VimpNativesStreaming
@vimp-mp/types 2.0.1ts
interface VimpNativesStreamingMembers
addModelToCreatorBudget
ts
addModelToCreatorBudget(modelhash: number): booleanallowPlayerSwitchAscent
ts
allowPlayerSwitchAscent(): voidallowPlayerSwitchDescent
ts
allowPlayerSwitchDescent(): voidallowPlayerSwitchOutro
ts
allowPlayerSwitchOutro(): voidallowPlayerSwitchPan
ts
allowPlayerSwitchPan(): voidbeginSrl
ts
beginSrl(): voidclearFocus
ts
clearFocus(): voidclearHdArea
ts
clearHdArea(): voiddisableSwitchOutroFx
ts
disableSwitchOutroFx(): voiddoesAnimDictExist
ts
doesAnimDictExist(animdict: string): booleanenableSwitchPauseBeforeDescent
ts
enableSwitchPauseBeforeDescent(): voidendSrl
ts
endSrl(): voidforceAllowTimeBasedFadingThisFrame
ts
forceAllowTimeBasedFadingThisFrame(): voidgetGlobalWaterFile
ts
getGlobalWaterFile(): numbergetIdealPlayerSwitchType
ts
getIdealPlayerSwitchType(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): numbergetLodscale
ts
getLodscale(): numbergetNumberOfStreamingRequests
ts
getNumberOfStreamingRequests(): numbergetPlayerShortSwitchState
ts
getPlayerShortSwitchState(): numbergetPlayerSwitchInterpOutCurrentTime
ts
getPlayerSwitchInterpOutCurrentTime(): numbergetPlayerSwitchInterpOutDuration
ts
getPlayerSwitchInterpOutDuration(): numbergetPlayerSwitchJumpCutIndex
ts
getPlayerSwitchJumpCutIndex(): numbergetPlayerSwitchState
ts
getPlayerSwitchState(): numbergetPlayerSwitchType
ts
getPlayerSwitchType(): numbergetUsedCreatorBudget
ts
getUsedCreatorBudget(): numberhasAnimDictLoaded
ts
hasAnimDictLoaded(animdict: string): booleanhasAnimSetLoaded
ts
hasAnimSetLoaded(animset: string): booleanhasClipSetLoaded
ts
hasClipSetLoaded(clipset: string): booleanhasCollisionForModelLoaded
ts
hasCollisionForModelLoaded(model: number): booleanhasModelLoaded
ts
hasModelLoaded(model: number): booleanhasNamedPtfxAssetLoaded
ts
hasNamedPtfxAssetLoaded(fxname: string): booleanhasPtfxAssetLoaded
ts
hasPtfxAssetLoaded(): booleaninitCreatorBudget
ts
initCreatorBudget(): voidiplGroupSwapCancel
ts
iplGroupSwapCancel(): voidiplGroupSwapFinish
ts
iplGroupSwapFinish(): voidiplGroupSwapIsActive
ts
iplGroupSwapIsActive(): booleaniplGroupSwapIsReady
ts
iplGroupSwapIsReady(): booleaniplGroupSwapStart
ts
iplGroupSwapStart(iplname1: string, iplname2: string): voidisEntityFocus
ts
isEntityFocus(entity: number): booleanisIplActive
ts
isIplActive(iplname: string): booleanisModelAPed
ts
isModelAPed(model: number): booleanisModelAVehicle
ts
isModelAVehicle(model: number): booleanisModelInCdimage
ts
isModelInCdimage(model: number): booleanisModelValid
ts
isModelValid(model: number): booleanisNetworkLoadingScene
ts
isNetworkLoadingScene(): booleanisNewLoadSceneActive
ts
isNewLoadSceneActive(): booleanisNewLoadSceneLoaded
ts
isNewLoadSceneLoaded(): booleanisPlayerSwitchInProgress
ts
isPlayerSwitchInProgress(): booleanisSafeToStartPlayerSwitch
ts
isSafeToStartPlayerSwitch(): booleanisSrlLoaded
ts
isSrlLoaded(): booleanisStreamvolActive
ts
isStreamvolActive(): booleanisSwitchReadyForDescent
ts
isSwitchReadyForDescent(): booleanisSwitchSkippingDescent
ts
isSwitchSkippingDescent(): booleanisSwitchToMultiFirstpartFinished
ts
isSwitchToMultiFirstpartFinished(): booleanloadAllObjectsNow
ts
loadAllObjectsNow(): voidloadGlobalWaterFile
ts
loadGlobalWaterFile(watertype: number): voidloadScene
ts
loadScene(x: number, y: number, z: number): voidnetworkUpdateLoadScene
ts
networkUpdateLoadScene(): booleannewLoadSceneStart
ts
newLoadSceneStart(posx: number, posy: number, posz: number, offsetx: number, offsety: number, offsetz: number, radius: number, p7: number): booleannewLoadSceneStartSphere
ts
newLoadSceneStartSphere(x: number, y: number, z: number, radius: number, p4: number): booleannewLoadSceneStop
ts
newLoadSceneStop(): voidoverrideLodscaleThisFrame
ts
overrideLodscaleThisFrame(scaling: number): voidprefetchSrl
ts
prefetchSrl(srl: string): voidremapLodscaleRangeThisFrame
ts
remapLodscaleRangeThisFrame(p0: number, p1: number, p2: number, p3: number): voidremoveAnimDict
ts
removeAnimDict(animdict: string): voidremoveAnimSet
ts
removeAnimSet(animset: string): voidremoveClipSet
ts
removeClipSet(clipset: string): voidremoveIpl
ts
removeIpl(iplname: string): voidremoveModelFromCreatorBudget
ts
removeModelFromCreatorBudget(modelhash: number): voidremoveNamedPtfxAsset
ts
removeNamedPtfxAsset(fxname: string): voidremovePtfxAsset
ts
removePtfxAsset(): voidrequestAdditionalCollisionAtCoord
ts
requestAdditionalCollisionAtCoord(x: number, y: number, z: number): voidrequestAnimDict
ts
requestAnimDict(animdict: string): voidrequestAnimSet
ts
requestAnimSet(animset: string): voidrequestClipSet
ts
requestClipSet(clipset: string): voidrequestCollisionAtCoord
ts
requestCollisionAtCoord(x: number, y: number, z: number): voidrequestCollisionForModel
ts
requestCollisionForModel(model: number): voidrequestIpl
ts
requestIpl(iplname: string): voidrequestMenuPedModel
ts
requestMenuPedModel(model: number): voidrequestModel
ts
requestModel(model: number): voidrequestModelsInRoom
ts
requestModelsInRoom(interior: number, roomname: string): voidrequestNamedPtfxAsset
ts
requestNamedPtfxAsset(fxname: string): voidrequestPtfxAsset
ts
requestPtfxAsset(): voidsetAllMapdataCulled
ts
setAllMapdataCulled(p0: number): voidsetDitchPoliceModels
ts
setDitchPoliceModels(toggle: boolean): voidsetFocusEntity
ts
setFocusEntity(entity: number): voidsetFocusPosAndVel
ts
setFocusPosAndVel(x: number, y: number, z: number, offsetx: number, offsety: number, offsetz: number): voidsetGamePausesForStreaming
ts
setGamePausesForStreaming(toggle: boolean): voidsetHdArea
ts
setHdArea(x: number, y: number, z: number, radius: number): voidsetInteriorActive
ts
setInteriorActive(interiorid: number, toggle: boolean): voidsetIslandEnabled
ts
setIslandEnabled(name: string, toggle: boolean): voidsetMapdatacullboxEnabled
ts
setMapdatacullboxEnabled(name: string, toggle: boolean): voidsetModelAsNoLongerNeeded
ts
setModelAsNoLongerNeeded(model: number): voidsetPedPopulationBudget
ts
setPedPopulationBudget(p0: number): voidsetPlayerShortSwitchStyle
ts
setPlayerShortSwitchStyle(p0: number): voidsetPlayerSwitchEstablishingShot
ts
setPlayerSwitchEstablishingShot(name: string): voidsetPlayerSwitchOutro
ts
setPlayerSwitchOutro(cameracoordx: number, cameracoordy: number, cameracoordz: number, camrotationx: number, camrotationy: number, camrotationz: number, camfov: number, camfarclip: number, rotationorder: number): voidsetReducePedModelBudget
ts
setReducePedModelBudget(toggle: boolean): voidsetReduceVehicleModelBudget
ts
setReduceVehicleModelBudget(toggle: boolean): voidsetRenderHdOnly
ts
setRenderHdOnly(toggle: boolean): voidsetRestoreFocusEntity
ts
setRestoreFocusEntity(p0: number): voidsetSceneStreamingTracksCamPosThisFrame
ts
setSceneStreamingTracksCamPosThisFrame(): voidsetSrlForcePrestream
ts
setSrlForcePrestream(p0: number): voidsetSrlLongJumpMode
ts
setSrlLongJumpMode(p0: boolean): voidsetSrlPostCutsceneCamera
ts
setSrlPostCutsceneCamera(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number): voidsetSrlReadaheadTimes
ts
setSrlReadaheadTimes(p0: number, p1: number, p2: number, p3: number): voidsetSrlTime
ts
setSrlTime(p0: number): voidsetStreaming
ts
setStreaming(toggle: boolean): voidsetVehiclePopulationBudget
ts
setVehiclePopulationBudget(p0: number): voidshutdownCreatorBudget
ts
shutdownCreatorBudget(): voidstartPlayerSwitch
ts
startPlayerSwitch(from: number, to: number, flags: number, switchtype: number): voidstopPlayerSwitch
ts
stopPlayerSwitch(): voidstreamvolCreateFrustum
ts
streamvolCreateFrustum(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number): numberstreamvolCreateLine
ts
streamvolCreateLine(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number): numberstreamvolCreateSphere
ts
streamvolCreateSphere(x: number, y: number, z: number, rad: number, p4: number, p5: number): numberstreamvolDelete
ts
streamvolDelete(unused: number): voidstreamvolHasLoaded
ts
streamvolHasLoaded(unused: number): booleanstreamvolIsValid
ts
streamvolIsValid(unused: number): booleansuppressHdMapStreamingThisFrame
ts
suppressHdMapStreamingThisFrame(): voidswitchToMultiFirstpart
ts
switchToMultiFirstpart(ped: number, flags: number, switchtype: number): voidswitchToMultiSecondpart
ts
switchToMultiSecondpart(ped: number): void