Vehicle workflow example
ts
vimp.on('playerConnected', (player) => {
const vehicle = vimp.vehicles.create(
vimp.hash('adder'),
94.5,
-1940.2,
20.7,
307,
{
primaryColor: 27,
secondaryColor: 111,
numberPlate: 'VIMP',
lockState: 1,
engineOn: true,
dimension: player.dimension,
},
)
if (vehicle) {
vehicle.setStreamSyncedMeta('ownerId', player.id)
player.putIntoVehicle(vehicle.id, -1)
}
})The model hash, position, appearance, engine, lock state, and dimension are part of the initial authoritative snapshot. Owner metadata is presentation state; the gamemode should retain its own server-side ownership record for security.
Handle a null result when vehicle capacity is exhausted and destroy the vehicle when its owning gameplay session ends.