: number): voidplaystatsFmEventChallenges
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playstatsFmEventChallenges(p0: number): voidplaystatsFmEventCheckpointcollection
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playstatsFmEventCheckpointcollection(p0: number): voidplaystatsFmEventCompetitiveurbanwarfare
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playstatsFmEventCompetitiveurbanwarfare(p0: number): voidplaystatsFmEventCriminaldamage
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playstatsFmEventCriminaldamage(p0: number): voidplaystatsFmEventDeaddrop
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playstatsFmEventDeaddrop(p0: number): voidplaystatsFmEventHotproperty
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playstatsFmEventHotproperty(p0: number): voidplaystatsFmEventHuntbeast
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playstatsFmEventHuntbeast(p0: number): voidplaystatsFmEventKingofthecastle
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playstatsFmEventKingofthecastle(p0: number): voidplaystatsFmEventPasstheparcel
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playstatsFmEventPasstheparcel(p0: number): voidplaystatsFmEventPennedin
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playstatsFmEventPennedin(p0: number): voidplaystatsFmEventUrbanwarfare
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playstatsFmEventUrbanwarfare(p0: number): voidplaystatsFmEventVehicletarget
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playstatsFmEventVehicletarget(p0: number): voidplaystatsFmHeistPrepEnded
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playstatsFmHeistPrepEnded(): { data: number }playstatsFmMissionEnd
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playstatsFmMissionEnd(p0: number, p1: number, p2: number, p3: number): voidplaystatsFreemodeCasinoMissionEnded
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playstatsFreemodeCasinoMissionEnded(): { data: number }playstatsFriendActivity
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playstatsFriendActivity(p0: number, p1: boolean): voidplaystatsGunrunningMissionEnded
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playstatsGunrunningMissionEnded(): { data: number }playstatsGunrunningRnd
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playstatsGunrunningRnd(p0: number): voidplaystatsHeist3Drone
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playstatsHeist3Drone(p0: number): voidplaystatsHeist3Finale
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playstatsHeist3Finale(p0: number): voidplaystatsHeist3Hack
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playstatsHeist3Hack(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number): voidplaystatsHeist3Prep
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playstatsHeist3Prep(p0: number): voidplaystatsHeist4Finale
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playstatsHeist4Finale(p0: number): voidplaystatsHeist4Hack
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playstatsHeist4Hack(p0: number, p1: number, p2: number, p3: number, p4: number): voidplaystatsHeist4Prep
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playstatsHeist4Prep(p0: number): voidplaystatsHeistSaveCheat
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playstatsHeistSaveCheat(hash: number, p1: number): voidplaystatsHitContrabandDestroyLimit
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playstatsHitContrabandDestroyLimit(p0: number): voidplaystatsHoldUpMissionDone
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playstatsHoldUpMissionDone(p0: number, p1: number, p2: number, p3: number): voidplaystatsHubEntry
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playstatsHubEntry(p0: number): voidplaystatsHubExit
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playstatsHubExit(p0: number): voidplaystatsIdleKick
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playstatsIdleKick(msstoodidle: number): voidplaystatsImpexpMissionEnded
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playstatsImpexpMissionEnded(p0: number): voidplaystatsImportExportMissionDone
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playstatsImportExportMissionDone(p0: number, p1: number, p2: number, p3: number): voidplaystatsInstancedHeistEnded
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playstatsInstancedHeistEnded(p1: number, p2: number, p3: number): { data: number }playstatsInstMissionEnd
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playstatsInstMissionEnd(p0: number): voidplaystatsInventory
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playstatsInventory(p0: number): voidplaystatsJobActivityEnd
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playstatsJobActivityEnd(): { p0: number; p1: number; p2: number; p3: number }playstatsJobBend
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playstatsJobBend(): { p0: number; p1: number; p2: number; p3: number }playstatsJobLtsEnd
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playstatsJobLtsEnd(): { p0: number; p1: number; p2: number; p3: number }playstatsJobLtsRoundEnd
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playstatsJobLtsRoundEnd(): { p0: number; p1: number; p2: number; p3: number }playstatsLeaveJobChain
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playstatsLeaveJobChain(p0: number, p1: number, p2: number, p3: number, p4: number): voidplaystatsMasterControl
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playstatsMasterControl(p0: number, p1: number, p2: number, p3: number, p4: number): voidplaystatsMatchStarted
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playstatsMatchStarted(p0: number, p1: number, p2: number): voidplaystatsMcClubhouseActivity
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playstatsMcClubhouseActivity(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number): voidplaystatsMcFormationEnds
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playstatsMcFormationEnds(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number): voidplaystatsMcKilledRivalMcMember
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playstatsMcKilledRivalMcMember(p0: number, p1: number, p2: number, p3: number, p4: number): voidplaystatsMcRequestBike
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playstatsMcRequestBike(p0: number, p1: number, p2: number, p3: number, p4: number): voidplaystatsMinigameUsage
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playstatsMinigameUsage(p0: number, p1: number, p2: number): voidplaystatsMissionCheckpoint
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playstatsMissionCheckpoint(p0: string, p1: number, p2: number, p3: number): voidplaystatsMissionEnded
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playstatsMissionEnded(p0: number): voidplaystatsMissionOver
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playstatsMissionOver(p0: string, p1: number, p2: number, p3: boolean, p4: boolean, p5: boolean): voidplaystatsMissionStarted
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playstatsMissionStarted(p0: string, p1: number, p2: number, p3: boolean): voidplaystatsMissionVote
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playstatsMissionVote(p0: number): voidplaystatsNightclubMissionEnded
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playstatsNightclubMissionEnded(p0: number): voidplaystatsNjvsVote
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playstatsNjvsVote(p0: number): voidplaystatsNpcInvite
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playstatsNpcInvite(p0: string): voidplaystatsNpcPhone
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playstatsNpcPhone(): { p0: number }playstatsOddjobDone
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playstatsOddjobDone(totaltimems: number, p1: number, p2: boolean): voidplaystatsPegasusAsPersonalAircraft
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playstatsPegasusAsPersonalAircraft(modelhash: number): voidplaystatsPimenuHideOptions
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playstatsPimenuHideOptions(): { data: number }playstatsPropChange
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playstatsPropChange(p0: number, p1: number, p2: number, p3: number): voidplaystatsQuickfixTool
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playstatsQuickfixTool(element: number, item: string): voidplaystatsQuitMode
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playstatsQuitMode(p0: number, p1: number, p2: number, p3: number, p4: number): voidplaystatsRaceCheckpoint
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playstatsRaceCheckpoint(p0: number, p1: number, p2: number, p3: number, p4: number): voidplaystatsRaceToPointMissionDone
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playstatsRaceToPointMissionDone(p0: number, p1: number, p2: number, p3: number): voidplaystatsRandomMissionDone
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playstatsRandomMissionDone(name: string, p1: number, p2: number, p3: number): voidplaystatsRankUp
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playstatsRankUp(rank: number): voidplaystatsRecoverContrabandMission
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playstatsRecoverContrabandMission(): { data: number }playstatsRivalBehavior
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playstatsRivalBehavior(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number, p9: number): voidplaystatsRobberyFinale
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playstatsRobberyFinale(p0: number): voidplaystatsRobberyPrep
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playstatsRobberyPrep(p0: number): voidplaystatsRosBet
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playstatsRosBet(amount: number, act: number, player: number, cm: number): voidplaystatsSellContrabandMission
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playstatsSellContrabandMission(): { data: number }playstatsSetJoinType
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playstatsSetJoinType(jointype: number): voidplaystatsShopItem
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playstatsShopItem(p0: number, p1: number, p2: number, p3: number, p4: number): voidplaystatsSmugglerMissionEnded
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playstatsSmugglerMissionEnded(): { data: number }playstatsSpentPiCustomLoadout
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playstatsSpentPiCustomLoadout(amount: number): voidplaystatsSpinWheel
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playstatsSpinWheel(p0: number, p1: number, p2: number, p3: number): voidplaystatsStartedSessionInOfflinemode
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playstatsStartedSessionInOfflinemode(): voidplaystatsStartTrackingStunts
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playstatsStartTrackingStunts(): voidplaystatsStoneHatchetEnded
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playstatsStoneHatchetEnded(): { data: number }playstatsStopTrackingStunts
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playstatsStopTrackingStunts(): voidplaystatsSubWeap
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playstatsSubWeap(p0: number, p1: number, p2: number, p3: number): voidplaystatsSwitchMcEmblem
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playstatsSwitchMcEmblem(p0: number, p1: number, p2: number, p3: number, p4: number): voidplaystatsSwitchPassiveMode
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playstatsSwitchPassiveMode(p0: boolean, p1: number, p2: number, p3: number): voidplaystatsVehDel
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playstatsVehDel(bossid1: number, bossid2: number, bosstype: number, vehicleid: number, reason: number): voidplaystatsWarehouseMissionEnded
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playstatsWarehouseMissionEnded(p0: number): voidplaystatsWeaponModeChange
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playstatsWeaponModeChange(weaponhash: number, componenthashto: number, componenthashfrom: number): voidplaystatsWebsiteVisited
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playstatsWebsiteVisited(scaleformhash: number, p1: number): voidpresenceEventUpdatestatFloat
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presenceEventUpdatestatFloat(stathash: number, value: number, p2: number): voidpresenceEventUpdatestatInt
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presenceEventUpdatestatInt(stathash: number, value: number, p2: number): voidpresenceEventUpdatestatIntWithString
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presenceEventUpdatestatIntWithString(stathash: number, value: number, p2: number, string: string): voidsendMetricGhostingToPlayer
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sendMetricGhostingToPlayer(p0: number): voidsendMetricPunishBodyguard
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sendMetricPunishBodyguard(p0: number): voidsendMetricVipPoach
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sendMetricVipPoach(p0: number, p1: number, p2: number): voidsetFreemodePrologueDone
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setFreemodePrologueDone(p0: number, characterslot: number): voidsetFreemodeStrandProgressionStatus
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setFreemodeStrandProgressionStatus(profilesetting: number, settingvalue: number): voidsetHasPostedAllVehiclesDriven
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setHasPostedAllVehiclesDriven(): voidsetHasSpecialeditionContent
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setHasSpecialeditionContent(value: number): voidsetJobActivityIdStarted
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setJobActivityIdStarted(p0: number, characterslot: number): voidsetPackedStatBoolCode
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setPackedStatBoolCode(index: number, value: boolean, characterslot: number): voidsetPackedStatIntCode
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setPackedStatIntCode(index: number, value: number, characterslot: number): voidsetProfileSettingCreatorCtfDone
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setProfileSettingCreatorCtfDone(value: number): voidsetProfileSettingCreatorDmDone
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setProfileSettingCreatorDmDone(value: number): voidsetProfileSettingCreatorRacesDone
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setProfileSettingCreatorRacesDone(value: number): voidsetProfileSettingPrologueComplete
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setProfileSettingPrologueComplete(): voidsetProfileSettingSpChopMissionComplete
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setProfileSettingSpChopMissionComplete(): voidsetSaveMigrationTransactionIdWarning
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setSaveMigrationTransactionIdWarning(transactionid: number): voidstartBeingBoss
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startBeingBoss(p0: number, p1: number, p2: number): voidstartBeingGoon
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startBeingGoon(p0: number, p1: number, p2: number): voidstatClearDirtyReadDetected
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statClearDirtyReadDetected(): voidstatClearPendingSaves
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statClearPendingSaves(p0: number): voidstatClearSlotForReload
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statClearSlotForReload(statslot: number): booleanstatCloudSlotLoadFailed
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statCloudSlotLoadFailed(p0: number): booleanstatCloudSlotLoadFailedCode
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statCloudSlotLoadFailedCode(p0: number): numberstatCloudSlotSaveFailed
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statCloudSlotSaveFailed(p0: number): booleanstatCommunityGetHistory
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statCommunityGetHistory(statname: number, p1: number): { outvalue: number; return: boolean }statCommunityStartSynch
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statCommunityStartSynch(): booleanstatCommunitySynchIsPending
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statCommunitySynchIsPending(): booleanstatDeleteSlot
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statDeleteSlot(p0: number): booleanstatDisableStatsTracking
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statDisableStatsTracking(): voidstatEnableStatsTracking
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statEnableStatsTracking(): voidstatGetBlockSaves
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statGetBlockSaves(): booleanstatGetBool
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statGetBool(stathash: number, p2: number): { outvalue: boolean; return: boolean }statGetCancelSaveMigrationStatus
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statGetCancelSaveMigrationStatus(): numberstatGetChallengeFlyingDist
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statGetChallengeFlyingDist(): numberstatGetCurrentDriveNocrashDistance
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statGetCurrentDriveNocrashDistance(): numberstatGetCurrentDrivingReverseDistance
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statGetCurrentDrivingReverseDistance(): numberstatGetCurrentFrontWheelDistance
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statGetCurrentFrontWheelDistance(): numberstatGetCurrentJumpDistance
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statGetCurrentJumpDistance(): numberstatGetCurrentNearMissNocrashPrecise
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statGetCurrentNearMissNocrashPrecise(): numberstatGetCurrentRearWheelDistance
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statGetCurrentRearWheelDistance(): numberstatGetCurrentSkydivingDistance
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statGetCurrentSkydivingDistance(): numberstatGetCurrentSpeed
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statGetCurrentSpeed(): numberstatGetDate
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statGetDate(stathash: number, numfields: number, p3: number): { outvalue: number; return: boolean }statGetFloat
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statGetFloat(stathash: number, p2: number): { outvalue: number; return: boolean }statGetFlyingAltitude
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statGetFlyingAltitude(): { outvalue: number; return: boolean }statGetInt
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statGetInt(stathash: number, p2: number): { outvalue: number; return: boolean }statGetLicensePlate
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statGetLicensePlate(statname: number): stringstatGetLoadSafeToProgressToMpFromSp
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statGetLoadSafeToProgressToMpFromSp(): booleanstatGetMaskedInt
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statGetMaskedInt(stathash: number, p2: number, p3: number, p4: number): { outvalue: number; return: boolean }statGetNumberOfDays
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statGetNumberOfDays(statname: number): numberstatGetNumberOfHours
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statGetNumberOfHours(statname: number): numberstatGetNumberOfMinutes
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statGetNumberOfMinutes(statname: number): numberstatGetNumberOfSeconds
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statGetNumberOfSeconds(statname: number): numberstatGetPos
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statGetPos(statname: number, p4: number): { outx: number; outy: number; outz: number; return: boolean }statGetRecordedValue
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statGetRecordedValue(): { return: boolean; value: number }statGetSaveMigrationConsumeContentStatus
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statGetSaveMigrationConsumeContentStatus(): { p0: number; return: number }statGetSaveMigrationStatus
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statGetSaveMigrationStatus(): { data: number; return: number }statGetString
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statGetString(stathash: number, p1: number): stringstatGetUserId
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statGetUserId(stathash: number): stringstatGetVehicleBailDistance
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statGetVehicleBailDistance(): numberstatIncrement
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statIncrement(statname: number, value: number): voidstatIsPlayerVehicleAboveOcean
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statIsPlayerVehicleAboveOcean(): booleanstatIsRecordingStat
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statIsRecordingStat(): booleanstatIsStatsTrackingEnabled
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statIsStatsTrackingEnabled(): booleanstatLoad
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statLoad(statslot: number): booleanstatLoadDirtyReadDetected
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statLoadDirtyReadDetected(): booleanstatLoadPending
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statLoadPending(statslot: number): booleanstatLocalResetAllOnlineCharacterStats
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statLocalResetAllOnlineCharacterStats(p0: number): voidstatMigrateCheckAlreadyDone
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statMigrateCheckAlreadyDone(): booleanstatMigrateCheckGetIsPlatformAvailable
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statMigrateCheckGetIsPlatformAvailable(p0: number): numberstatMigrateCheckGetPlatformStatus
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statMigrateCheckGetPlatformStatus(p0: number): { p1: number; return: number }statMigrateCheckStart
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statMigrateCheckStart(): booleanstatMigrateClearForRestart
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statMigrateClearForRestart(): voidstatMigrateSavegameGetStatus
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statMigrateSavegameGetStatus(): numberstatMigrateSavegameStart
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statMigrateSavegameStart(platformname: string): booleanstatNetworkIncrementOnSuicide
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statNetworkIncrementOnSuicide(p0: number, p1: number): voidstatResetAllOnlineCharacterStats
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statResetAllOnlineCharacterStats(p0: number): voidstatRollbackSaveMigration
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statRollbackSaveMigration(): booleanstatSave
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statSave(p0: number, p1: boolean, p2: number, p3: boolean): booleanstatSaveMigrationCancelPendingOperation
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statSaveMigrationCancelPendingOperation(): booleanstatSaveMigrationConsumeContent
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statSaveMigrationConsumeContent(contentid: number, srcplatform: string, srcgamerhandle: string): booleanstatSavePending
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statSavePending(): booleanstatSavePendingOrRequested
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statSavePendingOrRequested(): booleanstatsCompletedCharacterCreation
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statsCompletedCharacterCreation(p0: number): voidstatSetBlockSaves
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statSetBlockSaves(toggle: boolean): voidstatSetBool
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statSetBool(statname: number, value: boolean, save: boolean): booleanstatSetCheatIsActive
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statSetCheatIsActive(): voidstatSetCurrentPosixTime
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statSetCurrentPosixTime(statname: number, p1: boolean): booleanstatSetDate
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statSetDate(statname: number, numfields: number, save: boolean): { return: boolean; value: number }statSetFloat
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statSetFloat(statname: number, value: number, save: boolean): booleanstatSetGxtLabel
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statSetGxtLabel(statname: number, value: string, save: boolean): booleanstatSetInt
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statSetInt(statname: number, value: number, save: boolean): booleanstatSetLicensePlate
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statSetLicensePlate(statname: number, str: string): booleanstatSetMaskedInt
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statSetMaskedInt(statname: number, p1: number, p2: number, p3: number, save: boolean): booleanstatSetOpenSavetypeInJob
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statSetOpenSavetypeInJob(p0: number): voidstatSetPos
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statSetPos(statname: number, x: number, y: number, z: number, save: boolean): booleanstatSetProfileSettingValue
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statSetProfileSettingValue(profilesetting: number, value: number): voidstatSetString
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statSetString(statname: number, value: string, save: boolean): booleanstatSetUserId
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statSetUserId(statname: number, value: string, save: boolean): booleanstatSlotIsLoaded
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statSlotIsLoaded(statslot: number): booleanstatStartRecordStat
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statStartRecordStat(stattype: number, valuetype: number): booleanstatStopRecordStat
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statStopRecordStat(): boolean