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VimpNativesWater ​

@vimp-mp/types 2.0.1

Interface · GTA V natives API

ts
interface VimpNativesWater

Members ​

addExtraCalmingQuad ​

ts
addExtraCalmingQuad(xlow: number, ylow: number, xhigh: number, yhigh: number, height: number): number

getDeepOceanScaler ​

ts
getDeepOceanScaler(): number

getWaterHeight ​

ts
getWaterHeight(x: number, y: number, z: number): { height: number; return: boolean }

getWaterHeightNoWaves ​

ts
getWaterHeightNoWaves(x: number, y: number, z: number): { height: number; return: boolean }

modifyWater ​

ts
modifyWater(x: number, y: number, radius: number, height: number): void

removeExtraCalmingQuad ​

ts
removeExtraCalmingQuad(calmingquad: number): void

resetDeepOceanScaler ​

ts
resetDeepOceanScaler(): void

setCalmedWaveHeightScaler ​

ts
setCalmedWaveHeightScaler(height: number): void

setDeepOceanScaler ​

ts
setDeepOceanScaler(intensity: number): void

testProbeAgainstAllWater ​

ts
testProbeAgainstAllWater(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, flags: number): { return: number; waterheight: number }

testProbeAgainstWater ​

ts
testProbeAgainstWater(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): { result: { x: number; y: number; z: number }; return: boolean }

testVerticalProbeAgainstAllWater ​

ts
testVerticalProbeAgainstAllWater(x: number, y: number, z: number, flags: number): { return: number; waterheight: number }

VIMP developer documentation