VimpNativesVehicle
@vimp-mp/types 2.0.1ts
interface VimpNativesVehicleMembers
_areMissileBaysDeployed
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_areMissileBaysDeployed(vehicle: number): boolean_enableIndividualPlanePropeller
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_enableIndividualPlanePropeller(vehicle: number, propeller: number): void_getIsVehicleElectric
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_getIsVehicleElectric(vehiclemodel: number): boolean_getRemainingNitrousDuration
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_getRemainingNitrousDuration(vehicle: number): number_getVehicleCurrentDriveGear
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_getVehicleCurrentDriveGear(vehicle: number): number_getVehicleCurrentRevRatio
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_getVehicleCurrentRevRatio(vehicle: number): number_getVehicleDesiredDriveGear
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_getVehicleDesiredDriveGear(vehicle: number): number_getVehicleDrivetrainType
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_getVehicleDrivetrainType(vehiclemodel: number): number_getVehicleExhaustBone
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_getVehicleExhaustBone(vehicle: number, index: number): { axisx: boolean; boneindex: number; return: boolean }_getVehicleMaxDriveGearCount
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_getVehicleMaxDriveGearCount(vehicle: number): number_getVehicleMaxExhaustBoneCount
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_getVehicleMaxExhaustBoneCount(): number_getVehicleModelNumDriveGears
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_getVehicleModelNumDriveGears(vehiclemodel: number): number_getVehicleThrottle
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_getVehicleThrottle(vehicle: number): number_getVehicleTrailerParentVehicle
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_getVehicleTrailerParentVehicle(trailer: number): number_isVehicleGen9ExclusiveModel
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_isVehicleGen9ExclusiveModel(vehiclemodel: number): boolean_isVehicleOnBoostPad
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_isVehicleOnBoostPad(vehicle: number): boolean_setAllowCollisionWhenInVehicle
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_setAllowCollisionWhenInVehicle(vehicle: number, toggle: boolean): void_setAttachedVehicleToTowTruckArm
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_setAttachedVehicleToTowTruckArm(towtruck: number, vehicle: number): void_setBoundsAffectWaterProbes
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_setBoundsAffectWaterProbes(vehicle: number, toggle: boolean): void_setDeployMissileBays
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_setDeployMissileBays(vehicle: number, deploy: boolean): void_setDisableExplodeFromBodyDamageReceivedByAiVehicle
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_setDisableExplodeFromBodyDamageReceivedByAiVehicle(vehicle: number, disable: boolean): void_setDriftSlipAngleLimits
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_setDriftSlipAngleLimits(vehicle: number, durationscalar: number, amplitudescalar: number, slipanglelimit: number): void_setMinimumTimeBetweenGearShifts
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_setMinimumTimeBetweenGearShifts(vehicle: number, time: number): void_setNitrousIsVisible
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_setNitrousIsVisible(vehicle: number, enabled: boolean): void_setOverrideTractionLossMultiplier
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_setOverrideTractionLossMultiplier(vehicle: number, modifier: number): void_setPlaneAvoidsOthers
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_setPlaneAvoidsOthers(vehicle: number, toggle: boolean): void_setRemainingNitrousDuration
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_setRemainingNitrousDuration(vehicle: number, duration: number): void_setTransmissionReducedGearRatio
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_setTransmissionReducedGearRatio(vehicle: number, toggle: boolean): void_setVehicleExplosiveDamageScale
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_setVehicleExplosiveDamageScale(vehicle: number, scale: number): number_setVehicleMaxLaunchEngineRevs
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_setVehicleMaxLaunchEngineRevs(vehicle: number, modifier: number): void_setVehicleUseHornButtonForNitrous
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_setVehicleUseHornButtonForNitrous(toggle: boolean): voidaddRoadNodeSpeedZone
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addRoadNodeSpeedZone(x: number, y: number, z: number, radius: number, speed: number, p5: boolean): numberaddVehicleCombatAngledAvoidanceArea
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addVehicleCombatAngledAvoidanceArea(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number): numberaddVehiclePhoneExplosiveDevice
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addVehiclePhoneExplosiveDevice(vehicle: number): voidaddVehicleStuckCheckWithWarp
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addVehicleStuckCheckWithWarp(p0: number, p1: number, p2: number, p3: boolean, p4: boolean, p5: boolean, p6: number): voidaddVehicleUpsidedownCheck
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addVehicleUpsidedownCheck(vehicle: number): voidallowAmbientVehiclesToAvoidAdverseConditions
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allowAmbientVehiclesToAvoidAdverseConditions(vehicle: number): voidallowBoatBoomToAnimate
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allowBoatBoomToAnimate(vehicle: number, toggle: boolean): voidallowTrainToBeRemovedByPopulation
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allowTrainToBeRemovedByPopulation(p0: number): voidapplyEmpEffect
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applyEmpEffect(vehicle: number): voidareAllVehicleWindowsIntact
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areAllVehicleWindowsIntact(vehicle: number): booleanareAnyVehicleSeatsFree
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areAnyVehicleSeatsFree(vehicle: number): booleanareFoldingWingsDeployed
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areFoldingWingsDeployed(vehicle: number): booleanarePlaneControlPanelsIntact
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arePlaneControlPanelsIntact(vehicle: number, p1: boolean): booleanarePlanePropellersIntact
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arePlanePropellersIntact(plane: number): booleanareWingsOfPlaneIntact
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areWingsOfPlaneIntact(plane: number): booleanattachContainerToHandlerFrameWhenLinedUp
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attachContainerToHandlerFrameWhenLinedUp(vehicle: number, entity: number): voidattachEntityToCargobob
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attachEntityToCargobob(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number): voidattachVehicleOnToTrailer
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attachVehicleOnToTrailer(vehicle: number, trailer: number, offsetx: number, offsety: number, offsetz: number, coordsx: number, coordsy: number, coordsz: number, rotationx: number, rotationy: number, rotationz: number, disablecollisions: number): voidattachVehicleToCargobob
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attachVehicleToCargobob(cargobob: number, vehicle: number, p2: number, x: number, y: number, z: number): voidattachVehicleToTowTruck
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attachVehicleToTowTruck(towtruck: number, vehicle: number, rear: boolean, hookoffsetx: number, hookoffsety: number, hookoffsetz: number): voidattachVehicleToTrailer
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attachVehicleToTrailer(vehicle: number, trailer: number, radius: number): voidbringVehicleToHalt
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bringVehicleToHalt(vehicle: number, distance: number, duration: number, p3: boolean): voidcanAnchorBoatHere
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canAnchorBoatHere(vehicle: number): booleancanAnchorBoatHereIgnorePlayers
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canAnchorBoatHereIgnorePlayers(vehicle: number): booleancanCargobobPickUpEntity
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canCargobobPickUpEntity(p0: number, p1: number): booleancanShuffleSeat
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canShuffleSeat(vehicle: number, seatindex: number): booleanclearLastDrivenVehicle
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clearLastDrivenVehicle(): voidclearNitrous
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clearNitrous(vehicle: number): voidclearVehicleCustomPrimaryColour
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clearVehicleCustomPrimaryColour(vehicle: number): voidclearVehicleCustomSecondaryColour
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clearVehicleCustomSecondaryColour(vehicle: number): voidclearVehicleGeneratorAreaOfInterest
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clearVehicleGeneratorAreaOfInterest(): voidclearVehiclePetroltankFireCulprit
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clearVehiclePetroltankFireCulprit(vehicle: number): voidclearVehiclePhoneExplosiveDevice
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clearVehiclePhoneExplosiveDevice(): voidclearVehicleRouteHistory
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clearVehicleRouteHistory(vehicle: number): voidcloseBombBayDoors
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closeBombBayDoors(vehicle: number): voidcontrolLandingGear
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controlLandingGear(vehicle: number, state: number): voidcopyVehicleDamages
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copyVehicleDamages(sourcevehicle: number, targetvehicle: number): voidcreateMissionTrain
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createMissionTrain(variation: number, x: number, y: number, z: number, direction: boolean, p5: number, p6: number): numbercreatePickUpRopeForCargobob
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createPickUpRopeForCargobob(cargobob: number, state: number): voidcreateScriptVehicleGenerator
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createScriptVehicleGenerator(x: number, y: number, z: number, heading: number, p4: number, p5: number, modelhash: number, p7: number, p8: number, p9: number, p10: number, p11: boolean, p12: boolean, p13: boolean, p14: boolean, p15: boolean, p16: number): numbercreateVehicle
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createVehicle(modelhash: number, x: number, y: number, z: number, heading: number, isnetwork: boolean, bscripthostveh: boolean, p7: boolean): numberdeleteAllTrains
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deleteAllTrains(): voiddeleteMissionTrain
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deleteMissionTrain(): { train: number }deleteScriptVehicleGenerator
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deleteScriptVehicleGenerator(vehiclegenerator: number): voiddeleteVehicle
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deleteVehicle(): { vehicle: number }detachContainerFromHandlerFrame
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detachContainerFromHandlerFrame(vehicle: number): voiddetachEntityFromCargobob
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detachEntityFromCargobob(cargobob: number, entity: number): booleandetachVehicleFromAnyCargobob
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detachVehicleFromAnyCargobob(vehicle: number): booleandetachVehicleFromAnyTowTruck
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detachVehicleFromAnyTowTruck(vehicle: number): booleandetachVehicleFromCargobob
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detachVehicleFromCargobob(vehicle: number, cargobob: number): voiddetachVehicleFromTowTruck
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detachVehicleFromTowTruck(towtruck: number, vehicle: number): voiddetachVehicleFromTrailer
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detachVehicleFromTrailer(vehicle: number): voiddetonateVehiclePhoneExplosiveDevice
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detonateVehiclePhoneExplosiveDevice(): voiddisableIndividualPlanePropeller
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disableIndividualPlanePropeller(vehicle: number, propeller: number): voiddisablePlaneAileron
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disablePlaneAileron(vehicle: number, p1: boolean, p2: boolean): voiddisableVehcileDynamicAmbientScales
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disableVehcileDynamicAmbientScales(vehicle: number, p1: number, p2: number): voiddisableVehicleExplosionBreakOffParts
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disableVehicleExplosionBreakOffParts(): voiddisableVehicleTurretMovementThisFrame
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disableVehicleTurretMovementThisFrame(vehicle: number): voiddisableVehicleWeapon
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disableVehicleWeapon(disabled: boolean, weaponhash: number, vehicle: number, owner: number): voiddoesCargobobHavePickupMagnet
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doesCargobobHavePickupMagnet(cargobob: number): booleandoesCargobobHavePickUpRope
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doesCargobobHavePickUpRope(cargobob: number): booleandoesExtraExist
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doesExtraExist(vehicle: number, extraid: number): booleandoesScriptVehicleGeneratorExist
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doesScriptVehicleGeneratorExist(vehiclegenerator: number): booleandoesVehicleAllowRappel
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doesVehicleAllowRappel(vehicle: number): booleandoesVehicleExistWithDecorator
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doesVehicleExistWithDecorator(decorator: string): numberdoesVehicleHaveRoof
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doesVehicleHaveRoof(vehicle: number): booleandoesVehicleHaveSearchlight
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doesVehicleHaveSearchlight(vehicle: number): booleandoesVehicleHaveStuckVehicleCheck
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doesVehicleHaveStuckVehicleCheck(vehicle: number): booleandoesVehicleHaveWeapons
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doesVehicleHaveWeapons(vehicle: number): booleanenableVehicleDynamicAmbientScales
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enableVehicleDynamicAmbientScales(vehicle: number): voidexplodeVehicle
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explodeVehicle(vehicle: number, isaudible: boolean, isinvisible: boolean): voidexplodeVehicleInCutscene
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explodeVehicleInCutscene(vehicle: number, p1: boolean): voidfindHandlerVehicleContainerIsAttachedTo
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findHandlerVehicleContainerIsAttachedTo(entity: number): numberfindSpawnCoordinatesForHeli
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findSpawnCoordinatesForHeli(ped: number): { x: number; y: number; z: number }fixVehicleWindow
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fixVehicleWindow(vehicle: number, windowindex: number): voidforcePlaybackRecordedVehicleUpdate
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forcePlaybackRecordedVehicleUpdate(vehicle: number, p1: boolean): voidforceSubmarineNeurtalBuoyancy
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forceSubmarineNeurtalBuoyancy(p0: number, p1: number): voidforceSubmarineSurfaceMode
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forceSubmarineSurfaceMode(vehicle: number, toggle: boolean): voidforceSubThrottleForTime
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forceSubThrottleForTime(vehicle: number, p1: number, p2: number): voidfullyChargeNitrous
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fullyChargeNitrous(vehicle: number): voidgenerateVehicleCreationPosFromPaths
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generateVehicleCreationPosFromPaths(p1: number, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number): { outvec: { x: number; y: number; z: number }; outvec1: { x: number; y: number; z: number }; return: boolean }getAllVehicles
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getAllVehicles(): { return: number; vehsstruct: number }getAreBombBayDoorsOpen
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getAreBombBayDoorsOpen(aircraft: number): booleangetAttachedPickUpHookPosition
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getAttachedPickUpHookPosition(cargobob: number): { x: number; y: number; z: number }getBoatBoomPositionRatio
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getBoatBoomPositionRatio(vehicle: number): numbergetBoatVehicleModelAgility
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getBoatVehicleModelAgility(modelhash: number): numbergetBothVehicleHeadlightsDamaged
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getBothVehicleHeadlightsDamaged(vehicle: number): booleangetCanVehicleBePlacedHere
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getCanVehicleBePlacedHere(vehicle: number, x: number, y: number, z: number, rotx: number, roty: number, rotz: number, p7: number, p8: number): booleangetCarHasJump
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getCarHasJump(vehicle: number): booleangetClosestVehicle
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getClosestVehicle(x: number, y: number, z: number, radius: number, modelhash: number, flags: number): numbergetConvertibleRoofState
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getConvertibleRoofState(vehicle: number): numbergetCurrentPlaybackForVehicle
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getCurrentPlaybackForVehicle(vehicle: number): numbergetDisplayNameFromVehicleModel
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getDisplayNameFromVehicleModel(modelhash: number): stringgetDoesVehicleHaveDamageDecals
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getDoesVehicleHaveDamageDecals(vehicle: number): booleangetDoesVehicleHaveTombstone
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getDoesVehicleHaveTombstone(vehicle: number): booleangetDriftTyresSet
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getDriftTyresSet(vehicle: number): booleangetEntityAttachedToCargobob
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getEntityAttachedToCargobob(p0: number): numbergetEntityAttachedToTowTruck
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getEntityAttachedToTowTruck(towtruck: number): numbergetEntryPointPosition
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getEntryPointPosition(vehicle: number, doorid: number): { x: number; y: number; z: number }getFakeSuspensionLoweringAmount
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getFakeSuspensionLoweringAmount(vehicle: number): numbergetFlyingVehicleModelAgility
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getFlyingVehicleModelAgility(modelhash: number): numbergetHasRetractableWheels
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getHasRetractableWheels(vehicle: number): booleangetHasRocketBoost
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getHasRocketBoost(vehicle: number): booleangetHasVehicleBeenHitByShunt
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getHasVehicleBeenHitByShunt(vehicle: number): booleangetHeliMainRotorHealth
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getHeliMainRotorHealth(vehicle: number): numbergetHeliTailBoomHealth
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getHeliTailBoomHealth(vehicle: number): numbergetHeliTailRotorHealth
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getHeliTailRotorHealth(vehicle: number): numbergetHydraulicSuspensionRaiseFactor
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getHydraulicSuspensionRaiseFactor(vehicle: number, wheelid: number): numbergetInVehicleClipsetHashForSeat
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getInVehicleClipsetHashForSeat(vehicle: number, p1: number): numbergetIsBoatCapsized
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getIsBoatCapsized(vehicle: number): booleangetIsDoorValid
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getIsDoorValid(vehicle: number, doorid: number): booleangetIsLeftVehicleHeadlightDamaged
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getIsLeftVehicleHeadlightDamaged(vehicle: number): booleangetIsRightVehicleHeadlightDamaged
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getIsRightVehicleHeadlightDamaged(vehicle: number): booleangetIsVehicleDisabledByEmp
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getIsVehicleDisabledByEmp(vehicle: number): booleangetIsVehicleEngineRunning
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getIsVehicleEngineRunning(vehicle: number): booleangetIsVehiclePrimaryColourCustom
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getIsVehiclePrimaryColourCustom(vehicle: number): booleangetIsVehicleSecondaryColourCustom
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getIsVehicleSecondaryColourCustom(vehicle: number): booleangetIsVehicleShunting
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getIsVehicleShunting(vehicle: number): booleangetIsWheelsRetracted
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getIsWheelsRetracted(vehicle: number): booleangetLandingGearState
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getLandingGearState(vehicle: number): numbergetLastDrivenVehicle
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getLastDrivenVehicle(): numbergetLastPedInVehicleSeat
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getLastPedInVehicleSeat(vehicle: number, seatindex: number): numbergetLastShuntVehicle
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getLastShuntVehicle(vehicle: number): numbergetLiveryName
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getLiveryName(vehicle: number, liveryindex: number): stringgetMakeNameFromVehicleModel
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getMakeNameFromVehicleModel(modelhash: number): stringgetModSlotName
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getModSlotName(vehicle: number, modtype: number): stringgetModTextLabel
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getModTextLabel(vehicle: number, modtype: number, modvalue: number): stringgetNumberOfVehicleColours
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getNumberOfVehicleColours(vehicle: number): numbergetNumberOfVehicleDoors
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getNumberOfVehicleDoors(vehicle: number): numbergetNumberOfVehicleNumberPlates
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getNumberOfVehicleNumberPlates(): numbergetNumModColors
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getNumModColors(painttype: number, p1: boolean): numbergetNumModKits
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getNumModKits(vehicle: number): numbergetNumVehicleMods
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getNumVehicleMods(vehicle: number, modtype: number): numbergetNumVehicleWindowTints
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getNumVehicleWindowTints(): numbergetOutriggersDeployed
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getOutriggersDeployed(vehicle: number): booleangetPedInVehicleSeat
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getPedInVehicleSeat(vehicle: number, seatindex: number, p2: boolean): numbergetPedUsingVehicleDoor
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getPedUsingVehicleDoor(vehicle: number, doord: number): numbergetPositionInRecording
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getPositionInRecording(vehicle: number): numbergetPositionOfVehicleRecordingAtTime
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getPositionOfVehicleRecordingAtTime(recording: number, time: number, script: string): { x: number; y: number; z: number }getPositionOfVehicleRecordingIdAtTime
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getPositionOfVehicleRecordingIdAtTime(id: number, time: number): { x: number; y: number; z: number }getRandomVehicleBackBumperInSphere
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getRandomVehicleBackBumperInSphere(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number): numbergetRandomVehicleFrontBumperInSphere
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getRandomVehicleFrontBumperInSphere(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number): numbergetRandomVehicleInSphere
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getRandomVehicleInSphere(x: number, y: number, z: number, radius: number, modelhash: number, flags: number): numbergetRandomVehicleModelInMemory
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getRandomVehicleModelInMemory(p0: boolean): { modelhash: number; successindicator: number }getRotationOfVehicleRecordingAtTime
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getRotationOfVehicleRecordingAtTime(recording: number, time: number, script: string): { x: number; y: number; z: number }getRotationOfVehicleRecordingIdAtTime
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getRotationOfVehicleRecordingIdAtTime(id: number, time: number): { x: number; y: number; z: number }getSubmarineIsUnderDesignDepth
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getSubmarineIsUnderDesignDepth(submarine: number): booleangetSubmarineNumberOfAirLeaks
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getSubmarineNumberOfAirLeaks(submarine: number): numbergetTimePositionInRecording
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getTimePositionInRecording(vehicle: number): numbergetTotalDurationOfVehicleRecording
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getTotalDurationOfVehicleRecording(recording: number, script: string): numbergetTotalDurationOfVehicleRecordingId
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getTotalDurationOfVehicleRecordingId(id: number): numbergetTrainCarriage
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getTrainCarriage(train: number, trailernumber: number): numbergetTyreHealth
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getTyreHealth(vehicle: number, wheelindex: number): numbergetTyreWearRate
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getTyreWearRate(vehicle: number, wheelindex: number): numbergetVehicleAcceleration
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getVehicleAcceleration(vehicle: number): numbergetVehicleAttachedToCargobob
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getVehicleAttachedToCargobob(cargobob: number): numbergetVehicleBodyHealth
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getVehicleBodyHealth(vehicle: number): numbergetVehicleBombAmmo
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getVehicleBombAmmo(vehicle: number): numbergetVehicleCanDeployParachute
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getVehicleCanDeployParachute(vehicle: number): booleangetVehicleCauseOfDestruction
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getVehicleCauseOfDestruction(vehicle: number): numbergetVehicleClass
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getVehicleClass(vehicle: number): numbergetVehicleClassEstimatedMaxSpeed
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getVehicleClassEstimatedMaxSpeed(vehicleclass: number): numbergetVehicleClassFromName
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getVehicleClassFromName(modelhash: number): numbergetVehicleClassMaxAcceleration
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getVehicleClassMaxAcceleration(vehicleclass: number): numbergetVehicleClassMaxAgility
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getVehicleClassMaxAgility(vehicleclass: number): numbergetVehicleClassMaxBraking
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getVehicleClassMaxBraking(vehicleclass: number): numbergetVehicleClassMaxTraction
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getVehicleClassMaxTraction(vehicleclass: number): numbergetVehicleColor
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getVehicleColor(vehicle: number): { b: number; g: number; r: number }getVehicleColourCombination
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getVehicleColourCombination(vehicle: number): numbergetVehicleColours
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getVehicleColours(vehicle: number): { colorprimary: number; colorsecondary: number }getVehicleColoursWhichCanBeSet
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getVehicleColoursWhichCanBeSet(vehicle: number): numbergetVehicleCountermeasureAmmo
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getVehicleCountermeasureAmmo(vehicle: number): numbergetVehicleCurrentTimeInSlipStream
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getVehicleCurrentTimeInSlipStream(vehicle: number): numbergetVehicleCustomPrimaryColour
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getVehicleCustomPrimaryColour(vehicle: number): { b: number; g: number; r: number }getVehicleCustomSecondaryColour
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getVehicleCustomSecondaryColour(vehicle: number): { b: number; g: number; r: number }getVehicleDeformationAtPos
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getVehicleDeformationAtPos(vehicle: number, offsetx: number, offsety: number, offsetz: number): { x: number; y: number; z: number }getVehicleDirtLevel
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getVehicleDirtLevel(vehicle: number): numbergetVehicleDoorAngleRatio
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getVehicleDoorAngleRatio(vehicle: number, doorid: number): numbergetVehicleDoorLockStatus
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getVehicleDoorLockStatus(vehicle: number): numbergetVehicleDoorsLockedForPlayer
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getVehicleDoorsLockedForPlayer(vehicle: number, player: number): booleangetVehicleEngineHealth
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getVehicleEngineHealth(vehicle: number): numbergetVehicleEnveffScale
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getVehicleEnveffScale(vehicle: number): numbergetVehicleEstimatedMaxSpeed
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getVehicleEstimatedMaxSpeed(vehicle: number): numbergetVehicleExtraColour5
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getVehicleExtraColour5(vehicle: number): { color: number }getVehicleExtraColour6
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getVehicleExtraColour6(vehicle: number): { color: number }getVehicleExtraColours
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getVehicleExtraColours(vehicle: number): { pearlescentcolor: number; wheelcolor: number }getVehicleFlightNozzlePosition
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getVehicleFlightNozzlePosition(plane: number): numbergetVehicleHasKers
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getVehicleHasKers(vehicle: number): booleangetVehicleHasLandingGear
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getVehicleHasLandingGear(vehicle: number): booleangetVehicleHasParachute
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getVehicleHasParachute(vehicle: number): booleangetVehicleHealthPercentage
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getVehicleHealthPercentage(vehicle: number, maxenginehealth: number, maxpetroltankhealth: number, maxbodyhealth: number, maxmainrotorhealth: number, maxtailrotorhealth: number, maxunkhealth: number): numbergetVehicleHomingLockedontoState
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getVehicleHomingLockedontoState(p0: number): numbergetVehicleHomingLockonState
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getVehicleHomingLockonState(vehicle: number): numbergetVehicleIndividualDoorLockStatus
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getVehicleIndividualDoorLockStatus(vehicle: number, doorid: number): numbergetVehicleIsDummy
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getVehicleIsDummy(p0: number): booleangetVehicleIsMercenary
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getVehicleIsMercenary(vehicle: number): booleangetVehicleLayoutHash
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getVehicleLayoutHash(vehicle: number): numbergetVehicleLightsState
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getVehicleLightsState(vehicle: number): { highbeamson: boolean; lightson: boolean; return: boolean }getVehicleLivery
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getVehicleLivery(vehicle: number): numbergetVehicleLivery2
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getVehicleLivery2(vehicle: number): numbergetVehicleLivery2Count
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getVehicleLivery2Count(vehicle: number): numbergetVehicleLiveryCount
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getVehicleLiveryCount(vehicle: number): numbergetVehicleLockOnTarget
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getVehicleLockOnTarget(vehicle: number): { entity: number; return: boolean }getVehicleMaxBraking
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getVehicleMaxBraking(vehicle: number): numbergetVehicleMaxNumberOfPassengers
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getVehicleMaxNumberOfPassengers(vehicle: number): numbergetVehicleMaxTraction
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getVehicleMaxTraction(vehicle: number): numbergetVehicleMod
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getVehicleMod(vehicle: number, modtype: number): numbergetVehicleModColor1
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getVehicleModColor1(vehicle: number): { color: number; painttype: number; pearlescentcolor: number }getVehicleModColor1Name
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getVehicleModColor1Name(vehicle: number, p1: boolean): stringgetVehicleModColor2
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getVehicleModColor2(vehicle: number): { color: number; painttype: number }getVehicleModColor2Name
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getVehicleModColor2Name(vehicle: number): stringgetVehicleModelAcceleration
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getVehicleModelAcceleration(modelhash: number): numbergetVehicleModelAccelerationMaxMods
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getVehicleModelAccelerationMaxMods(modelhash: number): numbergetVehicleModelEstimatedMaxSpeed
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getVehicleModelEstimatedMaxSpeed(modelhash: number): numbergetVehicleModelMaxBraking
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getVehicleModelMaxBraking(modelhash: number): numbergetVehicleModelMaxBrakingMaxMods
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getVehicleModelMaxBrakingMaxMods(modelhash: number): numbergetVehicleModelMaxTraction
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getVehicleModelMaxTraction(modelhash: number): numbergetVehicleModelNumberOfSeats
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getVehicleModelNumberOfSeats(modelhash: number): numbergetVehicleModelValue
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getVehicleModelValue(vehiclemodel: number): numbergetVehicleModIdentifierHash
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getVehicleModIdentifierHash(vehicle: number, modtype: number, modindex: number): numbergetVehicleModKit
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getVehicleModKit(vehicle: number): numbergetVehicleModKitType
ts
getVehicleModKitType(vehicle: number): numbergetVehicleModModifierValue
ts
getVehicleModModifierValue(vehicle: number, modtype: number, modindex: number): numbergetVehicleModVariation
ts
getVehicleModVariation(vehicle: number, modtype: number): numbergetVehicleNeonColour
ts
getVehicleNeonColour(vehicle: number): { b: number; g: number; r: number }getVehicleNeonEnabled
ts
getVehicleNeonEnabled(vehicle: number, index: number): booleangetVehicleNumberOfPassengers
ts
getVehicleNumberOfPassengers(vehicle: number, includedriver: boolean, includedeadoccupants: boolean): numbergetVehicleNumberPlateText
ts
getVehicleNumberPlateText(vehicle: number): stringgetVehicleNumberPlateTextIndex
ts
getVehicleNumberPlateTextIndex(vehicle: number): numbergetVehicleNumOfBrokenLoosenParts
ts
getVehicleNumOfBrokenLoosenParts(vehicle: number): numbergetVehicleNumOfBrokenOffParts
ts
getVehicleNumOfBrokenOffParts(vehicle: number): numbergetVehiclePetrolTankHealth
ts
getVehiclePetrolTankHealth(vehicle: number): numbergetVehiclePlateType
ts
getVehiclePlateType(vehicle: number): numbergetVehicleRecordingId
ts
getVehicleRecordingId(recording: number, script: string): numbergetVehicleSize
ts
getVehicleSize(vehicle: number): { out1: { x: number; y: number; z: number }; out2: { x: number; y: number; z: number } }getVehicleTrailerVehicle
ts
getVehicleTrailerVehicle(vehicle: number): { return: boolean; trailer: number }getVehicleTyresCanBurst
ts
getVehicleTyresCanBurst(vehicle: number): booleangetVehicleTyreSmokeColor
ts
getVehicleTyreSmokeColor(vehicle: number): { b: number; g: number; r: number }getVehicleWeaponRestrictedAmmo
ts
getVehicleWeaponRestrictedAmmo(vehicle: number, weaponindex: number): numbergetVehicleWheelType
ts
getVehicleWheelType(vehicle: number): numbergetVehicleWindowTint
ts
getVehicleWindowTint(vehicle: number): numbergetVehicleXenonLightColorIndex
ts
getVehicleXenonLightColorIndex(vehicle: number): numberhasInstantFillVehiclePopulationFinished
ts
hasInstantFillVehiclePopulationFinished(): booleanhasPreloadModsFinished
ts
hasPreloadModsFinished(vehicle: number): booleanhasVehicleAssetLoaded
ts
hasVehicleAssetLoaded(vehicleasset: number): booleanhasVehiclePetroltankSetOnFireByEntity
ts
hasVehiclePetroltankSetOnFireByEntity(p0: number, p1: number): booleanhasVehiclePhoneExplosiveDevice
ts
hasVehiclePhoneExplosiveDevice(): booleanhasVehicleRecordingBeenLoaded
ts
hasVehicleRecordingBeenLoaded(recording: number, script: string): booleanhaveVehicleModsStreamedIn
ts
haveVehicleModsStreamedIn(vehicle: number): booleanhaveVehicleRearDoorsBeenBlownOpenByStickybomb
ts
haveVehicleRearDoorsBeenBlownOpenByStickybomb(vehicle: number): booleanhideTombstone
ts
hideTombstone(vehicle: number, toggle: boolean): voidinstantlyFillVehiclePopulation
ts
instantlyFillVehiclePopulation(): voidisAnyEntityAttachedToHandlerFrame
ts
isAnyEntityAttachedToHandlerFrame(vehicle: number): booleanisAnyPedRappellingFromHeli
ts
isAnyPedRappellingFromHeli(vehicle: number): booleanisAnyVehicleNearPoint
ts
isAnyVehicleNearPoint(x: number, y: number, z: number, radius: number): booleanisBigVehicle
ts
isBigVehicle(vehicle: number): booleanisBoatAnchored
ts
isBoatAnchored(vehicle: number): booleanisCopVehicleInArea3d
ts
isCopVehicleInArea3d(x1: number, x2: number, y1: number, y2: number, z1: number, z2: number): booleanisEntityAttachedToHandlerFrame
ts
isEntityAttachedToHandlerFrame(vehicle: number, entity: number): booleanisEntryPointForSeatClear
ts
isEntryPointForSeatClear(ped: number, vehicle: number, seatindex: number, side: boolean, onenter: boolean): booleanisExtraBrokenOff
ts
isExtraBrokenOff(vehicle: number, extraid: number): booleanisHandlerFrameLinedUpWithContainer
ts
isHandlerFrameLinedUpWithContainer(vehicle: number, entity: number): booleanisHeliLandingAreaBlocked
ts
isHeliLandingAreaBlocked(vehicle: number): booleanisHeliPartBroken
ts
isHeliPartBroken(vehicle: number, p1: boolean, p2: boolean, p3: boolean): booleanisMissionTrain
ts
isMissionTrain(train: number): booleanisNitrousActive
ts
isNitrousActive(vehicle: number): booleanisPedExclusiveDriverOfVehicle
ts
isPedExclusiveDriverOfVehicle(ped: number, vehicle: number): { outindex: number; return: boolean }isPlaneLandingGearIntact
ts
isPlaneLandingGearIntact(plane: number): booleanisPlaybackGoingOnForVehicle
ts
isPlaybackGoingOnForVehicle(vehicle: number): booleanisPlaybackUsingAiGoingOnForVehicle
ts
isPlaybackUsingAiGoingOnForVehicle(vehicle: number): booleanisRocketBoostActive
ts
isRocketBoostActive(vehicle: number): booleanisSeatWarpOnly
ts
isSeatWarpOnly(vehicle: number, seatindex: number): booleanisTaxiLightOn
ts
isTaxiLightOn(vehicle: number): booleanisThisModelABicycle
ts
isThisModelABicycle(model: number): booleanisThisModelABike
ts
isThisModelABike(model: number): booleanisThisModelABoat
ts
isThisModelABoat(model: number): booleanisThisModelACar
ts
isThisModelACar(model: number): booleanisThisModelAHeli
ts
isThisModelAHeli(model: number): booleanisThisModelAJetski
ts
isThisModelAJetski(model: number): booleanisThisModelAnAmphibiousCar
ts
isThisModelAnAmphibiousCar(model: number): booleanisThisModelAnAmphibiousQuadbike
ts
isThisModelAnAmphibiousQuadbike(model: number): booleanisThisModelAPlane
ts
isThisModelAPlane(model: number): booleanisThisModelAQuadbike
ts
isThisModelAQuadbike(model: number): booleanisThisModelATrain
ts
isThisModelATrain(model: number): booleanisToggleModOn
ts
isToggleModOn(vehicle: number, modtype: number): booleanisTurretSeat
ts
isTurretSeat(vehicle: number, seatindex: number): booleanisVehicleAConvertible
ts
isVehicleAConvertible(vehicle: number, p1: boolean): booleanisVehicleAlarmActivated
ts
isVehicleAlarmActivated(vehicle: number): booleanisVehicleAttachedToCargobob
ts
isVehicleAttachedToCargobob(cargobob: number, vehicleattached: number): booleanisVehicleAttachedToTowTruck
ts
isVehicleAttachedToTowTruck(towtruck: number, vehicle: number): booleanisVehicleAttachedToTrailer
ts
isVehicleAttachedToTrailer(vehicle: number): booleanisVehicleBeingBroughtToHalt
ts
isVehicleBeingBroughtToHalt(vehicle: number): booleanisVehicleBumperBouncing
ts
isVehicleBumperBouncing(vehicle: number, frontbumper: boolean): booleanisVehicleBumperBrokenOff
ts
isVehicleBumperBrokenOff(vehicle: number, frontbumper: boolean): booleanisVehicleDoorDamaged
ts
isVehicleDoorDamaged(veh: number, doorid: number): booleanisVehicleDoorFullyOpen
ts
isVehicleDoorFullyOpen(vehicle: number, doorid: number): booleanisVehicleDriveable
ts
isVehicleDriveable(vehicle: number, isonfirecheck: boolean): booleanisVehicleExtraTurnedOn
ts
isVehicleExtraTurnedOn(vehicle: number, extraid: number): booleanisVehicleHighDetail
ts
isVehicleHighDetail(vehicle: number): booleanisVehicleInBurnout
ts
isVehicleInBurnout(vehicle: number): booleanisVehicleInGarageArea
ts
isVehicleInGarageArea(garagename: string, vehicle: number): booleanisVehicleInSubmarineMode
ts
isVehicleInSubmarineMode(vehicle: number): booleanisVehicleModel
ts
isVehicleModel(vehicle: number, model: number): booleanisVehicleModGen9Exclusive
ts
isVehicleModGen9Exclusive(vehicle: number, modtype: number, modindex: number): booleanisVehicleOnAllWheels
ts
isVehicleOnAllWheels(vehicle: number): booleanisVehicleParachuteDeployed
ts
isVehicleParachuteDeployed(vehicle: number): booleanisVehicleProducingSlipStream
ts
isVehicleProducingSlipStream(vehicle: number): booleanisVehicleSearchlightOn
ts
isVehicleSearchlightOn(vehicle: number): booleanisVehicleSeatFree
ts
isVehicleSeatFree(vehicle: number, seatindex: number, istaskrunning: boolean): booleanisVehicleSirenAudioOn
ts
isVehicleSirenAudioOn(vehicle: number): booleanisVehicleSirenOn
ts
isVehicleSirenOn(vehicle: number): booleanisVehicleSprayable
ts
isVehicleSprayable(vehicle: number): booleanisVehicleStolen
ts
isVehicleStolen(vehicle: number): booleanisVehicleStopped
ts
isVehicleStopped(vehicle: number): booleanisVehicleStoppedAtTrafficLights
ts
isVehicleStoppedAtTrafficLights(vehicle: number): booleanisVehicleStuckOnRoof
ts
isVehicleStuckOnRoof(vehicle: number): booleanisVehicleStuckTimerUp
ts
isVehicleStuckTimerUp(vehicle: number, p1: number, ms: number): booleanisVehicleTyreBurst
ts
isVehicleTyreBurst(vehicle: number, wheelid: number, completely: boolean): booleanisVehicleVisible
ts
isVehicleVisible(vehicle: number): booleanisVehicleWeaponDisabled
ts
isVehicleWeaponDisabled(weaponhash: number, vehicle: number, owner: number): booleanisVehicleWindowIntact
ts
isVehicleWindowIntact(vehicle: number, windowindex: number): booleanlockDoorsWhenNoLongerNeeded
ts
lockDoorsWhenNoLongerNeeded(vehicle: number): voidlowerConvertibleRoof
ts
lowerConvertibleRoof(vehicle: number, instantlylower: boolean): voidlowerForkliftForks
ts
lowerForkliftForks(forklift: number): voidmodifyVehicleTopSpeed
ts
modifyVehicleTopSpeed(vehicle: number, value: number): voidnetworkCapEmptyCrowdingVehiclesRemoval
ts
networkCapEmptyCrowdingVehiclesRemoval(p0: number): voidnetworkEnableEmptyCrowdingVehiclesRemoval
ts
networkEnableEmptyCrowdingVehiclesRemoval(toggle: boolean): voidnetworkUseHighPrecisionTrainBlending
ts
networkUseHighPrecisionTrainBlending(vehicle: number, toggle: boolean): voidopenBombBayDoors
ts
openBombBayDoors(vehicle: number): voidoverridePlaneDamageThrehsold
ts
overridePlaneDamageThrehsold(vehicle: number, health: number): voidpausePlaybackRecordedVehicle
ts
pausePlaybackRecordedVehicle(vehicle: number): voidpopOffVehicleRoofWithImpulse
ts
popOffVehicleRoofWithImpulse(vehicle: number, x: number, y: number, z: number): voidpopOutVehicleWindscreen
ts
popOutVehicleWindscreen(vehicle: number): voidpreloadVehicleMod
ts
preloadVehicleMod(vehicle: number, modtype: number, modindex: number): voidraiseConvertibleRoof
ts
raiseConvertibleRoof(vehicle: number, instantlyraise: boolean): voidreleasePreloadMods
ts
releasePreloadMods(vehicle: number): voidremovePickUpRopeForCargobob
ts
removePickUpRopeForCargobob(cargobob: number): voidremoveRoadNodeSpeedZone
ts
removeRoadNodeSpeedZone(speedzone: number): booleanremoveVehicleAsset
ts
removeVehicleAsset(vehicleasset: number): voidremoveVehicleCombatAvoidanceArea
ts
removeVehicleCombatAvoidanceArea(p0: number): voidremoveVehicleHighDetailModel
ts
removeVehicleHighDetailModel(vehicle: number): voidremoveVehicleMod
ts
removeVehicleMod(vehicle: number, modtype: number): voidremoveVehicleRecording
ts
removeVehicleRecording(recording: number, script: string): voidremoveVehiclesFromGeneratorsInArea
ts
removeVehiclesFromGeneratorsInArea(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, p6: number): voidremoveVehicleStuckCheck
ts
removeVehicleStuckCheck(vehicle: number): voidremoveVehicleUpsidedownCheck
ts
removeVehicleUpsidedownCheck(vehicle: number): voidremoveVehicleWindow
ts
removeVehicleWindow(vehicle: number, windowindex: number): voidrequestVehicleAsset
ts
requestVehicleAsset(vehiclehash: number, vehicleasset: number): voidrequestVehicleDial
ts
requestVehicleDial(vehicle: number): voidrequestVehicleHighDetailModel
ts
requestVehicleHighDetailModel(vehicle: number): voidrequestVehicleRecording
ts
requestVehicleRecording(recording: number, script: string): voidresetFormationLeader
ts
resetFormationLeader(): voidresetVehicleStuckTimer
ts
resetVehicleStuckTimer(vehicle: number, nullattributes: number): voidresetVehicleWheels
ts
resetVehicleWheels(vehicle: number, toggle: boolean): voidrollDownWindow
ts
rollDownWindow(vehicle: number, windowindex: number): voidrollDownWindows
ts
rollDownWindows(vehicle: number): voidrollUpWindow
ts
rollUpWindow(vehicle: number, windowindex: number): voidsetAdditionalRotationForRecordedVehiclePlayback
ts
setAdditionalRotationForRecordedVehiclePlayback(vehicle: number, x: number, y: number, z: number, p4: number): voidsetAircraftIgnoreHightmapOptimisation
ts
setAircraftIgnoreHightmapOptimisation(vehicle: number, p1: number): voidsetAircraftPilotSkillNoiseScalar
ts
setAircraftPilotSkillNoiseScalar(vehicle: number, p1: number): voidsetAllLowPriorityVehicleGeneratorsActive
ts
setAllLowPriorityVehicleGeneratorsActive(active: boolean): voidsetAllowRammingSoopOrRamp
ts
setAllowRammingSoopOrRamp(p0: number, p1: number): voidsetAllowVehicleExplodesOnContact
ts
setAllowVehicleExplodesOnContact(vehicle: number, toggle: boolean): voidsetAllVehicleGeneratorsActive
ts
setAllVehicleGeneratorsActive(): voidsetAllVehicleGeneratorsActiveInArea
ts
setAllVehicleGeneratorsActiveInArea(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, toggle: boolean, p7: boolean): voidsetAmbientVehicleNeonEnabled
ts
setAmbientVehicleNeonEnabled(p0: boolean): voidsetAmbientVehicleRangeMultiplierThisFrame
ts
setAmbientVehicleRangeMultiplierThisFrame(value: number): voidsetArriveDistanceOverrideForVehiclePersuitAttack
ts
setArriveDistanceOverrideForVehiclePersuitAttack(vehicle: number, p1: number): voidsetBikeEasyToLand
ts
setBikeEasyToLand(vehicle: number, toggle: boolean): voidsetBikeOnStand
ts
setBikeOnStand(vehicle: number, x: number, y: number): voidsetBoatAnchor
ts
setBoatAnchor(vehicle: number, toggle: boolean): voidsetBoatDisableAvoidance
ts
setBoatDisableAvoidance(vehicle: number, p1: boolean): voidsetBoatIgnoreLandProbes
ts
setBoatIgnoreLandProbes(p0: number, p1: number): voidsetBoatLowLodAnchorDistance
ts
setBoatLowLodAnchorDistance(vehicle: number, value: number): voidsetBoatRemainsAnchoredWhilePlayerIsDriver
ts
setBoatRemainsAnchoredWhilePlayerIsDriver(vehicle: number, toggle: boolean): voidsetBoatSinksWhenWrecked
ts
setBoatSinksWhenWrecked(vehicle: number, toggle: boolean): voidsetBoatWrecked
ts
setBoatWrecked(vehicle: number): voidsetCanAdjustGroundClearance
ts
setCanAdjustGroundClearance(vehicle: number, p1: boolean): voidsetCanResprayVehicle
ts
setCanResprayVehicle(vehicle: number, state: boolean): voidsetCanUseHydraulics
ts
setCanUseHydraulics(vehicle: number, toggle: boolean): voidsetCarBootOpen
ts
setCarBootOpen(vehicle: number): voidsetCargobobExcludeFromPickupEntity
ts
setCargobobExcludeFromPickupEntity(p0: number, p1: number): voidsetCargobobExtaPickupRange
ts
setCargobobExtaPickupRange(p0: number, p1: number): voidsetCargobobForceDontDetachVehicle
ts
setCargobobForceDontDetachVehicle(cargobob: number, toggle: boolean): voidsetCargobobPickupMagnetActive
ts
setCargobobPickupMagnetActive(cargobob: number, isactive: boolean): voidsetCargobobPickupMagnetEnsurePickupEntityUpright
ts
setCargobobPickupMagnetEnsurePickupEntityUpright(vehicle: number, p1: boolean): voidsetCargobobPickupMagnetFalloff
ts
setCargobobPickupMagnetFalloff(cargobob: number, p1: number): voidsetCargobobPickupMagnetPullRopeLength
ts
setCargobobPickupMagnetPullRopeLength(vehicle: number, p1: number): voidsetCargobobPickupMagnetPullStrength
ts
setCargobobPickupMagnetPullStrength(cargobob: number, p1: number): voidsetCargobobPickupMagnetReducedFalloff
ts
setCargobobPickupMagnetReducedFalloff(cargobob: number, p1: number): voidsetCargobobPickupMagnetReducedStrength
ts
setCargobobPickupMagnetReducedStrength(cargobob: number, p1: number): voidsetCargobobPickupMagnetSetAmbientMode
ts
setCargobobPickupMagnetSetAmbientMode(vehicle: number, p1: boolean, p2: boolean): voidsetCargobobPickupMagnetSetTargetedMode
ts
setCargobobPickupMagnetSetTargetedMode(vehicle: number, cargobob: number): voidsetCargobobPickupMagnetStrength
ts
setCargobobPickupMagnetStrength(cargobob: number, strength: number): voidsetCargobobPickupRopeDampingMultiplier
ts
setCargobobPickupRopeDampingMultiplier(p0: number, p1: number): voidsetCargobobPickupRopeType
ts
setCargobobPickupRopeType(p0: number, p1: number): voidsetCarHighSpeedBumpSeverityMultiplier
ts
setCarHighSpeedBumpSeverityMultiplier(multiplier: number): voidsetCarjackMissionRemovalParameters
ts
setCarjackMissionRemovalParameters(p0: number, p1: number): voidsetCheckForEnoughRoomForPed
ts
setCheckForEnoughRoomForPed(vehicle: number, p1: boolean): voidsetClearFreezeWaitingOnCollisionOncePlayerEnters
ts
setClearFreezeWaitingOnCollisionOncePlayerEnters(vehicle: number, toggle: boolean): voidsetConvertibleRoof
ts
setConvertibleRoof(vehicle: number, p1: boolean): voidsetConvertibleRoofLatchState
ts
setConvertibleRoofLatchState(vehicle: number, state: boolean): voidsetDeployFoldingWings
ts
setDeployFoldingWings(vehicle: number, deploy: boolean, p2: boolean): voidsetDipStraightDownWhenCrashingPlane
ts
setDipStraightDownWhenCrashingPlane(vehicle: number, toggle: boolean): voidsetDisableAutomaticCrashTask
ts
setDisableAutomaticCrashTask(vehicle: number, toggle: boolean): voidsetDisableBmxExtraTrickForces
ts
setDisableBmxExtraTrickForces(p0: number): voidsetDisableDamageWithPickedUpEntity
ts
setDisableDamageWithPickedUpEntity(p0: number, p1: number): booleansetDisableExplodeFromBodyDamageOnCollision
ts
setDisableExplodeFromBodyDamageOnCollision(vehicle: number, disable: boolean): voidsetDisableHeliExplodeFromBodyDamage
ts
setDisableHeliExplodeFromBodyDamage(vehicle: number, disable: boolean): voidsetDisableHoverModeFlight
ts
setDisableHoverModeFlight(vehicle: number, toggle: boolean): voidsetDisableMapCollision
ts
setDisableMapCollision(vehicle: number): voidsetDisablePedStandOnTop
ts
setDisablePedStandOnTop(vehicle: number, toggle: boolean): voidsetDisablePretendOccupants
ts
setDisablePretendOccupants(vehicle: number, toggle: boolean): voidsetDisableRandomTrainsThisFrame
ts
setDisableRandomTrainsThisFrame(toggle: boolean): voidsetDisableRetractingWeaponBlades
ts
setDisableRetractingWeaponBlades(toggle: boolean): voidsetDisableSuperdummy
ts
setDisableSuperdummy(vehicle: number, p1: boolean): voidsetDisableTurretMovement
ts
setDisableTurretMovement(vehicle: number, turretid: number): voidsetDisableVehicleEngineFires
ts
setDisableVehicleEngineFires(vehicle: number, toggle: boolean): voidsetDisableVehicleExplosionsDamage
ts
setDisableVehicleExplosionsDamage(toggle: boolean): voidsetDisableVehiclePetrolTankDamage
ts
setDisableVehiclePetrolTankDamage(vehicle: number, toggle: boolean): voidsetDisableVehiclePetrolTankFires
ts
setDisableVehiclePetrolTankFires(vehicle: number, toggle: boolean): voidsetDisableVerticalFlightModeTransition
ts
setDisableVerticalFlightModeTransition(vehicle: number, toggle: boolean): voidsetDisableWantedConesResponse
ts
setDisableWantedConesResponse(vehicle: number, toggle: boolean): voidsetDisableWeaponBladeForces
ts
setDisableWeaponBladeForces(toggle: boolean): voidsetDistantCarsEnabled
ts
setDistantCarsEnabled(toggle: boolean): voidsetDontAllowPlayerToEnterVehicleIfLockedForPlayer
ts
setDontAllowPlayerToEnterVehicleIfLockedForPlayer(vehicle: number, p1: boolean): voidsetDontProcessVehicleGlass
ts
setDontProcessVehicleGlass(vehicle: number, toggle: boolean): voidsetDoorAllowedToBeBrokenOff
ts
setDoorAllowedToBeBrokenOff(vehicle: number, doorid: number, isbreakable: boolean): voidsetDriftTyres
ts
setDriftTyres(vehicle: number, toggle: boolean): voidsetEnableVehicleSlipstreaming
ts
setEnableVehicleSlipstreaming(toggle: boolean): voidsetFarDrawVehicles
ts
setFarDrawVehicles(toggle: boolean): voidsetFleeingVehiclesUseSwitchedOffNodes
ts
setFleeingVehiclesUseSwitchedOffNodes(p0: number): voidsetForceFixLinkMatrices
ts
setForceFixLinkMatrices(vehicle: number): voidsetForceHdVehicle
ts
setForceHdVehicle(vehicle: number, toggle: boolean): voidsetForceLowLodAnchorMode
ts
setForceLowLodAnchorMode(vehicle: number, p1: boolean): voidsetForceVehicleEngineDamageByBullet
ts
setForceVehicleEngineDamageByBullet(p0: number, p1: boolean): voidsetForkliftForkHeight
ts
setForkliftForkHeight(vehicle: number, height: number): voidsetFormationLeader
ts
setFormationLeader(vehicle: number, x: number, y: number, z: number, p4: number): voidsetGarbageTrucks
ts
setGarbageTrucks(toggle: boolean): voidsetGliderActive
ts
setGliderActive(vehicle: number, state: boolean): voidsetGlobalPositionOffsetForRecordedVehiclePlayback
ts
setGlobalPositionOffsetForRecordedVehiclePlayback(vehicle: number, x: number, y: number, z: number): voidsetGoonBossVehicle
ts
setGoonBossVehicle(vehicle: number, toggle: boolean): voidsetGroundEffectReducesDrag
ts
setGroundEffectReducesDrag(toggle: boolean): voidsetHeliBladesFullSpeed
ts
setHeliBladesFullSpeed(vehicle: number): voidsetHeliBladesSpeed
ts
setHeliBladesSpeed(vehicle: number, speed: number): voidsetHeliCanPickupEntityThatHasPickUpDisabled
ts
setHeliCanPickupEntityThatHasPickUpDisabled(vehicle: number, toggle: boolean): voidsetHeliCombatOffset
ts
setHeliCombatOffset(vehicle: number, x: number, y: number, z: number): voidsetHeliControlLaggingRateScalar
ts
setHeliControlLaggingRateScalar(helicopter: number, multiplier: number): voidsetHeliMainRotorHealth
ts
setHeliMainRotorHealth(vehicle: number, health: number): voidsetHeliResistToExplosion
ts
setHeliResistToExplosion(vehicle: number, toggle: boolean): voidsetHeliTailBoomCanBreakOff
ts
setHeliTailBoomCanBreakOff(vehicle: number, toggle: boolean): booleansetHeliTailRotorHealth
ts
setHeliTailRotorHealth(vehicle: number, health: number): voidsetHeliTurbulenceScalar
ts
setHeliTurbulenceScalar(vehicle: number, p1: number): voidsetHoverModeWingRatio
ts
setHoverModeWingRatio(vehicle: number, ratio: number): voidsetHydraulicsControl
ts
setHydraulicsControl(vehicle: number, toggle: boolean): voidsetHydraulicSuspensionRaiseFactor
ts
setHydraulicSuspensionRaiseFactor(vehicle: number, wheelid: number, value: number): voidsetHydraulicVehicleState
ts
setHydraulicVehicleState(vehicle: number, state: number): voidsetHydraulicWheelState
ts
setHydraulicWheelState(vehicle: number, wheelid: number, state: number, value: number, p4: number): voidsetIgnorePlanesSmallPitchChange
ts
setIgnorePlanesSmallPitchChange(p0: number, p1: number): voidsetIncreaseWheelCrushDamage
ts
setIncreaseWheelCrushDamage(vehicle: number, toggle: boolean): voidsetInvertVehicleControls
ts
setInvertVehicleControls(vehicle: number, state: boolean): voidsetLastDrivenVehicle
ts
setLastDrivenVehicle(vehicle: number): voidsetLightsCutoffDistanceTweak
ts
setLightsCutoffDistanceTweak(distance: number): voidsetMissionTrainAsNoLongerNeeded
ts
setMissionTrainAsNoLongerNeeded(p1: boolean): { train: number }setMissionTrainCoords
ts
setMissionTrainCoords(train: number, x: number, y: number, z: number): voidsetNitrousIsActive
ts
setNitrousIsActive(vehicle: number, toggle: boolean): voidsetNumberOfParkedVehicles
ts
setNumberOfParkedVehicles(value: number): voidsetOpenRearDoorsOnExplosion
ts
setOpenRearDoorsOnExplosion(vehicle: number, toggle: boolean): voidsetOverrideNitrousLevel
ts
setOverrideNitrousLevel(vehicle: number, toggle: boolean, level: number, power: number, rechargetime: number, disablesound: boolean): voidsetOverrideVehicleDoorTorque
ts
setOverrideVehicleDoorTorque(p0: number, p1: number, p2: number): voidsetParkedVehicleDensityMultiplierThisFrame
ts
setParkedVehicleDensityMultiplierThisFrame(multiplier: number): voidsetPedsCanFallOffThisVehicleFromLargeFallDamage
ts
setPedsCanFallOffThisVehicleFromLargeFallDamage(vehicle: number, toggle: boolean, p2: number): voidsetPickupRopeLengthForCargobob
ts
setPickupRopeLengthForCargobob(cargobob: number, length1: number, length2: number, p3: boolean): voidsetPickupRopeLengthWithoutCreatingRopeForCargobob
ts
setPickupRopeLengthWithoutCreatingRopeForCargobob(p0: number, p1: number, p2: number): voidsetPlaneControlSectionsShouldBreakOffFromExplosions
ts
setPlaneControlSectionsShouldBreakOffFromExplosions(vehicle: number, toggle: boolean): voidsetPlaneEngineHealth
ts
setPlaneEngineHealth(vehicle: number, health: number): voidsetPlanePropellerHealth
ts
setPlanePropellerHealth(plane: number, health: number): booleansetPlaneResistToExplosion
ts
setPlaneResistToExplosion(vehicle: number, toggle: boolean): voidsetPlaneSectionDamageScale
ts
setPlaneSectionDamageScale(vehicle: number, p1: number, p2: number): voidsetPlaneTurbulenceMultiplier
ts
setPlaneTurbulenceMultiplier(vehicle: number, multiplier: number): voidsetPlaybackSpeed
ts
setPlaybackSpeed(vehicle: number, speed: number): voidsetPlaybackToUseAi
ts
setPlaybackToUseAi(vehicle: number, drivingstyle: number): voidsetPlaybackToUseAiTryToRevertBackLater
ts
setPlaybackToUseAiTryToRevertBackLater(vehicle: number, time: number, drivingstyle: number, p3: boolean): voidsetPlayersLastVehicle
ts
setPlayersLastVehicle(vehicle: number): voidsetPoliceFocusWillTrackVehicle
ts
setPoliceFocusWillTrackVehicle(vehicle: number, toggle: boolean): voidsetPositionOffsetForRecordedVehiclePlayback
ts
setPositionOffsetForRecordedVehiclePlayback(vehicle: number, x: number, y: number, z: number): voidsetRandomBoats
ts
setRandomBoats(toggle: boolean): voidsetRandomBoatsMp
ts
setRandomBoatsMp(toggle: boolean): voidsetRandomTrains
ts
setRandomTrains(toggle: boolean): voidsetRandomVehicleDensityMultiplierThisFrame
ts
setRandomVehicleDensityMultiplierThisFrame(multiplier: number): voidsetReducedSuspensionForce
ts
setReducedSuspensionForce(vehicle: number, enable: boolean): voidsetRenderTrainAsDerailed
ts
setRenderTrainAsDerailed(train: number, toggle: boolean): voidsetRocketBoostActive
ts
setRocketBoostActive(vehicle: number, active: boolean): voidsetRocketBoostFill
ts
setRocketBoostFill(vehicle: number, percentage: number): voidsetScriptRampImpulseScale
ts
setScriptRampImpulseScale(vehicle: number, impulsescale: number): voidsetScriptRocketBoostRechargeTime
ts
setScriptRocketBoostRechargeTime(vehicle: number, seconds: number): voidsetScriptVehicleGenerator
ts
setScriptVehicleGenerator(vehiclegenerator: number, enabled: boolean): voidsetShortSlowdownForLanding
ts
setShortSlowdownForLanding(vehicle: number): voidsetShouldLerpFromAiToFullRecording
ts
setShouldLerpFromAiToFullRecording(vehicle: number, p1: boolean): voidsetShouldResetTurretInScriptedCameras
ts
setShouldResetTurretInScriptedCameras(vehicle: number, shouldreset: boolean): voidsetSlowDownEffectDisabled
ts
setSlowDownEffectDisabled(disabled: boolean): voidsetSpecialFlightModeAllowed
ts
setSpecialFlightModeAllowed(vehicle: number, toggle: boolean): voidsetSpecialFlightModeRatio
ts
setSpecialFlightModeRatio(vehicle: number, ratio: number): voidsetSpecialFlightModeTargetRatio
ts
setSpecialFlightModeTargetRatio(vehicle: number, targetratio: number): voidsetSpeedBoostEffectDisabled
ts
setSpeedBoostEffectDisabled(disabled: boolean): voidsetSubmarineCrushDepths
ts
setSubmarineCrushDepths(vehicle: number, p1: boolean, depth1: number, depth2: number, depth3: number): voidsetTaskVehicleGotoPlaneMinHeightAboveTerrain
ts
setTaskVehicleGotoPlaneMinHeightAboveTerrain(plane: number, height: number): voidsetTaxiLights
ts
setTaxiLights(vehicle: number, state: boolean): voidsetTrailerAttachmentEnabled
ts
setTrailerAttachmentEnabled(p0: number, p1: number): voidsetTrailerInverseMassScale
ts
setTrailerInverseMassScale(vehicle: number, p1: number): voidsetTrailerLegsLowered
ts
setTrailerLegsLowered(vehicle: number): voidsetTrailerLegsRaised
ts
setTrailerLegsRaised(vehicle: number): voidsetTrainCruiseSpeed
ts
setTrainCruiseSpeed(train: number, speed: number): voidsetTrainSpeed
ts
setTrainSpeed(train: number, speed: number): voidsetTrainTrackSpawnFrequency
ts
setTrainTrackSpawnFrequency(trackindex: number, frequency: number): voidsetTransformRateForAnimation
ts
setTransformRateForAnimation(vehicle: number, transformrate: number): voidsetTransformToSubmarineUsesAlternateInput
ts
setTransformToSubmarineUsesAlternateInput(vehicle: number, toggle: boolean): voidsetTurretHidden
ts
setTurretHidden(vehicle: number, index: number, toggle: boolean): voidsetTyreHealth
ts
setTyreHealth(vehicle: number, wheelindex: number, health: number): voidsetTyreMaximumGripDifferenceDueToWearRate
ts
setTyreMaximumGripDifferenceDueToWearRate(vehicle: number, wheelindex: number, multiplier: number): voidsetTyreWearRate
ts
setTyreWearRate(vehicle: number, wheelindex: number, multiplier: number): voidsetTyreWearRateScale
ts
setTyreWearRateScale(vehicle: number, wheelindex: number, multiplier: number): voidsetUseDesiredZCruiseSpeedForLanding
ts
setUseDesiredZCruiseSpeedForLanding(vehicle: number, toggle: boolean): voidsetUseDoubleClickForCarJump
ts
setUseDoubleClickForCarJump(toggle: boolean): voidsetUseHigherCarJump
ts
setUseHigherCarJump(vehicle: number, toggle: boolean): voidsetVehicleActAsIfHasSirenOn
ts
setVehicleActAsIfHasSirenOn(vehicle: number, p1: boolean): voidsetVehicleActAsIfHighSpeedForFragSmashing
ts
setVehicleActAsIfHighSpeedForFragSmashing(vehicle: number, p1: boolean): voidsetVehicleActiveDuringPlayback
ts
setVehicleActiveDuringPlayback(vehicle: number, toggle: boolean): voidsetVehicleActiveForPedNavigation
ts
setVehicleActiveForPedNavigation(vehicle: number, toggle: boolean): voidsetVehicleAiCanUseExclusiveSeats
ts
setVehicleAiCanUseExclusiveSeats(vehicle: number, toggle: boolean): voidsetVehicleAlarm
ts
setVehicleAlarm(vehicle: number, state: boolean): voidsetVehicleAllowHomingMissleLockon
ts
setVehicleAllowHomingMissleLockon(vehicle: number, toggle: boolean, p2: boolean): voidsetVehicleAllowHomingMissleLockonSynced
ts
setVehicleAllowHomingMissleLockonSynced(vehicle: number, canbelockedon: boolean, p2: boolean): voidsetVehicleAllowNoPassengersLockon
ts
setVehicleAllowNoPassengersLockon(veh: number, toggle: boolean): voidsetVehicleAutomaticallyAttaches
ts
setVehicleAutomaticallyAttaches(vehicle: number, p1: boolean, p2: number): numbersetVehicleAvoidPlayerVehicleRiotVanMission
ts
setVehicleAvoidPlayerVehicleRiotVanMission(p0: number): voidsetVehicleBlipThrottleRandomly
ts
setVehicleBlipThrottleRandomly(vehicle: number, p1: boolean): voidsetVehicleBobbleheadVelocity
ts
setVehicleBobbleheadVelocity(x: number, y: number, p2: number): voidsetVehicleBodyHealth
ts
setVehicleBodyHealth(vehicle: number, value: number): voidsetVehicleBombAmmo
ts
setVehicleBombAmmo(vehicle: number, bombcount: number): voidsetVehicleBrake
ts
setVehicleBrake(vehicle: number, toggle: boolean): voidsetVehicleBrakeLights
ts
setVehicleBrakeLights(vehicle: number, toggle: boolean): voidsetVehicleBrokenPartsDontAffectAiHandling
ts
setVehicleBrokenPartsDontAffectAiHandling(vehicle: number, p1: boolean): voidsetVehicleBulldozerArmPosition
ts
setVehicleBulldozerArmPosition(vehicle: number, position: number, p2: boolean): voidsetVehicleBurnout
ts
setVehicleBurnout(vehicle: number, toggle: boolean): voidsetVehicleCanBeTargetted
ts
setVehicleCanBeTargetted(vehicle: number, state: boolean): voidsetVehicleCanBeUsedByFleeingPeds
ts
setVehicleCanBeUsedByFleeingPeds(vehicle: number, toggle: boolean): voidsetVehicleCanBeVisiblyDamaged
ts
setVehicleCanBeVisiblyDamaged(vehicle: number, state: boolean): voidsetVehicleCanBreak
ts
setVehicleCanBreak(vehicle: number, toggle: boolean): voidsetVehicleCanDeformWheels
ts
setVehicleCanDeformWheels(vehicle: number, toggle: boolean): voidsetVehicleCanEjectPassengersIfLocked
ts
setVehicleCanEjectPassengersIfLocked(p0: number, p1: number): voidsetVehicleCanEngineMissfire
ts
setVehicleCanEngineMissfire(vehicle: number, toggle: boolean): voidsetVehicleCanLeakOil
ts
setVehicleCanLeakOil(vehicle: number, toggle: boolean): voidsetVehicleCanLeakPetrol
ts
setVehicleCanLeakPetrol(vehicle: number, toggle: boolean): voidsetVehicleCanSaveInGarage
ts
setVehicleCanSaveInGarage(vehicle: number, toggle: boolean): voidsetVehicleCausesSwerving
ts
setVehicleCausesSwerving(vehicle: number, toggle: boolean): voidsetVehicleCeilingHeight
ts
setVehicleCeilingHeight(vehicle: number, height: number): voidsetVehicleCheatPowerIncrease
ts
setVehicleCheatPowerIncrease(vehicle: number, value: number): voidsetVehicleColourCombination
ts
setVehicleColourCombination(vehicle: number, colorcombination: number): voidsetVehicleColours
ts
setVehicleColours(vehicle: number, colorprimary: number, colorsecondary: number): voidsetVehicleCombatMode
ts
setVehicleCombatMode(toggle: boolean): voidsetVehicleCountermeasureAmmo
ts
setVehicleCountermeasureAmmo(vehicle: number, countermeasurecount: number): voidsetVehicleCustomPathNodeStreamingRadius
ts
setVehicleCustomPathNodeStreamingRadius(vehicle: number, p1: number): voidsetVehicleCustomPrimaryColour
ts
setVehicleCustomPrimaryColour(vehicle: number, r: number, g: number, b: number): voidsetVehicleCustomSecondaryColour
ts
setVehicleCustomSecondaryColour(vehicle: number, r: number, g: number, b: number): voidsetVehicleDamage
ts
setVehicleDamage(vehicle: number, xoffset: number, yoffset: number, zoffset: number, damage: number, radius: number, focusonmodel: boolean): voidsetVehicleDamageScale
ts
setVehicleDamageScale(vehicle: number, p1: number): booleansetVehicleDamageScales
ts
setVehicleDamageScales(vehicle: number, p1: number, p2: number, p3: number, p4: number): voidsetVehicleDeformationFixed
ts
setVehicleDeformationFixed(vehicle: number): voidsetVehicleDensityMultiplierThisFrame
ts
setVehicleDensityMultiplierThisFrame(multiplier: number): voidsetVehicleDetonationMode
ts
setVehicleDetonationMode(toggle: boolean): voidsetVehicleDirtLevel
ts
setVehicleDirtLevel(vehicle: number, dirtlevel: number): voidsetVehicleDisableCollisionUponCreation
ts
setVehicleDisableCollisionUponCreation(vehicle: number, disable: boolean): voidsetVehicleDisableHeightMapAvoidance
ts
setVehicleDisableHeightMapAvoidance(vehicle: number, p1: boolean): voidsetVehicleDisableTowing
ts
setVehicleDisableTowing(vehicle: number, toggle: boolean): voidsetVehicleDontTerminateTaskWhenAchieved
ts
setVehicleDontTerminateTaskWhenAchieved(vehicle: number): voidsetVehicleDoorAutoLock
ts
setVehicleDoorAutoLock(vehicle: number, doorid: number, toggle: boolean): voidsetVehicleDoorBroken
ts
setVehicleDoorBroken(vehicle: number, doorid: number, deletedoor: boolean): voidsetVehicleDoorControl
ts
setVehicleDoorControl(vehicle: number, doorid: number, speed: number, angle: number): voidsetVehicleDoorLatched
ts
setVehicleDoorLatched(vehicle: number, doorid: number, p2: boolean, p3: boolean, p4: boolean): voidsetVehicleDoorOpen
ts
setVehicleDoorOpen(vehicle: number, doorid: number, loose: boolean, openinstantly: boolean): voidsetVehicleDoorShut
ts
setVehicleDoorShut(vehicle: number, doorid: number, closeinstantly: boolean): voidsetVehicleDoorsLocked
ts
setVehicleDoorsLocked(vehicle: number, doorlockstatus: number): voidsetVehicleDoorsLockedForAllPlayers
ts
setVehicleDoorsLockedForAllPlayers(vehicle: number, toggle: boolean): voidsetVehicleDoorsLockedForAllTeams
ts
setVehicleDoorsLockedForAllTeams(vehicle: number, toggle: boolean): voidsetVehicleDoorsLockedForNonScriptPlayers
ts
setVehicleDoorsLockedForNonScriptPlayers(vehicle: number, toggle: boolean): voidsetVehicleDoorsLockedForPlayer
ts
setVehicleDoorsLockedForPlayer(vehicle: number, player: number, toggle: boolean): voidsetVehicleDoorsLockedForTeam
ts
setVehicleDoorsLockedForTeam(vehicle: number, team: number, toggle: boolean): voidsetVehicleDoorsShut
ts
setVehicleDoorsShut(vehicle: number, closeinstantly: boolean): voidsetVehicleDropsMoneyWhenBlownUp
ts
setVehicleDropsMoneyWhenBlownUp(vehicle: number, toggle: boolean): voidsetVehicleEngineCanDegrade
ts
setVehicleEngineCanDegrade(vehicle: number, toggle: boolean): voidsetVehicleEngineHealth
ts
setVehicleEngineHealth(vehicle: number, health: number): voidsetVehicleEngineOn
ts
setVehicleEngineOn(vehicle: number, value: boolean, instantly: boolean, disableautostart: boolean): voidsetVehicleEnveffScale
ts
setVehicleEnveffScale(vehicle: number, fade: number): voidsetVehicleExclusiveDriver
ts
setVehicleExclusiveDriver(vehicle: number, ped: number, index: number): voidsetVehicleExplodesOnExplosionDamageAtZeroBodyHealth
ts
setVehicleExplodesOnExplosionDamageAtZeroBodyHealth(vehicle: number, toggle: boolean): voidsetVehicleExplodesOnHighExplosionDamage
ts
setVehicleExplodesOnHighExplosionDamage(vehicle: number, toggle: boolean): voidsetVehicleExtendedRemovalRange
ts
setVehicleExtendedRemovalRange(vehicle: number, range: number): voidsetVehicleExtra
ts
setVehicleExtra(vehicle: number, extraid: number, disable: boolean): voidsetVehicleExtraColour5
ts
setVehicleExtraColour5(vehicle: number, color: number): voidsetVehicleExtraColour6
ts
setVehicleExtraColour6(vehicle: number, color: number): voidsetVehicleExtraColours
ts
setVehicleExtraColours(vehicle: number, pearlescentcolor: number, wheelcolor: number): voidsetVehicleFixed
ts
setVehicleFixed(vehicle: number): voidsetVehicleFlightNozzlePosition
ts
setVehicleFlightNozzlePosition(vehicle: number, angleratio: number): voidsetVehicleFlightNozzlePositionImmediate
ts
setVehicleFlightNozzlePositionImmediate(vehicle: number, angle: number): voidsetVehicleForceAfterburner
ts
setVehicleForceAfterburner(vehicle: number, toggle: boolean): voidsetVehicleForceInteriorlight
ts
setVehicleForceInteriorlight(vehicle: number, toggle: boolean): voidsetVehicleForwardSpeed
ts
setVehicleForwardSpeed(vehicle: number, speed: number): voidsetVehicleForwardSpeedXy
ts
setVehicleForwardSpeedXy(vehicle: number, speed: number): voidsetVehicleFrictionOverride
ts
setVehicleFrictionOverride(vehicle: number, friction: number): voidsetVehicleFullbeam
ts
setVehicleFullbeam(vehicle: number, toggle: boolean): voidsetVehicleGeneratesEngineShockingEvents
ts
setVehicleGeneratesEngineShockingEvents(vehicle: number, toggle: boolean): voidsetVehicleGeneratorAreaOfInterest
ts
setVehicleGeneratorAreaOfInterest(x: number, y: number, z: number, radius: number): voidsetVehicleGravity
ts
setVehicleGravity(vehicle: number, toggle: boolean): voidsetVehicleHandbrake
ts
setVehicleHandbrake(vehicle: number, toggle: boolean): voidsetVehicleHandlingOverride
ts
setVehicleHandlingOverride(vehicle: number, hash: number): voidsetVehicleHasBeenDrivenFlag
ts
setVehicleHasBeenDrivenFlag(vehicle: number, toggle: boolean): voidsetVehicleHasBeenOwnedByPlayer
ts
setVehicleHasBeenOwnedByPlayer(vehicle: number, owned: boolean): voidsetVehicleHasMutedSirens
ts
setVehicleHasMutedSirens(vehicle: number, toggle: boolean): voidsetVehicleHasStrongAxles
ts
setVehicleHasStrongAxles(vehicle: number, toggle: boolean): voidsetVehicleHasUnbreakableLights
ts
setVehicleHasUnbreakableLights(vehicle: number, toggle: boolean): voidsetVehicleHeadlightShadows
ts
setVehicleHeadlightShadows(vehicle: number, p1: number): voidsetVehicleHomingLockedontoState
ts
setVehicleHomingLockedontoState(p0: number, p1: number): voidsetVehicleImpatienceTimer
ts
setVehicleImpatienceTimer(vehicle: number, p1: number): voidsetVehicleInactiveDuringPlayback
ts
setVehicleInactiveDuringPlayback(vehicle: number, toggle: boolean): voidsetVehicleInCarModShop
ts
setVehicleInCarModShop(vehicle: number, toggle: boolean): voidsetVehicleIndicatorLights
ts
setVehicleIndicatorLights(vehicle: number, turnsignal: number, toggle: boolean): voidsetVehicleIndividualDoorsLocked
ts
setVehicleIndividualDoorsLocked(vehicle: number, doorid: number, doorlockstatus: number): voidsetVehicleInfluencesWantedLevel
ts
setVehicleInfluencesWantedLevel(p0: number, p1: boolean): voidsetVehicleInteriorlight
ts
setVehicleInteriorlight(vehicle: number, toggle: boolean): voidsetVehicleIsConsideredByPlayer
ts
setVehicleIsConsideredByPlayer(vehicle: number, toggle: boolean): voidsetVehicleIsRacing
ts
setVehicleIsRacing(vehicle: number, toggle: boolean): voidsetVehicleIsStolen
ts
setVehicleIsStolen(vehicle: number, isstolen: boolean): voidsetVehicleIsWanted
ts
setVehicleIsWanted(vehicle: number, state: boolean): voidsetVehicleKeepEngineOnWhenAbandoned
ts
setVehicleKeepEngineOnWhenAbandoned(vehicle: number, toggle: boolean): voidsetVehicleKersAllowed
ts
setVehicleKersAllowed(vehicle: number, toggle: boolean): voidsetVehicleLightMultiplier
ts
setVehicleLightMultiplier(vehicle: number, multiplier: number): voidsetVehicleLights
ts
setVehicleLights(vehicle: number, state: number): voidsetVehicleLimitSpeedWhenPlayerInactive
ts
setVehicleLimitSpeedWhenPlayerInactive(vehicle: number, toggle: boolean): voidsetVehicleLivery
ts
setVehicleLivery(vehicle: number, livery: number): voidsetVehicleLivery2
ts
setVehicleLivery2(vehicle: number, livery: number): voidsetVehicleLodMultiplier
ts
setVehicleLodMultiplier(vehicle: number, multiplier: number): voidsetVehicleMaxSpeed
ts
setVehicleMaxSpeed(vehicle: number, speed: number): voidsetVehicleMayBeUsedByGotoPointAnyMeans
ts
setVehicleMayBeUsedByGotoPointAnyMeans(vehicle: number, p1: boolean): voidsetVehicleMod
ts
setVehicleMod(vehicle: number, modtype: number, modindex: number, customtires: boolean): voidsetVehicleModColor1
ts
setVehicleModColor1(vehicle: number, painttype: number, color: number, pearlescentcolor: number): voidsetVehicleModColor2
ts
setVehicleModColor2(vehicle: number, painttype: number, color: number): voidsetVehicleModelIsSuppressed
ts
setVehicleModelIsSuppressed(model: number, suppressed: boolean): voidsetVehicleModKit
ts
setVehicleModKit(vehicle: number, modkit: number): voidsetVehicleNameDebug
ts
setVehicleNameDebug(vehicle: number, name: string): voidsetVehicleNeedsToBeHotwired
ts
setVehicleNeedsToBeHotwired(vehicle: number, toggle: boolean): voidsetVehicleNeonColour
ts
setVehicleNeonColour(vehicle: number, r: number, g: number, b: number): voidsetVehicleNeonEnabled
ts
setVehicleNeonEnabled(vehicle: number, index: number, toggle: boolean): voidsetVehicleNeonIndexColour
ts
setVehicleNeonIndexColour(vehicle: number, index: number): voidsetVehicleNoExplosionDamageFromDriver
ts
setVehicleNoExplosionDamageFromDriver(vehicle: number, toggle: boolean): voidsetVehicleNotStealableAmbiently
ts
setVehicleNotStealableAmbiently(vehicle: number, p1: boolean): voidsetVehicleNumberPlateText
ts
setVehicleNumberPlateText(vehicle: number, platetext: string): voidsetVehicleNumberPlateTextIndex
ts
setVehicleNumberPlateTextIndex(vehicle: number, plateindex: number): voidsetVehicleOccupantsTakeExplosiveDamage
ts
setVehicleOccupantsTakeExplosiveDamage(vehicle: number, toggle: boolean): voidsetVehicleOnGroundProperly
ts
setVehicleOnGroundProperly(vehicle: number, p1: number): booleansetVehicleOutOfControl
ts
setVehicleOutOfControl(vehicle: number, killdriver: boolean, explodeonimpact: boolean): voidsetVehiclePetrolTankHealth
ts
setVehiclePetrolTankHealth(vehicle: number, health: number): voidsetVehicleProvidesCover
ts
setVehicleProvidesCover(vehicle: number, toggle: boolean): voidsetVehicleReadyForCleanup
ts
setVehicleReadyForCleanup(p0: number): voidsetVehicleReduceGrip
ts
setVehicleReduceGrip(vehicle: number, toggle: boolean): voidsetVehicleReduceGripLevel
ts
setVehicleReduceGripLevel(vehicle: number, val: number): voidsetVehicleRemoveAggressiveCarjackMission
ts
setVehicleRemoveAggressiveCarjackMission(p0: number): voidsetVehicleRespectsLocksWhenHasDriver
ts
setVehicleRespectsLocksWhenHasDriver(vehicle: number, p1: boolean): voidsetVehicleRudderBroken
ts
setVehicleRudderBroken(vehicle: number, toggle: boolean): voidsetVehicleSearchlight
ts
setVehicleSearchlight(heli: number, toggle: boolean, canbeusedbyai: boolean): voidsetVehicleShootAtTarget
ts
setVehicleShootAtTarget(driver: number, entity: number, xtarget: number, ytarget: number, ztarget: number): voidsetVehicleShuntOnStick
ts
setVehicleShuntOnStick(toggle: boolean): voidsetVehicleSiren
ts
setVehicleSiren(vehicle: number, toggle: boolean): voidsetVehicleSlipstreamingShouldTimeOut
ts
setVehicleSlipstreamingShouldTimeOut(toggle: boolean): voidsetVehicleStaysFrozenWhenCleanedUp
ts
setVehicleStaysFrozenWhenCleanedUp(vehicle: number, toggle: boolean): voidsetVehicleSteerBias
ts
setVehicleSteerBias(vehicle: number, value: number): voidsetVehicleSteerForBuildings
ts
setVehicleSteerForBuildings(vehicle: number, p1: number): voidsetVehicleSteeringBiasScalar
ts
setVehicleSteeringBiasScalar(p0: number, p1: number): voidsetVehicleStopInstantlyWhenPlayerInactive
ts
setVehicleStopInstantlyWhenPlayerInactive(vehicle: number, toggle: boolean): voidsetVehicleStrong
ts
setVehicleStrong(vehicle: number, toggle: boolean): voidsetVehicleTailLights
ts
setVehicleTailLights(vehicle: number, toggle: boolean): voidsetVehicleTankStationary
ts
setVehicleTankStationary(vehicle: number, p1: boolean): voidsetVehicleTankTurretPosition
ts
setVehicleTankTurretPosition(vehicle: number, position: number, p2: boolean): voidsetVehicleTimedExplosion
ts
setVehicleTimedExplosion(vehicle: number, ped: number, toggle: boolean): voidsetVehicleTowTruckArmPosition
ts
setVehicleTowTruckArmPosition(vehicle: number, position: number): voidsetVehicleTurretSpeedThisFrame
ts
setVehicleTurretSpeedThisFrame(vehicle: number, speed: number): voidsetVehicleTurretTarget
ts
setVehicleTurretTarget(vehicle: number, p1: boolean, x: number, y: number, z: number, p5: boolean): voidsetVehicleTyreBurst
ts
setVehicleTyreBurst(vehicle: number, index: number, onrim: boolean, p3: number): voidsetVehicleTyreFixed
ts
setVehicleTyreFixed(vehicle: number, tyreindex: number): voidsetVehicleTyresCanBurst
ts
setVehicleTyresCanBurst(vehicle: number, toggle: boolean): voidsetVehicleTyreSmokeColor
ts
setVehicleTyreSmokeColor(vehicle: number, r: number, g: number, b: number): voidsetVehicleUndriveable
ts
setVehicleUndriveable(vehicle: number, toggle: boolean): voidsetVehicleUseAlternateHandling
ts
setVehicleUseAlternateHandling(vehicle: number, toggle: boolean): voidsetVehicleUseBoostButtonForWheelRetract
ts
setVehicleUseBoostButtonForWheelRetract(toggle: boolean): voidsetVehicleUseCutsceneWheelCompression
ts
setVehicleUseCutsceneWheelCompression(p0: number, p1: boolean, p2: boolean, p3: boolean): booleansetVehicleUsedForPilotSchool
ts
setVehicleUsedForPilotSchool(vehicle: number, toggle: boolean): voidsetVehicleUseMoreRestrictiveSpawnChecks
ts
setVehicleUseMoreRestrictiveSpawnChecks(vehicle: number, p1: boolean): voidsetVehicleUsePlayerLightSettings
ts
setVehicleUsePlayerLightSettings(vehicle: number, toggle: boolean): voidsetVehicleUsesLargeRearRamp
ts
setVehicleUsesLargeRearRamp(vehicle: number, toggle: boolean): voidsetVehicleUsesMpPlayerDamageMultiplier
ts
setVehicleUsesMpPlayerDamageMultiplier(p0: number, p1: number): voidsetVehicleWeaponCanTargetObjects
ts
setVehicleWeaponCanTargetObjects(vehicle: number, toggle: boolean): voidsetVehicleWeaponDamageScale
ts
setVehicleWeaponDamageScale(vehicle: number, multiplier: number): booleansetVehicleWeaponRestrictedAmmo
ts
setVehicleWeaponRestrictedAmmo(vehicle: number, weaponindex: number, capacity: number): voidsetVehicleWheelsCanBreak
ts
setVehicleWheelsCanBreak(vehicle: number, enabled: boolean): voidsetVehicleWheelsCanBreakOffWhenBlowUp
ts
setVehicleWheelsCanBreakOffWhenBlowUp(vehicle: number, toggle: boolean): voidsetVehicleWheelType
ts
setVehicleWheelType(vehicle: number, wheeltype: number): voidsetVehicleWillForceOtherVehiclesToStop
ts
setVehicleWillForceOtherVehiclesToStop(vehicle: number, toggle: boolean): voidsetVehicleWillTellOthersToHurry
ts
setVehicleWillTellOthersToHurry(vehicle: number, p1: boolean): voidsetVehicleWindowTint
ts
setVehicleWindowTint(vehicle: number, tint: number): voidsetVehicleXenonLightColorIndex
ts
setVehicleXenonLightColorIndex(vehicle: number, colorindex: number): voidsetWheelieEnabled
ts
setWheelieEnabled(vehicle: number, enabled: boolean): voidsetWheelsExtendedInstantly
ts
setWheelsExtendedInstantly(vehicle: number): voidsetWheelsRetractedInstantly
ts
setWheelsRetractedInstantly(vehicle: number): voidskipTimeInPlaybackRecordedVehicle
ts
skipTimeInPlaybackRecordedVehicle(vehicle: number, time: number): voidskipToEndAndStopPlaybackRecordedVehicle
ts
skipToEndAndStopPlaybackRecordedVehicle(vehicle: number): voidsmashVehicleWindow
ts
smashVehicleWindow(vehicle: number, windowindex: number): voidstabiliseEntityAttachedToHeli
ts
stabiliseEntityAttachedToHeli(vehicle: number, entity: number, p2: number): voidstartPlaybackRecordedVehicle
ts
startPlaybackRecordedVehicle(vehicle: number, recording: number, script: string, p3: boolean): voidstartPlaybackRecordedVehicleUsingAi
ts
startPlaybackRecordedVehicleUsingAi(vehicle: number, recording: number, script: string, speed: number, drivingstyle: number): voidstartPlaybackRecordedVehicleWithFlags
ts
startPlaybackRecordedVehicleWithFlags(vehicle: number, recording: number, script: string, flags: number, time: number, drivingstyle: number): voidstartVehicleAlarm
ts
startVehicleAlarm(vehicle: number): voidstartVehicleHorn
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startVehicleHorn(vehicle: number, duration: number, mode: number, forever: boolean): voidstopAllGarageActivity
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stopAllGarageActivity(): voidstopBringingVehicleToHalt
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stopBringingVehicleToHalt(vehicle: number): voidstopPlaybackRecordedVehicle
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stopPlaybackRecordedVehicle(vehicle: number): voidsuppressNeonsOnVehicle
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suppressNeonsOnVehicle(vehicle: number, toggle: boolean): voidswingBoatBoomFreely
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swingBoatBoomFreely(vehicle: number, toggle: boolean): voidswingBoatBoomToRatio
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swingBoatBoomToRatio(vehicle: number, ratio: number): voidswitchTrainTrack
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switchTrainTrack(trackid: number, state: boolean): voidtoggleVehicleMod
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toggleVehicleMod(vehicle: number, modtype: number, toggle: boolean): voidtrackVehicleVisibility
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trackVehicleVisibility(vehicle: number): voidtransformToCar
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transformToCar(vehicle: number, noanimation: boolean): voidtransformToSubmarine
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transformToSubmarine(vehicle: number, noanimation: boolean): booleanunpausePlaybackRecordedVehicle
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unpausePlaybackRecordedVehicle(vehicle: number): voidvehicleSetEnableNormaliseRampCarVerticalVeloctiy
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vehicleSetEnableNormaliseRampCarVerticalVeloctiy(p0: number, p1: number): voidvehicleSetEnableRampCarSideImpulse
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vehicleSetEnableRampCarSideImpulse(p0: number, p1: number): voidvehicleSetExtenableSideTargetRatio
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vehicleSetExtenableSideTargetRatio(p0: number, p1: number): numbervehicleSetJetWashForceEnabled
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vehicleSetJetWashForceEnabled(p0: number): voidvehicleSetOverrideExtenableSideRatio
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vehicleSetOverrideExtenableSideRatio(p0: number, p1: number): numbervehicleSetOverrideSideRatio
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vehicleSetOverrideSideRatio(p0: number, p1: number): numbervehicleSetParachuteModelOverride
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vehicleSetParachuteModelOverride(vehicle: number, modelhash: number): voidvehicleSetParachuteModelTintIndex
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vehicleSetParachuteModelTintIndex(vehicle: number, texturevariation: number): voidvehicleSetRampAndRammingCarsTakeDamage
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vehicleSetRampAndRammingCarsTakeDamage(vehicle: number, toggle: boolean): voidvehicleStartParachuting
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vehicleStartParachuting(vehicle: number, active: boolean): void