Skip to content

Checkpoint ​

@vimp-mp/types 2.0.1

Interface · Server API

World checkpoint handle returned by vimp.checkpoints.create.

Mutating type, position, nextPosition, radius, color, visible or dimension updates the authoritative server state and is synchronized to clients streaming the checkpoint.

ts
interface Checkpoint extends StreamSyncedMeta

Members ​

color ​

ts
color: MarkerColor

RGBA checkpoint colour.

dimension ​

ts
dimension: number

Virtual world; the checkpoint is visible only to players in the same dimension.

id ​

ts
readonly id: number

Server-assigned checkpoint identifier.

isExists ​

ts
readonly isExists: boolean

Whether the checkpoint is still registered with the server runtime.

nextPosition ​

ts
nextPosition: Vec3

World position toward which the checkpoint arrow points.

position ​

ts
position: Vec3

Authoritative world position.

radius ​

ts
radius: number

Checkpoint radius in world units.

type ​

ts
type: number

GTA checkpoint type identifier.

visible ​

ts
visible: boolean

Whether streaming clients should draw the checkpoint.

deleteStreamSyncedMeta ​

ts
deleteStreamSyncedMeta(key: string): void

Deletes key and propagates the removal to streaming clients.

destroy ​

ts
destroy(): boolean

Destroys this checkpoint instance.

getStreamSyncedMeta ​

ts
getStreamSyncedMeta<T = unknown>(key: string): T | undefined

Returns undefined if the key is unset.

getStreamSyncedMetaKeys ​

ts
getStreamSyncedMetaKeys(): Array<string>

Returns all stream-synced metadata keys stored on the entity.

hasStreamSyncedMeta ​

ts
hasStreamSyncedMeta(key: string): boolean

Returns whether the entity has a value for key.

setStreamSyncedMeta ​

ts
setStreamSyncedMeta(key: string, value: unknown): void

Set or replace one key. The value is forwarded to every player currently streaming this entity, plus included in the snapshot for any future stream-in. Use deleteStreamSyncedMeta rather than undefined when the key must be removed.

VIMP developer documentation